Abstract:AI agent performance depends critically on the runtime harness, comprising the prompts, tools, memory, and control flow that mediate how a model observes, reasons, and acts. Yet today's harnesses remain largely hand-crafted and static: each new model or task still demands bespoke scaffolding, and the rich traces produced during execution are rarely distilled back into systematic improvement. We introduce HarnessX, a foundry for composable, adaptive, and evolvable agent harnesses. HarnessX assembles typed harness primitives via a substitution algebra, adapts them through AEGIS, a trace-driven multi-agent evolution engine grounded in an operational mirror between symbolic adaptation and reinforcement learning, and closes the harness-model loop by turning trajectories into both harness updates and model training signal. Across five benchmarks (ALFWorld, GAIA, WebShop, tau^3-Bench, and SWE-bench Verified), HarnessX yields an average gain of +14.5% (up to +44.0%), with gains largest where baselines are lowest. These results suggest that agent progress need not come from model scaling alone: composing and evolving runtime interfaces from execution feedback is an actionable and complementary lever. The complete codebase will be open-sourced in a future release.
Abstract:Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time cost, limited 3D awareness, and structural inconsistencies. To couple appearance synthesis and geometry prediction during editing, we build on a unified RGB-geometry reconstruction-generation latent space and adapt it to feed-forward 3D scene editing. The resulting framework, \textbf{JointEdit3D}, performs asymmetric latent inpainting by observing only a single edited RGB reference latent and generating the remaining RGB views and edited geometry latent under source-scene anchoring. JointEdit3D introduces a dedicated SceneAnchor Branch to inject source-scene structure without forcing direct copying, and adopts edit/background-aware losses to balance edited-region fidelity with unedited-content preservation. To address the lack of paired resources for standardized 3D scene editing evaluation, we introduce SceneEdit3D-15K, a dataset with 15K paired editing samples and renderer-provided 3D annotations, together with SceneEdit3D-Bench, a curated 100-sample benchmark. Experiments show that JointEdit3D improves edited-region quality and 3D structural completeness over prior baselines while maintaining competitive background preservation.
Abstract:Sudoku is a representative constraint satisfaction problem that requires global structural reasoning under strict discrete constraints. The existing works of solving Sudoku mainly focus on two dominant approaches, i.e., traditional heuristic and deep learning solver. However, they suffer from two complementary limitations: learning-based solvers lack hard correctness guarantees, while complete symbolic solvers are still prone to long-tail search. To address these shortcomings, we propose a novel diffusion model-guided approach, termed as DiBS, for the branch selection search process. Specifically, DiBS keeps the symbolic solver complete and uses the diffusion model as a branch-ordering guide. The core method is ranking candidate values under the current partial assignment and lightweight consistency signal. Furthermore, we provide an in-depth theoretical proof to reveal how it works and why it works. Experiments on the challenging Royle 17-clue Sudoku benchmark show that our DiBS substantially reduces search cost relative to strong heuristic baselines, especially in nodes, backtracks, and long-tail percentiles. Besides, these results confirm that learned global guidance is effective on hard instances where branch-order mistakes are most expensive. All codes are available at https://github.com/shanxierdan/DiBS.
Abstract:Training multimodal agents via reinforcement learning for knowledge-intensive visual reasoning is fundamentally hindered by the extreme sparsity of outcome-based supervision and the unpredictability of live web environments. To resolve these algorithmic and environmental bottlenecks, we introduce ProMMSearchAgent, establishing a novel Sim-to-Real training paradigm for multimodal search. We decouple policy learning into a deterministic, local static sandbox. Crucially, to learn effectively within this constrained environment, we propose an introspective process-oriented reward. By probing the agent's own parametric knowledge boundaries, we generate dense behavioral metadata that explicitly rewards the correct cognitive decision, initiating a multimodal or text search only when visually or factually uncertain. Extensive experiments demonstrate that our locally-trained policy transfers zero-shot to the live Google Search API. ProMMSearchAgent achieves new SOTA performance, outperforming MMSearch-R1 by +5.1% on FVQA-test, +6.3% on InfoSeek, and +11.3% on MMSearch.
Abstract:While 3D Gaussian Splatting (3DGS) has revolutionized real-time rendering, its performance degrades significantly under sparse-view extrapolation, manifesting as severe geometric voids and artifacts. Existing solutions primarily rely on an iterative "Repair-then-Distill" paradigm, which is inherently unstable and prone to overfitting. In this work, we propose GSCompleter, a distillation-free plugin that shifts scene completion to a stable "Generate-then-Register" workflow. Our approach first synthesizes plausible 2D reference images and explicitly lifts them into metric-scale 3D primitives via a robust Stereo-Anchor mechanism. These primitives are then seamlessly integrated into the global context through a novel Ray-Constrained Registration strategy. This shift to a rapid registration paradigm delivers superior 3DGS completion performance across three distinct benchmarks, enhancing the quality and efficiency of various baselines and achieving new SOTA results.
