Cooperative Medianet Innovation Center, Shanghai Jiao Tong University, China and Shanghai AI Laboratory, China
Abstract:We present GLM-4.1V-Thinking, a vision-language model (VLM) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document understanding. We open-source GLM-4.1V-9B-Thinking, which achieves state-of-the-art performance among models of comparable size. In a comprehensive evaluation across 28 public benchmarks, our model outperforms Qwen2.5-VL-7B on nearly all tasks and achieves comparable or even superior performance on 18 benchmarks relative to the significantly larger Qwen2.5-VL-72B. Notably, GLM-4.1V-9B-Thinking also demonstrates competitive or superior performance compared to closed-source models such as GPT-4o on challenging tasks including long document understanding and STEM reasoning, further underscoring its strong capabilities. Code, models and more information are released at https://github.com/THUDM/GLM-4.1V-Thinking.
Abstract:This paper presents a computational model for universal video temporal grounding, which accurately localizes temporal moments in videos based on natural language queries (e.g., questions or descriptions). Unlike existing methods that are often limited to specific video domains or durations, we propose UniTime, a robust and universal video grounding model leveraging the strong vision-language understanding capabilities of generative Multi-modal Large Language Models (MLLMs). Our model effectively handles videos of diverse views, genres, and lengths while comprehending complex language queries. The key contributions include: (i) We consider steering strong MLLMs for temporal grounding in videos. To enable precise timestamp outputs, we incorporate temporal information by interleaving timestamp tokens with video tokens. (ii) By training the model to handle videos with different input granularities through adaptive frame scaling, our approach achieves robust temporal grounding for both short and long videos. (iii) Comprehensive experiments show that UniTime outperforms state-of-the-art approaches in both zero-shot and dataset-specific finetuned settings across five public temporal grounding benchmarks. (iv) When employed as a preliminary moment retriever for long-form video question-answering (VideoQA), UniTime significantly improves VideoQA accuracy, highlighting its value for complex video understanding tasks.
Abstract:This paper presents the first study on adapting the visual in-context learning (V-ICL) paradigm to optical character recognition tasks, specifically focusing on text removal and segmentation. Most existing V-ICL generalists employ a reasoning-as-reconstruction approach: they turn to using a straightforward image-label compositor as the prompt and query input, and then masking the query label to generate the desired output. This direct prompt confines the model to a challenging single-step reasoning process. To address this, we propose a task-chaining compositor in the form of image-removal-segmentation, providing an enhanced prompt that elicits reasoning with enriched intermediates. Additionally, we introduce context-aware aggregation, integrating the chained prompt pattern into the latent query representation, thereby strengthening the model's in-context reasoning. We also consider the issue of visual heterogeneity, which complicates the selection of homogeneous demonstrations in text recognition. Accordingly, this is effectively addressed through a simple self-prompting strategy, preventing the model's in-context learnability from devolving into specialist-like, context-free inference. Collectively, these insights culminate in our ConText model, which achieves new state-of-the-art across both in- and out-of-domain benchmarks. The code is available at https://github.com/Ferenas/ConText.
Abstract:While chains-of-thought (CoT) have advanced complex reasoning in multimodal large language models (MLLMs), existing methods remain confined to text or static visual domains, often faltering in dynamic spatial reasoning tasks. To bridge this gap, we present GRASSLAND, a novel maze navigation benchmark designed to evaluate dynamic spatial reasoning. Our experiments show that augmenting textual reasoning chains with dynamic visual drafts, overlaid on input images, significantly outperforms conventional approaches, offering new insights into spatial reasoning in evolving environments. To generalize this capability, we propose D2R (Dynamic Draft-Augmented Reasoning), a training-free framework that seamlessly integrates textual CoT with corresponding visual drafts into MLLMs. Extensive evaluations demonstrate that D2R consistently enhances performance across diverse tasks, establishing a robust baseline for dynamic spatial reasoning without requiring model fine-tuning. Project is open at https://github.com/Cratileo/D2R.
Abstract:Multimodal large language models (MLLMs) have achieved impressive success in question-answering tasks, yet their capabilities for spatial understanding are less explored. This work investigates a critical question: do existing MLLMs possess 3D spatial perception and understanding abilities? Concretely, we make the following contributions in this paper: (i) we introduce VGBench, a benchmark specifically designed to assess MLLMs for visual geometry perception, e.g., camera pose and motion estimation; (ii) we propose SpatialScore, the most comprehensive and diverse multimodal spatial understanding benchmark to date, integrating VGBench with relevant data from the other 11 existing datasets. This benchmark comprises 28K samples across various spatial understanding tasks, modalities, and QA formats, along with a carefully curated challenging subset, SpatialScore-Hard; (iii) we develop SpatialAgent, a novel multi-agent system incorporating 9 specialized tools for spatial understanding, supporting both Plan-Execute and ReAct reasoning paradigms; (iv) we conduct extensive evaluations to reveal persistent challenges in spatial reasoning while demonstrating the effectiveness of SpatialAgent. We believe SpatialScore will offer valuable insights and serve as a rigorous benchmark for the next evolution of MLLMs.
