Abstract:The cornerstone of autonomous vehicles (AV) is a solid perception system, where camera encoders play a crucial role. Existing works usually leverage pre-trained Convolutional Neural Networks (CNN) or Vision Transformers (ViTs) designed for general vision tasks, such as image classification, segmentation, and 2D detection. Although those well-known architectures have achieved state-of-the-art accuracy in AV-related tasks, e.g., 3D Object Detection, there remains significant potential for improvement in network design due to the nuanced complexities of industrial-level AV dataset. Moreover, existing public AV benchmarks usually contain insufficient data, which might lead to inaccurate evaluation of those architectures.To reveal the AV-specific model insights, we start from a standard general-purpose encoder, ConvNeXt and progressively transform the design. We adjust different design parameters including width and depth of the model, stage compute ratio, attention mechanisms, and input resolution, supported by systematic analysis to each modifications. This customization yields an architecture optimized for AV camera encoder achieving 8.79% mAP improvement over the baseline. We believe our effort could become a sweet cookbook of image encoders for AV and pave the way to the next-level drive system.
Abstract:We propose Hydra-MDP, a novel paradigm employing multiple teachers in a teacher-student model. This approach uses knowledge distillation from both human and rule-based teachers to train the student model, which features a multi-head decoder to learn diverse trajectory candidates tailored to various evaluation metrics. With the knowledge of rule-based teachers, Hydra-MDP learns how the environment influences the planning in an end-to-end manner instead of resorting to non-differentiable post-processing. This method achieves the $1^{st}$ place in the Navsim challenge, demonstrating significant improvements in generalization across diverse driving environments and conditions. Code will be available at \url{https://github.com/woxihuanjiangguo/Hydra-MDP}
Abstract:Data often arrives in sequence over time in real-world deep learning applications such as autonomous driving. When new training data is available, training the model from scratch undermines the benefit of leveraging the learned knowledge, leading to significant training costs. Warm-starting from a previously trained checkpoint is the most intuitive way to retain knowledge and advance learning. However, existing literature suggests that this warm-starting degrades generalization. In this paper, we advocate for warm-starting but stepping out of the previous converging point, thus allowing a better adaptation to new data without compromising previous knowledge. We propose Knowledge Consolidation and Acquisition (CKCA), a continuous model improvement algorithm with two novel components. First, a novel feature regularization (FeatReg) to retain and refine knowledge from existing checkpoints; Second, we propose adaptive knowledge distillation (AdaKD), a novel approach to forget mitigation and knowledge transfer. We tested our method on ImageNet using multiple splits of the training data. Our approach achieves up to $8.39\%$ higher top1 accuracy than the vanilla warm-starting and consistently outperforms the prior art with a large margin.
Abstract:Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust differentiable rendering problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residuals mining, and robust optimization, 3DGM jointly performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics.
Abstract:Causal reasoning, in particular, counterfactual reasoning plays a central role in testing for discrimination. Counterfactual reasoning materializes when testing for discrimination, what is known as the counterfactual model of discrimination, when we compare the discrimination comparator with the discrimination complainant, where the comparator is a similar (or similarly situated) profile to that of the complainant used for testing the discrimination claim of the complainant. In this paper, we revisit the comparator by presenting two kinds of comparators based on the sort of causal intervention we want to represent. We present the ceteris paribus and the mutatis mutandis comparator, where the former is the standard and the latter is a new kind of comparator. We argue for the use of the mutatis mutandis comparator, which is built on the fairness given the difference notion, for testing future algorithmic discrimination cases.
Abstract:The advances in multimodal large language models (MLLMs) have led to growing interests in LLM-based autonomous driving agents to leverage their strong reasoning capabilities. However, capitalizing on MLLMs' strong reasoning capabilities for improved planning behavior is challenging since planning requires full 3D situational awareness beyond 2D reasoning. To address this challenge, our work proposes a holistic framework for strong alignment between agent models and 3D driving tasks. Our framework starts with a novel 3D MLLM architecture that uses sparse queries to lift and compress visual representations into 3D before feeding them into an LLM. This query-based representation allows us to jointly encode dynamic objects and static map elements (e.g., traffic lanes), providing a condensed world model for perception-action alignment in 3D. We further propose OmniDrive-nuScenes, a new visual question-answering dataset challenging the true 3D situational awareness of a model with comprehensive visual question-answering (VQA) tasks, including scene description, traffic regulation, 3D grounding, counterfactual reasoning, decision making and planning. Extensive studies show the effectiveness of the proposed architecture as well as the importance of the VQA tasks for reasoning and planning in complex 3D scenes.
