This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.
This paper provides a comprehensive review of the NTIRE 2024 challenge, focusing on efficient single-image super-resolution (ESR) solutions and their outcomes. The task of this challenge is to super-resolve an input image with a magnification factor of x4 based on pairs of low and corresponding high-resolution images. The primary objective is to develop networks that optimize various aspects such as runtime, parameters, and FLOPs, while still maintaining a peak signal-to-noise ratio (PSNR) of approximately 26.90 dB on the DIV2K_LSDIR_valid dataset and 26.99 dB on the DIV2K_LSDIR_test dataset. In addition, this challenge has 4 tracks including the main track (overall performance), sub-track 1 (runtime), sub-track 2 (FLOPs), and sub-track 3 (parameters). In the main track, all three metrics (ie runtime, FLOPs, and parameter count) were considered. The ranking of the main track is calculated based on a weighted sum-up of the scores of all other sub-tracks. In sub-track 1, the practical runtime performance of the submissions was evaluated, and the corresponding score was used to determine the ranking. In sub-track 2, the number of FLOPs was considered. The score calculated based on the corresponding FLOPs was used to determine the ranking. In sub-track 3, the number of parameters was considered. The score calculated based on the corresponding parameters was used to determine the ranking. RLFN is set as the baseline for efficiency measurement. The challenge had 262 registered participants, and 34 teams made valid submissions. They gauge the state-of-the-art in efficient single-image super-resolution. To facilitate the reproducibility of the challenge and enable other researchers to build upon these findings, the code and the pre-trained model of validated solutions are made publicly available at https://github.com/Amazingren/NTIRE2024_ESR/.
This paper reviews the NTIRE 2024 challenge on image super-resolution ($\times$4), highlighting the solutions proposed and the outcomes obtained. The challenge involves generating corresponding high-resolution (HR) images, magnified by a factor of four, from low-resolution (LR) inputs using prior information. The LR images originate from bicubic downsampling degradation. The aim of the challenge is to obtain designs/solutions with the most advanced SR performance, with no constraints on computational resources (e.g., model size and FLOPs) or training data. The track of this challenge assesses performance with the PSNR metric on the DIV2K testing dataset. The competition attracted 199 registrants, with 20 teams submitting valid entries. This collective endeavour not only pushes the boundaries of performance in single-image SR but also offers a comprehensive overview of current trends in this field.
Model-based offline reinforcement learning (RL) has made remarkable progress, offering a promising avenue for improving generalization with synthetic model rollouts. Existing works primarily focus on incorporating pessimism for policy optimization, usually via constructing a Pessimistic Markov Decision Process (P-MDP). However, the P-MDP discourages the policies from learning in out-of-distribution (OOD) regions beyond the support of offline datasets, which can under-utilize the generalization ability of dynamics models. In contrast, we propose constructing an Optimistic MDP (O-MDP). We initially observed the potential benefits of optimism brought by encouraging more OOD rollouts. Motivated by this observation, we present ORPO, a simple yet effective model-based offline RL framework. ORPO generates Optimistic model Rollouts for Pessimistic offline policy Optimization. Specifically, we train an optimistic rollout policy in the O-MDP to sample more OOD model rollouts. Then we relabel the sampled state-action pairs with penalized rewards and optimize the output policy in the P-MDP. Theoretically, we demonstrate that the performance of policies trained with ORPO can be lower-bounded in linear MDPs. Experimental results show that our framework significantly outperforms P-MDP baselines by a margin of 30%, achieving state-of-the-art performance on the widely-used benchmark. Moreover, ORPO exhibits notable advantages in problems that require generalization.
Reinforcement learning from human feedback (RLHF) emerges as a promising paradigm for aligning large language models (LLMs). However, a notable challenge in RLHF is overoptimization, where beyond a certain threshold, the pursuit of higher rewards leads to a decline in human preferences. In this paper, we observe the weakness of KL regularization which is commonly employed in existing RLHF methods to address overoptimization. To mitigate this limitation, we scrutinize the RLHF objective in the offline dataset and propose uncertainty-penalized RLHF (UP-RLHF), which incorporates uncertainty regularization during RL-finetuning. To enhance the uncertainty quantification abilities for reward models, we first propose a diverse low-rank adaptation (LoRA) ensemble by maximizing the nuclear norm of LoRA matrix concatenations. Then we optimize policy models utilizing penalized rewards, determined by both rewards and uncertainties provided by the diverse reward LoRA ensembles. Our experimental results, based on two real human preference datasets, showcase the effectiveness of diverse reward LoRA ensembles in quantifying reward uncertainty. Additionally, uncertainty regularization in UP-RLHF proves to be pivotal in mitigating overoptimization, thereby contributing to the overall performance.
