Zhejiang University-University of Illinois at Urbana-Champaign Institute, Zhejiang University
Abstract:Sports video analysis is crucial for athletic analytics and broadcasting enhancement. Dense sports video reasoning, however, demands a fine-grained understanding of numerous small-scale, highly interactive, and visually homogeneous entities (e.g., players sharing identical uniforms, the ball) across long temporal contexts. Current Large Multimodal Models (LMMs) inherently struggle with such dense visual complexities. Due to the lack of fine-grained visual details, these models often over-rely on textual priors to guess answers, especially when distinguishing visually similar actions and players. To address this, we propose \textbf{SportsGrounder}, a framework that leverages an open-vocabulary visual expert to aid interleaved grounding specifically for dense sports video reasoning. To achieve precise spatial localization, we extract domain-guided object proposals and introduce an Interleaved Grounding Fusion (IGF) mechanism. The IGF frame-by-frame integrates explicit bounding box coordinates and implicit visual semantics with global grid features. This design preserves strict temporal alignment and prevents sequence length explosion. Furthermore, we design an Action-Aware Supervision (AAS) module that directly regularizes the model's hidden states, forcing the network to learn accurate motion representations rather than relying on language bias. Optimized with Mixed Preference Optimization (MPO) to better distinguish deceptive distractors, our extensive experiments on newly curated dense sports VQA datasets (derived from SoccerNet and FineSports) demonstrate that SportsGrounder significantly improves fine-grained reasoning and achieves state-of-the-art accuracy.
Abstract:The rapid progress of large foundation models has been driven predominantly by pretraining on large-scale text corpora. However, many forms of knowledge are conveyed through visual representations, where figures, typeset equations, and page layouts carry rich information that cannot be faithfully or completely captured by text alone. Yet current pretraining approaches discard these visual cues by converting visually rich sources, such as documents and web pages, into plain text for learning language intelligence. This paper challenges the default assumption that language models must be trained on text-only representations and shows that Visual Pretraining is a scalable learner for foundation model intelligence. To this end, we conduct a systematic study of unsupervised visual pretraining paradigms that directly leverage visual documents without text extraction. Across multiple backbones and benchmarks, visual pretraining on the same underlying corpora consistently outperforms text-only pretraining, offering an efficient pathway to scalable language intelligence.
Abstract:Open-vocabulary 3D semantic Gaussian field learning relies on multi-view 2D supervision, whose semantic targets and spatial assignments are often unreliable. Across varying viewpoints, view-dependent features cause semantic identity drift, while propagated tracker masks introduce boundary leakage and identity switches. Directly optimizing against these unreliable 2D targets forces the 3D representation to absorb multi-view contradictions, leading to severe error accumulation. To resolve this limitation, we propose SAD-GS, a framework for learning reliable 3D semantic Gaussian fields via dynamic geo-semantic anchoring. Specifically, Semantic Anchor Distillation (SAD) distills per-view visual embeddings into consensus text anchors to establish a viewpoint-invariant semantic identity. Concurrently, the Geo-Semantic Feedback Loop (GSFL) leverages the evolving 3D field to actively filter tracker anomalies and refine spatial mask assignments via a conservative three-gate update rule. Extensive evaluations on LERF-OVS, 3D-OVS, and Mip-NeRF360 show that SAD-GS consistently achieves the best overall performance in both open-vocabulary localization and semantic segmentation. These comprehensive improvements validate the effectiveness and robustness of dynamic geo-semantic anchoring for reliable 3D semantic Gaussian field learning.
Abstract:Reconstructing dynamic and interactive 3D scenes from real-world observations remains a fundamental challenge in computer vision and robotics. While recent advances in 3D Gaussian Splatting have enabled high-fidelity static reconstruction, extending it to interactive environments with articulated robots and manipulable objects remains difficult due to complex contact interactions and abrupt pose changes. To address these challenges, we introduce ManiSplat, a unified framework that reconstructs controllable and decoupled Gaussian digital twins directly from monocular ego-view robotic videos. Our method introduces a Graph-Structured Disentangled Representation that separates the robot, objects, and background into independently optimizable Gaussian subfields organized within a scene graph. To ensure stability, we propose a Task-Oriented Spatio-Temporal Alignment module that leverages the inherent logic of manipulation tasks-alternating between Motion and Skill phases-to construct accurate pseudo-ground-truth trajectories. Finally, a joint photometric-geometric optimization ensures the reconstructed scenes are temporally coherent, physically consistent, and simulation-ready. Extensive experiments demonstrate that our approach reconstructs interaction-driven dynamic scenes with high fidelity and controllability, effectively supporting downstream robotic tasks and policy learning.
Abstract:While Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a promising post-training paradigm for Large Language Models (LLMs), its dependency on the gold label or domain-specific verifiers limits its scalability to new tasks and domains. In this work, we propose Verifier-free Intrinsic Gradient-Norm Reward (VIGOR), a simple reward that uses only the policy model itself. Given a prompt, VIGOR samples a group of completions and assigns higher within-group rewards to outputs that induce smaller $\ell_2$ norms of the teacher-forced negative log-likelihood gradients under the current parameters. Intuitively, lower gradient norms suggest the completion aligns better with the current policy, serving as an intrinsic preference signal for policy optimization. To make this intrinsic signal practical for RL, we correct the systematic length bias of averaged token-level gradients with a $\sqrt{T}$ scaling, and apply group-wise rank shaping to stabilize reward scales across prompts. Across mathematical reasoning benchmarks, VIGOR outperforms the state-of-the-art Reinforcement Learning from Internal Feedback (RLIF) baseline, and it also exhibits cross-domain transfer to code benchmarks when trained only on math data. For instance, on Qwen2.5-7B-Base post-trained on MATH, VIGOR improves the average math accuracy by +3.31% and the average code accuracy by +1.91% over this baseline, while exhibiting more stable training dynamics. The code is available at https://github.com/ZJUSCL/VIGOR.
