Abstract:Current Vision-Language-Action (VLA) models predominantly rely on end-to-end fine-tuning. While effective, this paradigm compromises the inherent generalization capabilities of Vision-Language Models (VLMs) and incurs catastrophic forgetting. To address these limitations, we propose $M^2$-VLA, which demonstrates that a generalized VLM is able to serve as a powerful backbone for robotic manipulation directly. However, it remains a key challenge to bridge the gap between the high-level semantic understanding of VLMs and the precise requirements of robotic control. To overcome this, we introduce the Mixture of Layers (MoL) strategy that selectively extracts task-critical information from dense semantic features. Furthermore, to facilitate efficient trajectory learning under constrained model capacity, we propose a Meta Skill Module (MSM) that integrates strong inductive biases. Extensive experiments in both simulated and real-world environments demonstrate the effectiveness of our approach. Furthermore, generalization and ablation studies validate the architecture's zero-shot capabilities and confirm the contribution of each key component. Our code and pre-trained models will be made publicly available.
Abstract:Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text commentary. Such generated commentary is insufficient in the context of real-world live televised commentary, as it contains anonymous entities, context-dependent errors and lacks statistical insights of the game events. To bridge the gap, we propose GameSight, a two-stage model to address soccer commentary generation as a knowledge-enhanced visual reasoning task, enabling live-televised-like knowledgeable commentary with accurate reference to entities (players and teams). GameSight starts by performing visual reasoning to align anonymous entities with fine-grained visual and contextual analysis. Subsequently, the entity-aligned commentary is refined with knowledge by incorporating external historical statistics and iteratively updated internal game state information. Consequently, GameSight improves the player alignment accuracy by 18.5% on SN-Caption-test-align dataset compared to Gemini 2.5-pro. Combined with further knowledge enhancement, GameSight outperforms in segment-level accuracy and commentary quality, as well as game-level contextual relevance and structural composition. We believe that our work paves the way for a more informative and engaging human-centric experience with the AI sports application. Demo Page: https://gamesight2025.github.io/gamesight2025
Abstract:Visual generation is dominated by three paradigms: AutoRegressive (AR), diffusion, and Visual AutoRegressive (VAR) models. Unlike AR and diffusion, VARs operate on heterogeneous input structures across their generation steps, which creates severe asynchronous policy conflicts. This issue becomes particularly acute in reinforcement learning (RL) scenarios, leading to unstable training and suboptimal alignment. To resolve this, we propose a novel framework to enhance Group Relative Policy Optimization (GRPO) by explicitly managing these conflicts. Our method integrates three synergistic components: 1) a stabilizing intermediate reward to guide early-stage generation; 2) a dynamic time-step reweighting scheme for precise credit assignment; and 3) a novel mask propagation algorithm, derived from principles of Reward Feedback Learning (ReFL), designed to isolate optimization effects both spatially and temporally. Our approach demonstrates significant improvements in sample quality and objective alignment over the vanilla GRPO baseline, enabling robust and effective optimization for VAR models.
Abstract:Human motion generation has found widespread applications in AR/VR, film, sports, and medical rehabilitation, offering a cost-effective alternative to traditional motion capture systems. However, evaluating the fidelity of such generated motions is a crucial, multifaceted task. Although previous approaches have attempted at motion fidelity evaluation using human perception or physical constraints, there remains an inherent gap between human-perceived fidelity and physical feasibility. Moreover, the subjective and coarse binary labeling of human perception further undermines the development of a robust data-driven metric. We address these issues by introducing a physical labeling method. This method evaluates motion fidelity by calculating the minimum modifications needed for a motion to align with physical laws. With this approach, we are able to produce fine-grained, continuous physical alignment annotations that serve as objective ground truth. With these annotations, we propose PP-Motion, a novel data-driven metric to evaluate both physical and perceptual fidelity of human motion. To effectively capture underlying physical priors, we employ Pearson's correlation loss for the training of our metric. Additionally, by incorporating a human-based perceptual fidelity loss, our metric can capture fidelity that simultaneously considers both human perception and physical alignment. Experimental results demonstrate that our metric, PP-Motion, not only aligns with physical laws but also aligns better with human perception of motion fidelity than previous work.
Abstract:Online resource allocation under budget constraints critically depends on proper modeling of user arrival dynamics. Classical approaches employ stochastic user arrival models to derive near-optimal solutions through fractional matching formulations of exposed users for downstream allocation tasks. However, this is no longer a reasonable assumption when the environment changes dynamically. In this work, We propose the Universal Dual optimization framework UDuo, a novel paradigm that fundamentally rethinks online allocation through three key innovations: (i) a temporal user arrival representation vector that explicitly captures distribution shifts in user arrival patterns and resource consumption dynamics, (ii) a resource pacing learner with adaptive allocation policies that generalize to heterogeneous constraint scenarios, and (iii) an online time-series forecasting approach for future user arrival distributions that achieves asymptotically optimal solutions with constraint feasibility guarantees in dynamic environments. Experimental results show that UDuo achieves higher efficiency and faster convergence than the traditional stochastic arrival model in real-world pricing while maintaining rigorous theoretical validity for general online allocation problems.




