Abstract:Existing dialogue systems rely on Query Suggestion (QS) to enhance user engagement. Recent efforts typically employ large language models with Click-Through Rate (CTR) model, yet fail in cold-start scenarios due to their heavy reliance on abundant online click data for effective CTR model training. To bridge this gap, we propose Cold-EQS, an iterative reinforcement learning framework for Cold-Start E-commerce Query Suggestion (EQS). Specifically, we leverage answerability, factuality, and information gain as reward to continuously optimize the quality of suggested queries. To continuously optimize our QS model, we estimate uncertainty for grouped candidate suggested queries to select hard and ambiguous samples from online user queries lacking click signals. In addition, we provide an EQS-Benchmark comprising 16,949 online user queries for offline training and evaluation. Extensive offline and online experiments consistently demonstrate a strong positive correlation between online and offline effectiveness. Both offline and online experimental results demonstrate the superiority of our Cold-EQS, achieving a significant +6.81% improvement in online chatUV.
Abstract:Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but suffer from quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion from residual non-rigid motion. Rigid motion is generated by a kinematic method, which then produces a coarse rendering to guide the video diffusion model in generating video sequences that restore the residual non-rigid motion. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE samplers to fail. Therefore, we propose a novel self-guided stochastic sampling method, which effectively addresses the out-of-distribution problem by combining stochastic sampling (for photorealistic quality) with self-guidance (for identity fidelity). These restored videos provide high-quality supervision, enabling the optimization of the residual non-rigid motion field. Extensive experiments demonstrate that \MethodName can generate photorealistic 3D human animation, outperforming existing methods. Code is available in https://github.com/qiisun/ani3dhuman.
Abstract:Large Language Models cannot reliably acquire new knowledge post-deployment -- even when relevant text resources exist, models fail to transform them into actionable knowledge without retraining. Retrieval-Augmented Generation attempts to bridge this gap by surfacing relevant documents at inference time, yet similarity-based retrieval often fails to identify context that actually improves task performance. We introduce Evolutionary Context Search (ECS), an evolutionary method that searches context combinations using accuracy on a small development set, requiring only inference calls without weight updates. ECS moves beyond semantic similarity to discover non-obvious context pairings that significantly boost performance. Our empirical results show that ECS improves BackendBench by 27\% and $τ$-bench airline by 7\%. The evolved contexts are model-agnostic, as those evolved with Gemini-3-Flash transfer effectively to Claude Sonnet and DeepSeek. This suggests that ECS opens a path toward automated context discovery for skill acquisition -- an efficient alternative to manual prompt engineering or costly fine-tuning.
Abstract:Retrieval-augmented generation (RAG) equips large language models (LLMs) with reliable knowledge memory. To strengthen cross-text associations, recent research integrates graphs and hypergraphs into RAG to capture pairwise and multi-entity relations as structured links. However, their misaligned memory organization necessitates costly, disjointed retrieval. To address these limitations, we propose IGMiRAG, a framework inspired by human intuition-guided reasoning. It constructs a hierarchical heterogeneous hypergraph to align multi-granular knowledge, incorporating deductive pathways to simulate realistic memory structures. During querying, IGMiRAG distills intuitive strategies via a question parser to control mining depth and memory window, and activates instantaneous memories as anchors using dual-focus retrieval. Mirroring human intuition, the framework guides retrieval resource allocation dynamically. Furthermore, we design a bidirectional diffusion algorithm that navigates deductive paths to mine in-depth memories, emulating human reasoning processes. Extensive evaluations indicate IGMiRAG outperforms the state-of-the-art baseline by 4.8% EM and 5.0% F1 overall, with token costs adapting to task complexity (average 6.3k+, minimum 3.0k+). This work presents a cost-effective RAG paradigm that improves both efficiency and effectiveness.
Abstract:Autonomous Vehicles (AVs), especially vision-based AVs, are rapidly being deployed without human operators. As AVs operate in safety-critical environments, understanding their robustness in an adversarial environment is an important research problem. Prior physical adversarial attacks on vision-based autonomous vehicles predominantly target immediate safety failures (e.g., a crash, a traffic-rule violation, or a transient lane departure) by inducing a short-lived perception or control error. This paper shows a qualitatively different risk: a long-horizon route integrity compromise, where an attacker gradually steers a victim AV away from its intended route and into an attacker-chosen destination while the victim continues to drive "normally." This will not pose a danger to the victim vehicle itself, but also to potential passengers sitting inside the vehicle. In this paper, we design and implement the first adversarial framework, called JackZebra, that performs route-level hijacking of a vision-based end-to-end driving stack using a physically plausible attacker vehicle with a reconfigurable display mounted on the rear. The central challenge is temporal persistence: adversarial influence must remain effective in changing viewpoints, lighting, weather, traffic, and the victim's continual replanning -- without triggering conspicuous failures. Our key insight is to treat route hijacking as a closed-loop control problem and to convert adversarial patches into steering primitives that can be selected online via an interactive adjustment loop. Our adversarial patches are also carefully designed against worst-case background and sensor variations so that the adversarial impacts on the victim. Our evaluation shows that JackZebra can successfully hijack victim vehicles to deviate from original routes and stop at adversarial destinations with a high success rate.
