Tuning-free diffusion-based models have demonstrated significant potential in the realm of image personalization and customization. However, despite this notable progress, current models continue to grapple with several complex challenges in producing style-consistent image generation. Firstly, the concept of style is inherently underdetermined, encompassing a multitude of elements such as color, material, atmosphere, design, and structure, among others. Secondly, inversion-based methods are prone to style degradation, often resulting in the loss of fine-grained details. Lastly, adapter-based approaches frequently require meticulous weight tuning for each reference image to achieve a balance between style intensity and text controllability. In this paper, we commence by examining several compelling yet frequently overlooked observations. We then proceed to introduce InstantStyle, a framework designed to address these issues through the implementation of two key strategies: 1) A straightforward mechanism that decouples style and content from reference images within the feature space, predicated on the assumption that features within the same space can be either added to or subtracted from one another. 2) The injection of reference image features exclusively into style-specific blocks, thereby preventing style leaks and eschewing the need for cumbersome weight tuning, which often characterizes more parameter-heavy designs.Our work demonstrates superior visual stylization outcomes, striking an optimal balance between the intensity of style and the controllability of textual elements. Our codes will be available at https://github.com/InstantStyle/InstantStyle.
There has been significant progress in personalized image synthesis with methods such as Textual Inversion, DreamBooth, and LoRA. Yet, their real-world applicability is hindered by high storage demands, lengthy fine-tuning processes, and the need for multiple reference images. Conversely, existing ID embedding-based methods, while requiring only a single forward inference, face challenges: they either necessitate extensive fine-tuning across numerous model parameters, lack compatibility with community pre-trained models, or fail to maintain high face fidelity. Addressing these limitations, we introduce InstantID, a powerful diffusion model-based solution. Our plug-and-play module adeptly handles image personalization in various styles using just a single facial image, while ensuring high fidelity. To achieve this, we design a novel IdentityNet by imposing strong semantic and weak spatial conditions, integrating facial and landmark images with textual prompts to steer the image generation. InstantID demonstrates exceptional performance and efficiency, proving highly beneficial in real-world applications where identity preservation is paramount. Moreover, our work seamlessly integrates with popular pre-trained text-to-image diffusion models like SD1.5 and SDXL, serving as an adaptable plugin. Our codes and pre-trained checkpoints will be available at https://github.com/InstantID/InstantID.
Human motion forecasting, with the goal of estimating future human behavior over a period of time, is a fundamental task in many real-world applications. However, existing works typically concentrate on predicting the major joints of the human body without considering the delicate movements of the human hands. In practical applications, hand gesture plays an important role in human communication with the real world, and expresses the primary intention of human beings. In this work, we are the first to formulate a whole-body human pose forecasting task, which jointly predicts the future body and hand activities. Correspondingly, we propose a novel Encoding-Alignment-Interaction (EAI) framework that aims to predict both coarse (body joints) and fine-grained (gestures) activities collaboratively, enabling expressive and cross-facilitated forecasting of 3D whole-body human motions. Specifically, our model involves two key constituents: cross-context alignment (XCA) and cross-context interaction (XCI). Considering the heterogeneous information within the whole-body, XCA aims to align the latent features of various human components, while XCI focuses on effectively capturing the context interaction among the human components. We conduct extensive experiments on a newly-introduced large-scale benchmark and achieve state-of-the-art performance. The code is public for research purposes at https://github.com/Dingpx/EAI.
Uncertainty estimation is crucial for machine learning models to detect out-of-distribution (OOD) inputs. However, the conventional discriminative deep learning classifiers produce uncalibrated closed-set predictions for OOD data. A more robust classifiers with the uncertainty estimation typically require a potentially unavailable OOD dataset for outlier exposure training, or a considerable amount of additional memory and compute to build ensemble models. In this work, we improve on uncertainty estimation without extra OOD data or additional inference costs using an alternative Split-Ensemble method. Specifically, we propose a novel subtask-splitting ensemble training objective, where a common multiclass classification task is split into several complementary subtasks. Then, each subtask's training data can be considered as OOD to the other subtasks. Diverse submodels can therefore be trained on each subtask with OOD-aware objectives. The subtask-splitting objective enables us to share low-level features across submodels to avoid parameter and computational overheads. In particular, we build a tree-like Split-Ensemble architecture by performing iterative splitting and pruning from a shared backbone model, where each branch serves as a submodel corresponding to a subtask. This leads to improved accuracy and uncertainty estimation across submodels under a fixed ensemble computation budget. Empirical study with ResNet-18 backbone shows Split-Ensemble, without additional computation cost, improves accuracy over a single model by 0.8%, 1.8%, and 25.5% on CIFAR-10, CIFAR-100, and Tiny-ImageNet, respectively. OOD detection for the same backbone and in-distribution datasets surpasses a single model baseline by, correspondingly, 2.2%, 8.1%, and 29.6% mean AUROC. Codes will be publicly available at https://antonioo-c.github.io/projects/split-ensemble
Synthesizing physically plausible human motions in 3D scenes is a challenging problem. Kinematics-based methods cannot avoid inherent artifacts (e.g., penetration and foot skating) due to the lack of physical constraints. Meanwhile, existing physics-based methods cannot generalize to multi-object scenarios since the policy trained with reinforcement learning has limited modeling capacity. In this work, we present a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen scenes. The key idea is to decompose human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controller, i.e., InterCon and NavCon. Specifically, InterCon contains two complementary policies that enable characters to enter and leave the interacting state (e.g., sitting on a chair and getting up). To generate interaction with objects at different places, we further design NavCon, a trajectory following policy, to keep characters' locomotion in the free space of 3D scenes. Benefiting from the divide and conquer strategy, we can train the policies in simple environments and generalize to complex multi-object scenes. Experimental results demonstrate that our framework can synthesize physically plausible long-term human motions in complex 3D scenes. Code will be publicly released at https://github.com/liangpan99/InterScene.
