Abstract:Multi-agent systems (MAS) built on Large Language Models (LLMs) are proliferating rapidly, but their heterogeneous execution traces provide no common basis for evaluation across methods. Outcome-only benchmarks discard collaborations, whereas LLM-as-Judge evaluation requires additional, model-dependent inference and can vary with the LLM and rubric. We introduce a generalizable evaluation framework that maps native MAS traces into a shared space of unified collaboration graphs, enabling different methods to be evaluated under the same representation, reference set, and metric panel. Candidate graphs are compared with a query-specific reference forest. Each forest is a benchmark-provided collection of verified-success graphs: it records diverse ways in which representative MAS methods can complete the task, rather than prescribing a unique optimal process. Instantiating the framework as ForestBench, we filter $844$ collaboration-necessary queries from seven public datasets, precompute ten successful target-conditioned reference graphs per query, and evaluate six representative MAS frameworks. Controlled backbone, reference-construction, and perturbation studies test the stability and scope of evaluation. Once the benchmark forests are built, ForestBench scores a trace in milliseconds without further LLM inference, providing a reusable structural basis for comparing diverse MAS collaboration traces.
Abstract:A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primarily support question-conditioned recall, whereas proactive assistants typically use separate memory and control mechanisms. We introduce GROVE, a training-free framework that supports both behaviors with one memory grown causally from a continuous video stream. GROVE retains fine-grained perceptual evidence and incrementally consolidates it into time-stamped moments, coherent episodes, and recurring cross-day patterns. Each stratum is paired with a scale-native retrieval skill for locating an observation, replaying an activity, or traversing long-range regularities. Reactive QA and proactive assistance share this memory and access interface, differing in whether retrieval is initiated by a user query or the current situation. Across multiple benchmarks including the challenging MM-lifelong and EgoServe, GROVE achieves the best results among the compared methods. Controlled ablations show that the temporal strata and their access skills are complementary, with patterns providing the largest benefit when evidence spans multiple days. Code will be available at https://github.com/SitongGong/GROVE.
Abstract:Visual information extraction (VIE) from visually rich documents remains challenging due to high layout variability and real-world impairments. Existing methods typically rely on sequential OCR pipelines or end-to-end models requiring extensive labeled data and layout-specific training, limiting their scalability.We propose a classification-guided large vision-language model (LVLM) framework for multi-type VIE that achieves high accuracy with minimal supervision. The approach decouples document-type classification from content extraction and employs in-context learning (ICL)-based dynamic prompt engineering to inject task-specific knowledge, enabling robust zero-shot inference across diverse layouts. From a theoretical perspective, the proposed method can be viewed as a form of conditional computation that reduces task uncertainty and improves information efficiency during prompt-based inference. Evaluated on a real-world bidding dataset with 16 certificate types, our zero-shot method (based on Qwen2.5-VL-7B) outperforms a strong supervised baseline by 18.35 percentage points in F1-score (86.43\% vs. 68.08\%) and 0.23 in normalized edit distance (0.90 vs. 0.67). Optional domain-specific fine-tuning further improves performance to 93.65\% F1 and 0.93 NED, demonstrating superior robustness against seals, watermarks, and low contrast. The framework offers an efficient, scalable solution for complex document understanding in office automation. Code is available at https://github.com/FairmeHIT/Multi-VIE, and fine-tuned models at https://huggingface.co/fairme/Qwen2.5-VL-7B-SFT.
Abstract:Retrieval-Augmented Generation (RAG) significantly enhances the ability of Large Language Models (LLMs) to provide accurate and contextually relevant answers by dynamically integrating external databases. However, traditional RAG methods are primarily constrained by their reliance on text-based retrieval strategies, which often struggle with complex questions requiring multi-hop reasoning. To address this limitation, we introduce Neural Graph Matching based Retrieval-Augmented Generation (NGM-RAG), a novel framework that leverages graph structures to effectively capture and utilize relational knowledge for improved retrieval and answer generation. NGM-RAG explicitly incorporates graph construction, graph matching, and answer generation into a unified process. Within this framework, we propose a neural graph matching approach that combines text-based matching with Graph Neural Networks (GNNs). By employing an adaptive weighting strategy, NGM-RAG efficiently integrates multiple matching methods to select the most relevant contextual node information for answer generation. Experimental results on multi-hop question answering and long-context summarization tasks demonstrate that our NGM-RAG model achieves superior performance compared to both traditional NaiveRAG methods and state-of-the-art graph-enhanced approaches such as GraphRAG and LightRAG.