Abstract:This paper focuses on self-supervised monocular depth estimation in dynamic scenes trained on monocular videos. Existing methods jointly estimate pixel-wise depth and motion, relying mainly on an image reconstruction loss. Dynamic regions1 remain a critical challenge for these methods due to the inherent ambiguity in depth and motion estimation, resulting in inaccurate depth estimation. This paper proposes a self-supervised training framework exploiting pseudo depth labels for dynamic regions from training data. The key contribution of our framework is to decouple depth estimation for static and dynamic regions of images in the training data. We start with an unsupervised depth estimation approach, which provides reliable depth estimates for static regions and motion cues for dynamic regions and allows us to extract moving object information at the instance level. In the next stage, we use an object network to estimate the depth of those moving objects assuming rigid motions. Then, we propose a new scale alignment module to address the scale ambiguity between estimated depths for static and dynamic regions. We can then use the depth labels generated to train an end-to-end depth estimation network and improve its performance. Extensive experiments on the Cityscapes and KITTI datasets show that our self-training strategy consistently outperforms existing self/unsupervised depth estimation methods.
Abstract:Video instance segmentation (VIS) is a challenging vision task that aims to detect, segment, and track objects in videos. Conventional VIS methods rely on densely-annotated object masks which are expensive. We reduce the human annotations to only one point for each object in a video frame during training, and obtain high-quality mask predictions close to fully supervised models. Our proposed training method consists of a class-agnostic proposal generation module to provide rich negative samples and a spatio-temporal point-based matcher to match the object queries with the provided point annotations. Comprehensive experiments on three VIS benchmarks demonstrate competitive performance of the proposed framework, nearly matching fully supervised methods.
Abstract:Improving the detection of distant 3d objects is an important yet challenging task. For camera-based 3D perception, the annotation of 3d bounding relies heavily on LiDAR for accurate depth information. As such, the distance of annotation is often limited due to the sparsity of LiDAR points on distant objects, which hampers the capability of existing detectors for long-range scenarios. We address this challenge by considering only 2D box supervision for distant objects since they are easy to annotate. We propose LR3D, a framework that learns to recover the missing depth of distant objects. LR3D adopts an implicit projection head to learn the generation of mapping between 2D boxes and depth using the 3D supervision on close objects. This mapping allows the depth estimation of distant objects conditioned on their 2D boxes, making long-range 3D detection with 2D supervision feasible. Experiments show that without distant 3D annotations, LR3D allows camera-based methods to detect distant objects (over 200m) with comparable accuracy to full 3D supervision. Our framework is general, and could widely benefit 3D detection methods to a large extent.
Abstract:Perception occurs when two individuals interpret the same information differently. Despite being a known phenomenon with implications for bias in decision-making, as individuals' experience determines interpretation, perception remains largely overlooked in automated decision-making (ADM) systems. In particular, it can have considerable effects on the fairness or fair usage of an ADM system, as fairness itself is context-specific and its interpretation dependent on who is judging. In this work, we formalize perception under causal reasoning to capture the act of interpretation by an individual. We also formalize individual experience as additional causal knowledge that comes with and is used by an individual. Further, we define and discuss loaded attributes, which are attributes prone to evoke perception. Sensitive attributes, such as gender and race, are clear examples of loaded attributes. We define two kinds of causal perception, unfaithful and inconsistent, based on the causal properties of faithfulness and consistency. We illustrate our framework through a series of decision-making examples and discuss relevant fairness applications. The goal of this work is to position perception as a parameter of interest, useful for extending the standard, single interpretation ADM problem formulation.