Abstract:Industrial recommender systems commonly use cascaded retrieval, ranking, and re-ranking pipelines. Although efficient, these pipelines fragment information and objectives across modules, rely on rigid rules, and have limited awareness of real-time intent, leaving session-level shifts among browsing, comparison, and purchase insufficiently addressed. We present DREAM (Developing Recommender Engine with Agentic Methods), an autonomous optimization control architecture that adds a perception-aware, orchestrable, and auditable policy layer atop existing pipelines without replacing them. DREAM has two core components. First, a three-tier Intent Engine fuses on-device signals into structured L0/L1/L2 intent representations; its edge-cloud trigger chain reduces reporting volume to approximately 8.7%. Second, a Meta Engine uses a MetaModel for layered M1-to-M2-to-M3 reasoning: intent summarization, strategy planning informed by Strategy Memory, and parameter translation. It dispatches the resulting parameters through a unified outlet with safety guardrails. A Reward Dual Loop continuously optimizes both components by combining offline simulation for strategy-space exploration with online feedback for outcome calibration, forming a cycle of generation, execution, evaluation, and experience accumulation. Large-scale A/B tests on Taobao's homepage feed show that re-ranking control alone improves IPV by 2.06%, Core IPV by 2.39%, and GMV by 0.88%. Extending control to fine ranking raises these gains to 2.71%, 3.06%, and 1.31%, respectively, while consistently improving PV by more than 1%. These gains require neither replacement of pipeline models nor compromise of serving stability, supporting agentic meta-control as a viable paradigm for industrial recommendation.
Abstract:Vision-language models are increasingly serving as the reasoning core of embodied agents. Robot execution is inherently iterative: each action reshapes the scene and physical state, continually renewing what must be perceived, reasoned about, and verified. Meeting these demands requires complementary capabilities that differ in supervision signals, prediction formats, and verification criteria. Existing approaches typically develop these capabilities against isolated, task-specific objectives, leaving open how they should be organized and integrated around execution as a whole. We present Capek 0.5, an embodied vision-language model built around an execution-centric capability taxonomy. Rather than organizing training by datasets or tasks, the taxonomy groups embodied capabilities according to their functional roles throughout execution and comprises four capability families: Spatial Reasoning, Temporal Understanding, Action Guidance, and State Verification. Each capability is first acquired by a dedicated specialist through reinforcement learning with verifiable rewards from a shared backbone, and the specialists are then consolidated into a single inference-time model through weight-space merging followed by routed policy-space distillation. We instantiate Capek 0.5 at the 2B and 35B-A3B scales and evaluate it from three complementary perspectives: comprehensive benchmark suites including Capek-StateBench, a new benchmark for state verification; a controlled study of capability retention from specialists to the unified model; and closed-loop evaluation in simulated embodied environments. Capek 0.5 improves the large majority of matched benchmark rows over its initialization, retains all four specialized capabilities in one checkpoint with quantified losses, and transfers to closed-loop embodied task execution.
Abstract:Human-in-the-loop reinforcement learning (HIL-RL) enables robots to learn contact-rich manipulation from limited real-world interaction, but deployment exposes three coupled limitations: static visual reward models fail under scene changes; independently sampled actions cause temporally inconsistent motion; and vision-based policies remain sensitive to appearance shifts. We present EvoHIL, a unified framework that adapts the reward model, action generator, and visual do main within a staged human-in-the-loop learning process. First, self-evolving reward (SER) adapts the success classifier from human-confirmed positives and provisional weak negatives. Second, Action Flow Stabilization (AFS) generates temporally coherent action chunks through flow matching, grounding policy updates in executed action prefixes and demonstrated behavior. Third, retention-aware offline fine-tuning replays relit interaction data while anchoring the AFS actor-critic to prior behavior, adapting the visual domain without additional robot interaction. Across six manipulation tasks on Franka FR3 and SO-101 arms under a controlled lighting shift, EvoHIL improves task success, agreement with human-confirmation labels, motion smoothness, and completion time relative to human-in-the-loop and imitation baselines.Project page: https://anonymous4366.github.io/EvoHIL/
Abstract:Multimodal humor in memes, cartoons, and comics remains difficult for AI systems because intended meaning depends on non-literal mechanisms, shared cultural knowledge, and communicative intent rather than literal scene description. This survey focuses on visual humor understanding in single-image and multi-panel artifacts, while treating humor generation as an emerging downstream frontier. We position the literature against prior humor, sarcasm, and general MLLM surveys and organize it using a capability-centric hierarchy spanning recognition, interpretation and reasoning, and generation. Under this lens, we synthesize benchmark design, evaluation protocols, and modeling paradigms, tracing the field's shift from task-specific fusion models to large-model approaches based on multimodal alignment, evidence-grounded reasoning, and controlled generation. We conclude by highlighting the main barriers to progress: shortcut-prone evaluation, limited cultural and narrative coverage, weak evidence grounding, and unresolved safety and ownership concerns.
