Vehicle-to-everything-aided autonomous driving (V2X-AD) has a huge potential to provide a safer driving solution. Despite extensive researches in transportation and communication to support V2X-AD, the actual utilization of these infrastructures and communication resources in enhancing driving performances remains largely unexplored. This highlights the necessity of collaborative autonomous driving: a machine learning approach that optimizes the information sharing strategy to improve the driving performance of each vehicle. This effort necessitates two key foundations: a platform capable of generating data to facilitate the training and testing of V2X-AD, and a comprehensive system that integrates full driving-related functionalities with mechanisms for information sharing. From the platform perspective, we present V2Xverse, a comprehensive simulation platform for collaborative autonomous driving. This platform provides a complete pipeline for collaborative driving. From the system perspective, we introduce CoDriving, a novel end-to-end collaborative driving system that properly integrates V2X communication over the entire autonomous pipeline, promoting driving with shared perceptual information. The core idea is a novel driving-oriented communication strategy. Leveraging this strategy, CoDriving improves driving performance while optimizing communication efficiency. We make comprehensive benchmarks with V2Xverse, analyzing both modular performance and closed-loop driving performance. Experimental results show that CoDriving: i) significantly improves the driving score by 62.49% and drastically reduces the pedestrian collision rate by 53.50% compared to the SOTA end-to-end driving method, and ii) achieves sustaining driving performance superiority over dynamic constraint communication conditions.
Scene simulation in autonomous driving has gained significant attention because of its huge potential for generating customized data. However, existing editable scene simulation approaches face limitations in terms of user interaction efficiency, multi-camera photo-realistic rendering and external digital assets integration. To address these challenges, this paper introduces ChatSim, the first system that enables editable photo-realistic 3D driving scene simulations via natural language commands with external digital assets. To enable editing with high command flexibility,~ChatSim leverages a large language model (LLM) agent collaboration framework. To generate photo-realistic outcomes, ChatSim employs a novel multi-camera neural radiance field method. Furthermore, to unleash the potential of extensive high-quality digital assets, ChatSim employs a novel multi-camera lighting estimation method to achieve scene-consistent assets' rendering. Our experiments on Waymo Open Dataset demonstrate that ChatSim can handle complex language commands and generate corresponding photo-realistic scene videos.
Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. It also protects new agents' model details from disclosure since the training can be conducted by the agent owner locally. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5% when integrating 3 new agent types. Code and data are available at: https://github.com/yifanlu0227/HEAL.
Diverse video captioning aims to generate a set of sentences to describe the given video in various aspects. Mainstream methods are trained with independent pairs of a video and a caption from its ground-truth set without exploiting the intra-set relationship, resulting in low diversity of generated captions. Different from them, we formulate diverse captioning into a semantic-concept-guided set prediction (SCG-SP) problem by fitting the predicted caption set to the ground-truth set, where the set-level relationship is fully captured. Specifically, our set prediction consists of two synergistic tasks, i.e., caption generation and an auxiliary task of concept combination prediction providing extra semantic supervision. Each caption in the set is attached to a concept combination indicating the primary semantic content of the caption and facilitating element alignment in set prediction. Furthermore, we apply a diversity regularization term on concepts to encourage the model to generate semantically diverse captions with various concept combinations. These two tasks share multiple semantics-specific encodings as input, which are obtained by iterative interaction between visual features and conceptual queries. The correspondence between the generated captions and specific concept combinations further guarantees the interpretability of our model. Extensive experiments on benchmark datasets show that the proposed SCG-SP achieves state-of-the-art (SOTA) performance under both relevance and diversity metrics.
The large language model era urges faster and less costly inference. Prior model compression works on LLMs tend to undertake a software-centric approach primarily focused on the simulated quantization performance. By neglecting the feasibility of deployment, these approaches are typically disabled in real practice. They used to drastically push down the quantization bit range for a reduced computation which might not be supported by the mainstream hardware, or involve sophisticated algorithms that introduce extra computation or memory access overhead. We argue that pursuing a hardware-centric approach in the construction of quantization algorithms is crucial. In this regard, we are driven to build our compression method on top of hardware awareness, eliminating impractical algorithm choices while maximizing the benefit of hardware acceleration. Our method, OdysseyLLM, comes with a novel W4A8 kernel implementation called FastGEMM and a combined recipe of quantization strategies. Extensive experiments manifest the superiority of our W4A8 method which brings the actual speed boosting up to \textbf{4$\times$} compared to Hugging Face FP16 inference and \textbf{2.23$\times$} vs. the state-of-the-art inference engine TensorRT-LLM in FP16, and \textbf{1.45$\times$} vs. TensorRT-LLM in INT8, yet without substantially harming the performance.
