Transferability estimation has been attached to great attention in the computer vision fields. Researchers try to estimate with low computational cost the performance of a model when transferred from a source task to a given target task. Considering the effectiveness of such estimations, the communities of natural language processing also began to study similar problems for the selection of pre-trained language models. However, there is a lack of a comprehensive comparison between these estimation methods yet. Also, the differences between vision and language scenarios make it doubtful whether previous conclusions can be established across fields. In this paper, we first conduct a thorough survey of existing transferability estimation methods being able to find the most suitable model, then we conduct a detailed empirical study for the surveyed methods based on the GLUE benchmark. From qualitative and quantitative analyses, we demonstrate the strengths and weaknesses of existing methods and show that H-Score generally performs well with superiorities in effectiveness and efficiency. We also outline the difficulties of consideration of training details, applicability to text generation, and consistency to certain metrics which shed light on future directions.
Existing neural implicit surface reconstruction methods have achieved impressive performance in multi-view 3D reconstruction by leveraging explicit geometry priors such as depth maps or point clouds as regularization. However, the reconstruction results still lack fine details because of the over-smoothed depth map or sparse point cloud. In this work, we propose a neural implicit surface reconstruction pipeline with guidance from 3D Gaussian Splatting to recover highly detailed surfaces. The advantage of 3D Gaussian Splatting is that it can generate dense point clouds with detailed structure. Nonetheless, a naive adoption of 3D Gaussian Splatting can fail since the generated points are the centers of 3D Gaussians that do not necessarily lie on the surface. We thus introduce a scale regularizer to pull the centers close to the surface by enforcing the 3D Gaussians to be extremely thin. Moreover, we propose to refine the point cloud from 3D Gaussians Splatting with the normal priors from the surface predicted by neural implicit models instead of using a fixed set of points as guidance. Consequently, the quality of surface reconstruction improves from the guidance of the more accurate 3D Gaussian splatting. By jointly optimizing the 3D Gaussian Splatting and the neural implicit model, our approach benefits from both representations and generates complete surfaces with intricate details. Experiments on Tanks and Temples verify the effectiveness of our proposed method.
Instruction tuning is a crucial supervised training phase in Large Language Models (LLMs), aiming to enhance the LLM's ability to generalize instruction execution and adapt to user preferences. With the increasing integration of multi-modal data into LLMs, there is growing interest in Vision-Language Instruction Tuning (VLIT), which presents more complex characteristics compared to pure text instruction tuning. In this paper, we systematically review the latest VLIT settings and corresponding datasets in multi-modal LLMs and provide insights into the intrinsic motivations behind their design. For the first time, we offer a detailed multi-perspective categorization for existing VLIT datasets and identify the characteristics that high-quality VLIT data should possess. By incorporating these characteristics as guiding principles into the existing VLIT data construction process, we conduct extensive experiments and verify their positive impact on the performance of tuned multi-modal LLMs. Furthermore, we discuss the current challenges and future research directions of VLIT, providing insights for the continuous development of this field. The code and dataset related to this paper have been open-sourced at https://github.com/palchenli/VL-Instruction-Tuning.
The Optimal Power Flow (OPF) problem is pivotal for power system operations, guiding generator output and power distribution to meet demand at minimized costs, while adhering to physical and engineering constraints. The integration of renewable energy sources, like wind and solar, however, poses challenges due to their inherent variability. This variability, driven largely by changing weather conditions, demands frequent recalibrations of power settings, thus necessitating recurrent OPF resolutions. This task is daunting using traditional numerical methods, particularly for extensive power systems. In this work, we present a cutting-edge, physics-informed machine learning methodology, trained using imitation learning and historical European weather datasets. Our approach directly correlates electricity demand and weather patterns with power dispatch and generation, circumventing the iterative requirements of traditional OPF solvers. This offers a more expedient solution apt for real-time applications. Rigorous evaluations on aggregated European power systems validate our method's superiority over existing data-driven techniques in OPF solving. By presenting a quick, robust, and efficient solution, this research sets a new standard in real-time OPF resolution, paving the way for more resilient power systems in the era of renewable energy.
Continuous diffusion models are commonly acknowledged to display a deterministic probability flow, whereas discrete diffusion models do not. In this paper, we aim to establish the fundamental theory for the probability flow of discrete diffusion models. Specifically, we first prove that the continuous probability flow is the Monge optimal transport map under certain conditions, and also present an equivalent evidence for discrete cases. In view of these findings, we are then able to define the discrete probability flow in line with the principles of optimal transport. Finally, drawing upon our newly established definitions, we propose a novel sampling method that surpasses previous discrete diffusion models in its ability to generate more certain outcomes. Extensive experiments on the synthetic toy dataset and the CIFAR-10 dataset have validated the effectiveness of our proposed discrete probability flow. Code is released at: https://github.com/PangzeCheung/Discrete-Probability-Flow.
