This work presents a lifelong learning approach to train a multilingual Text-To-Speech (TTS) system, where each language was seen as an individual task and was learned sequentially and continually. It does not require pooled data from all languages altogether, and thus alleviates the storage and computation burden. One of the challenges of lifelong learning methods is "catastrophic forgetting": in TTS scenario it means that model performance quickly degrades on previous languages when adapted to a new language. We approach this problem via a data-replay-based lifelong learning method. We formulate the replay process as a supervised learning problem, and propose a simple yet effective dual-sampler framework to tackle the heavily language-imbalanced training samples. Through objective and subjective evaluations, we show that this supervised learning formulation outperforms other gradient-based and regularization-based lifelong learning methods, achieving 43% Mel-Cepstral Distortion reduction compared to a fine-tuning baseline.
Foundational work on the Lottery Ticket Hypothesis has suggested an exciting corollary: winning tickets found in the context of one task can be transferred to similar tasks, possibly even across different architectures. While this has become of broad practical and theoretical interest, to date, there exists no detailed understanding of why winning ticket universality exists, or any way of knowing \textit{a priori} whether a given ticket can be transferred to a given task. To address these outstanding open questions, we make use of renormalization group theory, one of the most successful tools in theoretical physics. We find that iterative magnitude pruning, the method used for discovering winning tickets, is a renormalization group scheme. This opens the door to a wealth of existing numerical and theoretical tools, some of which we leverage here to examine winning ticket universality in large scale lottery ticket experiments, as well as sheds new light on the success iterative magnitude pruning has found in the field of sparse machine learning.
Several applications such as autonomous driving, augmented reality and virtual reality require a precise prediction of the 3D human pose. Recently, a new problem was introduced in the field to predict the 3D human poses from observed 2D poses. We propose Skeleton-Graph, a deep spatio-temporal graph CNN model that predicts the future 3D skeleton poses in a single pass from the 2D ones. Unlike prior works, Skeleton-Graph focuses on modeling the interaction between the skeleton joints by exploiting their spatial configuration. This is being achieved by formulating the problem as a graph structure while learning a suitable graph adjacency kernel. By the design, Skeleton-Graph predicts the future 3D poses without divergence in the long-term, unlike prior works. We also introduce a new metric that measures the divergence of predictions in the long term. Our results show an FDE improvement of at least 27% and an ADE of 4% on both the GTA-IM and PROX datasets respectively in comparison with prior works. Also, we are 88% and 93% less divergence on the long-term motion prediction in comparison with prior works on both GTA-IM and PROX datasets. Code is available at https://github.com/abduallahmohamed/Skeleton-Graph.git
Model compression techniques are recently gaining explosive attention for obtaining efficient AI models for various real-time applications. Channel pruning is one important compression strategy and is widely used in slimming various DNNs. Previous gate-based or importance-based pruning methods aim to remove channels whose importance is smallest. However, it remains unclear what criteria the channel importance should be measured on, leading to various channel selection heuristics. Some other sampling-based pruning methods deploy sampling strategies to train sub-nets, which often causes the training instability and the compressed model's degraded performance. In view of the research gaps, we present a new module named Gates with Differentiable Polarization (GDP), inspired by principled optimization ideas. GDP can be plugged before convolutional layers without bells and whistles, to control the on-and-off of each channel or whole layer block. During the training process, the polarization effect will drive a subset of gates to smoothly decrease to exact zero, while other gates gradually stay away from zero by a large margin. When training terminates, those zero-gated channels can be painlessly removed, while other non-zero gates can be absorbed into the succeeding convolution kernel, causing completely no interruption to training nor damage to the trained model. Experiments conducted over CIFAR-10 and ImageNet datasets show that the proposed GDP algorithm achieves the state-of-the-art performance on various benchmark DNNs at a broad range of pruning ratios. We also apply GDP to DeepLabV3Plus-ResNet50 on the challenging Pascal VOC segmentation task, whose test performance sees no drop (even slightly improved) with over 60% FLOPs saving.
Generating font glyphs of consistent style from one or a few reference glyphs, i.e., font completion, is an important task in topographical design. As the problem is more well-defined than general image style transfer tasks, thus it has received interest from both vision and machine learning communities. Existing approaches address this problem as a direct image-to-image translation task. In this work, we innovate to explore the generation of font glyphs as 2D graphic objects with the graph as an intermediate representation, so that more intrinsic graphic properties of font styles can be captured. Specifically, we formulate a cross-modality cycled image-to-image model structure with a graph constructor between an image encoder and an image renderer. The novel graph constructor maps a glyph's latent code to its graph representation that matches expert knowledge, which is trained to help the translation task. Our model generates improved results than both image-to-image baseline and previous state-of-the-art methods for glyph completion. Furthermore, the graph representation output by our model also provides an intuitive interface for users to do local editing and manipulation. Our proposed cross-modality cycled representation learning has the potential to be applied to other domains with prior knowledge from different data modalities. Our code is available at https://github.com/VITA-Group/Font_Completion_Graph.
