Institute of Automation of Chinese Academy of Science, University of Chinese Academy of Sciences
Abstract:3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications. Recently, its performance has been greatly improved with the development of neural radiance fields (NeRF). However, most existing NeRF-based facial avatars focus on subject-specific reconstruction and reenactment, requiring multi-shot images containing different views of the specific subject for training, and the learned model cannot generalize to new identities, limiting its further applications. In this work, we propose a one-shot 3D facial avatar reconstruction framework that only requires a single source image to reconstruct a high-fidelity 3D facial avatar. For the challenges of lacking generalization ability and missing multi-view information, we leverage the generative prior of 3D GAN and develop an efficient encoder-decoder network to reconstruct the canonical neural volume of the source image, and further propose a compensation network to complement facial details. To enable fine-grained control over facial dynamics, we propose a deformation field to warp the canonical volume into driven expressions. Through extensive experimental comparisons, we achieve superior synthesis results compared to several state-of-the-art methods.
Abstract:Text-to-3D is an emerging task that allows users to create 3D content with infinite possibilities. Existing works tackle the problem by optimizing a 3D representation with guidance from pre-trained diffusion models. An apparent drawback is that they need to optimize from scratch for each prompt, which is computationally expensive and often yields poor visual fidelity. In this paper, we propose DreamPortrait, which aims to generate text-guided 3D-aware portraits in a single-forward pass for efficiency. To achieve this, we extend Score Distillation Sampling from datapoint to distribution formulation, which injects semantic prior into a 3D distribution. However, the direct extension will lead to the mode collapse problem since the objective only pursues semantic alignment. Hence, we propose to optimize a distribution with hierarchical condition adapters and GAN loss regularization. For better 3D modeling, we further design a 3D-aware gated cross-attention mechanism to explicitly let the model perceive the correspondence between the text and the 3D-aware space. These elaborated designs enable our model to generate portraits with robust multi-view semantic consistency, eliminating the need for optimization-based methods. Extensive experiments demonstrate our model's highly competitive performance and significant speed boost against existing methods.
Abstract:Recently, diffusion models have demonstrated a remarkable ability to solve inverse problems in an unsupervised manner. Existing methods mainly focus on modifying the posterior sampling process while neglecting the potential of the forward process. In this work, we propose Shortcut Sampling for Diffusion (SSD), a novel pipeline for solving inverse problems. Instead of initiating from random noise, the key concept of SSD is to find the "Embryo", a transitional state that bridges the measurement image y and the restored image x. By utilizing the "shortcut" path of "input-Embryo-output", SSD can achieve precise and fast restoration. To obtain the Embryo in the forward process, We propose Distortion Adaptive Inversion (DA Inversion). Moreover, we apply back projection and attention injection as additional consistency constraints during the generation process. Experimentally, we demonstrate the effectiveness of SSD on several representative tasks, including super-resolution, deblurring, and colorization. Compared to state-of-the-art zero-shot methods, our method achieves competitive results with only 30 NFEs. Moreover, SSD with 100 NFEs can outperform state-of-the-art zero-shot methods in certain tasks.
Abstract:Geometry problem solving (GPS) is a high-level mathematical reasoning requiring the capacities of multi-modal fusion and geometric knowledge application. Recently, neural solvers have shown great potential in GPS but still be short in diagram presentation and modal fusion. In this work, we convert diagrams into basic textual clauses to describe diagram features effectively, and propose a new neural solver called PGPSNet to fuse multi-modal information efficiently. Combining structural and semantic pre-training, data augmentation and self-limited decoding, PGPSNet is endowed with rich knowledge of geometry theorems and geometric representation, and therefore promotes geometric understanding and reasoning. In addition, to facilitate the research of GPS, we build a new large-scale and fine-annotated GPS dataset named PGPS9K, labeled with both fine-grained diagram annotation and interpretable solution program. Experiments on PGPS9K and an existing dataset Geometry3K validate the superiority of our method over the state-of-the-art neural solvers. The code and dataset will be public available soon.
