Refer to the report for detailed contributions
Abstract:LLM-based multimodal emotion recognition relies on static parametric memory and often hallucinates when interpreting nuanced affective states. In this paper, given that single-round retrieval-augmented generation is highly susceptible to modal ambiguity and therefore struggles to capture complex affective dependencies across modalities, we introduce AffectAgent, an affect-oriented multi-agent retrieval-augmented generation framework that leverages collaborative decision-making among agents for fine-grained affective understanding. Specifically, AffectAgent comprises three jointly optimized specialized agents, namely a query planner, an evidence filter, and an emotion generator, which collaboratively perform analytical reasoning to retrieve cross-modal samples, assess evidence, and generate predictions. These agents are optimized end-to-end using Multi-Agent Proximal Policy Optimization (MAPPO) with a shared affective reward to ensure consistent emotion understanding. Furthermore, we introduce Modality-Balancing Mixture of Experts (MB-MoE) and Retrieval-Augmented Adaptive Fusion (RAAF), where MB-MoE dynamically regulates the contributions of different modalities to mitigate representation mismatch caused by cross-modal heterogeneity, while RAAF enhances semantic completion under missing-modality conditions by incorporating retrieved audiovisual embeddings. Extensive experiments on MER-UniBench demonstrate that AffectAgent achieves superior performance across complex scenarios. Our code will be released at: https://github.com/Wz1h1NG/AffectAgent.
Abstract:Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector animations offer resolution-independence, compactness, semantic structure, and editable parametric motion representations, yet current generative models operate exclusively in raster space and thus cannot synthesize them. Meanwhile, recent advances in large multimodal models demonstrate strong capabilities in generating structured data such as slides, 3D meshes, LEGO sequences, and indoor layouts, suggesting that native vector animation generation may be achievable. In this work, we present the first framework for tokenizing and autoregressively generating vector animations. We adopt Lottie, a widely deployed JSON-based animation standard, and design a tailored Lottie Tokenizer that encodes layered geometric primitives, transforms, and keyframe-based motion into a compact and semantically aligned token sequence. To support large-scale training, we also construct LottieAnimation-660K, the largest and most diverse vector animation dataset to date, consisting of 660k real-world Lottie animation and 15M static Lottie image files curated from broad Internet sources. Building upon these components, we finetune Qwen-VL to create LottieGPT, a native multimodal model capable of generating coherent, editable vector animations directly from natural language or visual prompts. Experiments show that our tokenizer dramatically reduces sequence length while preserving structural fidelity, enabling effective autoregressive learning of dynamic vector content. LottieGPT exhibits strong generalization across diverse animation styles and outperforms previous state-of-the-art models on SVG generation (a special case of single-frame vector animation).
Abstract:Diffusion-based image editing models have achieved significant progress in real world applications. However, conventional models typically rely on natural language prompts, which often lack the precision required to localize target objects. Consequently, these models struggle to maintain background consistency due to their global image regeneration paradigm. Recognizing that visual cues provide an intuitive means for users to highlight specific areas of interest, we utilize bounding boxes as guidance to explicitly define the editing target. This approach ensures that the diffusion model can accurately localize the target while preserving background consistency. To achieve this, we propose FineEdit, a multi-level bounding box injection method that enables the model to utilize spatial conditions more effectively. To support this high precision guidance, we present FineEdit-1.2M, a large scale, fine-grained dataset comprising 1.2 million image editing pairs with precise bounding box annotations. Furthermore, we construct a comprehensive benchmark, termed FineEdit-Bench, which includes 1,000 images across 10 subjects to effectively evaluate region based editing capabilities. Evaluations on FineEdit-Bench demonstrate that our model significantly outperforms state-of-the-art open-source models (e.g., Qwen-Image-Edit and LongCat-Image-Edit) in instruction compliance and background preservation. Further assessments on open benchmarks (GEdit and ImgEdit Bench) confirm its superior generalization and robustness.
