Dynamic convolution learns a linear mixture of $n$ static kernels weighted with their sample-dependent attentions, demonstrating superior performance compared to normal convolution. However, existing designs are parameter-inefficient: they increase the number of convolutional parameters by $n$ times. This and the optimization difficulty lead to no research progress in dynamic convolution that can allow us to use a significant large value of $n$ (e.g., $n>100$ instead of typical setting $n<10$) to push forward the performance boundary. In this paper, we propose $KernelWarehouse$, a more general form of dynamic convolution, which can strike a favorable trade-off between parameter efficiency and representation power. Its key idea is to redefine the basic concepts of "$kernels$" and "$assembling$ $kernels$" in dynamic convolution from the perspective of reducing kernel dimension and increasing kernel number significantly. In principle, KernelWarehouse enhances convolutional parameter dependencies within the same layer and across successive layers via tactful kernel partition and warehouse sharing, yielding a high degree of freedom to fit a desired parameter budget. We validate our method on ImageNet and MS-COCO datasets with different ConvNet architectures, and show that it attains state-of-the-art results. For instance, the ResNet18|ResNet50|MobileNetV2|ConvNeXt-Tiny model trained with KernelWarehouse on ImageNet reaches 76.05%|81.05%|75.52%|82.51% top-1 accuracy. Thanks to its flexible design, KernelWarehouse can even reduce the model size of a ConvNet while improving the accuracy, e.g., our ResNet18 model with 36.45%|65.10% parameter reduction to the baseline shows 2.89%|2.29% absolute improvement to top-1 accuracy.
This paper addresses the issues of controlling and analyzing the population diversity in quantum-behaved particle swarm optimization (QPSO), which is an optimization approach motivated by concepts in quantum mechanics and PSO. In order to gain an in-depth understanding of the role the diversity plays in the evolving process, we first define the genotype diversity by the distance to the average point of the particles' positions and the phenotype diversity by the fitness values for the QPSO. Then, the correlations between the two types of diversities and the search performance are tested and analyzed on several benchmark functions, and the distance-to-average-point diversity is showed to have stronger association with the search performance during the evolving processes. Finally, in the light of the performed diversity analyses, two strategies for controlling the distance-to-average-point diversities are proposed for the purpose of improving the search ability of the QPSO algorithm. Empirical studies on the QPSO with the introduced diversity control methods are performed on a set of benchmark functions from the CEC 2005 benchmark suite. The performance of the proposed methods are evaluated and compared with the original QPSO and other PSO variants.
Existing heterogeneous graph neural networks (HGNNs) have achieved great success in utilizing the rich semantic information in heterogeneous information networks (HINs). However, few works have delved into the utilization of long-range dependencies in HINs, which is extremely valuable as many real-world HINs are sparse, and each node has only a few directly connected neighbors. Although some HGNNs can utilize distant neighbors by stacking multiple layers or leveraging long meta-paths, the exponentially increased number of nodes in the receptive field or the number of meta-paths incurs high computation and memory costs. To address these issues, we investigate the importance of different meta-paths and propose Long-range Dependency based Multi-Layer Perceptron (LDMLP). Specifically, to solve the high-cost problem of leveraging long-range dependencies, LDMLP adopts a search stage to discover effective meta-paths automatically, reducing the exponentially increased number of meta-paths to a constant. To avoid the influence of specific modules on search results, LDMLP utilizes a simple architecture with only multi-layer perceptions in the search stage, improving the generalization of searched meta-paths. As a result, the searched meta-paths not only perform well in LDMLP but also enable other HGNNs like HAN and SeHGNN to perform better. Extensive experiments on eight heterogeneous datasets demonstrate that LDMLP achieves state-of-the-art performance while enjoying high efficiency and generalization, especially on sparse HINs.
Physical adversarial attacks against deep neural networks (DNNs) have recently gained increasing attention. The current mainstream physical attacks use printed adversarial patches or camouflage to alter the appearance of the target object. However, these approaches generate conspicuous adversarial patterns that show poor stealthiness. Another physical deployable attack is the optical attack, featuring stealthiness while exhibiting weakly in the daytime with sunlight. In this paper, we propose a novel Reflected Light Attack (RFLA), featuring effective and stealthy in both the digital and physical world, which is implemented by placing the color transparent plastic sheet and a paper cut of a specific shape in front of the mirror to create different colored geometries on the target object. To achieve these goals, we devise a general framework based on the circle to model the reflected light on the target object. Specifically, we optimize a circle (composed of a coordinate and radius) to carry various geometrical shapes determined by the optimized angle. The fill color of the geometry shape and its corresponding transparency are also optimized. We extensively evaluate the effectiveness of RFLA on different datasets and models. Experiment results suggest that the proposed method achieves over 99% success rate on different datasets and models in the digital world. Additionally, we verify the effectiveness of the proposed method in different physical environments by using sunlight or a flashlight.
This paper proposes a novel approach to integrating partial differential equation (PDE)-based evolution models into neural networks through a new type of regularization. Specifically, we propose inverse evolution layers (IELs) based on evolution equations. These layers can achieve specific regularization objectives and endow neural networks' outputs with corresponding properties of the evolution models. Moreover, IELs are straightforward to construct and implement, and can be easily designed for various physical evolutions and neural networks. Additionally, the design process for these layers can provide neural networks with intuitive and mathematical interpretability, thus enhancing the transparency and explainability of the approach. To demonstrate the effectiveness, efficiency, and simplicity of our approach, we present an example of endowing semantic segmentation models with the smoothness property based on the heat diffusion model. To achieve this goal, we design heat-diffusion IELs and apply them to address the challenge of semantic segmentation with noisy labels. The experimental results demonstrate that the heat-diffusion IELs can effectively mitigate the overfitting problem caused by noisy labels.
