While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, which we mainly focus on in this work. To address this task, 1) we introduce Multi-view ControlNet (MVControl), a novel neural network architecture designed to enhance existing pre-trained multi-view diffusion models by integrating additional input conditions, such as edge, depth, normal, and scribble maps. Our innovation lies in the introduction of a conditioning module that controls the base diffusion model using both local and global embeddings, which are computed from the input condition images and camera poses. Once trained, MVControl is able to offer 3D diffusion guidance for optimization-based 3D generation. And, 2) we propose an efficient multi-stage 3D generation pipeline that leverages the benefits of recent large reconstruction models and score distillation algorithm. Building upon our MVControl architecture, we employ a unique hybrid diffusion guidance method to direct the optimization process. In pursuit of efficiency, we adopt 3D Gaussians as our representation instead of the commonly used implicit representations. We also pioneer the use of SuGaR, a hybrid representation that binds Gaussians to mesh triangle faces. This approach alleviates the issue of poor geometry in 3D Gaussians and enables the direct sculpting of fine-grained geometry on the mesh. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content.
Understanding videos is one of the fundamental directions in computer vision research, with extensive efforts dedicated to exploring various architectures such as RNN, 3D CNN, and Transformers. The newly proposed architecture of state space model, e.g., Mamba, shows promising traits to extend its success in long sequence modeling to video modeling. To assess whether Mamba can be a viable alternative to Transformers in the video understanding domain, in this work, we conduct a comprehensive set of studies, probing different roles Mamba can play in modeling videos, while investigating diverse tasks where Mamba could exhibit superiority. We categorize Mamba into four roles for modeling videos, deriving a Video Mamba Suite composed of 14 models/modules, and evaluating them on 12 video understanding tasks. Our extensive experiments reveal the strong potential of Mamba on both video-only and video-language tasks while showing promising efficiency-performance trade-offs. We hope this work could provide valuable data points and insights for future research on video understanding. Code is public: https://github.com/OpenGVLab/video-mamba-suite.
Federated learning (FL) involves multiple heterogeneous clients collaboratively training a global model via iterative local updates and model fusion. The generalization of FL's global model has a large gap compared with centralized training, which is its bottleneck for broader applications. In this paper, we study and improve FL's generalization through a fundamental ``connectivity'' perspective, which means how the local models are connected in the parameter region and fused into a generalized global model. The term ``connectivity'' is derived from linear mode connectivity (LMC), studying the interpolated loss landscape of two different solutions (e.g., modes) of neural networks. Bridging the gap between LMC and FL, in this paper, we leverage fixed anchor models to empirically and theoretically study the transitivity property of connectivity from two models (LMC) to a group of models (model fusion in FL). Based on the findings, we propose FedGuCci and FedGuCci+, improving group connectivity for better generalization. It is shown that our methods can boost the generalization of FL under client heterogeneity across various tasks (4 CV datasets and 6 NLP datasets), models (both convolutional and transformer-based), and training paradigms (both from-scratch and pretrain-finetune).
In deep learning, stochastic gradient descent often yields functionally similar yet widely scattered solutions in the weight space even under the same initialization, causing barriers in the Linear Mode Connectivity (LMC) landscape. Overcoming these barriers is crucial for understanding deep learning dynamics and enhancing model-fusion algorithms. Previous studies highlight the role of permutation symmetry in reducing post-training barriers through network permutation. However, these post-hoc methods, demanding extra computations, are less effective for larger, complex models (e.g., ViT, LLM) due to numerous permutation matrices. Thus, in this paper, we study training-time neuron alignment. Our hypothesis suggests that training-time permutation subspace can reduce LMC barriers for free. We find that pruning at initialization supports this. Beyond pruning, we introduce TNA-PFN, a simple yet lossless algorithm using a partial gradient mask during training. TNA-PFN is theoretically and empirically validated for reducing LMC barriers. It excels in wide model fusion applications, especially in federated learning, two algorithms based on TNA-FPN that are proposed to show its prospects even under heterogeneous datasets. Moreover, TNA-PFN can enhance the generalization of model soup for vision transformers and ColD fusion for pretrained language models.
We introduce Deformable Convolution v4 (DCNv4), a highly efficient and effective operator designed for a broad spectrum of vision applications. DCNv4 addresses the limitations of its predecessor, DCNv3, with two key enhancements: 1. removing softmax normalization in spatial aggregation to enhance its dynamic property and expressive power and 2. optimizing memory access to minimize redundant operations for speedup. These improvements result in a significantly faster convergence compared to DCNv3 and a substantial increase in processing speed, with DCNv4 achieving more than three times the forward speed. DCNv4 demonstrates exceptional performance across various tasks, including image classification, instance and semantic segmentation, and notably, image generation. When integrated into generative models like U-Net in the latent diffusion model, DCNv4 outperforms its baseline, underscoring its possibility to enhance generative models. In practical applications, replacing DCNv3 with DCNv4 in the InternImage model to create FlashInternImage results in up to 80% speed increase and further performance improvement without further modifications. The advancements in speed and efficiency of DCNv4, combined with its robust performance across diverse vision tasks, show its potential as a foundational building block for future vision models.
