Large language models for code (i.e., code LLMs) have shown strong code understanding and generation capabilities. To evaluate the capabilities of code LLMs in various aspects, many benchmarks have been proposed (e.g., HumanEval and ClassEval). Code reasoning is one of the most essential abilities of code LLMs, but existing benchmarks for code reasoning are not sufficient. Typically, they focus on predicting the input and output of a program, ignoring the evaluation of the intermediate behavior during program execution, as well as the logical consistency (e.g., the model should not give the correct output if the prediction of execution path is wrong) when performing the reasoning. To address these problems, in this paper, we propose a framework, namely REval, for evaluating code reasoning abilities and consistency of code LLMs with program execution. We utilize existing code benchmarks and adapt them to new benchmarks within our framework. A large-scale empirical study is conducted and most LLMs show unsatisfactory performance on both Runtime Behavior Reasoning (i.e., an average accuracy of 44.4%) and Incremental Consistency Evaluation (i.e., an average IC score of 10.3). Evaluation results of current code LLMs reflect the urgent need for the community to strengthen the code reasoning capability of code LLMs.
In the field of natural language processing, the rapid development of large language model (LLM) has attracted more and more attention. LLMs have shown a high level of creativity in various tasks, but the methods for assessing such creativity are inadequate. The assessment of LLM creativity needs to consider differences from humans, requiring multi-dimensional measurement while balancing accuracy and efficiency. This paper aims to establish an efficient framework for assessing the level of creativity in LLMs. By adapting the modified Torrance Tests of Creative Thinking, the research evaluates the creative performance of various LLMs across 7 tasks, emphasizing 4 criteria including Fluency, Flexibility, Originality, and Elaboration. In this context, we develop a comprehensive dataset of 700 questions for testing and an LLM-based evaluation method. In addition, this study presents a novel analysis of LLMs' responses to diverse prompts and role-play situations. We found that the creativity of LLMs primarily falls short in originality, while excelling in elaboration. Besides, the use of prompts and the role-play settings of the model significantly influence creativity. Additionally, the experimental results also indicate that collaboration among multiple LLMs can enhance originality. Notably, our findings reveal a consensus between human evaluations and LLMs regarding the personality traits that influence creativity. The findings underscore the significant impact of LLM design on creativity and bridges artificial intelligence and human creativity, offering insights into LLMs' creativity and potential applications.
Although neural networks have made remarkable advancements in various applications, they require substantial computational and memory resources. Network quantization is a powerful technique to compress neural networks, allowing for more efficient and scalable AI deployments. Recently, Re-parameterization has emerged as a promising technique to enhance model performance while simultaneously alleviating the computational burden in various computer vision tasks. However, the accuracy drops significantly when applying quantization on the re-parameterized networks. We identify that the primary challenge arises from the large variation in weight distribution across the original branches. To address this issue, we propose a coarse & fine weight splitting (CFWS) method to reduce quantization error of weight, and develop an improved KL metric to determine optimal quantization scales for activation. To the best of our knowledge, our approach is the first work that enables post-training quantization applicable on re-parameterized networks. For example, the quantized RepVGG-A1 model exhibits a mere 0.3% accuracy loss. The code is in https://github.com/NeonHo/Coarse-Fine-Weight-Split.git
Stable Diffusion has established itself as a foundation model in generative AI artistic applications, receiving widespread research and application. Some recent fine-tuning methods have made it feasible for individuals to implant personalized concepts onto the basic Stable Diffusion model with minimal computational costs on small datasets. However, these innovations have also given rise to issues like facial privacy forgery and artistic copyright infringement. In recent studies, researchers have explored the addition of imperceptible adversarial perturbations to images to prevent potential unauthorized exploitation and infringements when personal data is used for fine-tuning Stable Diffusion. Although these studies have demonstrated the ability to protect images, it is essential to consider that these methods may not be entirely applicable in real-world scenarios. In this paper, we systematically evaluate the use of perturbations to protect images within a practical threat model. The results suggest that these approaches may not be sufficient to safeguard image privacy and copyright effectively. Furthermore, we introduce a purification method capable of removing protected perturbations while preserving the original image structure to the greatest extent possible. Experiments reveal that Stable Diffusion can effectively learn from purified images over all protective methods.
Offline meta-reinforcement learning (OMRL) utilizes pre-collected offline datasets to enhance the agent's generalization ability on unseen tasks. However, the context shift problem arises due to the distribution discrepancy between the contexts used for training (from the behavior policy) and testing (from the exploration policy). The context shift problem leads to incorrect task inference and further deteriorates the generalization ability of the meta-policy. Existing OMRL methods either overlook this problem or attempt to mitigate it with additional information. In this paper, we propose a novel approach called Context Shift Reduction for OMRL (CSRO) to address the context shift problem with only offline datasets. The key insight of CSRO is to minimize the influence of policy in context during both the meta-training and meta-test phases. During meta-training, we design a max-min mutual information representation learning mechanism to diminish the impact of the behavior policy on task representation. In the meta-test phase, we introduce the non-prior context collection strategy to reduce the effect of the exploration policy. Experimental results demonstrate that CSRO significantly reduces the context shift and improves the generalization ability, surpassing previous methods across various challenging domains.
