Abstract:Recent advances in robot imitation learning have yielded powerful visuomotor policies capable of manipulating a wide variety of objects directly from monocular visual inputs. However, monocular observations inherently lack reliable depth cues and spatial awareness, which are critical for precise manipulation in cluttered or geometrically complex scenes. To address this limitation, we introduce StereoPolicy, a new visuomotor policy learning framework that directly leverages synchronized stereo image pairs to strengthen geometric reasoning, without requiring explicit 3D reconstruction or camera calibration. StereoPolicy employs pretrained 2D vision encoders to process each image independently and fuses the resulting representations through a Stereo Transformer. This design implicitly captures spatial correspondence and disparity cues. The framework integrates seamlessly with diffusion-based and pretrained vision-language-action (VLA) policies, delivering consistent improvements over RGB, RGB-D, point cloud, and multi-view baselines across three simulation benchmarks: RoboMimic, RoboCasa, and OmniGibson. We further validate StereoPolicy on real-robot experiments spanning both tabletop and bimanual mobile manipulation settings. Our results underscore stereo vision as a scalable and robust modality that bridges 2D pretrained representations with 3D geometric understanding for robotic manipulation.
Abstract:The rapid rise in AI conference submissions has driven increasing exploration of large language models (LLMs) for peer review support. However, LLM-based reviewers often generate superficial, formulaic comments lacking substantive, evidence-grounded feedback. We attribute this to the underutilization of two key components of human reviewing: explicit rubrics and contextual grounding in existing work. To address this, we introduce REVIEWBENCH, a benchmark evaluating review text according to paper-specific rubrics derived from official guidelines, the paper's content, and human-written reviews. We further propose REVIEWGROUNDER, a rubric-guided, tool-integrated multi-agent framework that decomposes reviewing into drafting and grounding stages, enriching shallow drafts via targeted evidence consolidation. Experiments on REVIEWBENCH show that REVIEWGROUNDER, using a Phi-4-14B-based drafter and a GPT-OSS-120B-based grounding stage, consistently outperforms baselines with substantially stronger/larger backbones (e.g., GPT-4.1 and DeepSeek-R1-670B) in both alignment with human judgments and rubric-based review quality across 8 dimensions. The code is available \href{https://github.com/EigenTom/ReviewGrounder}{here}.
Abstract:Generating molecular dynamics (MD) trajectories using deep generative models has attracted increasing attention, yet remains inherently challenging due to the limited availability of MD data and the complexities involved in modeling high-dimensional MD distributions. To overcome these challenges, we propose a novel framework that leverages structure pretraining for MD trajectory generation. Specifically, we first train a diffusion-based structure generation model on a large-scale conformer dataset, on top of which we introduce an interpolator module trained on MD trajectory data, designed to enforce temporal consistency among generated structures. Our approach effectively harnesses abundant structural data to mitigate the scarcity of MD trajectory data and effectively decomposes the intricate MD modeling task into two manageable subproblems: structural generation and temporal alignment. We comprehensively evaluate our method on the QM9 and DRUGS small-molecule datasets across unconditional generation, forward simulation, and interpolation tasks, and further extend our framework and analysis to tetrapeptide and protein monomer systems. Experimental results confirm that our approach excels in generating chemically realistic MD trajectories, as evidenced by remarkable improvements of accuracy in geometric, dynamical, and energetic measurements.
Abstract:The generalization ability of imitation learning policies for robotic manipulation is fundamentally constrained by the diversity of expert demonstrations, while collecting demonstrations across varied environments is costly and difficult in practice. In this paper, we propose a practical framework that exploits inherent scene diversity without additional human effort by scaling camera views during demonstration collection. Instead of acquiring more trajectories, multiple synchronized camera perspectives are used to generate pseudo-demonstrations from each expert trajectory, which enriches the training distribution and improves viewpoint invariance in visual representations. We analyze how different action spaces interact with view scaling and show that camera-space representations further enhance diversity. In addition, we introduce a multiview action aggregation method that allows single-view policies to benefit from multiple cameras during deployment. Extensive experiments in simulation and real-world manipulation tasks demonstrate significant gains in data efficiency and generalization compared to single-view baselines. Our results suggest that scaling camera views provides a practical and scalable solution for imitation learning, which requires minimal additional hardware setup and integrates seamlessly with existing imitation learning algorithms. The website of our project is https://yichen928.github.io/robot_multiview.
Abstract:We present AnyHand, a large-scale synthetic dataset designed to advance the state of the art in 3D hand pose estimation from both RGB-only and RGB-D inputs. While recent works with foundation approaches have shown that an increase in the quantity and diversity of training data can markedly improve performance and robustness in hand pose estimation, existing real-world-collected datasets on this task are limited in coverage, and prior synthetic datasets rarely provide occlusions, arm details, and aligned depth together at scale. To address this bottleneck, our AnyHand contains 2.5M single-hand and 4.1M hand-object interaction RGB-D images, with rich geometric annotations. In the RGB-only setting, we show that extending the original training sets of existing baselines with AnyHand yields significant gains on multiple benchmarks (FreiHAND and HO-3D), even when keeping the architecture and training scheme fixed. More impressively, the model trained with AnyHand shows stronger generalization to the out-of-domain HO-Cap dataset, without any fine-tuning. We also contribute a lightweight depth fusion module that can be easily integrated into existing RGB-based models. Trained with AnyHand, the resulting RGB-D model achieves superior performance on the HO-3D benchmark, showing the benefits of depth integration and the effectiveness of our synthetic data.
