



Abstract:We present Animus3D, a text-driven 3D animation framework that generates motion field given a static 3D asset and text prompt. Previous methods mostly leverage the vanilla Score Distillation Sampling (SDS) objective to distill motion from pretrained text-to-video diffusion, leading to animations with minimal movement or noticeable jitter. To address this, our approach introduces a novel SDS alternative, Motion Score Distillation (MSD). Specifically, we introduce a LoRA-enhanced video diffusion model that defines a static source distribution rather than pure noise as in SDS, while another inversion-based noise estimation technique ensures appearance preservation when guiding motion. To further improve motion fidelity, we incorporate explicit temporal and spatial regularization terms that mitigate geometric distortions across time and space. Additionally, we propose a motion refinement module to upscale the temporal resolution and enhance fine-grained details, overcoming the fixed-resolution constraints of the underlying video model. Extensive experiments demonstrate that Animus3D successfully animates static 3D assets from diverse text prompts, generating significantly more substantial and detailed motion than state-of-the-art baselines while maintaining high visual integrity. Code will be released at https://qiisun.github.io/animus3d_page.
Abstract:Reliable, generalizable data foundations are critical for enabling large-scale models in computational lithography. However, essential tasks-mask generation, rule violation detection, and layout optimization-are often handled in isolation, hindered by scarce datasets and limited modeling approaches. To address these challenges, we introduce Unitho, a unified multi-task large vision model built upon the Transformer architecture. Trained on a large-scale industrial lithography simulation dataset with hundreds of thousands of cases, Unitho supports end-to-end mask generation, lithography simulation, and rule violation detection. By enabling agile and high-fidelity lithography simulation, Unitho further facilitates the construction of robust data foundations for intelligent EDA. Experimental results validate its effectiveness and generalizability, with performance substantially surpassing academic baselines.
Abstract:The analysis of character appearance frequency is essential for understanding narrative structure, character prominence, and story progression in anime. In this work, we introduce OregairuChar, a benchmark dataset designed for appearance frequency analysis in the anime series My Teen Romantic Comedy SNAFU. The dataset comprises 1600 manually selected frames from the third season, annotated with 2860 bounding boxes across 11 main characters. OregairuChar captures diverse visual challenges, including occlusion, pose variation, and inter-character similarity, providing a realistic basis for appearance-based studies. To enable quantitative research, we benchmark several object detection models on the dataset and leverage their predictions for fine-grained, episode-level analysis of character presence over time. This approach reveals patterns of character prominence and their evolution within the narrative. By emphasizing appearance frequency, OregairuChar serves as a valuable resource for exploring computational narrative dynamics and character-centric storytelling in stylized media.
Abstract:Recent advances in probabilistic generative models have extended capabilities from static image synthesis to text-driven video generation. However, the inherent randomness of their generation process can lead to unpredictable artifacts, such as impossible physics and temporal inconsistency. Progress in addressing these challenges requires systematic benchmarks, yet existing datasets primarily focus on generative images due to the unique spatio-temporal complexities of videos. To bridge this gap, we introduce GeneVA, a large-scale artifact dataset with rich human annotations that focuses on spatio-temporal artifacts in videos generated from natural text prompts. We hope GeneVA can enable and assist critical applications, such as benchmarking model performance and improving generative video quality.