Abstract:AI-based Visually Impaired Assistance (VIA) remains challenging, largely due to the high cost of human evaluation. The VLM-as-a-Judge paradigm may offer a promising alternative, although it has mostly been studied in general domains. We therefore ask whether such judges can be trusted for VIA tasks. To investigate this question, we introduce VIABLE (Visually Impaired Assistance Benchmark for VLM-as-a-Judge Evaluation), the first benchmark for VLM-as-a-Judge evaluation in VIA. VIABLE contains over 300K judgment samples across three scenarios and introduces an Effectiveness--Impartiality--Stability framework with a 12-mode failure taxonomy. Based on VIABLE, our systematic study of seven judges across different model scales shows that existing models are largely unreliable across all evaluation axes. The strongest judge, GPT-5.4, achieves only 52.6% single-failure diagnostic accuracy, yet exhibits the highest self-preference rate at 94.2%; while open-source judges are strongly biased and adversarially fragile. To address these issues, we propose VIA-Judge-Agent, a model-agnostic inference-time harness that augments judges with visual evidence extraction and a taxonomy-guided workflow. It enables positive improvements in diagnostic accuracy and downstream VIA responses more preferred by BLV users. Data and code are available at: https://github.com/YiyiyiZhao/VIABLE
Abstract:Human-in-the-loop reinforcement learning systems achieve near-perfect success on the workstation where they are trained, but collapse when the same robot is moved to a workstation a few meters away due to shifts in the visual input distribution caused by new lamp positions and window light. Re-collecting demonstrations and re-running HIL on every workstation is incompatible with deployment, and naively fine-tuning on shifted-light data triggers catastrophic forgetting of the source workstation. To close this cross-domain gap, we present RoHIL, an offline fine-tuning framework that uses no extra real-robot interaction. RoHIL combines (i) a world-model-based image relighter that re-synthesises the visual stream of source-workstation trajectories under multiple virtual HDRI environments, leaving actions and rewards real; (ii) Illumination-Retention Replay (IRR), a data-level anti-forgetting mechanism that interleaves relit adaptation transitions with original-light retention transitions to preserve source-workstation Bellman coverage; and (iii) an anchored Bellman-actor regulariser that constrains representation and policy drift from the original source-workstation policy. Across four real-robot manipulation tasks under significant cross-workstation illumination variations, RoHIL substantially improves shifted-light performance where standard HIL-RL collapses, while preserving source-workstation performance, eliminating the need to re-collect data and retrain for every new workstation and environment. Project page: https://anonymous4365.github.io/RoHIL/
Abstract:Four-dimensional (4D; 3D + time) microscopic imaging has emerged as a powerful technique for investigating dynamic phenomena in complex systems, enabling direct visualization of structural evolution in space and time. However, when pushing the limits of spatiotemporal resolution, most time-resolved imaging techniques yield inherently sparse 4D datasets. While deep learning-based reconstruction methods have shown promise in reconstructing 4D from sparse spatiotemporal measurements, a practical approach for evaluating their performance in the absence of a 4D reference has, to the best of our knowledge, been lacking. Here, we present a bootstrapped cross-validation framework that estimates reconstruction performance by quantifying correlations between reconstructions generated from independently sampled subsets of the acquired data, as inspired by the 3D validation strategy in cryo-electron microscopy, where reconstructions from split datasets are compared to assess resolutions. This enables both qualitative and quantitative assessment in the absence of ground truth. We investigate two representative scenarios with sparse and ultra-sparse X-ray datasets and validate this approach using 4D-ONIX, a 4D deep-learning reconstruction method, on simulated water droplet collision experiments. The proposed approach provides a reference-free framework for performance estimation and support for better-informed experimental strategies across a wide range of ultrafast imaging applications.
