As a novel approach to tuning pre-trained models, prompt tuning involves freezing the parameters in downstream tasks while inserting trainable embeddings into inputs in the first layer.However,previous methods have mainly focused on the initialization of prompt embeddings. The question of how to train and utilize prompt embeddings in a reasonable way has become aa limiting factor in the effectiveness of prompt tuning. To address this issue, we introduce the Global Prompt Cell (GPC), a portable control module for prompt tuning that selectively preserves prompt information across all encoder layers. Our experimental results demonstrate a 5.8% improvement on SuperGLUE datasets compared to vanilla prompt tuning.
Multi-document scientific summarization can extract and organize important information from an abundant collection of papers, arousing widespread attention recently. However, existing efforts focus on producing lengthy overviews lacking a clear and logical hierarchy. To alleviate this problem, we present an atomic and challenging task named Hierarchical Catalogue Generation for Literature Review (HiCatGLR), which aims to generate a hierarchical catalogue for a review paper given various references. We carefully construct a novel English Hierarchical Catalogues of Literature Reviews Dataset (HiCaD) with 13.8k literature review catalogues and 120k reference papers, where we benchmark diverse experiments via the end-to-end and pipeline methods. To accurately assess the model performance, we design evaluation metrics for similarity to ground truth from semantics and structure. Besides, our extensive analyses verify the high quality of our dataset and the effectiveness of our evaluation metrics. Furthermore, we discuss potential directions for this task to motivate future research.
Although large-scale video-language pre-training models, which usually build a global alignment between the video and the text, have achieved remarkable progress on various downstream tasks, the idea of adopting fine-grained information during the pre-training stage is not well explored. In this work, we propose STOA-VLP, a pre-training framework that jointly models object and action information across spatial and temporal dimensions. More specifically, the model regards object trajectories across frames and multiple action features from the video as fine-grained features. Besides, We design two auxiliary tasks to better incorporate both kinds of information into the pre-training process of the video-language model. The first is the dynamic object-text alignment task, which builds a better connection between object trajectories and the relevant noun tokens. The second is the spatial-temporal action set prediction, which guides the model to generate consistent action features by predicting actions found in the text. Extensive experiments on three downstream tasks (video captioning, text-video retrieval, and video question answering) demonstrate the effectiveness of our proposed STOA-VLP (e.g. 3.7 Rouge-L improvements on MSR-VTT video captioning benchmark, 2.9% accuracy improvements on MSVD video question answering benchmark, compared to previous approaches).
Electroencephalography-to-Text generation (EEG-to-Text), which aims to directly generate natural text from EEG signals has drawn increasing attention in recent years due to the enormous potential for Brain-computer interfaces (BCIs). However, the remarkable discrepancy between the subject-dependent EEG representation and the semantic-dependent text representation poses a great challenge to this task. To mitigate this challenge, we devise a Curriculum Semantic-aware Contrastive Learning strategy (C-SCL), which effectively re-calibrates the subject-dependent EEG representation to the semantic-dependent EEG representation, thus reducing the discrepancy. Specifically, our C-SCL pulls semantically similar EEG representations together while pushing apart dissimilar ones. Besides, in order to introduce more meaningful contrastive pairs, we carefully employ curriculum learning to not only craft meaningful contrastive pairs but also make the learning progressively. We conduct extensive experiments on the ZuCo benchmark and our method combined with diverse models and architectures shows stable improvements across three types of metrics while achieving the new state-of-the-art. Further investigation proves not only its superiority in both the single-subject and low-resource settings but also its robust generalizability in the zero-shot setting.
Stance detection models may tend to rely on dataset bias in the text part as a shortcut and thus fail to sufficiently learn the interaction between the targets and texts. Recent debiasing methods usually treated features learned by small models or big models at earlier steps as bias features and proposed to exclude the branch learning those bias features during inference. However, most of these methods fail to disentangle the ``good'' stance features and ``bad'' bias features in the text part. In this paper, we investigate how to mitigate dataset bias in stance detection. Motivated by causal effects, we leverage a novel counterfactual inference framework, which enables us to capture the dataset bias in the text part as the direct causal effect of the text on stances and reduce the dataset bias in the text part by subtracting the direct text effect from the total causal effect. We novelly model bias features as features that correlate with the stance labels but fail on intermediate stance reasoning subtasks and propose an adversarial bias learning module to model the bias more accurately. To verify whether our model could better model the interaction between texts and targets, we test our model on recently proposed test sets to evaluate the understanding of the task from various aspects. Experiments demonstrate that our proposed method (1) could better model the bias features, and (2) outperforms existing debiasing baselines on both the original dataset and most of the newly constructed test sets.