Abstract:In the scenario of black-box adversarial attack, the target model's parameters are unknown, and the attacker aims to find a successful adversarial perturbation based on query feedback under a query budget. Due to the limited feedback information, existing query-based black-box attack methods often require many queries for attacking each benign example. To reduce query cost, we propose to utilize the feedback information across historical attacks, dubbed example-level adversarial transferability. Specifically, by treating the attack on each benign example as one task, we develop a meta-learning framework by training a meta-generator to produce perturbations conditioned on benign examples. When attacking a new benign example, the meta generator can be quickly fine-tuned based on the feedback information of the new task as well as a few historical attacks to produce effective perturbations. Moreover, since the meta-train procedure consumes many queries to learn a generalizable generator, we utilize model-level adversarial transferability to train the meta-generator on a white-box surrogate model, then transfer it to help the attack against the target model. The proposed framework with the two types of adversarial transferability can be naturally combined with any off-the-shelf query-based attack methods to boost their performance, which is verified by extensive experiments.
Abstract:Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.
Abstract:We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this objective into three sequential tasks: (1) face video generation with a canonical expression; (2) audio-driven lip-sync; and (3) face enhancement for improving photo-realism. Given a talking-head video, we first modify the expression of each frame according to the same expression template using the expression editing network, resulting in a video with the canonical expression. This video, together with the given audio, is then fed into the lip-sync network to generate a lip-syncing video. Finally, we improve the photo-realism of the synthesized faces through an identity-aware face enhancement network and post-processing. We use learning-based approaches for all three steps and all our modules can be tackled in a sequential pipeline without any user intervention. Furthermore, our system is a generic approach that does not need to be retrained to a specific person. Evaluations on two widely-used datasets and in-the-wild examples demonstrate the superiority of our framework over other state-of-the-art methods in terms of lip-sync accuracy and visual quality.
Abstract:Realizing the potential of neural video codecs on mobile devices is a big technological challenge due to the computational complexity of deep networks and the power-constrained mobile hardware. We demonstrate practical feasibility by leveraging Qualcomm's technology and innovation, bridging the gap from neural network-based codec simulations running on wall-powered workstations, to real-time operation on a mobile device powered by Snapdragon technology. We show the first-ever inter-frame neural video decoder running on a commercial mobile phone, decoding high-definition videos in real-time while maintaining a low bitrate and high visual quality.
Abstract:Recently, several spatial-temporal memory-based methods have verified that storing intermediate frames and their masks as memory are helpful to segment target objects in videos. However, they mainly focus on better matching between the current frame and the memory frames without explicitly paying attention to the quality of the memory. Therefore, frames with poor segmentation masks are prone to be memorized, which leads to a segmentation mask error accumulation problem and further affect the segmentation performance. In addition, the linear increase of memory frames with the growth of frame number also limits the ability of the models to handle long videos. To this end, we propose a Quality-aware Dynamic Memory Network (QDMN) to evaluate the segmentation quality of each frame, allowing the memory bank to selectively store accurately segmented frames to prevent the error accumulation problem. Then, we combine the segmentation quality with temporal consistency to dynamically update the memory bank to improve the practicability of the models. Without any bells and whistles, our QDMN achieves new state-of-the-art performance on both DAVIS and YouTube-VOS benchmarks. Moreover, extensive experiments demonstrate that the proposed Quality Assessment Module (QAM) can be applied to memory-based methods as generic plugins and significantly improves performance. Our source code is available at https://github.com/workforai/QDMN.
Abstract:Diagram parsing is an important foundation for geometry problem solving, attracting increasing attention in the field of intelligent education and document image understanding. Due to the complex layout and between-primitive relationship, plane geometry diagram parsing (PGDP) is still a challenging task deserving further research and exploration. An appropriate dataset is critical for the research of PGDP. Although some datasets with rough annotations have been proposed to solve geometric problems, they are either small in scale or not publicly available. The rough annotations also make them not very useful. Thus, we propose a new large-scale geometry diagram dataset named PGDP5K and a novel annotation method. Our dataset consists of 5000 diagram samples composed of 16 shapes, covering 5 positional relations, 22 symbol types and 6 text types. Different from previous datasets, our PGDP5K dataset is labeled with more fine-grained annotations at primitive level, including primitive classes, locations and relationships. What is more, combined with above annotations and geometric prior knowledge, it can generate intelligible geometric propositions automatically and uniquely. We performed experiments on PGDP5K and IMP-Geometry3K datasets reveal that the state-of-the-art (SOTA) method achieves only 66.07% F1 value. This shows that PGDP5K presents a challenge for future research. Our dataset is available at http://www.nlpr.ia.ac.cn/databases/CASIA-PGDP5K/.