Choreographers determine what the dances look like, while cameramen determine the final presentation of dances. Recently, various methods and datasets have showcased the feasibility of dance synthesis. However, camera movement synthesis with music and dance remains an unsolved challenging problem due to the scarcity of paired data. Thus, we present DCM, a new multi-modal 3D dataset, which for the first time combines camera movement with dance motion and music audio. This dataset encompasses 108 dance sequences (3.2 hours) of paired dance-camera-music data from the anime community, covering 4 music genres. With this dataset, we uncover that dance camera movement is multifaceted and human-centric, and possesses multiple influencing factors, making dance camera synthesis a more challenging task compared to camera or dance synthesis alone. To overcome these difficulties, we propose DanceCamera3D, a transformer-based diffusion model that incorporates a novel body attention loss and a condition separation strategy. For evaluation, we devise new metrics measuring camera movement quality, diversity, and dancer fidelity. Utilizing these metrics, we conduct extensive experiments on our DCM dataset, providing both quantitative and qualitative evidence showcasing the effectiveness of our DanceCamera3D model. Code and video demos are available at https://github.com/Carmenw1203/DanceCamera3D-Official.
Recently, the application of deep learning to change detection (CD) has significantly progressed in remote sensing images. In recent years, CD tasks have mostly used architectures such as CNN and Transformer to identify these changes. However, these architectures have shortcomings in representing boundary details and are prone to false alarms and missed detections under complex lighting and weather conditions. For that, we propose a new network, Siamese Meets Diffusion Network (SMDNet). This network combines the Siam-U2Net Feature Differential Encoder (SU-FDE) and the denoising diffusion implicit model to improve the accuracy of image edge change detection and enhance the model's robustness under environmental changes. First, we propose an innovative SU-FDE module that utilizes shared weight features to capture differences between time series images and identify similarities between features to enhance edge detail detection. Furthermore, we add an attention mechanism to identify key coarse features to improve the model's sensitivity and accuracy. Finally, the diffusion model of progressive sampling is used to fuse key coarse features, and the noise reduction ability of the diffusion model and the advantages of capturing the probability distribution of image data are used to enhance the adaptability of the model in different environments. Our method's combination of feature extraction and diffusion models demonstrates effectiveness in change detection in remote sensing images. The performance evaluation of SMDNet on LEVIR-CD, DSIFN-CD, and CDD datasets yields validated F1 scores of 90.99%, 88.40%, and 88.47%, respectively. This substantiates the advanced capabilities of our model in accurately identifying variations and intricate details.
Temporal Sentence Grounding (TSG), which aims to localize moments from videos based on the given natural language queries, has attracted widespread attention. Existing works are mainly designed for short videos, failing to handle TSG in long videos, which poses two challenges: i) complicated contexts in long videos require temporal reasoning over longer moment sequences, and ii) multiple modalities including textual speech with rich information require special designs for content understanding in long videos. To tackle these challenges, in this work we propose a Grounding-Prompter method, which is capable of conducting TSG in long videos through prompting LLM with multimodal information. In detail, we first transform the TSG task and its multimodal inputs including speech and visual, into compressed task textualization. Furthermore, to enhance temporal reasoning under complicated contexts, a Boundary-Perceptive Prompting strategy is proposed, which contains three folds: i) we design a novel Multiscale Denoising Chain-of-Thought (CoT) to combine global and local semantics with noise filtering step by step, ii) we set up validity principles capable of constraining LLM to generate reasonable predictions following specific formats, and iii) we introduce one-shot In-Context-Learning (ICL) to boost reasoning through imitation, enhancing LLM in TSG task understanding. Experiments demonstrate the state-of-the-art performance of our Grounding-Prompter method, revealing the benefits of prompting LLM with multimodal information for TSG in long videos.
This paper explores predicting suitable prosodic features for fine-grained emotion analysis from the discourse-level text. To obtain fine-grained emotional prosodic features as predictive values for our model, we extract a phoneme-level Local Prosody Embedding sequence (LPEs) and a Global Style Embedding as prosodic speech features from the speech with the help of a style transfer model. We propose a Discourse-level Multi-scale text Prosodic Model (D-MPM) that exploits multi-scale text to predict these two prosodic features. The proposed model can be used to analyze better emotional prosodic features and thus guide the speech synthesis model to synthesize more expressive speech. To quantitatively evaluate the proposed model, we contribute a new and large-scale Discourse-level Chinese Audiobook (DCA) dataset with more than 13,000 utterances annotated sequences to evaluate the proposed model. Experimental results on the DCA dataset show that the multi-scale text information effectively helps to predict prosodic features, and the discourse-level text improves both the overall coherence and the user experience. More interestingly, although we aim at the synthesis effect of the style transfer model, the synthesized speech by the proposed text prosodic analysis model is even better than the style transfer from the original speech in some user evaluation indicators.
Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches and facial rigging techniques are time-consuming, labor-intensive, and lack standardized configurations, making facial animation production challenging and costly. In this paper, we propose a novel self-supervised framework, Versatile Face Animator, which combines facial motion capture with motion retargeting in an end-to-end manner, eliminating the need for blendshapes or rigs. Our method has the following two main characteristics: 1) we propose an RGBD animation module to learn facial motion from raw RGBD videos by hierarchical motion dictionaries and animate RGBD images rendered from 3D facial mesh coarse-to-fine, enabling facial animation on arbitrary 3D characters regardless of their topology, textures, blendshapes, and rigs; and 2) we introduce a mesh retarget module to utilize RGBD animation to create 3D facial animation by manipulating facial mesh with controller transformations, which are estimated from dense optical flow fields and blended together with geodesic-distance-based weights. Comprehensive experiments demonstrate the effectiveness of our proposed framework in generating impressive 3D facial animation results, highlighting its potential as a promising solution for the cost-effective and efficient production of facial animation in the metaverse.