Abstract:Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.
Abstract:With the rapid progress of large language models (LLMs), reliably evaluating the capabilities of pre-trained LLMs has become increasingly important. The challenge is that base pre-trained models are optimized for next-token prediction and often fail to follow instructions or produce well-formed answers under standard prompting and direct decoding. As a result, benchmark performance can conflate model capability with decoding-induced failures to produce task-oriented outputs, while exposing such behavior often relies on costly post-training. Recent decodingonly approaches attempt to reshape output distributions, but such methods can be inefficient and brittle across open-ended tasks. To address these limitations, we propose Energy-Based Decoding (EBD), a training-free, reward-guided framework for activating task-oriented behaviors from frozen pre-trained LLMs across both open-ended and objective tasks. EBD augments decoding with an external lightweight reward model, steering generations toward high-utility responses while anchoring them to the pre-trained model prior through a reward-tilted target distribution. We show that EBD shifts base-model outputs toward more instructionfollowing behavior, increasing behavioral similarity to post-trained counterparts and enabling a fairer inference-time evaluation of accessible pre-trained-model behavior. Empirically, EBD outperforms baselines across five models and six benchmarks, improving Qwen3-8B-Base on AlpacaEval2.0 from 8.8 to 44.5, reducing Mistral-7B Math500 latency by 18.9x relative to prior decoding work, and remaining robust to reward-model size.
Abstract:Vision-language models (VLMs) commonly formulate visual grounding and detection as a coordinate-token generation problem, serializing each 2D box into multiple 1D tokens that are learned and decoded largely independently. This token-by-token decoding mismatches the coupled structure of box geometry and creates a practical inference bottleneck due to strictly sequential generation. We introduce LocateAnything, a unified generative grounding and detection framework based on Parallel Box Decoding (PBD). By decoding geometric elements such as bounding boxes and points as atomic units in a single step, LocateAnything preserves intra-box geometric coherence and unlocks substantial parallelism. We show that PBD improves both decoding throughput and localization accuracy. We further develop a scalable data engine and curate LocateAnything-Data, a large-scale dataset with more than 138 million training samples, substantially increasing data diversity for high-precision localization. Extensive evaluations show that LocateAnything advances the speed-accuracy frontier, achieving significantly higher decoding throughput while improving high-IoU localization quality across diverse benchmarks. The results highlight the complementary benefits of Parallel Box Decoding and large-scale training data in enabling efficient and precise unified visual grounding and detection.
Abstract:We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.
Abstract:The KV cache in self-attention has emerged as a major bottleneck in long-context and large-batch inference for LLMs. Existing approaches often treat sparsity prediction and compression as separate modules, relying on auxiliary index structures to select relevant tokens, and on complex quantization schemes to reduce memory usage. This fragmented design introduces redundant overhead and limits scalability. In this paper, we propose a novel paradigm: treating the compressed key representation not merely as storage, but as a self-indexing structure that directly enables efficient sparse attention. By designing a sign-based 1-bit vector quantization (VQ) scheme, our method unifies compression and retrieval in a single, hardware-friendly format. This approach eliminates the need for external indices or learning-based predictors, offering a lightweight yet robust solution for memory-constrained inference. All components are designed to be hardware-efficient and easy to implement. By implementing custom CUDA kernels, our method integrates seamlessly with FlashAttention, minimizing additional runtime and memory overhead. Experimental results demonstrate that our approach delivers both effectiveness and efficiency.
Abstract:While datasets for video understanding have scaled to hour-long durations, they typically consist of densely concatenated clips that differ from natural, unscripted daily life. To bridge this gap, we introduce MM-Lifelong, a dataset designed for Multimodal Lifelong Understanding. Comprising 181.1 hours of footage, it is structured across Day, Week, and Month scales to capture varying temporal densities. Extensive evaluations reveal two critical failure modes in current paradigms: end-to-end MLLMs suffer from a Working Memory Bottleneck due to context saturation, while representative agentic baselines experience Global Localization Collapse when navigating sparse, month-long timelines. To address this, we propose the Recursive Multimodal Agent (ReMA), which employs dynamic memory management to iteratively update a recursive belief state, significantly outperforming existing methods. Finally, we establish dataset splits designed to isolate temporal and domain biases, providing a rigorous foundation for future research in supervised learning and out-of-distribution generalization.