Abstract:Vision-Language-Action (VLA) models show promise for robotic control, yet performance in complex household environments remains sub-optimal. Mobile manipulation requires reasoning about global scene layout, fine-grained geometry, and high-dimensional continuous actions, making standard imitation learning insufficient. We introduce a framework for learning spatially-grounded VLA models that strengthens perception and representation through auxiliary task co-training and multi-modal input enhancement. Our method addresses the challenge of controlling a 13-dimensional action space involving coordinated base motion, arm articulation, and gripper actuation. To enrich spatial understanding, the model incorporates multi-view RGB observations, depth cues, and short temporal history, providing perspectives of both global scene structure and local manipulation context. To improve representation quality, we co-train auxiliary decoders that reconstruct interpretable intermediate signals - including global robot position, joint configurations, grasp affordances, target-object relative pose, and segmentation masks - from shared visual-language features. These objectives provide dense supervision that encourages the backbone to develop spatially grounded, manipulation-aware latent representations. Through extensive evaluation on home rearrangement tasks, our approach achieves consistent improvements across picking, placing, opening, and closing operations, substantially outperforming direct imitation learning. Our findings suggest that spatial grounding through auxiliary and multi-modal learning provides a strong direction for scaling VLA models toward general-purpose domestic robots.
Abstract:Standard chain-of-thought reasoning generates a solution in a single forward pass, committing irrevocably to each token and lacking a mechanism to recover from early errors. We introduce Inference-Time Rethinking, a generative framework that enables iterative self-correction by decoupling declarative latent thought vectors from procedural generation. We factorize reasoning into a continuous latent thought vector (what to reason about) and a decoder that verbalizes the trace conditioned on this vector (how to reason). Beyond serving as a declarative buffer, latent thought vectors compress the reasoning structure into a continuous representation that abstracts away surface-level token variability, making gradient-based optimization over reasoning strategies well-posed. Our prior model maps unstructured noise to a learned manifold of valid reasoning patterns, and at test time we employ a Gibbs-style procedure that alternates between generating a candidate trace and optimizing the latent vector to better explain that trace, effectively navigating the latent manifold to refine the reasoning strategy. Training a 0.2B-parameter model from scratch on GSM8K, our method with 30 rethinking iterations surpasses baselines with 10 to 15 times more parameters, including a 3B counterpart. This result demonstrates that effective mathematical reasoning can emerge from sophisticated inference-time computation rather than solely from massive parameter counts.
Abstract:Large language models (LLMs) increasingly rely on external knowledge to improve factuality, yet many real-world knowledge sources are organized as heterogeneous graphs rather than plain text. Reasoning over such graph-structured knowledge poses two key challenges: (1) navigating structured, schema-defined relations requires precise function calls rather than similarity-based retrieval, and (2) answering complex questions often demands multi-hop evidence aggregation through iterative information seeking. We propose GraphDancer, a reinforcement learning (RL) framework that teaches LLMs to navigate graphs by interleaving reasoning and function execution. To make RL effective for moderate-sized LLMs, we introduce a graph-aware curriculum that schedules training by the structural complexity of information-seeking trajectories using an easy-to-hard biased sampler. We evaluate GraphDancer on a multi-domain benchmark by training on one domain only and testing on unseen domains and out-of-distribution question types. Despite using only a 3B backbone, GraphDancer outperforms baselines equipped with either a 14B backbone or GPT-4o-mini, demonstrating robust cross-domain generalization of graph exploration and reasoning skills. Our code and models can be found at https://yuyangbai.com/graphdancer/ .
Abstract:We present a central-peripheral vision-inspired framework (CVP), a simple yet effective multimodal model for spatial reasoning that draws inspiration from the two types of human visual fields -- central vision and peripheral vision. Existing approaches primarily rely on unstructured representations, such as point clouds, voxels, or patch features, and inject scene context implicitly via coordinate embeddings. However, this often results in limited spatial reasoning capabilities due to the lack of explicit, high-level structural understanding. To address this limitation, we introduce two complementary components into a Large Multimodal Model-based architecture: target-affinity token, analogous to central vision, that guides the model's attention toward query-relevant objects; and allocentric grid, akin to peripheral vision, that captures global scene context and spatial arrangements. These components work in tandem to enable structured, context-aware understanding of complex 3D environments. Experiments show that CVP achieves state-of-the-art performance across a range of 3D scene understanding benchmarks.




Abstract:Video understanding in multimodal language models remains limited by context length: models often miss key transition frames and struggle to maintain coherence across long time scales. To address this, we adapt Native Sparse Attention (NSA) to video-language models. Our method, VideoNSA, adapts Qwen2.5-VL through end-to-end training on a 216K video instruction dataset. We employ a hardware-aware hybrid approach to attention, preserving dense attention for text, while employing NSA for video. Compared to token-compression and training-free sparse baselines, VideoNSA achieves improved performance on long-video understanding, temporal reasoning, and spatial benchmarks. Further ablation analysis reveals four key findings: (1) reliable scaling to 128K tokens; (2) an optimal global-local attention allocation at a fixed budget; (3) task-dependent branch usage patterns; and (4) the learnable combined sparse attention help induce dynamic attention sinks.