Abstract:Vision-Language-Action (VLA) models achieve remarkable flexibility and generalization beyond classical control paradigms. However, most prevailing VLAs are trained under a single-frame observation paradigm, which leaves them structurally blind to temporal dynamics. Consequently, these models degrade severely in non-stationary scenarios, even when trained or finetuned on dynamic datasets. Existing approaches either require expensive retraining or suffer from latency bottlenecks and poor temporal consistency across action chunks. We propose Pace-and-Path Correction, a training-free, closed-form inference-time operator that wraps any chunked-action VLA. From a single quadratic cost, joint minimization yields a unified solution that decomposes orthogonally into two distinct channels. The pace channel compresses execution along the planned direction, while the path channel applies an orthogonal spatial offset, jointly absorbing the perceived dynamics within the chunk window. We evaluate our approach on a comprehensive diagnostic benchmark MoveBench designed to isolate motion as the sole controlled variable. Empirical results demonstrate that our framework consistently outperforms state-of-the-art training-free wrappers and dynamic-adaptive methods and improves success rates by up to 28.8% and 25.9% in absolute terms over foundational VLA models in dynamic-only and static-dynamic mixed environments, respectively.
Abstract:Recent vision-language-action (VLA) systems have demonstrated strong capabilities in embodied manipulation. However, most existing VLA policies rely on limited observation windows and end-to-end action prediction, which makes them brittle in long-horizon, memory-dependent tasks with partial observability, occlusions, and multi-stage dependencies. Such tasks require not only precise visuomotor control, but also persistent memory, adaptive task decomposition, and explicit recovery from execution failures. To address these limitations, we propose a dual-system framework for long-horizon embodied manipulation. Our framework explicitly separates high-level semantic reasoning from low-level motor execution. A high-level planner, implemented as a VLM-based agentic module, maintains structured task memory and performs goal decomposition, outcome verification, and error-driven correction. A low-level executor, instantiated as a VLA-based visuomotor controller, carries out each sub-task through diffusion-based action generation conditioned on geometry-preserving filtered observations. Together, the two systems form a closed loop between planning and execution, enabling memory-aware reasoning, adaptive replanning, and robust online recovery. Experiments on representative RMBench tasks show that the proposed framework substantially outperforms representative baselines, achieving a 32.4% average success rate compared with 9.8% for the strongest baseline. Ablation studies further confirm the importance of structured memory and closed-loop recovery for long-horizon manipulation.
Abstract:Advancing additive manufacturing, e.g., laser powder-bed fusion (LPBF), requires resolving rapid processes such as melt-pool dynamics and keyhole evolution in 4D (3D + time). Operando X-ray tomography is a state-of-the-art approach for 4D characterization, but its temporal resolution is fundamentally constrained by the sample rotation speed, limiting achievable 4D imaging rates and preventing the resolution of these fast phenomena. Here we present rotation-enabled X-ray Multi-Projection Imaging (rotation-XMPI), which captures three angularly resolved projections per time step and thereby decouples temporal resolution from the sample rotation speed. Combined with a self-supervised deep-learning reconstruction framework for multi-angle inputs, rotation-XMPI enables high-fidelity 4D imaging at unprecedented speed. We demonstrate the approach in an operando alumina laser-remelting experiment at MAX IV using three beamlets combined with 25 Hz sample rotation. Rotation-XMPI resolves melt-pool morphology and keyhole evolution; in contrast, conventional and limited-angle tomography remain rotation-limited, and motion blur prevents resolving these dynamics. Overall, rotation-XMPI delivers a 250-fold increase relative to state-of-the-art melt-pool imaging, effectively achieving 25,000 reconstructed volumes per second. This method establishes a practical route to scalable ultrafast 4D imaging for additive manufacturing and other materials processes.