Traffic conflicts have been studied by the transportation research community as a surrogate safety measure for decades. However, due to the rarity of traffic conflicts, collecting large-scale real-world traffic conflict data becomes extremely challenging. In this paper, we introduce and analyze ROCO - a real-world roundabout traffic conflict dataset. The data is collected at a two-lane roundabout at the intersection of State St. and W. Ellsworth Rd. in Ann Arbor, Michigan. We use raw video dataflow captured from four fisheye cameras installed at the roundabout as our input data source. We adopt a learning-based conflict identification algorithm from video to find potential traffic conflicts, and then manually label them for dataset collection and annotation. In total 557 traffic conflicts and 17 traffic crashes are collected from August 2021 to October 2021. We provide trajectory data of the traffic conflict scenes extracted using our roadside perception system. Taxonomy based on traffic conflict severity, reason for the traffic conflict, and its effect on the traffic flow is provided. With the traffic conflict data collected, we discover that failure to yield to circulating vehicles when entering the roundabout is the largest contributing reason for traffic conflicts. ROCO dataset will be made public in the short future.
In this work, we are dedicated to leveraging the BERT pre-training success and modeling the domain-specific statistics to fertilize the sign language recognition~(SLR) model. Considering the dominance of hand and body in sign language expression, we organize them as pose triplet units and feed them into the Transformer backbone in a frame-wise manner. Pre-training is performed via reconstructing the masked triplet unit from the corrupted input sequence, which learns the hierarchical correlation context cues among internal and external triplet units. Notably, different from the highly semantic word token in BERT, the pose unit is a low-level signal originally located in continuous space, which prevents the direct adoption of the BERT cross-entropy objective. To this end, we bridge this semantic gap via coupling tokenization of the triplet unit. It adaptively extracts the discrete pseudo label from the pose triplet unit, which represents the semantic gesture/body state. After pre-training, we fine-tune the pre-trained encoder on the downstream SLR task, jointly with the newly added task-specific layer. Extensive experiments are conducted to validate the effectiveness of our proposed method, achieving new state-of-the-art performance on all four benchmarks with a notable gain.
Contour-based instance segmentation has been actively studied, thanks to its flexibility and elegance in processing visual objects within complex backgrounds. In this work, we propose a novel deep network architecture, i.e., PolySnake, for contour-based instance segmentation. Motivated by the classic Snake algorithm, the proposed PolySnake achieves superior and robust segmentation performance with an iterative and progressive contour refinement strategy. Technically, PolySnake introduces a recurrent update operator to estimate the object contour iteratively. It maintains a single estimate of the contour that is progressively deformed toward the object boundary. At each iteration, PolySnake builds a semantic-rich representation for the current contour and feeds it to the recurrent operator for further contour adjustment. Through the iterative refinements, the contour finally progressively converges to a stable status that tightly encloses the object instance. Moreover, with a compact design of the recurrent architecture, we ensure the running efficiency under multiple iterations. Extensive experiments are conducted to validate the merits of our method, and the results demonstrate that the proposed PolySnake outperforms the existing contour-based instance segmentation methods on several prevalent instance segmentation benchmarks. The codes and models are available at https://github.com/fh2019ustc/PolySnake.
The recent trend for multi-camera 3D object detection is through the unified bird's-eye view (BEV) representation. However, directly transforming features extracted from the image-plane view to BEV inevitably results in feature distortion, especially around the objects of interest, making the objects blur into the background. To this end, we propose OA-BEV, a network that can be plugged into the BEV-based 3D object detection framework to bring out the objects by incorporating object-aware pseudo-3D features and depth features. Such features contain information about the object's position and 3D structures. First, we explicitly guide the network to learn the depth distribution by object-level supervision from each 3D object's center. Then, we select the foreground pixels by a 2D object detector and project them into 3D space for pseudo-voxel feature encoding. Finally, the object-aware depth features and pseudo-voxel features are incorporated into the BEV representation with a deformable attention mechanism. We conduct extensive experiments on the nuScenes dataset to validate the merits of our proposed OA-BEV. Our method achieves consistent improvements over the BEV-based baselines in terms of both average precision and nuScenes detection score. Our codes will be published.
In this paper, we consider the inventory management (IM) problem where we need to make replenishment decisions for a large number of stock keeping units (SKUs) to balance their supply and demand. In our setting, the constraint on the shared resources (such as the inventory capacity) couples the otherwise independent control for each SKU. We formulate the problem with this structure as Shared-Resource Stochastic Game (SRSG)and propose an efficient algorithm called Context-aware Decentralized PPO (CD-PPO). Through extensive experiments, we demonstrate that CD-PPO can accelerate the learning procedure compared with standard MARL algorithms.
In this work, we are dedicated to a new task, i.e., hand-object interaction image generation, which aims to conditionally generate the hand-object image under the given hand, object and their interaction status. This task is challenging and research-worthy in many potential application scenarios, such as AR/VR games and online shopping, etc. To address this problem, we propose a novel HOGAN framework, which utilizes the expressive model-aware hand-object representation and leverages its inherent topology to build the unified surface space. In this space, we explicitly consider the complex self- and mutual occlusion during interaction. During final image synthesis, we consider different characteristics of hand and object and generate the target image in a split-and-combine manner. For evaluation, we build a comprehensive protocol to access both the fidelity and structure preservation of the generated image. Extensive experiments on two large-scale datasets, i.e., HO3Dv3 and DexYCB, demonstrate the effectiveness and superiority of our framework both quantitatively and qualitatively. The project page is available at https://play-with-hoi-generation.github.io/.
In this work, we are dedicated to text-guided image generation and propose a novel framework, i.e., CLIP2GAN, by leveraging CLIP model and StyleGAN. The key idea of our CLIP2GAN is to bridge the output feature embedding space of CLIP and the input latent space of StyleGAN, which is realized by introducing a mapping network. In the training stage, we encode an image with CLIP and map the output feature to a latent code, which is further used to reconstruct the image. In this way, the mapping network is optimized in a self-supervised learning way. In the inference stage, since CLIP can embed both image and text into a shared feature embedding space, we replace CLIP image encoder in the training architecture with CLIP text encoder, while keeping the following mapping network as well as StyleGAN model. As a result, we can flexibly input a text description to generate an image. Moreover, by simply adding mapped text features of an attribute to a mapped CLIP image feature, we can effectively edit the attribute to the image. Extensive experiments demonstrate the superior performance of our proposed CLIP2GAN compared to previous methods.
We present SinDiffusion, leveraging denoising diffusion models to capture internal distribution of patches from a single natural image. SinDiffusion significantly improves the quality and diversity of generated samples compared with existing GAN-based approaches. It is based on two core designs. First, SinDiffusion is trained with a single model at a single scale instead of multiple models with progressive growing of scales which serves as the default setting in prior work. This avoids the accumulation of errors, which cause characteristic artifacts in generated results. Second, we identify that a patch-level receptive field of the diffusion network is crucial and effective for capturing the image's patch statistics, therefore we redesign the network structure of the diffusion model. Coupling these two designs enables us to generate photorealistic and diverse images from a single image. Furthermore, SinDiffusion can be applied to various applications, i.e., text-guided image generation, and image outpainting, due to the inherent capability of diffusion models. Extensive experiments on a wide range of images demonstrate the superiority of our proposed method for modeling the patch distribution.