Collaborative perception can substantially boost each agent's perception ability by facilitating communication among multiple agents. However, temporal asynchrony among agents is inevitable in the real world due to communication delays, interruptions, and clock misalignments. This issue causes information mismatch during multi-agent fusion, seriously shaking the foundation of collaboration. To address this issue, we propose CoBEVFlow, an asynchrony-robust collaborative perception system based on bird's eye view (BEV) flow. The key intuition of CoBEVFlow is to compensate motions to align asynchronous collaboration messages sent by multiple agents. To model the motion in a scene, we propose BEV flow, which is a collection of the motion vector corresponding to each spatial location. Based on BEV flow, asynchronous perceptual features can be reassigned to appropriate positions, mitigating the impact of asynchrony. CoBEVFlow has two advantages: (i) CoBEVFlow can handle asynchronous collaboration messages sent at irregular, continuous time stamps without discretization; and (ii) with BEV flow, CoBEVFlow only transports the original perceptual features, instead of generating new perceptual features, avoiding additional noises. To validate CoBEVFlow's efficacy, we create IRregular V2V(IRV2V), the first synthetic collaborative perception dataset with various temporal asynchronies that simulate different real-world scenarios. Extensive experiments conducted on both IRV2V and the real-world dataset DAIR-V2X show that CoBEVFlow consistently outperforms other baselines and is robust in extremely asynchronous settings. The code is available at https://github.com/MediaBrain-SJTU/CoBEVFlow.
By facilitating communication among multiple agents, collaborative perception can substantially boost each agent's perception ability. However, temporal asynchrony among agents is inevitable in real-world due to communication delays, interruptions, and clock misalignments. This issue causes information mismatch during multi-agent fusion, seriously shaking the foundation of collaboration. To address this issue, we propose CoBEVFlow, an asynchrony-robust collaborative 3D perception system based on bird's eye view (BEV) flow. The key intuition of CoBEVFlow is to compensate motions to align asynchronous collaboration messages sent by multiple agents. To model the motion in a scene, we propose BEV flow, which is a collection of the motion vector corresponding to each spatial location. Based on BEV flow, asynchronous perceptual features can be reassigned to appropriate positions, mitigating the impact of asynchrony. CoBEVFlow has two advantages: (i) CoBEVFlow can handle asynchronous collaboration messages sent at irregular, continuous time stamps without discretization; and (ii) with BEV flow, CoBEVFlow only transports the original perceptual features, instead of generating new perceptual features, avoiding additional noises. To validate CoBEVFlow's efficacy, we create IRregular V2V(IRV2V), the first synthetic collaborative perception dataset with various temporal asynchronies that simulate different real-world scenarios. Extensive experiments conducted on both IRV2V and the real-world dataset DAIR-V2X show that CoBEVFlow consistently outperforms other baselines and is robust in extremely asynchronous settings. The code will be released.
To protect the intellectual property of well-trained deep neural networks (DNNs), black-box DNN watermarks, which are embedded into the prediction behavior of DNN models on a set of specially-crafted samples, have gained increasing popularity in both academy and industry. Watermark robustness is usually implemented against attackers who steal the protected model and obfuscate its parameters for watermark removal. Recent studies empirically prove the robustness of most black-box watermarking schemes against known removal attempts. In this paper, we propose a novel Model Inversion-based Removal Attack (\textsc{Mira}), which is watermark-agnostic and effective against most of mainstream black-box DNN watermarking schemes. In general, our attack pipeline exploits the internals of the protected model to recover and unlearn the watermark message. We further design target class detection and recovered sample splitting algorithms to reduce the utility loss caused by \textsc{Mira} and achieve data-free watermark removal on half of the watermarking schemes. We conduct comprehensive evaluation of \textsc{Mira} against ten mainstream black-box watermarks on three benchmark datasets and DNN architectures. Compared with six baseline removal attacks, \textsc{Mira} achieves strong watermark removal effects on the covered watermarks, preserving at least $90\%$ of the stolen model utility, under more relaxed or even no assumptions on the dataset availability.
Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), digital twin, Metaverse and other related digital technologies have attracted much attention in recent years. These new emerging technologies are changing the world significantly. This research introduces a fusion model, i.e. Fusion Universe (FU), where the virtual, physical, and cognitive worlds are merged together. Therefore, it is crucial to establish a set of principles for the fusion model that is compatible with our physical universe laws and principles. This paper investigates several aspects that could affect immersive and interactive experience; and proposes the fundamental principles for Fusion Universe that can integrate physical and virtual world seamlessly.
Camera-only 3D detection provides an economical solution with a simple configuration for localizing objects in 3D space compared to LiDAR-based detection systems. However, a major challenge lies in precise depth estimation due to the lack of direct 3D measurements in the input. Many previous methods attempt to improve depth estimation through network designs, e.g., deformable layers and larger receptive fields. This work proposes an orthogonal direction, improving the camera-only 3D detection by introducing multi-agent collaborations. Our proposed collaborative camera-only 3D detection (CoCa3D) enables agents to share complementary information with each other through communication. Meanwhile, we optimize communication efficiency by selecting the most informative cues. The shared messages from multiple viewpoints disambiguate the single-agent estimated depth and complement the occluded and long-range regions in the single-agent view. We evaluate CoCa3D in one real-world dataset and two new simulation datasets. Results show that CoCa3D improves previous SOTA performances by 44.21% on DAIR-V2X, 30.60% on OPV2V+, 12.59% on CoPerception-UAVs+ for AP@70. Our preliminary results show a potential that with sufficient collaboration, the camera might overtake LiDAR in some practical scenarios. We released the dataset and code at https://siheng-chen.github.io/dataset/CoPerception+ and https://github.com/MediaBrain-SJTU/CoCa3D.