Abstract:Diffusion models are well known for their ability to generate a high-fidelity image for an input prompt through an iterative denoising process. Unfortunately, the high fidelity also comes at a high computational cost due the inherently sequential generative process. In this work, we seek to optimally balance quality and computational cost, and propose a framework to allow the amount of computation to vary for each prompt, depending on its complexity. Each prompt is automatically routed to the most appropriate text-to-image generation function, which may correspond to a distinct number of denoising steps of a diffusion model, or a disparate, independent text-to-image model. Unlike uniform cost reduction techniques (e.g., distillation, model quantization), our approach achieves the optimal trade-off by learning to reserve expensive choices (e.g., 100+ denoising steps) only for a few complex prompts, and employ more economical choices (e.g., small distilled model) for less sophisticated prompts. We empirically demonstrate on COCO and DiffusionDB that by learning to route to nine already-trained text-to-image models, our approach is able to deliver an average quality that is higher than that achievable by any of these models alone.
Abstract:Foundation models (FMs) are increasingly used to bridge language and action in embodied agents, yet the operational characteristics of different FM integration strategies remain under-explored -- particularly for complex instruction following and versatile action generation in changing environments. This paper examines three paradigms for building robotic systems: end-to-end vision-language-action (VLA) models that implicitly integrate perception and planning, and modular pipelines incorporating either vision-language models (VLMs) or multimodal large language models (LLMs). We evaluate these paradigms through two focused case studies: a complex instruction grounding task assessing fine-grained instruction understanding and cross-modal disambiguation, and an object manipulation task targeting skill transfer via VLA finetuning. Our experiments in zero-shot and few-shot settings reveal trade-offs in generalization and data efficiency. By exploring performance limits, we distill design implications for developing language-driven physical agents and outline emerging challenges and opportunities for FM-powered robotics in real-world conditions.
Abstract:Autoregressive models have become the de facto choice for sequence generation tasks, but standard approaches treat digits as independent tokens and apply cross-entropy loss, overlooking the coherent structure of numerical sequences. This paper introduces Numerical Token Integrity Loss (NTIL) to address this gap. NTIL operates at two levels: (1) token-level, where it extends the Earth Mover's Distance (EMD) to preserve ordinal relationships between numerical values, and (2) sequence-level, where it penalizes the overall discrepancy between the predicted and actual sequences. This dual approach improves numerical prediction and integrates effectively with LLMs/MLLMs. Extensive experiments show significant performance improvements with NTIL.




Abstract:Existing Visual-Language-Action (VLA) models have shown promising performance in zero-shot scenarios, demonstrating impressive task execution and reasoning capabilities. However, a significant challenge arises from the limitations of visual encoding, which can result in failures during tasks such as object grasping. Moreover, these models typically suffer from high computational overhead due to their large sizes, often exceeding 7B parameters. While these models excel in reasoning and task planning, the substantial computational overhead they incur makes them impractical for real-time robotic environments, where speed and efficiency are paramount. To address the limitations of existing VLA models, we propose NORA, a 3B-parameter model designed to reduce computational overhead while maintaining strong task performance. NORA adopts the Qwen-2.5-VL-3B multimodal model as its backbone, leveraging its superior visual-semantic understanding to enhance visual reasoning and action grounding. Additionally, our \model{} is trained on 970k real-world robot demonstrations and equipped with the FAST+ tokenizer for efficient action sequence generation. Experimental results demonstrate that NORA outperforms existing large-scale VLA models, achieving better task performance with significantly reduced computational overhead, making it a more practical solution for real-time robotic autonomy.




Abstract:Depth imaging is a foundational building block for broad applications, such as autonomous driving and virtual/augmented reality. Traditionally, depth cameras have relied on time-of-flight sensors or multi-lens systems to achieve physical depth measurements. However, these systems often face a trade-off between a bulky form factor and imprecise approximations, limiting their suitability for spatially constrained scenarios. Inspired by the emerging advancements of nano-optics, we present Nano-3D, a metasurface-based neural depth imaging solution with an ultra-compact footprint. Nano-3D integrates our custom-fabricated 700 nm thick TiO2 metasurface with a multi-module deep neural network to extract precise metric depth information from monocular metasurface-polarized imagery. We demonstrate the effectiveness of Nano-3D with both simulated and physical experiments. We hope the exhibited success paves the way for the community to bridge future graphics systems with emerging nanomaterial technologies through novel computational approaches.




Abstract:The proliferation of Vision-Language Models (VLMs) in the past several years calls for rigorous and comprehensive evaluation methods and benchmarks. This work analyzes existing VLM evaluation techniques, including automated metrics, AI-based assessments, and human evaluations across diverse tasks. We first introduce Robin - a novel suite of VLMs that we built by combining Large Language Models (LLMs) and Vision Encoders (VEs) at multiple scales, and use Robin to identify shortcomings of current evaluation approaches across scales. Next, to overcome the identified limitations, we introduce CHIRP - a new long form response benchmark we developed for more robust and complete VLM evaluation. We provide open access to the Robin training code, model suite, and CHIRP benchmark to promote reproducibility and advance VLM research.