In the field of multi-task reinforcement learning, the modular principle, which involves specializing functionalities into different modules and combining them appropriately, has been widely adopted as a promising approach to prevent the negative transfer problem that performance degradation due to conflicts between tasks. However, most of the existing multi-task RL methods only combine shared modules at the task level, ignoring that there may be conflicts within the task. In addition, these methods do not take into account that without constraints, some modules may learn similar functions, resulting in restricting the model's expressiveness and generalization capability of modular methods. In this paper, we propose the Contrastive Modules with Temporal Attention(CMTA) method to address these limitations. CMTA constrains the modules to be different from each other by contrastive learning and combining shared modules at a finer granularity than the task level with temporal attention, alleviating the negative transfer within the task and improving the generalization ability and the performance for multi-task RL. We conducted the experiment on Meta-World, a multi-task RL benchmark containing various robotics manipulation tasks. Experimental results show that CMTA outperforms learning each task individually for the first time and achieves substantial performance improvements over the baselines.
Deep reinforcement learning (DRL) has led to a wide range of advances in sequential decision-making tasks. However, the complexity of neural network policies makes it difficult to understand and deploy with limited computational resources. Currently, employing compact symbolic expressions as symbolic policies is a promising strategy to obtain simple and interpretable policies. Previous symbolic policy methods usually involve complex training processes and pre-trained neural network policies, which are inefficient and limit the application of symbolic policies. In this paper, we propose an efficient gradient-based learning method named Efficient Symbolic Policy Learning (ESPL) that learns the symbolic policy from scratch in an end-to-end way. We introduce a symbolic network as the search space and employ a path selector to find the compact symbolic policy. By doing so we represent the policy with a differentiable symbolic expression and train it in an off-policy manner which further improves the efficiency. In addition, in contrast with previous symbolic policies which only work in single-task RL because of complexity, we expand ESPL on meta-RL to generate symbolic policies for unseen tasks. Experimentally, we show that our approach generates symbolic policies with higher performance and greatly improves data efficiency for single-task RL. In meta-RL, we demonstrate that compared with neural network policies the proposed symbolic policy achieves higher performance and efficiency and shows the potential to be interpretable.
Existing studies show that code summaries help developers understand and maintain source code. Unfortunately, these summaries are often missing or outdated in software projects. Code summarization aims to generate natural language descriptions automatically for source code. Code summaries are highly structured and have repetitive patterns. Besides the patternized words, a code summary also contains important keywords, which are the key to reflecting the functionality of the code. However, the state-of-the-art approaches perform poorly on predicting the keywords, which leads to the generated summaries suffering a loss in informativeness. To alleviate this problem, this paper proposes a novel retrieve-and-edit approach named EditSum for code summarization. Specifically, EditSum first retrieves a similar code snippet from a pre-defined corpus and treats its summary as a prototype summary to learn the pattern. Then, EditSum edits the prototype automatically to combine the pattern in the prototype with the semantic information of input code. Our motivation is that the retrieved prototype provides a good start-point for post-generation because the summaries of similar code snippets often have the same pattern. The post-editing process further reuses the patternized words in the prototype and generates keywords based on the semantic information of input code. We conduct experiments on a large-scale Java corpus and experimental results demonstrate that EditSum outperforms the state-of-the-art approaches by a substantial margin. The human evaluation also proves the summaries generated by EditSum are more informative and useful. We also verify that EditSum performs well on predicting the patternized words and keywords.
Large language models (LLMs) show their powerful automatic reasoning and planning capability with a wealth of semantic knowledge about the human world. However, the grounding problem still hinders the applications of LLMs in the real-world environment. Existing studies try to fine-tune the LLM or utilize pre-defined behavior APIs to bridge the LLMs and the environment, which not only costs huge human efforts to customize for every single task but also weakens the generality strengths of LLMs. To autonomously ground the LLM onto the environment, we proposed the Self-Driven Grounding (SDG) framework to automatically and progressively ground the LLM with self-driven skill learning. SDG first employs the LLM to propose the hypothesis of sub-goals to achieve tasks and then verify the feasibility of the hypothesis via interacting with the underlying environment. Once verified, SDG can then learn generalized skills with the guidance of these successfully grounded subgoals. These skills can be further utilized to accomplish more complex tasks which fail to pass the verification phase. Verified in the famous instruction following task set-BabyAI, SDG achieves comparable performance in the most challenging tasks compared with imitation learning methods that cost millions of demonstrations, proving the effectiveness of learned skills and showing the feasibility and efficiency of our framework.