Conventional video models rely on a single stream to capture the complex spatial-temporal features. Recent work on two-stream video models, such as SlowFast network and AssembleNet, prescribe separate streams to learn complementary features, and achieve stronger performance. However, manually designing both streams as well as the in-between fusion blocks is a daunting task, requiring to explore a tremendously large design space. Such manual exploration is time-consuming and often ends up with sub-optimal architectures when computational resources are limited and the exploration is insufficient. In this work, we present a pragmatic neural architecture search approach, which is able to search for two-stream video models in giant spaces efficiently. We design a multivariate search space, including 6 search variables to capture a wide variety of choices in designing two-stream models. Furthermore, we propose a progressive search procedure, by searching for the architecture of individual streams, fusion blocks, and attention blocks one after the other. We demonstrate two-stream models with significantly better performance can be automatically discovered in our design space. Our searched two-stream models, namely Auto-TSNet, consistently outperform other models on standard benchmarks. On Kinetics, compared with the SlowFast model, our Auto-TSNet-L model reduces FLOPS by nearly 11 times while achieving the same accuracy 78.9%. On Something-Something-V2, Auto-TSNet-M improves the accuracy by at least 2% over other methods which use less than 50 GFLOPS per video.
This work targets designing a principled and unified training-free framework for Neural Architecture Search (NAS), with high performance, low cost, and in-depth interpretation. NAS has been explosively studied to automate the discovery of top-performer neural networks, but suffers from heavy resource consumption and often incurs search bias due to truncated training or approximations. Recent NAS works start to explore indicators that can predict a network's performance without training. However, they either leveraged limited properties of deep networks, or the benefits of their training-free indicators are not applied to more extensive search methods. By rigorous correlation analysis, we present a unified framework to understand and accelerate NAS, by disentangling "TEG" characteristics of searched networks - Trainability, Expressivity, Generalization - all assessed in a training-free manner. The TEG indicators could be scaled up and integrated with various NAS search methods, including both supernet and single-path approaches. Extensive studies validate the effective and efficient guidance from our TEG-NAS framework, leading to both improved search accuracy and over 2.3x reduction in search time cost. Moreover, we visualize search trajectories on three landscapes of "TEG" characteristics, observing that while a good local minimum is easier to find on NAS-Bench-201 given its simple topology, balancing "TEG" characteristics is much harder on the DARTS search space due to its complex landscape geometry. Our code is available at https://github.com/VITA-Group/TEGNAS.
Training deep graph neural networks (GNNs) is notoriously hard. Besides the standard plights in training deep architectures such as vanishing gradients and overfitting, the training of deep GNNs also uniquely suffers from over-smoothing, information squashing, and so on, which limits their potential power on large-scale graphs. Although numerous efforts are proposed to address these limitations, such as various forms of skip connections, graph normalization, and random dropping, it is difficult to disentangle the advantages brought by a deep GNN architecture from those "tricks" necessary to train such an architecture. Moreover, the lack of a standardized benchmark with fair and consistent experimental settings poses an almost insurmountable obstacle to gauging the effectiveness of new mechanisms. In view of those, we present the first fair and reproducible benchmark dedicated to assessing the "tricks" of training deep GNNs. We categorize existing approaches, investigate their hyperparameter sensitivity, and unify the basic configuration. Comprehensive evaluations are then conducted on tens of representative graph datasets including the recent large-scale Open Graph Benchmark (OGB), with diverse deep GNN backbones. Based on synergistic studies, we discover the combo of superior training tricks, that lead us to attain the new state-of-the-art results for deep GCNs, across multiple representative graph datasets. We demonstrate that an organic combo of initial connection, identity mapping, group and batch normalization has the most ideal performance on large datasets. Experiments also reveal a number of "surprises" when combining or scaling up some of the tricks. All codes are available at https://github.com/VITA-Group/Deep_GCN_Benchmarking.
Image harmonization aims to improve the quality of image compositing by matching the "appearance" (\eg, color tone, brightness and contrast) between foreground and background images. However, collecting large-scale annotated datasets for this task requires complex professional retouching. Instead, we propose a novel Self-Supervised Harmonization framework (SSH) that can be trained using just "free" natural images without being edited. We reformulate the image harmonization problem from a representation fusion perspective, which separately processes the foreground and background examples, to address the background occlusion issue. This framework design allows for a dual data augmentation method, where diverse [foreground, background, pseudo GT] triplets can be generated by cropping an image with perturbations using 3D color lookup tables (LUTs). In addition, we build a real-world harmonization dataset as carefully created by expert users, for evaluation and benchmarking purposes. Our results show that the proposed self-supervised method outperforms previous state-of-the-art methods in terms of reference metrics, visual quality, and subject user study. Code and dataset are available at \url{https://github.com/VITA-Group/SSHarmonization}.