Abstract:Agentic multimodal models have garnered significant attention for their ability to leverage external tools to tackle complex tasks. However, it is observed that such agents often meet premature interaction collapse, caused by two primary reasons: 1) the terminal reward often appending on the last token prevents the advantage from distinguishing trajectories with exploratory behavior; 2) excessively redundant context hinders the agent from absorbing useful feedback. To address these issues, we propose the Deepening Reasoning MMSearchAgent, the framework leverages the structural proximity to derive advantage signals from the whole rollout trajectories in an entire batch, such that trajectories of different lengths are further encouraged to be generated, even when containing the same correct answer. Additionally, differentiated gaussian rewards are employed to dynamically calibrate interaction tolerance, thereby ensuring information reliability and reduce redundancy. To support multi-turn interaction training, we have constructed a multi-step deep-reasoning dataset including 3602 high-quality QA pair with at least 3 reasonning steps. Extensive experiments demonstrate that our method achieves state-of-the-art performance, outperforming the MMSearch-R1 by 8.4$\%$ on FVQA-test.
Abstract:Integrating large language models (LLMs) into automatic speech recognition (ASR) has become a mainstream paradigm in recent years. Although existing LLM-based ASR models demonstrate impressive performance on public benchmarks, their training remains predominantly data-driven, leaving key practical challenges insufficiently addressed -- particularly limited downward scalability in resource-constrained deployments and hallucinations under acoustically challenging conditions. To address these issues, we present NIM4-ASR, a production-oriented LLM-based ASR framework optimized for both efficiency and robustness. Grounded in a principled delineation of functional roles between the encoder and the LLM, we redesign the multi-stage training paradigm to align each module with its intended capability boundary. Specifically, we reformulate the pre-training architecture and objective to mitigate the modality gap and improve parameter efficiency; introduce an iterative asynchronous SFT stage to preserve acoustic fidelity and constrain representation drift; and design an ASR-specialized reinforcement learning stage to further enhance recognition quality and robustness. We additionally incorporate a suite of production-oriented optimizations, including robustness under noisy and silent conditions, real-time streaming inference, and hotword customization via retrieval-augmented generation (RAG). Experiments show that NIM4-ASR achieves state-of-the-art performance on multiple public benchmarks with merely 2.3B parameters, while substantially outperforming larger-scale competitors on internal benchmarks -- particularly in entity-intensive real-world scenarios. NIM4-ASR further supports million-scale hotword customization via RAG with sub-millisecond retrieval latency, enabling efficient adaptation to emerging entities and personalized user requirements.
Abstract:Reinforcement Learning with Verifiable Rewards (RLVR) has catalyzed significant advances in the reasoning capabilities of Large Language Models (LLMs). However, effectively managing the exploration and exploitation trade-off remains a critical challenge. In this paper, we fully analyze the exploration and exploitation dilemma of extremely hard and easy samples during the training and propose a new fine-grained trade-off mechanism. Concretely, we introduce a perplexity space disentangling strategy that divides the sample space into distinct exploration (high perplexity) and exploitation (low perplexity) subspaces, thereby mining fine-grained samples requiring exploration-exploitation trade-off. Subsequently, we propose a bidirectional reward allocation mechanism with a minimum impact on verification rewards to implement perplexity-guided exploration and exploitation, enabling more stable policy optimization. Finally, we have evaluated our method on two mainstream tasks: mathematical reasoning and function calling, and experimental results demonstrate the superiority of the proposed method, confirming its effectiveness in enhancing LLM performance by fine-grained exploration-exploitation trade-off.
Abstract:Open-vocabulary semantic segmentation (OVSS) aims to segment arbitrary category regions in images using open-vocabulary prompts, necessitating that existing methods possess pixel-level vision-language alignment capability. Typically, this capability involves computing the cosine similarity, \ie, logits, between visual and linguistic features, and minimizing the distribution discrepancy between the logits and the ground truth (GT) to generate optimal logits that are subsequently used to construct segmentation maps, yet it depends on time-consuming iterative training or model-specific attention modulation. In this work, we propose a more direct approach that eschews the logits-optimization process by directly deriving an analytic solution for the segmentation map. We posit a key hypothesis: the distribution discrepancy encodes semantic information; specifically, this discrepancy exhibits consistency across patches belonging to the same category but inconsistency across different categories. Based on this hypothesis, we directly utilize the analytic solution of this distribution discrepancy as the semantic maps. In other words, we reformulate the optimization of the distribution discrepancy as deriving its analytic solution, thereby eliminating time-consuming iterative training, freeing us from model-specific attention modulation, and achieving state-of-the-art performance on eight benchmark datasets.
Abstract:Integrating large language models (LLMs) into automatic speech recognition (ASR) has become a dominant paradigm. Although recent LLM-based ASR models have shown promising performance on public benchmarks, it remains challenging to balance recognition quality with latency and overhead, while hallucinations further limit real-world deployment. In this study, we revisit LLM-based ASR from an entropy allocation perspective and introduce three metrics to characterize how training paradigms allocate entropy reduction between the speech encoder and the LLM. To remedy entropy-allocation inefficiencies in prevailing approaches, we propose a principled multi-stage training strategy grounded in capability-boundary awareness, optimizing parameter efficiency and hallucination robustness. Specifically, we redesign the pretraining strategy to alleviate the speech-text modality gap, and further introduce an iterative asynchronous SFT stage between alignment and joint SFT to preserve functional decoupling and constrain encoder representation drift. Experiments on Mandarin and English benchmarks show that our method achieves competitive performance with state-of-the-art models using only 2.3B parameters, while also effectively mitigating hallucinations through our decoupling-oriented design.