Transformers have emerged as the superior choice for face recognition tasks, but their insufficient platform acceleration hinders their application on mobile devices. In contrast, Convolutional Neural Networks (CNNs) capitalize on hardware-compatible acceleration libraries. Consequently, it has become indispensable to preserve the distillation efficacy when transferring knowledge from a Transformer-based teacher model to a CNN-based student model, known as Cross-Architecture Knowledge Distillation (CAKD). Despite its potential, the deployment of CAKD in face recognition encounters two challenges: 1) the teacher and student share disparate spatial information for each pixel, obstructing the alignment of feature space, and 2) the teacher network is not trained in the role of a teacher, lacking proficiency in handling distillation-specific knowledge. To surmount these two constraints, 1) we first introduce a Unified Receptive Fields Mapping module (URFM) that maps pixel features of the teacher and student into local features with unified receptive fields, thereby synchronizing the pixel-wise spatial information of teacher and student. Subsequently, 2) we develop an Adaptable Prompting Teacher network (APT) that integrates prompts into the teacher, enabling it to manage distillation-specific knowledge while preserving the model's discriminative capacity. Extensive experiments on popular face benchmarks and two large-scale verification sets demonstrate the superiority of our method.
In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate regression or heatmap-based inference. However, these methods are commonly studied for specific subjects, such as human bodies and faces, which possess fixed keypoint structures. They also suffer in several practical scenarios where explicit or complete geometry is not given, including images and partial point clouds. Inspired by the recent success of advanced implicit representation in reconstruction tasks, we explore the idea of using an implicit field to represent keypoints. Specifically, our key idea is employing spheres to represent 3D keypoints, thereby enabling the learnability of the corresponding signed distance field. Explicit keypoints can be extracted subsequently by our algorithm based on the Hough transform. Quantitative and qualitative evaluations also show the superiority of our representation in terms of prediction accuracy.
Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression models solely driven by data face several essential problems, such as difficulties in accessing precise labels and domain gaps between different modalities, leading to unsatisfactory results lacking precision and coherence. To enhance the visual accuracy of generated lip movement while reducing the dependence on labeled data, we propose a novel framework SelfTalk, by involving self-supervision in a cross-modals network system to learn 3D talking faces. The framework constructs a network system consisting of three modules: facial animator, speech recognizer, and lip-reading interpreter. The core of SelfTalk is a commutative training diagram that facilitates compatible features exchange among audio, text, and lip shape, enabling our models to learn the intricate connection between these factors. The proposed framework leverages the knowledge learned from the lip-reading interpreter to generate more plausible lip shapes. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. We recommend watching the supplementary video.
Compared with the feature-based distillation methods, logits distillation can liberalize the requirements of consistent feature dimension between teacher and student networks, while the performance is deemed inferior in face recognition. One major challenge is that the light-weight student network has difficulty fitting the target logits due to its low model capacity, which is attributed to the significant number of identities in face recognition. Therefore, we seek to probe the target logits to extract the primary knowledge related to face identity, and discard the others, to make the distillation more achievable for the student network. Specifically, there is a tail group with near-zero values in the prediction, containing minor knowledge for distillation. To provide a clear perspective of its impact, we first partition the logits into two groups, i.e., Primary Group and Secondary Group, according to the cumulative probability of the softened prediction. Then, we reorganize the Knowledge Distillation (KD) loss of grouped logits into three parts, i.e., Primary-KD, Secondary-KD, and Binary-KD. Primary-KD refers to distilling the primary knowledge from the teacher, Secondary-KD aims to refine minor knowledge but increases the difficulty of distillation, and Binary-KD ensures the consistency of knowledge distribution between teacher and student. We experimentally found that (1) Primary-KD and Binary-KD are indispensable for KD, and (2) Secondary-KD is the culprit restricting KD at the bottleneck. Therefore, we propose a Grouped Knowledge Distillation (GKD) that retains the Primary-KD and Binary-KD but omits Secondary-KD in the ultimate KD loss calculation. Extensive experimental results on popular face recognition benchmarks demonstrate the superiority of proposed GKD over state-of-the-art methods.
This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of learning-based methods, we propose a coarse-to-fine way to realize a high-fidelity clothed avatar reconstruction (CAR) from a single image. At the first stage, we use an implicit model to learn the general shape in the canonical space of a person in a learning-based way, and at the second stage, we refine the surface detail by estimating the non-rigid deformation in the posed space in an optimization way. A hyper-network is utilized to generate a good initialization so that the convergence o f the optimization process is greatly accelerated. Extensive experiments on various datasets show that the proposed CAR successfully produces high-fidelity avatars for arbitrarily clothed humans in real scenes.
