This paper studies multiuser immersive communications networks in which different user equipment may demand various extended reality (XR) services. In such heterogeneous networks, time-frequency resource allocation needs to be more adaptive since XR services are usually multi-modal and latency-sensitive. To this end, we develop a scalable time-frequency resource allocation method based on multi-numerology and mini-slot. To appropriately determining the discrete parameters of multi-numerology and mini-slot for multiuser immersive communications, the proposed method first presents a novel flexible time-frequency resource block configuration, then it leverages the deep reinforcement learning to maximize the total quality-of-experience (QoE) under different users' QoE constraints. The results confirm the efficiency and scalability of the proposed time-frequency resource allocation method.
The recent emergence of contrastive learning approaches facilitates the research on graph representation learning (GRL), introducing graph contrastive learning (GCL) into the literature. These methods contrast semantically similar and dissimilar sample pairs to encode the semantics into node or graph embeddings. However, most existing works only performed model-level evaluation, and did not explore the combination space of modules for more comprehensive and systematic studies. For effective module-level evaluation, we propose a framework that decomposes GCL models into four modules: (1) a sampler to generate anchor, positive and negative data samples (nodes or graphs); (2) an encoder and a readout function to get sample embeddings; (3) a discriminator to score each sample pair (anchor-positive and anchor-negative); and (4) an estimator to define the loss function. Based on this framework, we conduct controlled experiments over a wide range of architectural designs and hyperparameter settings on node and graph classification tasks. Specifically, we manage to quantify the impact of a single module, investigate the interaction between modules, and compare the overall performance with current model architectures. Our key findings include a set of module-level guidelines for GCL, e.g., simple samplers from LINE and DeepWalk are strong and robust; an MLP encoder associated with Sum readout could achieve competitive performance on graph classification. Finally, we release our implementations and results as OpenGCL, a modularized toolkit that allows convenient reproduction, standard model and module evaluation, and easy extension.
Fact verification (FV) is a challenging task which requires to retrieve relevant evidence from plain text and use the evidence to verify given claims. Many claims require to simultaneously integrate and reason over several pieces of evidence for verification. However, previous work employs simple models to extract information from evidence without letting evidence communicate with each other, e.g., merely concatenate the evidence for processing. Therefore, these methods are unable to grasp sufficient relational and logical information among the evidence. To alleviate this issue, we propose a graph-based evidence aggregating and reasoning (GEAR) framework which enables information to transfer on a fully-connected evidence graph and then utilizes different aggregators to collect multi-evidence information. We further employ BERT, an effective pre-trained language representation model, to improve the performance. Experimental results on a large-scale benchmark dataset FEVER have demonstrated that GEAR could leverage multi-evidence information for FV and thus achieves the promising result with a test FEVER score of 67.10%. Our code is available at https://github.com/thunlp/GEAR.