Causal chain reasoning (CCR) is an essential ability for many decision-making AI systems, which requires the model to build reliable causal chains by connecting causal pairs. However, CCR suffers from two main transitive problems: threshold effect and scene drift. In other words, the causal pairs to be spliced may have a conflicting threshold boundary or scenario. To address these issues, we propose a novel Reliable Causal chain reasoning framework~(ReCo), which introduces exogenous variables to represent the threshold and scene factors of each causal pair within the causal chain, and estimates the threshold and scene contradictions across exogenous variables via structural causal recurrent neural networks~(SRNN). Experiments show that ReCo outperforms a series of strong baselines on both Chinese and English CCR datasets. Moreover, by injecting reliable causal chain knowledge distilled by ReCo, BERT can achieve better performances on four downstream causal-related tasks than BERT models enhanced by other kinds of knowledge.
Previous work on controllable text generation has explored the idea of control from the latent space, such as optimizing a representation with attribute-related classifiers or sampling a representation from relevant discrete samples. However, they are not effective enough in modeling both the latent space and the control, leaving controlled text with low quality and diversity. In this work, we propose a novel control framework using probability density estimation in the latent space. Our method utilizes an invertible transformation function, the Normalizing Flow, that maps the complex distributions in the latent space to simple Gaussian distributions in the prior space. Thus, we can perform sophisticated and flexible control in the prior space and feed the control effects back into the latent space owing to the one-one-mapping property of invertible transformations. Experiments on single-attribute controls and multi-attribute control reveal that our method outperforms several strong baselines on attribute relevance and text quality and achieves the SOTA. Further analysis of control strength adjustment demonstrates the flexibility of our control strategy.
Causal Emotion Entailment aims to identify causal utterances that are responsible for the target utterance with a non-neutral emotion in conversations. Previous works are limited in thorough understanding of the conversational context and accurate reasoning of the emotion cause. To this end, we propose Knowledge-Bridged Causal Interaction Network (KBCIN) with commonsense knowledge (CSK) leveraged as three bridges. Specifically, we construct a conversational graph for each conversation and leverage the event-centered CSK as the semantics-level bridge (S-bridge) to capture the deep inter-utterance dependencies in the conversational context via the CSK-Enhanced Graph Attention module. Moreover, social-interaction CSK serves as emotion-level bridge (E-bridge) and action-level bridge (A-bridge) to connect candidate utterances with the target one, which provides explicit causal clues for the Emotional Interaction module and Actional Interaction module to reason the target emotion. Experimental results show that our model achieves better performance over most baseline models. Our source code is publicly available at https://github.com/circle-hit/KBCIN.
This paper presents BigCilin, the first Chinese open-domain knowledge graph with fine-grained hypernym-hyponym re-lations which are extracted automatically from multiple sources for Chinese named entities. With the fine-grained hypernym-hyponym relations, BigCilin owns flexible semantic hierarchical structure. Since the hypernym-hyponym paths are automati-cally generated and one entity may have several senses, we provide a path disambi-guation solution to map a hypernym-hyponym path of one entity to its one sense on the condition that the path and the sense express the same meaning. In order to conveniently access our BigCilin Knowle-dge graph, we provide web interface in two ways. One is that it supports querying any Chinese named entity and browsing the extracted hypernym-hyponym paths surro-unding the query entity. The other is that it gives a top-down browsing view to illust-rate the overall hierarchical structure of our BigCilin knowledge graph over some sam-pled entities.
Online encyclopedias, such as Wikipedia, have been well-developed and researched in the last two decades. One can find any attributes or other information of a wiki item on a wiki page edited by a community of volunteers. However, the traditional text, images and tables can hardly express some aspects of an wiki item. For example, when we talk about ``Shiba Inu'', one may care more about ``How to feed it'' or ``How to train it not to protect its food''. Currently, short-video platforms have become a hallmark in the online world. Whether you're on TikTok, Instagram, Kuaishou, or YouTube Shorts, short-video apps have changed how we consume and create content today. Except for producing short videos for entertainment, we can find more and more authors sharing insightful knowledge widely across all walks of life. These short videos, which we call knowledge videos, can easily express any aspects (e.g. hair or how-to-feed) consumers want to know about an item (e.g. Shiba Inu), and they can be systematically analyzed and organized like an online encyclopedia. In this paper, we propose Kuaipedia, a large-scale multi-modal encyclopedia consisting of items, aspects, and short videos lined to them, which was extracted from billions of videos of Kuaishou (Kwai), a well-known short-video platform in China. We first collected items from multiple sources and mined user-centered aspects from millions of users' queries to build an item-aspect tree. Then we propose a new task called ``multi-modal item-aspect linking'' as an expansion of ``entity linking'' to link short videos into item-aspect pairs and build the whole short-video encyclopedia. Intrinsic evaluations show that our encyclopedia is of large scale and highly accurate. We also conduct sufficient extrinsic experiments to show how Kuaipedia can help fundamental applications such as entity typing and entity linking.