Extracting parametric edge curves from point clouds is a fundamental problem in 3D vision and geometry processing. Existing approaches mainly rely on keypoint detection, a challenging procedure that tends to generate noisy output, making the subsequent edge extraction error-prone. To address this issue, we propose to directly detect structured edges to circumvent the limitations of the previous point-wise methods. We achieve this goal by presenting NerVE, a novel neural volumetric edge representation that can be easily learned through a volumetric learning framework. NerVE can be seamlessly converted to a versatile piece-wise linear (PWL) curve representation, enabling a unified strategy for learning all types of free-form curves. Furthermore, as NerVE encodes rich structural information, we show that edge extraction based on NerVE can be reduced to a simple graph search problem. After converting NerVE to the PWL representation, parametric curves can be obtained via off-the-shelf spline fitting algorithms. We evaluate our method on the challenging ABC dataset. We show that a simple network based on NerVE can already outperform the previous state-of-the-art methods by a great margin. Project page: https://dongdu3.github.io/projects/2023/NerVE/.
Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously. They either focus on static portraits, restricting the representation ability to a specific subject, or suffer from substantial computational cost, limiting their flexibility. In this paper, we propose One-shot Talking face Avatar (OTAvatar), which constructs face avatars by a generalized controllable tri-plane rendering solution so that each personalized avatar can be constructed from only one portrait as the reference. Specifically, OTAvatar first inverts a portrait image to a motion-free identity code. Second, the identity code and a motion code are utilized to modulate an efficient CNN to generate a tri-plane formulated volume, which encodes the subject in the desired motion. Finally, volume rendering is employed to generate an image in any view. The core of our solution is a novel decoupling-by-inverting strategy that disentangles identity and motion in the latent code via optimization-based inversion. Benefiting from the efficient tri-plane representation, we achieve controllable rendering of generalized face avatar at $35$ FPS on A100. Experiments show promising performance of cross-identity reenactment on subjects out of the training set and better 3D consistency.
Speech-driven 3D face animation aims to generate realistic facial expressions that match the speech content and emotion. However, existing methods often neglect emotional facial expressions or fail to disentangle them from speech content. To address this issue, this paper proposes an end-to-end neural network to disentangle different emotions in speech so as to generate rich 3D facial expressions. Specifically, we introduce the emotion disentangling encoder (EDE) to disentangle the emotion and content in the speech by cross-reconstructed speech signals with different emotion labels. Then an emotion-guided feature fusion decoder is employed to generate a 3D talking face with enhanced emotion. The decoder is driven by the disentangled identity, emotional, and content embeddings so as to generate controllable personal and emotional styles. Finally, considering the scarcity of the 3D emotional talking face data, we resort to the supervision of facial blendshapes, which enables the reconstruction of plausible 3D faces from 2D emotional data, and contribute a large-scale 3D emotional talking face dataset (3D-ETF) to train the network. Our experiments and user studies demonstrate that our approach outperforms state-of-the-art methods and exhibits more diverse facial movements. We recommend watching the supplementary video: https://ziqiaopeng.github.io/emotalk
The function of constructing the hierarchy of objects is important to the visual process of the human brain. Previous studies have successfully adopted capsule networks to decompose the digits and faces into parts in an unsupervised manner to investigate the similar perception mechanism of neural networks. However, their descriptions are restricted to the 2D space, limiting their capacities to imitate the intrinsic 3D perception ability of humans. In this paper, we propose an Inverse Graphics Capsule Network (IGC-Net) to learn the hierarchical 3D face representations from large-scale unlabeled images. The core of IGC-Net is a new type of capsule, named graphics capsule, which represents 3D primitives with interpretable parameters in computer graphics (CG), including depth, albedo, and 3D pose. Specifically, IGC-Net first decomposes the objects into a set of semantic-consistent part-level descriptions and then assembles them into object-level descriptions to build the hierarchy. The learned graphics capsules reveal how the neural networks, oriented at visual perception, understand faces as a hierarchy of 3D models. Besides, the discovered parts can be deployed to the unsupervised face segmentation task to evaluate the semantic consistency of our method. Moreover, the part-level descriptions with explicit physical meanings provide insight into the face analysis that originally runs in a black box, such as the importance of shape and texture for face recognition. Experiments on CelebA, BP4D, and Multi-PIE demonstrate the characteristics of our IGC-Net.
Human parsing is a key topic in image processing with many applications, such as surveillance analysis, human-robot interaction, person search, and clothing category classification, among many others. Recently, due to the success of deep learning in computer vision, there are a number of works aimed at developing human parsing algorithms using deep learning models. As methods have been proposed, a comprehensive survey of this topic is of great importance. In this survey, we provide an analysis of state-of-the-art human parsing methods, covering a broad spectrum of pioneering works for semantic human parsing. We introduce five insightful categories: (1) structure-driven architectures exploit the relationship of different human parts and the inherent hierarchical structure of a human body, (2) graph-based networks capture the global information to achieve an efficient and complete human body analysis, (3) context-aware networks explore useful contexts across all pixel to characterize a pixel of the corresponding class, (4) LSTM-based methods can combine short-distance and long-distance spatial dependencies to better exploit abundant local and global contexts, and (5) combined auxiliary information approaches use related tasks or supervision to improve network performance. We also discuss the advantages/disadvantages of the methods in each category and the relationships between methods in different categories, examine the most widely used datasets, report performances, and discuss promising future research directions in this area.