Recently, graph pre-training has attracted wide research attention, which aims to learn transferable knowledge from unlabeled graph data so as to improve downstream performance. Despite these recent attempts, the negative transfer is a major issue when applying graph pre-trained models to downstream tasks. Existing works made great efforts on the issue of what to pre-train and how to pre-train by designing a number of graph pre-training and fine-tuning strategies. However, there are indeed cases where no matter how advanced the strategy is, the "pre-train and fine-tune" paradigm still cannot achieve clear benefits. This paper introduces a generic framework W2PGNN to answer the crucial question of when to pre-train (i.e., in what situations could we take advantage of graph pre-training) before performing effortful pre-training or fine-tuning. We start from a new perspective to explore the complex generative mechanisms from the pre-training data to downstream data. In particular, W2PGNN first fits the pre-training data into graphon bases, each element of graphon basis (i.e., a graphon) identifies a fundamental transferable pattern shared by a collection of pre-training graphs. All convex combinations of graphon bases give rise to a generator space, from which graphs generated form the solution space for those downstream data that can benefit from pre-training. In this manner, the feasibility of pre-training can be quantified as the generation probability of the downstream data from any generator in the generator space. W2PGNN provides three broad applications, including providing the application scope of graph pre-trained models, quantifying the feasibility of performing pre-training, and helping select pre-training data to enhance downstream performance. We give a theoretically sound solution for the first application and extensive empirical justifications for the latter two applications.
The relation modeling between actors and scene context advances video action detection where the correlation of multiple actors makes their action recognition challenging. Existing studies model each actor and scene relation to improve action recognition. However, the scene variations and background interference limit the effectiveness of this relation modeling. In this paper, we propose to select actor-related scene context, rather than directly leverage raw video scenario, to improve relation modeling. We develop a Cycle Actor-Context Relation network (CycleACR) where there is a symmetric graph that models the actor and context relations in a bidirectional form. Our CycleACR consists of the Actor-to-Context Reorganization (A2C-R) that collects actor features for context feature reorganizations, and the Context-to-Actor Enhancement (C2A-E) that dynamically utilizes reorganized context features for actor feature enhancement. Compared to existing designs that focus on C2A-E, our CycleACR introduces A2C-R for a more effective relation modeling. This modeling advances our CycleACR to achieve state-of-the-art performance on two popular action detection datasets (i.e., AVA and UCF101-24). We also provide ablation studies and visualizations as well to show how our cycle actor-context relation modeling improves video action detection. Code is available at https://github.com/MCG-NJU/CycleACR.
Current video-based scene graph generation (VidSGG) methods have been found to perform poorly on predicting predicates that are less represented due to the inherent biased distribution in the training data. In this paper, we take a closer look at the predicates and identify that most visual relations (e.g. sit_above) involve both actional pattern (sit) and spatial pattern (above), while the distribution bias is much less severe at the pattern level. Based on this insight, we propose a decoupled label learning (DLL) paradigm to address the intractable visual relation prediction from the pattern-level perspective. Specifically, DLL decouples the predicate labels and adopts separate classifiers to learn actional and spatial patterns respectively. The patterns are then combined and mapped back to the predicate. Moreover, we propose a knowledge-level label decoupling method to transfer non-target knowledge from head predicates to tail predicates within the same pattern to calibrate the distribution of tail classes. We validate the effectiveness of DLL on the commonly used VidSGG benchmark, i.e. VidVRD. Extensive experiments demonstrate that the DLL offers a remarkably simple but highly effective solution to the long-tailed problem, achieving the state-of-the-art VidSGG performance.
Controllable Image Captioning (CIC) -- generating natural language descriptions about images under the guidance of given control signals -- is one of the most promising directions towards next-generation captioning systems. Till now, various kinds of control signals for CIC have been proposed, ranging from content-related control to structure-related control. However, due to the format and target gaps of different control signals, all existing CIC works (or architectures) only focus on one certain control signal, and overlook the human-like combinatorial ability. By ``combinatorial", we mean that our humans can easily meet multiple needs (or constraints) simultaneously when generating descriptions. To this end, we propose a novel prompt-based framework for CIC by learning Combinatorial Prompts, dubbed as ComPro. Specifically, we directly utilize a pretrained language model GPT-2 as our language model, which can help to bridge the gap between different signal-specific CIC architectures. Then, we reformulate the CIC as a prompt-guide sentence generation problem, and propose a new lightweight prompt generation network to generate the combinatorial prompts for different kinds of control signals. For different control signals, we further design a new mask attention mechanism to realize the prompt-based CIC. Due to its simplicity, our ComPro can easily be extended to more complex combined control signals by concatenating these prompts. Extensive experiments on two prevalent CIC benchmarks have verified the effectiveness and efficiency of our ComPro on both single and combined control signals.
