University of Oregon
Abstract:Teleoperation inherently relies on the human operator acting as a closed-loop controller to actively compensate for hardware imperfections, including latency, mechanical friction, and lack of explicit force feedback. Standard Behavior Cloning (BC), by mimicking the robot's executed trajectory, fundamentally ignores this compensatory mechanism. In this work, we propose a Dual-State Conditioning framework that shifts the learning objective to "Intent Cloning" (master command). We posit that the Intent-Execution Mismatch, the discrepancy between master command and slave response, is not noise, but a critical signal that physically encodes implicit interaction forces and algorithmically reveals the operator's strategy for overcoming system dynamics. By predicting the master intent, our policy learns to generate a "virtual equilibrium point", effectively realizing implicit impedance control. Furthermore, by explicitly conditioning on the history of this mismatch, the model performs implicit system identification, perceiving tracking errors as external forces to close the control loop. To bridge the temporal gap caused by inference latency, we further formulate the policy as a trajectory inpainter to ensure continuous control. We validate our approach on a sensorless, low-cost bi-manual setup. Empirical results across tasks requiring contact-rich manipulation and dynamic tracking reveal a decisive gap: while standard execution-cloning fails due to the inability to overcome contact stiffness and tracking lag, our mismatch-aware approach achieves robust success. This presents a minimalist behavior cloning framework for low-cost hardware, enabling force perception and dynamic compensation without relying on explicit force sensing. Videos are available on the \href{https://xucj98.github.io/mind-the-gap-page/}{project page}.
Abstract:Large Language Model (LLM) agents have shown stunning results in complex tasks, yet they often operate in isolation, failing to learn from past experiences. Existing memory-based methods primarily store raw trajectories, which are often redundant and noise-heavy. This prevents agents from extracting high-level, reusable behavioral patterns that are essential for generalization. In this paper, we propose SkillRL, a framework that bridges the gap between raw experience and policy improvement through automatic skill discovery and recursive evolution. Our approach introduces an experience-based distillation mechanism to build a hierarchical skill library SkillBank, an adaptive retrieval strategy for general and task-specific heuristics, and a recursive evolution mechanism that allows the skill library to co-evolve with the agent's policy during reinforcement learning. These innovations significantly reduce the token footprint while enhancing reasoning utility. Experimental results on ALFWorld, WebShop and seven search-augmented tasks demonstrate that SkillRL achieves state-of-the-art performance, outperforming strong baselines over 15.3% and maintaining robustness as task complexity increases. Code is available at this https://github.com/aiming-lab/SkillRL.
Abstract:Recent Speech Large Language Models~(LLMs) have achieved impressive capabilities in end-to-end speech interaction. However, the prevailing autoregressive paradigm imposes strict serial constraints, limiting generation efficiency and introducing exposure bias. In this paper, we investigate Masked Diffusion Modeling~(MDM) as a non-autoregressive paradigm for speech LLMs and introduce VocalNet-MDM. To adapt MDM for streaming speech interaction, we address two critical challenges: training-inference mismatch and iterative overhead. We propose Hierarchical Block-wise Masking to align training objectives with the progressive masked states encountered during block diffusion decoding, and Iterative Self-Distillation to compress multi-step refinement into fewer steps for low-latency inference. Trained on a limited scale of only 6K hours of speech data, VocalNet-MDM achieves a 3.7$\times$--10$\times$ decoding speedup and reduces first-chunk latency by 34\% compared to AR baselines. It maintains competitive recognition accuracy while achieving state-of-the-art text quality and speech naturalness, demonstrating that MDM is a promising and scalable alternative for low-latency, efficient speech LLMs.
Abstract:Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, which makes scalable data collection, heterogeneous deployment, and long-horizon effective training difficult. These challenges suggest that real-world policy learning is not only an algorithmic issue but fundamentally a systems problem. We present USER, a Unified and extensible SystEm for Real-world online policy learning. USER treats physical robots as first-class hardware resources alongside GPUs through a unified hardware abstraction layer, enabling automatic discovery, management, and scheduling of heterogeneous robots. To address cloud-edge communication, USER introduces an adaptive communication plane with tunneling-based networking, distributed data channels for traffic localization, and streaming-multiprocessor-aware weight synchronization to regulate GPU-side overhead. On top of this infrastructure, USER organizes learning as a fully asynchronous framework with a persistent, cache-aware buffer, enabling efficient long-horizon experiments with robust crash recovery and reuse of historical data. In addition, USER provides extensible abstractions for rewards, algorithms, and policies, supporting online imitation or reinforcement learning of CNN/MLP, generative policies, and large vision-language-action (VLA) models within a unified pipeline. Results in both simulation and the real world show that USER enables multi-robot coordination, heterogeneous manipulators, edge-cloud collaboration with large models, and long-running asynchronous training, offering a unified and extensible systems foundation for real-world online policy learning.