Abstract:While traditional tree-based ensemble methods have long dominated tabular tasks, deep neural networks and emerging foundation models have challenged this primacy, yet no consensus exists on a universally superior paradigm. Existing benchmarks typically contain fewer than 100 datasets, raising concerns about evaluation sufficiency and potential selection biases. To address these limitations, we introduce OmniTabBench, the largest tabular benchmark to date, comprising 3030 datasets spanning diverse tasks that are comprehensively collected from diverse sources and categorized by industry using large language models. We conduct an unprecedented large-scale empirical evaluation of state-of-the-art models from all model families on OmniTabBench, confirming the absence of a dominant winner. Furthermore, through a decoupled metafeature analysis, which examines individual properties such as dataset size, feature types, feature and target skewness/kurtosis, we elucidate conditions favoring specific model categories, providing clearer, more actionable guidance than prior compound-metric studies.
Abstract:While proprietary systems such as Seedance-2.0 have achieved remarkable success in omni-capable video generation, open-source alternatives significantly lag behind. Most academic models remain heavily fragmented, and the few existing efforts toward unified video generation still struggle to seamlessly integrate diverse tasks within a single framework. To bridge this gap, we propose OmniWeaving, an omni-level video generation model featuring powerful multimodal composition and reasoning-informed capabilities. By leveraging a massive-scale pretraining dataset that encompasses diverse compositional and reasoning-augmented scenarios, OmniWeaving learns to temporally bind interleaved text, multi-image, and video inputs while acting as an intelligent agent to infer complex user intentions for sophisticated video creation. Furthermore, we introduce IntelligentVBench, the first comprehensive benchmark designed to rigorously assess next-level intelligent unified video generation. Extensive experiments demonstrate that OmniWeaving achieves SoTA performance among open-source unified models. The codes and model will be made publicly available soon. Project Page: https://omniweaving.github.io.
Abstract:High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Most existing 3D generators, however, rely on a single conditioning modality: image-conditioned models achieve high visual fidelity by exploiting pixel-aligned cues but suffer from viewpoint bias when the input view is limited or ambiguous, while text-conditioned models provide broad semantic guidance yet lack low-level visual detail. This limits how users can express intent and raises a natural question: can these two modalities be combined for more flexible and faithful 3D generation? Our diagnostic study shows that even simple late fusion of text- and image-conditioned predictions outperforms single-modality models, revealing strong cross-modal complementarity. We therefore formalize Text-Image Conditioned 3D Generation, which requires joint reasoning over a visual exemplar and a textual specification. To address this task, we introduce TIGON, a minimalist dual-branch baseline with separate image- and text-conditioned backbones and lightweight cross-modal fusion. Extensive experiments show that text-image conditioning consistently improves over single-modality methods, highlighting complementary vision-language guidance as a promising direction for future 3D generation research. Project page: https://jumpat.github.io/tigon-page
Abstract:While Multimodal Large Language Models (MLLMs) have experienced rapid advancements, their visual encoders frequently remain a performance bottleneck. Conventional CLIP-based encoders struggle with dense spatial tasks due to the loss of visual details caused by low-resolution pretraining and the reliance on noisy, coarse web-crawled image-text pairs. To overcome these limitations, we introduce FineViT, a novel vision encoder specifically designed to unlock fine-grained perception. By replacing coarse web data with dense recaptions, we systematically mitigate information loss through a progressive training paradigm.: first, the encoder is trained from scratch at a high native resolution on billions of global recaptioned image-text pairs, establishing a robust, detail rich semantic foundation. Subsequently, we further enhance its local perception through LLM alignment, utilizing our curated FineCap-450M dataset that comprises over $450$ million high quality local captions. Extensive experiments validate the effectiveness of the progressive strategy. FineViT achieves state-of-the-art zero-shot recognition and retrieval performance, especially in long-context retrieval, and consistently outperforms multimodal visual encoders such as SigLIP2 and Qwen-ViT when integrated into MLLMs. We hope FineViT could serve as a powerful new baseline for fine-grained visual perception.
