Abstract:Vision-language navigation (VLN) has recently advanced with large language and multimodal models, enabling agents to follow natural-language instructions in unseen environments without training a task-specific navigation policy. However, most existing VLN methods relying on large models still adopt an open-loop decision-execution approach, where candidate actions are generated from instructions and observations but are rarely verified or corrected before execution. This causes critical issues in aerial VLN, where minor errors in intermediate actions may quickly accumulate into large trajectory deviations and lead to target loss. To address this issue, we propose Closed-loop Self-verified Retrieval-augmented Reasoning (CLOSER), a training-policy-free method that sequentially performs action reasoning, reliability verification, targeted retrieval, and action correction in a closed-loop manner before executing concrete actions. We instantiate the CLOSER in aerial VLN tasks and develop a CLOSER-VLN framework, which is composed of three components: a hierarchical reasoner for generating candidate actions based on available information, a multidimensional action verifier for assessing the reliability of actions generated by the reasoner, and a verification-triggered multimodal retriever for retrieving targeted exemplars from a memory bank only when verification fails. We conduct experimental evaluations on the CityNav benchmark, where CLOSER-VLN achieves 32.01% SR and 21.28% SPL on the test-unseen split, confirming the effectiveness of closed-loop reasoning.
Abstract:We introduce PerceptionComp, a manually annotated benchmark for complex, long-horizon, perception-centric video reasoning. PerceptionComp is designed so that no single moment is sufficient: answering each question requires multiple temporally separated pieces of visual evidence and compositional constraints under conjunctive and sequential logic, spanning perceptual subtasks such as objects, attributes, relations, locations, actions, and events, and requiring skills including semantic recognition, visual correspondence, temporal reasoning, and spatial reasoning. The benchmark contains 1,114 highly complex questions on 279 videos from diverse domains including city walk tours, indoor villa tours, video games, and extreme outdoor sports, with 100% manual annotation. Human studies show that PerceptionComp requires substantial test-time thinking and repeated perception steps: participants take much longer than on prior benchmarks, and accuracy drops to near chance (18.97%) when rewatching is disallowed. State-of-the-art MLLMs also perform substantially worse on PerceptionComp than on existing benchmarks: the best model in our evaluation, Gemini-3-Flash, reaches only 45.96% accuracy in the five-choice setting, while open-source models remain below 40%. These results suggest that perception-centric long-horizon video reasoning remains a major bottleneck, and we hope PerceptionComp will help drive progress in perceptual reasoning.