Collaborative filtering based recommendation learns users' preferences from all users' historical behavior data, and has been popular to facilitate decision making. R Recently, the fairness issue of recommendation has become more and more essential. A recommender system is considered unfair when it does not perform equally well for different user groups according to users' sensitive attributes~(e.g., gender, race). Plenty of methods have been proposed to alleviate unfairness by optimizing a predefined fairness goal or changing the distribution of unbalanced training data. However, they either suffered from the specific fairness optimization metrics or relied on redesigning the current recommendation architecture. In this paper, we study how to improve recommendation fairness from the data augmentation perspective. The recommendation model amplifies the inherent unfairness of imbalanced training data. We augment imbalanced training data towards balanced data distribution to improve fairness. The proposed framework is generally applicable to any embedding-based recommendation, and does not need to pre-define a fairness metric. Extensive experiments on two real-world datasets clearly demonstrate the superiority of our proposed framework. We publish the source code at https://github.com/newlei/FDA.
Disentangled representation learning remains challenging as ground truth factors of variation do not naturally exist. To address this, we present Vocabulary Disentanglement Retrieval~(VDR), a simple yet effective retrieval-based disentanglement framework that leverages nature language as distant supervision. Our approach is built upon the widely-used bi-encoder architecture with disentanglement heads and is trained on data-text pairs that are readily available on the web or in existing datasets. This makes our approach task- and modality-agnostic with potential for a wide range of downstream applications. We conduct experiments on 16 datasets in both text-to-text and cross-modal scenarios and evaluate VDR in a zero-shot setting. With the incorporation of disentanglement heads and a minor increase in parameters, VDR achieves significant improvements over the base retriever it is built upon, with a 9% higher on NDCG@10 scores in zero-shot text-to-text retrieval and an average of 13% higher recall in cross-modal retrieval. In comparison to other baselines, VDR outperforms them in most tasks, while also improving explainability and efficiency.
Graph neural networks (GNNs) are a type of deep learning models that learning over graphs, and have been successfully applied in many domains. Despite the effectiveness of GNNs, it is still challenging for GNNs to efficiently scale to large graphs. As a remedy, distributed computing becomes a promising solution of training large-scale GNNs, since it is able to provide abundant computing resources. However, the dependency of graph structure increases the difficulty of achieving high-efficiency distributed GNN training, which suffers from the massive communication and workload imbalance. In recent years, many efforts have been made on distributed GNN training, and an array of training algorithms and systems have been proposed. Yet, there is a lack of systematic review on the optimization techniques from graph processing to distributed execution. In this survey, we analyze three major challenges in distributed GNN training that are massive feature communication, the loss of model accuracy and workload imbalance. Then we introduce a new taxonomy for the optimization techniques in distributed GNN training that address the above challenges. The new taxonomy classifies existing techniques into four categories that are GNN data partition, GNN batch generation, GNN execution model, and GNN communication protocol.We carefully discuss the techniques in each category. In the end, we summarize existing distributed GNN systems for multi-GPUs, GPU-clusters and CPU-clusters, respectively, and give a discussion about the future direction on scalable GNNs.
Existing benchmark datasets for recommender systems (RS) either are created at a small scale or involve very limited forms of user feedback. RS models evaluated on such datasets often lack practical values for large-scale real-world applications. In this paper, we describe Tenrec, a novel and publicly available data collection for RS that records various user feedback from four different recommendation scenarios. To be specific, Tenrec has the following five characteristics: (1) it is large-scale, containing around 5 million users and 140 million interactions; (2) it has not only positive user feedback, but also true negative feedback (vs. one-class recommendation); (3) it contains overlapped users and items across four different scenarios; (4) it contains various types of user positive feedback, in forms of clicks, likes, shares, and follows, etc; (5) it contains additional features beyond the user IDs and item IDs. We verify Tenrec on ten diverse recommendation tasks by running several classical baseline models per task. Tenrec has the potential to become a useful benchmark dataset for a majority of popular recommendation tasks.
Reinforcement learning~(RL) trains many agents, which is resource-intensive and must scale to large GPU clusters. Different RL training algorithms offer different opportunities for distributing and parallelising the computation. Yet, current distributed RL systems tie the definition of RL algorithms to their distributed execution: they hard-code particular distribution strategies and only accelerate specific parts of the computation (e.g. policy network updates) on GPU workers. Fundamentally, current systems lack abstractions that decouple RL algorithms from their execution. We describe MindSpore Reinforcement Learning (MSRL), a distributed RL training system that supports distribution policies that govern how RL training computation is parallelised and distributed on cluster resources, without requiring changes to the algorithm implementation. MSRL introduces the new abstraction of a fragmented dataflow graph, which maps Python functions from an RL algorithm's training loop to parallel computational fragments. Fragments are executed on different devices by translating them to low-level dataflow representations, e.g. computational graphs as supported by deep learning engines, CUDA implementations or multi-threaded CPU processes. We show that MSRL subsumes the distribution strategies of existing systems, while scaling RL training to 64 GPUs.