In this report, we present our champion solution for Ego4D Natural Language Queries (NLQ) Challenge in CVPR 2023. Essentially, to accurately ground in a video, an effective egocentric feature extractor and a powerful grounding model are required. Motivated by this, we leverage a two-stage pre-training strategy to train egocentric feature extractors and the grounding model on video narrations, and further fine-tune the model on annotated data. In addition, we introduce a novel grounding model GroundNLQ, which employs a multi-modal multi-scale grounding module for effective video and text fusion and various temporal intervals, especially for long videos. On the blind test set, GroundNLQ achieves 25.67 and 18.18 for R1@IoU=0.3 and R1@IoU=0.5, respectively, and surpasses all other teams by a noticeable margin. Our code will be released at\url{https://github.com/houzhijian/GroundNLQ}.
The building planar graph reconstruction, a.k.a. footprint reconstruction, which lies in the domain of computer vision and geoinformatics, has been long afflicted with the challenge of redundant parameters in conventional convolutional models. Therefore, in this paper, we proposed an advanced and adaptive shift architecture, namely the Swap operation, which incorporates non-exponential growth parameters while retaining analogous functionalities to integrate local feature spatial information, resembling a high-dimensional convolution operator. The Swap, cross-channel operation, architecture implements the XOR operation to alternately exchange adjacent or diagonal features, and then blends alternating channels through a 1x1 convolution operation to consolidate information from different channels. The SwapNN architecture, on the other hand, incorporates a group-based parameter-sharing mechanism inspired by the convolutional neural network process and thereby significantly reducing the number of parameters. We validated our proposed approach through experiments on the SpaceNet corpus, a publicly available dataset annotated with 2,001 buildings across the cities of Los Angeles, Las Vegas, and Paris. Our results demonstrate the effectiveness of this innovative architecture in building planar graph reconstruction from 2D building images.
Driver distraction causes a significant number of traffic accidents every year, resulting in economic losses and casualties. Currently, the level of automation in commercial vehicles is far from completely unmanned, and drivers still play an important role in operating and controlling the vehicle. Therefore, driver distraction behavior detection is crucial for road safety. At present, driver distraction detection primarily relies on traditional Convolutional Neural Networks (CNN) and supervised learning methods. However, there are still challenges such as the high cost of labeled datasets, limited ability to capture high-level semantic information, and weak generalization performance. In order to solve these problems, this paper proposes a new self-supervised learning method based on masked image modeling for driver distraction behavior detection. Firstly, a self-supervised learning framework for masked image modeling (MIM) is introduced to solve the serious human and material consumption issues caused by dataset labeling. Secondly, the Swin Transformer is employed as an encoder. Performance is enhanced by reconfiguring the Swin Transformer block and adjusting the distribution of the number of window multi-head self-attention (W-MSA) and shifted window multi-head self-attention (SW-MSA) detection heads across all stages, which leads to model more lightening. Finally, various data augmentation strategies are used along with the best random masking strategy to strengthen the model's recognition and generalization ability. Test results on a large-scale driver distraction behavior dataset show that the self-supervised learning method proposed in this paper achieves an accuracy of 99.60%, approximating the excellent performance of advanced supervised learning methods.
Multi-person motion prediction is a challenging task, especially for real-world scenarios of densely interacted persons. Most previous works have been devoted to studying the case of weak interactions (e.g., hand-shaking), which typically forecast each human pose in isolation. In this paper, we focus on motion prediction for multiple persons with extreme collaborations and attempt to explore the relationships between the highly interactive persons' motion trajectories. Specifically, a novel cross-query attention (XQA) module is proposed to bilaterally learn the cross-dependencies between the two pose sequences tailored for this situation. Additionally, we introduce and build a proxy entity to bridge the involved persons, which cooperates with our proposed XQA module and subtly controls the bidirectional information flows, acting as a motion intermediary. We then adapt these designs to a Transformer-based architecture and devise a simple yet effective end-to-end framework called proxy-bridged game Transformer (PGformer) for multi-person interactive motion prediction. The effectiveness of our method has been evaluated on the challenging ExPI dataset, which involves highly interactive actions. We show that our PGformer consistently outperforms the state-of-the-art methods in both short- and long-term predictions by a large margin. Besides, our approach can also be compatible with the weakly interacted CMU-Mocap and MuPoTS-3D datasets and achieve encouraging results. Our code will become publicly available upon acceptance.
By incorporating additional contextual information, deep biasing methods have emerged as a promising solution for speech recognition of personalized words. However, for real-world voice assistants, always biasing on such personalized words with high prediction scores can significantly degrade the performance of recognizing common words. To address this issue, we propose an adaptive contextual biasing method based on Context-Aware Transformer Transducer (CATT) that utilizes the biased encoder and predictor embeddings to perform streaming prediction of contextual phrase occurrences. Such prediction is then used to dynamically switch the bias list on and off, enabling the model to adapt to both personalized and common scenarios. Experiments on Librispeech and internal voice assistant datasets show that our approach can achieve up to 6.7% and 20.7% relative reduction in WER and CER compared to the baseline respectively, mitigating up to 96.7% and 84.9% of the relative WER and CER increase for common cases. Furthermore, our approach has a minimal performance impact in personalized scenarios while maintaining a streaming inference pipeline with negligible RTF increase.