Abstract:In reality, users have different interests in different periods, regions, scenes, etc. Such changes in interest are so drastic that they are difficult to be captured by recommenders. Existing multi-domain learning can alleviate this problem. However, the structure of the industrial recommendation system is complex, the amount of data is huge, and the training cost is extremely high, so it is difficult to modify the structure of the industrial recommender and re-train it. To fill this gap, we consider recommenders as large pre-trained models and fine-tune them. We first propose the theory of the information bottleneck for fine-tuning and present an explanation for the fine-tuning technique in recommenders. To tailor for recommendation, we design an information-aware adaptive kernel (IAK) technique to fine-tune the pre-trained recommender. Specifically, we define fine-tuning as two phases: knowledge compression and knowledge matching and let the training stage of IAK explicitly approximate these two phases. Our proposed approach designed from the essence of fine-tuning is well interpretable. Extensive online and offline experiments show the superiority of our proposed method. Besides, we also share unique and important lessons we learned when deploying the method in a large-scale online platform. We also present the potential issues of fine-tuning techniques in recommendation systems and the corresponding solutions. The recommender with IAK technique has been deployed on the homepage of a billion-scale online food platform for several months and has yielded considerable profits in our business.




Abstract:Grapheme-to-phoneme (G2P) conversion serves as an essential component in Chinese Mandarin text-to-speech (TTS) system, where polyphone disambiguation is the core issue. In this paper, we propose an end-to-end framework to predict the pronunciation of a polyphonic character, which accepts sentence containing polyphonic character as input in the form of Chinese character sequence without the necessity of any preprocessing. The proposed method consists of a pre-trained bidirectional encoder representations from Transformers (BERT) model and a neural network (NN) based classifier. The pre-trained BERT model extracts semantic features from a raw Chinese character sequence and the NN based classifier predicts the polyphonic character's pronunciation according to BERT output. In out experiments, we implemented three classifiers, a fully-connected network based classifier, a long short-term memory (LSTM) network based classifier and a Transformer block based classifier. The experimental results compared with the baseline approach based on LSTM demonstrate that, the pre-trained model extracts effective semantic features, which greatly enhances the performance of polyphone disambiguation. In addition, we also explored the impact of contextual information on polyphone disambiguation.
Abstract:Identifying the emotional state from speech is essential for the natural interaction of the machine with the speaker. However, extracting effective features for emotion recognition is difficult, as emotions are ambiguous. We propose a novel approach to learn discriminative features from variable length spectrograms for emotion recognition by cooperating softmax cross-entropy loss and center loss together. The softmax cross-entropy loss enables features from different emotion categories separable, and center loss efficiently pulls the features belonging to the same emotion category to their center. By combining the two losses together, the discriminative power will be highly enhanced, which leads to network learning more effective features for emotion recognition. As demonstrated by the experimental results, after introducing center loss, both the unweighted accuracy and weighted accuracy are improved by over 3\% on Mel-spectrogram input, and more than 4\% on Short Time Fourier Transform spectrogram input.
Abstract:Capturing and maintaining geometric interactions among different body parts is crucial for successful motion retargeting in skinned characters. Existing approaches often overlook body geometries or add a geometry correction stage after skeletal motion retargeting. This results in conflicts between skeleton interaction and geometry correction, leading to issues such as jittery, interpenetration, and contact mismatches. To address these challenges, we introduce a new retargeting framework, MeshRet, which directly models the dense geometric interactions in motion retargeting. Initially, we establish dense mesh correspondences between characters using semantically consistent sensors (SCS), effective across diverse mesh topologies. Subsequently, we develop a novel spatio-temporal representation called the dense mesh interaction (DMI) field. This field, a collection of interacting SCS feature vectors, skillfully captures both contact and non-contact interactions between body geometries. By aligning the DMI field during retargeting, MeshRet not only preserves motion semantics but also prevents self-interpenetration and ensures contact preservation. Extensive experiments on the public Mixamo dataset and our newly-collected ScanRet dataset demonstrate that MeshRet achieves state-of-the-art performance. Code available at https://github.com/abcyzj/MeshRet.




Abstract:Recent advancements in diffusion models trained on large-scale data have enabled the generation of indistinguishable human-level images, yet they often produce harmful content misaligned with human values, e.g., social bias, and offensive content. Despite extensive research on Large Language Models (LLMs), the challenge of Text-to-Image (T2I) model alignment remains largely unexplored. Addressing this problem, we propose LiVO (Lightweight Value Optimization), a novel lightweight method for aligning T2I models with human values. LiVO only optimizes a plug-and-play value encoder to integrate a specified value principle with the input prompt, allowing the control of generated images over both semantics and values. Specifically, we design a diffusion model-tailored preference optimization loss, which theoretically approximates the Bradley-Terry model used in LLM alignment but provides a more flexible trade-off between image quality and value conformity. To optimize the value encoder, we also develop a framework to automatically construct a text-image preference dataset of 86k (prompt, aligned image, violating image, value principle) samples. Without updating most model parameters and through adaptive value selection from the input prompt, LiVO significantly reduces harmful outputs and achieves faster convergence, surpassing several strong baselines and taking an initial step towards ethically aligned T2I models.