Large language models (LLMs) have opened up new possibilities for intelligent agents, endowing them with human-like thinking and cognitive abilities. In this work, we delve into the potential of large language models (LLMs) in autonomous driving (AD). We introduce DriveMLM, an LLM-based AD framework that can perform close-loop autonomous driving in realistic simulators. To this end, (1) we bridge the gap between the language decisions and the vehicle control commands by standardizing the decision states according to the off-the-shelf motion planning module. (2) We employ a multi-modal LLM (MLLM) to model the behavior planning module of a module AD system, which uses driving rules, user commands, and inputs from various sensors (e.g., camera, lidar) as input and makes driving decisions and provide explanations; This model can plug-and-play in existing AD systems such as Apollo for close-loop driving. (3) We design an effective data engine to collect a dataset that includes decision state and corresponding explanation annotation for model training and evaluation. We conduct extensive experiments and show that our model achieves 76.1 driving score on the CARLA Town05 Long, and surpasses the Apollo baseline by 4.7 points under the same settings, demonstrating the effectiveness of our model. We hope this work can serve as a baseline for autonomous driving with LLMs. Code and models shall be released at https://github.com/OpenGVLab/DriveMLM.
End-to-end autonomous driving recently emerged as a promising research direction to target autonomy from a full-stack perspective. Along this line, many of the latest works follow an open-loop evaluation setting on nuScenes to study the planning behavior. In this paper, we delve deeper into the problem by conducting thorough analyses and demystifying more devils in the details. We initially observed that the nuScenes dataset, characterized by relatively simple driving scenarios, leads to an under-utilization of perception information in end-to-end models incorporating ego status, such as the ego vehicle's velocity. These models tend to rely predominantly on the ego vehicle's status for future path planning. Beyond the limitations of the dataset, we also note that current metrics do not comprehensively assess the planning quality, leading to potentially biased conclusions drawn from existing benchmarks. To address this issue, we introduce a new metric to evaluate whether the predicted trajectories adhere to the road. We further propose a simple baseline able to achieve competitive results without relying on perception annotations. Given the current limitations on the benchmark and metrics, we suggest the community reassess relevant prevailing research and be cautious whether the continued pursuit of state-of-the-art would yield convincing and universal conclusions. Code and models are available at \url{https://github.com/NVlabs/BEV-Planner}
We introduce MVControl, a novel neural network architecture that enhances existing pre-trained multi-view 2D diffusion models by incorporating additional input conditions, e.g. edge maps. Our approach enables the generation of controllable multi-view images and view-consistent 3D content. To achieve controllable multi-view image generation, we leverage MVDream as our base model, and train a new neural network module as additional plugin for end-to-end task-specific condition learning. To precisely control the shapes and views of generated images, we innovatively propose a new conditioning mechanism that predicts an embedding encapsulating the input spatial and view conditions, which is then injected to the network globally. Once MVControl is trained, score-distillation (SDS) loss based optimization can be performed to generate 3D content, in which process we propose to use a hybrid diffusion prior. The hybrid prior relies on a pre-trained Stable-Diffusion network and our trained MVControl for additional guidance. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content. Code available at https://github.com/WU-CVGL/MVControl/.
Recent breakthroughs in text-to-image generation has shown encouraging results via large generative models. Due to the scarcity of 3D assets, it is hardly to transfer the success of text-to-image generation to that of text-to-3D generation. Existing text-to-3D generation methods usually adopt the paradigm of DreamFusion, which conducts per-asset optimization by distilling a pretrained text-to-image diffusion model. The generation speed usually ranges from several minutes to tens of minutes per 3D asset, which degrades the user experience and also imposes a burden to the service providers due to the high computational budget. In this work, we present an efficient text-to-3D generation method, which requires only around 8 $ms$ to generate a 3D asset given the text prompt on a consumer graphic card. The main insight is that we exploit the images generated by a large pre-trained text-to-image diffusion model, to supervise the training of a text conditioned 3D generative adversarial network. Once the network is trained, we are able to efficiently generate a 3D asset via a single forward pass. Our method requires no 3D training data and provides an alternative approach for efficient text-to-3D generation by distilling pre-trained image diffusion models.