University of South Australia
Abstract:End-to-end autonomous driving has made significant progress by unifying perception, prediction, and planning within a single learning framework, achieving strong performance in short-horizon decision making. However, most existing E2E-AD methods remain confined to short-horizon planning and lack the ability to model long-term temporal dependencies, which severely limits their generalization and security in complex and highly interactive driving scenarios. In this work, we propose GraphWorld, an E2E-AD framework that explicitly enhances long-horizon planning through latent world modeling. We introduce an Ego-Centric Interaction Graph, which adaptively models critical neighboring agents based on spatial proximity, and propagates relational context to planning queries via cross-node cross-attention. We present a World-State-Conditioned Planning that learns ego-centric latent world representations by modeling interactions between an ego vehicle and surrounding agents. This latent world state captures key interaction dynamics and safety-relevant semantics, and serves as a conditioning signal to guide long-horizon, safety-aware trajectory planning. Extensive experiments on Bench2Drive, NAVSIMv1/2, and nuScenes demonstrate that GraphWorld significantly reduces collision rates and improves long-horizon planning performance, validating its effectiveness in complex driving environments.
Abstract:Feature misalignment in BEV perception is a critical yet often overlooked challenge in autonomous driving, especially under calibration uncertainties between LiDAR and camera sensors. To address this issue, we propose a robust multi-modal fusion framework, GraphBEV++, which systematically mitigates projection-induced misalignment. The framework consists of two key modules: LocalAlign-v2 and GlobalAlign-v2. LocalAlign-v2 introduces neighborhood-aware depth features via graph matching to correct local misalignment. It supports both LSS-based and query-based BEV representations, making it compatible with BEVFusion and BEVFormer architectures for consistent cross-paradigm alignment. GlobalAlign-v2 encompasses two variants: Deformable and Diffusion. The Deformable variant addresses global misalignment in LSS-based multi-modal BEV by explicitly learning cross-modal feature offsets. In contrast, the Diffusion variant targets implicit misalignment in query-based BEV by injecting noise to simulate misalignment and employing a denoising process to recover aligned features. Experimental results show that GraphBEV++ achieves state-of-the-art performance under misalignment noise on nuScenes and Waymo subset, improves long-range detection on Argoverse2, and generalizes effectively to the 3D occupancy prediction task, consistently improving occupancy estimation accuracy and robustness under both clean and noisy settings. Furthermore, GraphBEV++ effectively alleviates misalignment issues in end-to-end autonomous driving. Compared with five baselines (UniAD, VAD, FusionAD, MomAD, and WoTE), it demonstrates superior performance in both open-loop (nuScenes) and closed-loop (Bench2Drive and NAVSIM) evaluations across perception, prediction, and planning tasks.
Abstract:This paper focuses on automatically generating informative ad descriptions in sponsored search. Unlike ad titles which are usually optimized to attract user click feedbacks, ad descriptions have a longer text span and possess the potential of incorporating world knowledge to address user search intents while presenting the fine-grained selling points of the ads. We propose Interactor, a multi-turn iterative creation framework optimized with agentic RL for ad description generation. The generation model acts as a policy that interacts with a customized environment consisting of multiple generative reward models. Given initial generations by the policy, the customized GenRMs evaluate multi-dimensional qualities including knowledge capacity and landing page consistency, providing both binary signals and reasoning feedbacks. The policy then iteratively refines the descriptions based on such feedbacks to ensure continuous improvement. Experiments on industrial datasets show that the Interactor framework significantly outperforms state-of-the-art approaches in generating knowledge-rich and faithful ad descriptions. Since May 2026, it has been deployed online in a leading search ads system, contributing to both ad revenue and user experience.