Abstract:Large language models (LLMs) are pretrained on corpora containing trillions of tokens and, therefore, inevitably memorize sensitive information. Locate-then-edit methods, as a mainstream paradigm of model editing, offer a promising solution by modifying model parameters without retraining. However, in this work, we reveal a critical vulnerability of this paradigm: the parameter updates inadvertently serve as a side channel, enabling attackers to recover the edited data. We propose a two-stage reverse-engineering attack named \textit{KSTER} (\textbf{K}ey\textbf{S}paceRecons\textbf{T}ruction-then-\textbf{E}ntropy\textbf{R}eduction) that leverages the low-rank structure of these updates. First, we theoretically show that the row space of the update matrix encodes a ``fingerprint" of the edited subjects, enabling accurate subject recovery via spectral analysis. Second, we introduce an entropy-based prompt recovery attack that reconstructs the semantic context of the edit. Extensive experiments on multiple LLMs demonstrate that our attacks can recover edited data with high success rates. Furthermore, we propose \textit{subspace camouflage}, a defense strategy that obfuscates the update fingerprint with semantic decoys. This approach effectively mitigates reconstruction risks without compromising editing utility. Our code is available at https://github.com/reanatom/EditingAtk.git.
Abstract:Diffusion large language models (DLLMs) have emerged as an alternative to autoregressive (AR) decoding with appealing efficiency and modeling properties, yet their implications for agentic multi-step decision making remain underexplored. We ask a concrete question: when the generation paradigm is changed but the agent framework and supervision are held fixed, do diffusion backbones induce systematically different planning and tool-use behaviors, and do these differences translate into end-to-end efficiency gains? We study this in a controlled setting by instantiating DLLM and AR backbones within the same agent workflow (DeepDiver) and performing matched agent-oriented fine-tuning on the same trajectory data, yielding diffusion-backed DLLM Agents and directly comparable AR agents. Across benchmarks and case studies, we find that, at comparable accuracy, DLLM Agents are on average over 30% faster end to end than AR agents, with some cases exceeding 8x speedup. Conditioned on correct task completion, DLLM Agents also require fewer interaction rounds and tool invocations, consistent with higher planner hit rates that converge earlier to a correct action path with less backtracking. We further identify two practical considerations for deploying diffusion backbones in tool-using agents. First, naive DLLM policies are more prone to structured tool-call failures, necessitating stronger tool-call-specific training to emit valid schemas and arguments. Second, for multi-turn inputs interleaving context and action spans, diffusion-style span corruption requires aligned attention masking to avoid spurious context-action information flow; without such alignment, performance degrades. Finally, we analyze attention dynamics across workflow stages and observe paradigm-specific coordination patterns, suggesting stronger global planning signals in diffusion-backed agents.
Abstract:Recent large language models (LLMs) achieve strong performance in generating promising reasoning paths for complex tasks. However, despite powerful generation ability, LLMs remain weak at verifying their own answers, revealing a persistent capability asymmetry between generation and self-verification. In this work, we conduct an in-depth investigation of this asymmetry throughout training evolution and show that, even on the same task, improving generation does not lead to corresponding improvements in self-verification. Interestingly, we find that the reverse direction of this asymmetry behaves differently: learning to self-verify can effectively improve generation performance, achieving accuracy comparable to standard generation training while yielding more efficient and effective reasoning traces. Building on this observation, we further explore integrating self-verification into generation training by formulating a multi-task reinforcement learning framework, where generation and self-verification are optimized as two independent but complementary objectives. Extensive experiments across benchmarks and models demonstrate performance gains over generation-only training in both generation and verification capabilities.
Abstract:Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.
Abstract:Graph anomaly detection (GAD) is crucial in applications like fraud detection and cybersecurity. Despite recent advancements using graph neural networks (GNNs), two major challenges persist. At the model level, most methods adopt a transductive learning paradigm, which assumes static graph structures, making them unsuitable for dynamic, evolving networks. At the data level, the extreme class imbalance, where anomalous nodes are rare, leads to biased models that fail to generalize to unseen anomalies. These challenges are interdependent: static transductive frameworks limit effective data augmentation, while imbalance exacerbates model distortion in inductive learning settings. To address these challenges, we propose a novel data-centric framework that integrates dynamic graph modeling with balanced anomaly synthesis. Our framework features: (1) a discrete ego-graph diffusion model, which captures the local topology of anomalies to generate ego-graphs aligned with anomalous structural distribution, and (2) a curriculum anomaly augmentation mechanism, which dynamically adjusts synthetic data generation during training, focusing on underrepresented anomaly patterns to improve detection and generalization. Experiments on five datasets demonstrate that the effectiveness of our framework.
Abstract:Pathomics is a recent approach that offers rich quantitative features beyond what black-box deep learning can provide, supporting more reproducible and explainable biomarkers in digital pathology. However, many derived features (e.g., "second-order moment") remain difficult to interpret, especially across different clinical contexts, which limits their practical adoption. Conditional diffusion models show promise for explainability through feature editing, but they typically assume feature independence**--**an assumption violated by intrinsically correlated pathomics features. Consequently, editing one feature while fixing others can push the model off the biological manifold and produce unrealistic artifacts. To address this, we propose a Manifold-Aware Diffusion (MAD) framework for controllable and biologically plausible cell nuclei editing. Unlike existing approaches, our method regularizes feature trajectories within a disentangled latent space learned by a variational auto-encoder (VAE). This ensures that manipulating a target feature automatically adjusts correlated attributes to remain within the learned distribution of real cells. These optimized features then guide a conditional diffusion model to synthesize high-fidelity images. Experiments demonstrate that our approach is able to navigate the manifold of pathomics features when editing those features. The proposed method outperforms baseline methods in conditional feature editing while preserving structural coherence.