Abstract:The rapid advancement of large language models (LLMs) has accelerated the development of multi-modal models capable of vocal communication. Unlike text-based interactions, speech conveys rich and diverse information, including semantic content, acoustic variations, paralanguage cues, and environmental context. However, existing evaluations of speech interaction models predominantly focus on the quality of their textual responses, often overlooking critical aspects of vocal performance and lacking benchmarks with vocal-specific test instances. To address this gap, we propose VocalBench, a comprehensive benchmark designed to evaluate speech interaction models' capabilities in vocal communication. VocalBench comprises 9,400 carefully curated instances across four key dimensions: semantic quality, acoustic performance, conversational abilities, and robustness. It covers 16 fundamental skills essential for effective vocal interaction. Experimental results reveal significant variability in current model capabilities, each exhibiting distinct strengths and weaknesses, and provide valuable insights to guide future research in speech-based interaction systems. Code and evaluation instances are available at https://github.com/SJTU-OmniAgent/VocalBench.
Abstract:With the proliferation of large language models (LLMs) in the medical domain, there is increasing demand for improved evaluation techniques to assess their capabilities. However, traditional metrics like F1 and ROUGE, which rely on token overlaps to measure quality, significantly overlook the importance of medical terminology. While human evaluation tends to be more reliable, it can be very costly and may as well suffer from inaccuracies due to limits in human expertise and motivation. Although there are some evaluation methods based on LLMs, their usability in the medical field is limited due to their proprietary nature or lack of expertise. To tackle these challenges, we present AutoMedEval, an open-sourced automatic evaluation model with 13B parameters specifically engineered to measure the question-answering proficiency of medical LLMs. The overarching objective of AutoMedEval is to assess the quality of responses produced by diverse models, aspiring to significantly reduce the dependence on human evaluation. Specifically, we propose a hierarchical training method involving curriculum instruction tuning and an iterative knowledge introspection mechanism, enabling AutoMedEval to acquire professional medical assessment capabilities with limited instructional data. Human evaluations indicate that AutoMedEval surpasses other baselines in terms of correlation with human judgments.
Abstract:Recently, the application of deep learning in image colorization has received widespread attention. The maturation of diffusion models has further advanced the development of image colorization models. However, current mainstream image colorization models still face issues such as color bleeding and color binding errors, and cannot colorize images at the instance level. In this paper, we propose a diffusion-based colorization method MT-Color to achieve precise instance-aware colorization with use-provided guidance. To tackle color bleeding issue, we design a pixel-level mask attention mechanism that integrates latent features and conditional gray image features through cross-attention. We use segmentation masks to construct cross-attention masks, preventing pixel information from exchanging between different instances. We also introduce an instance mask and text guidance module that extracts instance masks and text representations of each instance, which are then fused with latent features through self-attention, utilizing instance masks to form self-attention masks to prevent instance texts from guiding the colorization of other areas, thus mitigating color binding errors. Furthermore, we apply a multi-instance sampling strategy, which involves sampling each instance region separately and then fusing the results. Additionally, we have created a specialized dataset for instance-level colorization tasks, GPT-color, by leveraging large visual language models on existing image datasets. Qualitative and quantitative experiments show that our model and dataset outperform previous methods and datasets.
Abstract:Recent advancements in AI-driven soccer understanding have demonstrated rapid progress, yet existing research predominantly focuses on isolated or narrow tasks. To bridge this gap, we propose a comprehensive framework for holistic soccer understanding. Specifically, we make the following contributions in this paper: (i) we construct SoccerWiki, the first large-scale multimodal soccer knowledge base, integrating rich domain knowledge about players, teams, referees, and venues to enable knowledge-driven reasoning; (ii) we present SoccerBench, the largest and most comprehensive soccer-specific benchmark, featuring around 10K standardized multimodal (text, image, video) multi-choice QA pairs across 13 distinct understanding tasks, curated through automated pipelines and manual verification; (iii) we introduce SoccerAgent, a novel multi-agent system that decomposes complex soccer questions via collaborative reasoning, leveraging domain expertise from SoccerWiki and achieving robust performance; (iv) extensive evaluations and ablations that benchmark state-of-the-art MLLMs on SoccerBench, highlighting the superiority of our proposed agentic system. All data and code are publicly available at: https://jyrao.github.io/SoccerAgent/.
Abstract:While data plays a crucial role in training contemporary AI models, it is acknowledged that valuable public data will be exhausted in a few years, directing the world's attention towards the massive decentralized private data. However, the privacy-sensitive nature of raw data and lack of incentive mechanism prevent these valuable data from being fully exploited. Addressing these challenges, this paper proposes inclusive and incentivized personalized federated learning (iPFL), which incentivizes data holders with diverse purposes to collaboratively train personalized models without revealing raw data. iPFL constructs a model-sharing market by solving a graph-based training optimization and incorporates an incentive mechanism based on game theory principles. Theoretical analysis shows that iPFL adheres to two key incentive properties: individual rationality and truthfulness. Empirical studies on eleven AI tasks (e.g., large language models' instruction-following tasks) demonstrate that iPFL consistently achieves the highest economic utility, and better or comparable model performance compared to baseline methods. We anticipate that our iPFL can serve as a valuable technique for boosting future AI models on decentralized private data while making everyone satisfied.