Human hands, the primary means of non-verbal communication, convey intricate semantics in various scenarios. Due to the high sensitivity of individuals to hand motions, even minor errors in hand motions can significantly impact the user experience. Real applications often involve multiple avatars with varying hand shapes, highlighting the importance of maintaining the intricate semantics of hand motions across the avatars. Therefore, this paper aims to transfer the hand motion semantics between diverse avatars based on their respective hand models. To address this problem, we introduce a novel anatomy-based semantic matrix (ASM) that encodes the semantics of hand motions. The ASM quantifies the positions of the palm and other joints relative to the local frame of the corresponding joint, enabling precise retargeting of hand motions. Subsequently, we obtain a mapping function from the source ASM to the target hand joint rotations by employing an anatomy-based semantics reconstruction network (ASRN). We train the ASRN using a semi-supervised learning strategy on the Mixamo and InterHand2.6M datasets. We evaluate our method in intra-domain and cross-domain hand motion retargeting tasks. The qualitative and quantitative results demonstrate the significant superiority of our ASRN over the state-of-the-arts.
Speech-driven 3D face animation poses significant challenges due to the intricacy and variability inherent in human facial movements. This paper emphasizes the importance of considering both the composite and regional natures of facial movements in speech-driven 3D face animation. The composite nature pertains to how speech-independent factors globally modulate speech-driven facial movements along the temporal dimension. Meanwhile, the regional nature alludes to the notion that facial movements are not globally correlated but are actuated by local musculature along the spatial dimension. It is thus indispensable to incorporate both natures for engendering vivid animation. To address the composite nature, we introduce an adaptive modulation module that employs arbitrary facial movements to dynamically adjust speech-driven facial movements across frames on a global scale. To accommodate the regional nature, our approach ensures that each constituent of the facial features for every frame focuses on the local spatial movements of 3D faces. Moreover, we present a non-autoregressive backbone for translating audio to 3D facial movements, which maintains high-frequency nuances of facial movements and facilitates efficient inference. Comprehensive experiments and user studies demonstrate that our method surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively.
Recommendation system is a fundamental functionality of online platforms. With the development of computing power of mobile phones, some researchers have deployed recommendation algorithms on users' mobile devices to address the problems of data transmission delay and pagination trigger mechanism. However, the existing edge-side mobile rankings cannot completely solve the problem of pagination trigger mechanism. The mobile ranking can only sort the items on the current page, and the fixed set of candidate items limits the performance of the mobile ranking. Besides, after the user has viewed the items of interest to the user on the current page, the user refresh to get a new page of items. This will affect the user's immersive experience because the user is not satisfied with the left items on the current page. In order to address the problem of pagination trigger mechanism, we propose a completely new module in the pipeline of recommender system named Mobile Supply. The pipeline of recommender system is extended to "retrival->pre-ranking->ranking->re-ranking->Mobile Supply->mobile ranking". Specifically, we introduce the concept of list value and use point-wise paradigm to approximate list-wise estimation to calculate the maximum revenue that can be achieved by mobile ranking for the current page. We also design a new mobile ranking approach named device-aware mobile ranking considering the differences of mobile devices tailored to the new pipeline. Extensive offline and online experiments show the superiority of our proposed method and prove that Mobile Supply can further improve the performance of edge-side recommender system and user experience. Mobile Supply has been deployed on the homepage of a large-scale online food platform and has yielded considerable profits in our business.
Online Food Recommendation Service (OFRS) has remarkable spatiotemporal characteristics and the advantage of being able to conveniently satisfy users' needs in a timely manner. There have been a variety of studies that have begun to explore its spatiotemporal properties, but a comprehensive and in-depth analysis of the OFRS spatiotemporal features is yet to be conducted. Therefore, this paper studies the OFRS based on three questions: how spatiotemporal features play a role; why self-attention cannot be used to model the spatiotemporal sequences of OFRS; and how to combine spatiotemporal features to improve the efficiency of OFRS. Firstly, through experimental analysis, we systemically extracted the spatiotemporal features of OFRS, identified the most valuable features and designed an effective combination method. Secondly, we conducted a detailed analysis of the spatiotemporal sequences, which revealed the shortcomings of self-attention in OFRS, and proposed a more optimized spatiotemporal sequence method for replacing self-attention. In addition, we also designed a Dynamic Context Adaptation Model to further improve the efficiency and performance of OFRS. Through the offline experiments on two large datasets and online experiments for a week, the feasibility and superiority of our model were proven.
Group recommendation provides personalized recommendations to a group of users based on their shared interests, preferences, and characteristics. Current studies have explored different methods for integrating individual preferences and making collective decisions that benefit the group as a whole. However, most of them heavily rely on users with rich behavior and ignore latent preferences of users with relatively sparse behavior, leading to insufficient learning of individual interests. To address this challenge, we present the Multi-Granularity Attention Model (MGAM), a novel approach that utilizes multiple levels of granularity (i.e., subsets, groups, and supersets) to uncover group members' latent preferences and mitigate recommendation noise. Specially, we propose a Subset Preference Extraction module that enhances the representation of users' latent subset-level preferences by incorporating their previous interactions with items and utilizing a hierarchical mechanism. Additionally, our method introduces a Group Preference Extraction module and a Superset Preference Extraction module, which explore users' latent preferences on two levels: the group-level, which maintains users' original preferences, and the superset-level, which includes group-group exterior information. By incorporating the subset-level embedding, group-level embedding, and superset-level embedding, our proposed method effectively reduces group recommendation noise across multiple granularities and comprehensively learns individual interests. Extensive offline and online experiments have demonstrated the superiority of our method in terms of performance.