Panoptic Scene Graph (PSG) generation aims to generate scene graph representations based on panoptic segmentation instead of rigid bounding boxes. Existing PSG methods utilize one-stage paradigm which simultaneously generates scene graphs and predicts semantic segmentation masks or two-stage paradigm that first adopt an off-the-shelf panoptic segmentor, then pairwise relationship prediction between these predicted objects. One-stage approach despite having a simplified training paradigm, its segmentation results are usually under-satisfactory, while two-stage approach lacks global context and leads to low performance on relation prediction. To bridge this gap, in this paper, we propose GRNet, a Global Relation Network in two-stage paradigm, where the pre-extracted local object features and their corresponding masks are fed into a transformer with class embeddings. To handle relation ambiguity and predicate classification bias caused by long-tailed distribution, we formulate relation prediction in the second stage as a multi-class classification task with soft label. We conduct comprehensive experiments on OpenPSG dataset and achieve the state-of-art performance on the leadboard. We also show the effectiveness of our soft label strategy for long-tailed classes in ablation studies. Our code has been released in https://github.com/wangqixun/mfpsg.
Existing neural rendering methods for creating human avatars typically either require dense input signals such as video or multi-view images, or leverage a learned prior from large-scale specific 3D human datasets such that reconstruction can be performed with sparse-view inputs. Most of these methods fail to achieve realistic reconstruction when only a single image is available. To enable the data-efficient creation of realistic animatable 3D humans, we propose ELICIT, a novel method for learning human-specific neural radiance fields from a single image. Inspired by the fact that humans can easily reconstruct the body geometry and infer the full-body clothing from a single image, we leverage two priors in ELICIT: 3D geometry prior and visual semantic prior. Specifically, ELICIT introduces the 3D body shape geometry prior from a skinned vertex-based template model (i.e., SMPL) and implements the visual clothing semantic prior with the CLIP-based pre-trained models. Both priors are used to jointly guide the optimization for creating plausible content in the invisible areas. In order to further improve visual details, we propose a segmentation-based sampling strategy that locally refines different parts of the avatar. Comprehensive evaluations on multiple popular benchmarks, including ZJU-MoCAP, Human3.6M, and DeepFashion, show that ELICIT has outperformed current state-of-the-art avatar creation methods when only a single image is available. Code will be public for reseach purpose at https://elicit3d.github.io .
Video-text retrieval is a class of cross-modal representation learning problems, where the goal is to select the video which corresponds to the text query between a given text query and a pool of candidate videos. The contrastive paradigm of vision-language pretraining has shown promising success with large-scale datasets and unified transformer architecture, and demonstrated the power of a joint latent space. Despite this, the intrinsic divergence between the visual domain and textual domain is still far from being eliminated, and projecting different modalities into a joint latent space might result in the distorting of the information inside the single modality. To overcome the above issue, we present a novel mechanism for learning the translation relationship from a source modality space $\mathcal{S}$ to a target modality space $\mathcal{T}$ without the need for a joint latent space, which bridges the gap between visual and textual domains. Furthermore, to keep cycle consistency between translations, we adopt a cycle loss involving both forward translations from $\mathcal{S}$ to the predicted target space $\mathcal{T'}$, and backward translations from $\mathcal{T'}$ back to $\mathcal{S}$. Extensive experiments conducted on MSR-VTT, MSVD, and DiDeMo datasets demonstrate the superiority and effectiveness of our LaT approach compared with vanilla state-of-the-art methods.
While contrastive learning greatly advances the representation of sentence embeddings, it is still limited by the size of the existing sentence datasets. In this paper, we present TransAug (Translate as Augmentation), which provide the first exploration of utilizing translated sentence pairs as data augmentation for text, and introduce a two-stage paradigm to advances the state-of-the-art sentence embeddings. Instead of adopting an encoder trained in other languages setting, we first distill a Chinese encoder from a SimCSE encoder (pretrained in English), so that their embeddings are close in semantic space, which can be regraded as implicit data augmentation. Then, we only update the English encoder via cross-lingual contrastive learning and frozen the distilled Chinese encoder. Our approach achieves a new state-of-art on standard semantic textual similarity (STS), outperforming both SimCSE and Sentence-T5, and the best performance in corresponding tracks on transfer tasks evaluated by SentEval.