Abstract:While Large Language Models (LLMs) excel in code generation, they remain prone to replicating subtle yet critical vulnerabilities endemic to their training data. Current alignment techniques, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL), typically apply coarse-grained optimization at the sequence level. This approach often fails to address the localized nature of security flaws, where a single incorrect token choice can compromise an entire program. To bridge this gap, we introduce Tree-like Self-Play (TSP), a framework that reframes secure code generation as a fine-grained sequential decision process. Unlike standard methods that blindly maximize likelihood, TSP constructs a decision tree where the model explores branching trajectories--generating both secure "golden paths" and vulnerable variants. By treating code generation as a self-play game, the model learns to strictly discriminate against its own localized errors. This provides a dense, on-policy learning signal that forces self-correction precisely at the critical decision nodes where vulnerabilities typically emerge. Our experiments demonstrate that TSP fundamentally enhances model reliability. In Python security benchmarks, TSP boosts CodeLlama-7B's pass rate (SPR@1) to 75.8%, significantly outperforming SFT (57.0%) and unstructured self-play baselines. Crucially, TSP induces robust out-of-distribution generalization: the model not only reduces vulnerabilities in unseen categories (CWEs) by 24.5% but also successfully transfers security principles learned from C/C++ to diverse languages, including Python, Go, and JavaScript. This suggests that TSP does not merely memorize patches, but internalizes abstract, language-agnostic security logic.
Abstract:Video object removal frequently struggles to simultaneously eliminate target objects and their associated physical effects (e.g., smoke, reflections, light, and ripples) in out-of-domain scenarios due to complex spatiotemporal ambiguities. While existing methods primarily rely on spatial masks, they often fail to capture weakly correlated effects, and the potential of explicit textual guidance remains underexplored. Furthermore, a fundamental optimization conflict exists in removal models between high-level semantic generalization and precise pixel-level background preservation. To address these challenges, we propose GenEraser, a novel framework for generalized and high-fidelity video object and effect removal. First, we introduce a Multi-Conditional Mixture-of-Experts (MC-MoE) paired with Bipartite Text guidance to fully exploit the multimodal priors of Diffusion Transformers, significantly enhancing the identification of complex effects. Second, a Learnable Deep ``CFG'' Fusion mechanism (LD-CFG) is developed to adaptively balance the relative dominance of mask and textual conditions across diverse scenarios. Finally, we propose a Decoupled Expert Architecture, comprising a Locator and a Preserver, to mitigate the inherent trade-off between semantic generalization and pixel alignment. Extensive experiments demonstrate that our GenEraser surpasses recent state-of-the-art approaches, achieving significant quantitative improvements (e.g., $2.16$ dB and $1.44$ dB on the ROSE Benchmark and VOR-Eval, respectively) while maintaining exceptionally robust generalization in open-world scenarios. https://cyqii.github.io/GenEraser.github.io/
Abstract:Deep neural networks (DNNs) have achieved remarkable empirical success, yet their training dynamics remain understood mainly from optimization rather than statistical principles. Here we develop a statistical framework for DNN training in the over-parameterized regime by showing that the prediction induced by continuous-time neural tangent kernel (NTK) gradient flow is exactly equivalent to that from a classical random-effects model. In this framework, training time acts as a variance component, or equivalently an empirical Bayes covariance hyperparameter, governing the allocation of variation from noise to structured signal. This equivalence reveals an optimization-inference duality: the gradient-flow path is both an optimization trajectory and an empirical Bayes random-effects inference path. Conditional on training time, the network output is the posterior mean of the latent signal, and estimating training time by restricted maximum likelihood (REML) turns early stopping into likelihood-based empirical Bayes inference rather than external tuning. This perspective yields a two-stage inferential procedure. First, a variance-component test determines whether DNN training captures statistically significant structure beyond initialization. Second, conditional on training being warranted, REML provides a likelihood-based early stopping rule. The resulting stopping time admits a spectral interpretation in the NTK eigenbasis, where training proceeds until spectral loss decorrelation is achieved. We further establish that REML-guided early stopping achieves asymptotically optimal prediction error for fixed-design in-sample prediction and, under additional random-design regularity conditions, for out-of-sample prediction. This work reframes DNN training as statistical inference and provides a principled foundation for deciding whether and how long to train deep neural networks.