In this paper, we explore FP8 low-bit data formats for efficient training of large language models (LLMs). Our key insight is that most variables, such as gradients and optimizer states, in LLM training can employ low-precision data formats without compromising model accuracy and requiring no changes to hyper-parameters. Specifically, we propose a new FP8 automatic mixed-precision framework for training LLMs. This framework offers three levels of FP8 utilization to streamline mixed-precision and distributed parallel training for LLMs. It gradually incorporates 8-bit gradients, optimizer states, and distributed learning in an incremental manner. Experiment results show that, during the training of GPT-175B model on H100 GPU platform, our FP8 mixed-precision training framework not only achieved a remarkable 42% reduction in real memory usage but also ran 64% faster than the widely adopted BF16 framework (i.e., Megatron-LM), surpassing the speed of Nvidia Transformer Engine by 17%. This largely reduces the training costs for large foundation models. Furthermore, our FP8 mixed-precision training methodology is generic. It can be seamlessly applied to other tasks such as LLM instruction tuning and reinforcement learning with human feedback, offering savings in fine-tuning expenses. Our FP8 low-precision training framework is open-sourced at {https://github.com/Azure/MS-AMP}{aka.ms/MS.AMP}.
3D scene segmentation based on neural implicit representation has emerged recently with the advantage of training only on 2D supervision. However, existing approaches still requires expensive per-scene optimization that prohibits generalization to novel scenes during inference. To circumvent this problem, we introduce a generalizable 3D segmentation framework based on implicit representation. Specifically, our framework takes in multi-view image features and semantic maps as the inputs instead of only spatial information to avoid overfitting to scene-specific geometric and semantic information. We propose a novel soft voting mechanism to aggregate the 2D semantic information from different views for each 3D point. In addition to the image features, view difference information is also encoded in our framework to predict the voting scores. Intuitively, this allows the semantic information from nearby views to contribute more compared to distant ones. Furthermore, a visibility module is also designed to detect and filter out detrimental information from occluded views. Due to the generalizability of our proposed method, we can synthesize semantic maps or conduct 3D semantic segmentation for novel scenes with solely 2D semantic supervision. Experimental results show that our approach achieves comparable performance with scene-specific approaches. More importantly, our approach can even outperform existing strong supervision-based approaches with only 2D annotations. Our source code is available at: https://github.com/HLinChen/GNeSF.
The sequence-to-sequence (Seq2Seq) approach has recently been widely used in grammatical error correction (GEC) and shows promising performance. However, the Seq2Seq GEC approach still suffers from two issues. First, a Seq2Seq GEC model can only be trained on parallel data, which, in GEC task, is often noisy and limited in quantity. Second, the decoder of a Seq2Seq GEC model lacks an explicit awareness of the correctness of the token being generated. In this paper, we propose a unified decoding intervention framework that employs an external critic to assess the appropriateness of the token to be generated incrementally, and then dynamically influence the choice of the next token. We discover and investigate two types of critics: a pre-trained left-to-right language model critic and an incremental target-side grammatical error detector critic. Through extensive experiments on English and Chinese datasets, our framework consistently outperforms strong baselines and achieves results competitive with state-of-the-art methods.
The great success of Large Language Models (LLMs) has expanded the potential of multimodality, contributing to the gradual evolution of General Artificial Intelligence (AGI). A true AGI agent should not only possess the capability to perform predefined multi-tasks but also exhibit emergent abilities in an open-world context. However, despite the considerable advancements made by recent multimodal LLMs, they still fall short in effectively unifying comprehension and generation tasks, let alone open-world emergent abilities. We contend that the key to overcoming the present impasse lies in enabling text and images to be represented and processed interchangeably within a unified autoregressive Transformer. To this end, we introduce SEED, an elaborate image tokenizer that empowers LLMs with the ability to SEE and Draw at the same time. We identify two crucial design principles: (1) Image tokens should be independent of 2D physical patch positions and instead be produced with a 1D causal dependency, exhibiting intrinsic interdependence that aligns with the left-to-right autoregressive prediction mechanism in LLMs. (2) Image tokens should capture high-level semantics consistent with the degree of semantic abstraction in words, and be optimized for both discriminativeness and reconstruction during the tokenizer training phase. With SEED tokens, LLM is able to perform scalable multimodal autoregression under its original training recipe, i.e., next-word prediction. SEED-LLaMA is therefore produced by large-scale pretraining and instruction tuning on the interleaved textual and visual data, demonstrating impressive performance on a broad range of multimodal comprehension and generation tasks. More importantly, SEED-LLaMA has exhibited compositional emergent abilities such as multi-turn in-context multimodal generation, acting like your AI assistant.