Abstract:Audio-driven bimanual piano motion generation requires precise modeling of complex musical structures and dynamic cross-hand coordination. However, existing methods often rely on acoustic-only representations lacking symbolic priors, employ inflexible interaction mechanisms, and are limited to computationally expensive short-sequence generation. To address these limitations, we propose PianoFlow, a flow-matching framework for precise and coordinated bimanual piano motion synthesis. Our approach strategically leverages MIDI as a privileged modality during training, distilling these structured musical priors to achieve deep semantic understanding while maintaining audio-only inference. Furthermore, we introduce an asymmetric role-gated interaction module to explicitly capture dynamic cross-hand coordination through role-aware attention and temporal gating. To enable real-time streaming generation for arbitrarily long sequences, we design an autoregressive flow continuation scheme that ensures seamless cross-chunk temporal coherence. Extensive experiments on the PianoMotion10M dataset demonstrate that PianoFlow achieves superior quantitative and qualitative performance, while accelerating inference by over 9\times compared to previous methods.
Abstract:Pre-trained perception models excel in generic image domains but degrade significantly in novel environments like indoor scenes. The conventional remedy is fine-tuning on downstream data which incurs catastrophic forgetting of prior knowledge and demands costly, scene-specific annotations. We propose a paradigm shift through Sea$^2$ (See, Act, Adapt): rather than adapting the perception modules themselves, we adapt how they are deployed through an intelligent pose-control agent. Sea$^2$ keeps all perception modules frozen, requiring no downstream labels during training, and uses only scalar perceptual feedback to navigate the agent toward informative viewpoints. Specially, we transform a vision-language model (VLM) into a low-level pose controller through a two-stage training pipeline: first fine-tuning it on rule-based exploration trajectories that systematically probe indoor scenes, and then refining the policy via unsupervised reinforcement learning that constructs rewards from the perception module's outputs and confidence. Unlike prior active perception methods that couple exploration with specific models or collect data for retraining them, Sea$^2$ directly leverages off-the-shelf perception models for various tasks without the need for retraining. We conducted experiments on three visual perception tasks, including visual grounding, segmentation and 3D box estimation, with performance improvements of 13.54%, 15.92% and 27.68% respectively on dataset ReplicaCAD.
Abstract:With the explosive growth of digital entertainment, automated video summarization has become indispensable for applications such as content indexing, personalized recommendation, and efficient media archiving. Automatic synopsis generation for long-form videos, such as movies and TV series, presents a significant challenge for existing Vision-Language Models (VLMs). While proficient at single-image captioning, these general-purpose models often exhibit critical failures in long-duration contexts, primarily a lack of ID-consistent character identification and a fractured narrative coherence. To overcome these limitations, we propose MovieTeller, a novel framework for generating movie synopses via tool-augmented progressive abstraction. Our core contribution is a training-free, tool-augmented, fact-grounded generation process. Instead of requiring costly model fine-tuning, our framework directly leverages off-the-shelf models in a plug-and-play manner. We first invoke a specialized face recognition model as an external "tool" to establish Factual Groundings--precise character identities and their corresponding bounding boxes. These groundings are then injected into the prompt to steer the VLM's reasoning, ensuring the generated scene descriptions are anchored to verifiable facts. Furthermore, our progressive abstraction pipeline decomposes the summarization of a full-length movie into a multi-stage process, effectively mitigating the context length limitations of current VLMs. Experiments demonstrate that our approach yields significant improvements in factual accuracy, character consistency, and overall narrative coherence compared to end-to-end baselines.
Abstract:Most existing hand motion generation benchmarks for hand-object interaction (HOI) focus on static objects, leaving dynamic scenarios with moving targets and time-critical coordination largely untested. To address this gap, we introduce the DynaHOI-Gym, a unified online closed-loop platform with parameterized motion generators and rollout-based metrics for dynamic capture evaluation. Built on DynaHOI-Gym, we release DynaHOI-10M, a large-scale benchmark with 10M frames and 180K hand capture trajectories, whose target motions are organized into 8 major categories and 22 fine-grained subcategories. We also provide a simple observe-before-act baseline (ObAct) that integrates short-term observations with the current frame via spatiotemporal attention to predict actions, achieving an 8.1% improvement in location success rate.
Abstract:For Embodied AI, jointly reconstructing dynamic hands and the dense scene context is crucial for understanding physical interaction. However, most existing methods recover isolated hands in local coordinates, overlooking the surrounding 3D environment. To address this, we present Hand3R, the first online framework for joint 4D hand-scene reconstruction from monocular video. Hand3R synergizes a pre-trained hand expert with a 4D scene foundation model via a scene-aware visual prompting mechanism. By injecting high-fidelity hand priors into a persistent scene memory, our approach enables simultaneous reconstruction of accurate hand meshes and dense metric-scale scene geometry in a single forward pass. Experiments demonstrate that Hand3R bypasses the reliance on offline optimization and delivers competitive performance in both local hand reconstruction and global positioning.