The misuse of real photographs with conflicting image captions in news items is an example of the out-of-context (OOC) misuse of media. In order to detect OOC media, individuals must determine the accuracy of the statement and evaluate whether the triplet (~\textit{i.e.}, the image and two captions) relates to the same event. This paper presents a novel learnable approach for detecting OOC media in ICME'23 Grand Challenge on Detecting Cheapfakes. The proposed method is based on the COSMOS structure, which assesses the coherence between an image and captions, as well as between two captions. We enhance the baseline algorithm by incorporating a Large Language Model (LLM), GPT3.5, as a feature extractor. Specifically, we propose an innovative approach to feature extraction utilizing prompt engineering to develop a robust and reliable feature extractor with GPT3.5 model. The proposed method captures the correlation between two captions and effectively integrates this module into the COSMOS baseline model, which allows for a deeper understanding of the relationship between captions. By incorporating this module, we demonstrate the potential for significant improvements in cheap-fakes detection performance. The proposed methodology holds promising implications for various applications such as natural language processing, image captioning, and text-to-image synthesis. Docker for submission is available at https://hub.docker.com/repository/docker/mulns/ acmmmcheapfakes.
The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
Video super-resolution is one of the most popular tasks on mobile devices, being widely used for an automatic improvement of low-bitrate and low-resolution video streams. While numerous solutions have been proposed for this problem, they are usually quite computationally demanding, demonstrating low FPS rates and power efficiency on mobile devices. In this Mobile AI challenge, we address this problem and propose the participants to design an end-to-end real-time video super-resolution solution for mobile NPUs optimized for low energy consumption. The participants were provided with the REDS training dataset containing video sequences for a 4X video upscaling task. The runtime and power efficiency of all models was evaluated on the powerful MediaTek Dimensity 9000 platform with a dedicated AI processing unit capable of accelerating floating-point and quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 500 FPS rate and 0.2 [Watt / 30 FPS] power consumption. A detailed description of all models developed in the challenge is provided in this paper.
In real-world scenarios, reinforcement learning under sparse-reward synergistic settings has remained challenging, despite surging interests in this field. Previous attempts suggest that intrinsic reward can alleviate the issue caused by sparsity. In this paper, we present a novel intrinsic reward that is inspired by human learning, as humans evaluate curiosity by comparing current observations with historical knowledge. Specifically, we train a self-supervised prediction model and save a set of snapshots of the model parameters, without incurring addition training cost. Then we employ nuclear norm to evaluate the temporal inconsistency between the predictions of different snapshots, which can be further deployed as the intrinsic reward. Moreover, a variational weighting mechanism is proposed to assign weight to different snapshots in an adaptive manner. We demonstrate the efficacy of the proposed method in various benchmark environments. The results suggest that our method can provide overwhelming state-of-the-art performance compared with other intrinsic reward-based methods, without incurring additional training costs and maintaining higher noise tolerance. Our code will be released publicly to enhance reproducibility.
The sparsity of extrinsic rewards poses a serious challenge for reinforcement learning (RL). Currently, many efforts have been made on curiosity which can provide a representative intrinsic reward for effective exploration. However, the challenge is still far from being solved. In this paper, we present a novel curiosity for RL, named DyMeCu, which stands for Dynamic Memory-based Curiosity. Inspired by human curiosity and information theory, DyMeCu consists of a dynamic memory and dual online learners. The curiosity arouses if memorized information can not deal with the current state, and the information gap between dual learners can be formulated as the intrinsic reward for agents, and then such state information can be consolidated into the dynamic memory. Compared with previous curiosity methods, DyMeCu can better mimic human curiosity with dynamic memory, and the memory module can be dynamically grown based on a bootstrap paradigm with dual learners. On multiple benchmarks including DeepMind Control Suite and Atari Suite, large-scale empirical experiments are conducted and the results demonstrate that DyMeCu outperforms competitive curiosity-based methods with or without extrinsic rewards. We will release the code to enhance reproducibility.