Abstract:Many classic opera videos exhibit poor visual quality due to the limitations of early filming equipment and long-term degradation during storage. Although real-world video super-resolution (RWVSR) has achieved significant advances in recent years, directly applying existing methods to degraded opera videos remains challenging. The difficulties are twofold. First, accurately modeling real-world degradations is complex: simplistic combinations of classical degradation kernels fail to capture the authentic noise distribution, while methods that extract real noise patches from external datasets are prone to style mismatches that introduce visual artifacts. Second, current RWVSR methods, which rely solely on degraded image features, struggle to reconstruct realistic and detailed textures due to a lack of high-level semantic guidance. To address these issues, we propose a Text-guided Dual-Branch Opera Video Super-Resolution (TextOVSR) network, which introduces two types of textual prompts to guide the super-resolution process. Specifically, degradation-descriptive text, derived from the degradation process, is incorporated into the negative branch to constrain the solution space. Simultaneously, content-descriptive text is incorporated into a positive branch and our proposed Text-Enhanced Discriminator (TED) to provide semantic guidance for enhanced texture reconstruction. Furthermore, we design a Degradation-Robust Feature Fusion (DRF) module to facilitate cross-modal feature fusion while suppressing degradation interference. Experiments on our OperaLQ benchmark show that TextOVSR outperforms state-of-the-art methods both qualitatively and quantitatively. The code is available at https://github.com/ChangHua0/TextOVSR.
Abstract:Spiking Federated Learning (SFL) has been widely studied with the energy efficiency of Spiking Neural Networks (SNNs). However, existing SFL methods require model homogeneity and assume all clients have sufficient computational resources, resulting in the exclusion of some resource-constrained clients. To address the prevalent system heterogeneity in real-world scenarios, enabling heterogeneous SFL systems that allow clients to adaptively deploy models of different scales based on their local resources is crucial. To this end, we introduce SFedHIFI, a novel Spiking Federated Learning framework with Fire Rate-Based Heterogeneous Information Fusion. Specifically, SFedHIFI employs channel-wise matrix decomposition to deploy SNN models of adaptive complexity on clients with heterogeneous resources. Building on this, the proposed heterogeneous information fusion module enables cross-scale aggregation among models of different widths, thereby enhancing the utilization of diverse local knowledge. Extensive experiments on three public benchmarks demonstrate that SFedHIFI can effectively enable heterogeneous SFL, consistently outperforming all three baseline methods. Compared with ANN-based FL, it achieves significant energy savings with only a marginal trade-off in accuracy.
Abstract:This paper addresses the critical and underexplored challenge of long video understanding with low computational budgets. We propose LongVideo-R1, an active, reasoning-equipped multimodal large language model (MLLM) agent designed for efficient video context navigation, avoiding the redundancy of exhaustive search. At the core of LongVideo-R1 lies a reasoning module that leverages high-level visual cues to infer the most informative video clip for subsequent processing. During inference, the agent initiates traversal from top-level visual summaries and iteratively refines its focus, immediately halting the exploration process upon acquiring sufficient knowledge to answer the query. To facilitate training, we first extract hierarchical video captions from CGBench, a video corpus with grounding annotations, and guide GPT-5 to generate 33K high-quality chain-of-thought-with-tool trajectories. The LongVideo-R1 agent is fine-tuned upon the Qwen-3-8B model through a two-stage paradigm: supervised fine-tuning (SFT) followed by reinforcement learning (RL), where RL employs a specifically designed reward function to maximize selective and efficient clip navigation. Experiments on multiple long video benchmarks validate the effectiveness of name, which enjoys superior tradeoff between QA accuracy and efficiency. All curated data and source code are provided in the supplementary material and will be made publicly available. Code and data are available at: https://github.com/qiujihao19/LongVideo-R1