Abstract:Many tool-based Retrieval Augmented Generation (RAG) systems lack precise mechanisms for tracing final responses back to specific tool components -- a critical gap as systems scale to complex multi-agent architectures. We present \textbf{Atomic Information Flow (AIF)}, a graph-based network flow model that decomposes tool outputs and LLM calls into atoms: indivisible, self-contained units of information. By modeling LLM orchestration as a directed flow of atoms from tool and LLM nodes to a response super-sink, AIF enables granular attribution metrics for AI explainability. Motivated by the max-flow min-cut theorem in network flow theory, we train a lightweight Gemma3 (4B parameter) language model as a context compressor to approximate the minimum cut of tool atoms using flow signals computed offline by AIF. We note that the base Gemma3-4B model struggles to identify critical information with \textbf{54.7\%} accuracy on HotpotQA, barely outperforming lexical baselines (BM25). However, post-training on AIF signals boosts accuracy to \textbf{82.71\%} (+28.01 points) while achieving \textbf{87.52\%} (+1.85\%) context token compression -- bridging the gap with the Gemma3-27B variant, a model nearly $7\times$ larger.
Abstract:Sign language generation (SLG) aims to translate written texts into expressive sign motions, bridging communication barriers for the Deaf and Hard-of-Hearing communities. Recent studies formulate SLG within the language modeling framework using autoregressive language models, which suffer from unidirectional context modeling and slow token-by-token inference. To address these limitations, we present MaDiS, a masked-diffusion-based language model for SLG that captures bidirectional dependencies and supports efficient parallel multi-token generation. We further introduce a tri-level cross-modal pretraining scheme that jointly learns from token-, latent-, and 3D physical-space objectives, leading to richer and more grounded sign representations. To accelerate model convergence in the fine-tuning stage, we design a novel unmasking strategy with temporal checkpoints, reducing the combinatorial complexity of unmasking orders by over $10^{41}$ times. In addition, a mixture-of-parts embedding layer is developed to effectively fuse information stored in different part-wise sign tokens through learnable gates and well-optimized codebooks. Extensive experiments on CSL-Daily, Phoenix-2014T, and How2Sign demonstrate that MaDiS achieves superior performance across multiple metrics, including DTW error and two newly introduced metrics, SiBLEU and SiCLIP, while reducing inference latency by nearly 30%. Code and models will be released on our project page.
Abstract:Retrieval-Augmented Generation (RAG) shows promise for enterprise knowledge work, yet it often underperforms in high-stakes decision settings that require deep synthesis, strict traceability, and recovery from underspecified prompts. One-pass retrieval-and-write pipelines frequently yield shallow summaries, inconsistent grounding, and weak mechanisms for completeness verification. We introduce ADORE (Adaptive Deep Orchestration for Research in Enterprise), an agentic framework that replaces linear retrieval with iterative, user-steered investigation coordinated by a central orchestrator and a set of specialized agents. ADORE's key insight is that a structured Memory Bank (a curated evidence store with explicit claim-evidence linkage and section-level admissible evidence) enables traceable report generation and systematic checks for evidence completeness. Our contributions are threefold: (1) Memory-locked synthesis - report generation is constrained to a structured Memory Bank (Claim-Evidence Graph) with section-level admissible evidence, enabling traceable claims and grounded citations; (2) Evidence-coverage-guided execution - a retrieval-reflection loop audits section-level evidence coverage to trigger targeted follow-up retrieval and terminates via an evidence-driven stopping criterion; (3) Section-packed long-context grounding - section-level packing, pruning, and citation-preserving compression make long-form synthesis feasible under context limits. Across our evaluation suite, ADORE ranks first on DeepResearch Bench (52.65) and achieves the highest head-to-head preference win rate on DeepConsult (77.2%) against commercial systems.




Abstract:We present Animus3D, a text-driven 3D animation framework that generates motion field given a static 3D asset and text prompt. Previous methods mostly leverage the vanilla Score Distillation Sampling (SDS) objective to distill motion from pretrained text-to-video diffusion, leading to animations with minimal movement or noticeable jitter. To address this, our approach introduces a novel SDS alternative, Motion Score Distillation (MSD). Specifically, we introduce a LoRA-enhanced video diffusion model that defines a static source distribution rather than pure noise as in SDS, while another inversion-based noise estimation technique ensures appearance preservation when guiding motion. To further improve motion fidelity, we incorporate explicit temporal and spatial regularization terms that mitigate geometric distortions across time and space. Additionally, we propose a motion refinement module to upscale the temporal resolution and enhance fine-grained details, overcoming the fixed-resolution constraints of the underlying video model. Extensive experiments demonstrate that Animus3D successfully animates static 3D assets from diverse text prompts, generating significantly more substantial and detailed motion than state-of-the-art baselines while maintaining high visual integrity. Code will be released at https://qiisun.github.io/animus3d_page.
Abstract:Reliable, generalizable data foundations are critical for enabling large-scale models in computational lithography. However, essential tasks-mask generation, rule violation detection, and layout optimization-are often handled in isolation, hindered by scarce datasets and limited modeling approaches. To address these challenges, we introduce Unitho, a unified multi-task large vision model built upon the Transformer architecture. Trained on a large-scale industrial lithography simulation dataset with hundreds of thousands of cases, Unitho supports end-to-end mask generation, lithography simulation, and rule violation detection. By enabling agile and high-fidelity lithography simulation, Unitho further facilitates the construction of robust data foundations for intelligent EDA. Experimental results validate its effectiveness and generalizability, with performance substantially surpassing academic baselines.