Abstract:Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. However, existing methods often struggle under occlusion, viewpoint changes, and fast object motion, where unreliable visual observations lead to inaccurate localization, temporal flickering, and inconsistent edits. In this work, we identify the absence of reliable visual anchors as a fundamental bottleneck in occlusion-robust video editing. To address this issue, we propose an occlusion-aware physics-semantic keyframe selection framework that automatically identifies an optimal anchor frame for downstream editing. Specifically, our method evaluates candidate frames from three complementary perspectives: structural completeness for avoiding truncated observations, cycle-consistent tracking stability for measuring physical reliability, and vision-language-based attribute visibility for ensuring semantic clarity. The selected keyframe is then propagated through bidirectional tracking to generate dense spatiotemporal masks, which are used as auxiliary supervision for a diffusion-based video editing backbone. By transforming occlusion handling from explicit reconstruction into reliable anchor selection, our framework enables precise and temporally consistent editing without requiring manual annotations. Extensive experiments on challenging video editing benchmarks demonstrate the effectiveness and high-quality performance of our method.
Abstract:Instruction-based video editing requires transforming a source video according to a natural-language instruction while preserving irrelevant content and remaining temporally coherent. We argue that existing Diffusion Transformer (DiT) editors struggle with this task for two structural reasons. First, conditioning signals are fed undifferentiated into all transformer blocks, forcing a single token stream to encode both global editing intent and fine-grained visual evidence. Second, the cross-attention patterns that govern the edit are supervised only indirectly through pixel-level reconstruction, leaving the model's internal reasoning process under-constrained. To address both limitations, we propose RVEDiT, an implicit Reasoning Video Editing DiT framework built around two complementary components. The first, Granularity-Routed Token Conditioning, introduces learnable editing tokens distilled from a multimodal LLM and routes them to shallow blocks, while reserving native visual and textual tokens for deeper blocks, thereby inducing a coarse-to-fine editing process inside the backbone. The second, Reference-Anchored Attention Alignment, employs a parameter-sharing reference branch during training and maximizes the mutual information between the attention features of the editing and reference branches, regularizing the model's internal reasoning without incurring any additional inference cost. Experiments on standard instruction-based video editing benchmarks show that RVEDiT consistently outperforms state-of-the-art baselines, with particularly strong gains on localized and compositional edits.
Abstract:When large language models (LLMs) serve real-time inference in commercial online advertising systems, end-to-end latency must be strictly bounded to the millisecond range. Yet every token generated during the decode phase triggers thousands of kernel launches, and kernel launch overhead alone can account for 14.6% of end-to-end inference time. MegaKernel eliminates launch overhead and inter-operator HBM round-trips by fusing multiple operators into a single persistent kernel. However, existing MegaKernel implementations face a fundamental tension between portability and efficiency on resource-constrained GPUs such as NVIDIA Ada: hand-tuned solutions are tightly coupled to specific architectures and lack portability, while auto-compiled approaches introduce runtime dynamic scheduling whose branch penalties are unacceptable in latency-critical settings. We observe that under a fixed deployment configuration, the optimal execution path of a MegaKernel is uniquely determined, and runtime dynamic decision-making can be entirely hoisted to compile time. Building on this insight, we propose Ada-MK: (1) a three-dimensional shared-memory constraint model combined with K-dimension splitting that reduces peak shared memory usage by 50%; (2) MLIR-based fine-grained DAG offline search that solidifies the optimal execution path, completely eliminating runtime branching; and (3) a heterogeneous hybrid inference engine that embeds MegaKernel as a plugin into TensorRT-LLM, combining high-throughput Prefill with low-latency Decode. On an NVIDIA L20, Ada-MK improves single-batch throughput by up to 23.6% over vanilla TensorRT-LLM and 50.2% over vLLM, achieving positive gains across all tested scenarios--the first industrial deployment of MegaKernel in a commercial online advertising system.
Abstract:Large language models (LLMs) have shown remarkable potential in advertising scenarios such as ad creative generation and targeted advertising. However, deploying LLMs in real-time advertising systems poses significant challenges due to their high inference latency and computational cost. In this paper, we propose an Efficient Generative Targeting framework that integrates adaptive group quantization, layer-adaptive hierarchical sparsification, and prefix-tree parallel verification to accelerate LLM inference while preserving generation quality. Extensive experiments on two real-world advertising scenarios demonstrate that our framework achieves significant speedup with acceptable quality degradation, making it operationally viable for practical deployments.