Abstract:Dexterous grasping in cluttered environments presents substantial challenges due to the high degrees of freedom of dexterous hands, occlusion, and potential collisions arising from diverse object geometries and complex layouts. To address these challenges, we propose CADGrasp, a two-stage algorithm for general dexterous grasping using single-view point cloud inputs. In the first stage, we predict sparse IBS, a scene-decoupled, contact- and collision-aware representation, as the optimization target. Sparse IBS compactly encodes the geometric and contact relationships between the dexterous hand and the scene, enabling stable and collision-free dexterous grasp pose optimization. To enhance the prediction of this high-dimensional representation, we introduce an occupancy-diffusion model with voxel-level conditional guidance and force closure score filtering. In the second stage, we develop several energy functions and ranking strategies for optimization based on sparse IBS to generate high-quality dexterous grasp poses. Extensive experiments in both simulated and real-world settings validate the effectiveness of our approach, demonstrating its capability to mitigate collisions while maintaining a high grasp success rate across diverse objects and complex scenes.
Abstract:Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require precise local control and complex multi-object spatial reasoning. This paradigm is severely limited by 1) the implicit coupling of planning and execution, 2) the lack of object-level control granularity, and 3) the reliance on unstructured, pixel-centric modeling. To address these limitations, we propose I2E, a novel "Decompose-then-Action" paradigm that revisits image editing as an actionable interaction process within a structured environment. I2E utilizes a Decomposer to transform unstructured images into discrete, manipulable object layers and then introduces a physics-aware Vision-Language-Action Agent to parse complex instructions into a series of atomic actions via Chain-of-Thought reasoning. Further, we also construct I2E-Bench, a benchmark designed for multi-instance spatial reasoning and high-precision editing. Experimental results on I2E-Bench and multiple public benchmarks demonstrate that I2E significantly outperforms state-of-the-art methods in handling complex compositional instructions, maintaining physical plausibility, and ensuring multi-turn editing stability.




Abstract:With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to the limited information available from monocular input, making it difficult to control the geometry and texture of occluded regions during generation. To address these challenges, we redesign the reconstruction pipeline and propose Dream3DAvatar, an efficient and text-controllable two-stage framework for 3D avatar generation. In the first stage, we develop a lightweight, adapter-enhanced multi-view generation model. Specifically, we introduce the Pose-Adapter to inject SMPL-X renderings and skeletal information into SDXL, enforcing geometric and pose consistency across views. To preserve facial identity, we incorporate ID-Adapter-G, which injects high-resolution facial features into the generation process. Additionally, we leverage BLIP2 to generate high-quality textual descriptions of the multi-view images, enhancing text-driven controllability in occluded regions. In the second stage, we design a feedforward Transformer model equipped with a multi-view feature fusion module to reconstruct high-fidelity 3D Gaussian Splat representations (3DGS) from the generated images. Furthermore, we introduce ID-Adapter-R, which utilizes a gating mechanism to effectively fuse facial features into the reconstruction process, improving high-frequency detail recovery. Extensive experiments demonstrate that our method can generate realistic, animation-ready 3D avatars without any post-processing and consistently outperforms existing baselines across multiple evaluation metrics.
Abstract:In this paper, we survey recent advances in Reinforcement Learning (RL) for reasoning with Large Language Models (LLMs). RL has achieved remarkable success in advancing the frontier of LLM capabilities, particularly in addressing complex logical tasks such as mathematics and coding. As a result, RL has emerged as a foundational methodology for transforming LLMs into LRMs. With the rapid progress of the field, further scaling of RL for LRMs now faces foundational challenges not only in computational resources but also in algorithm design, training data, and infrastructure. To this end, it is timely to revisit the development of this domain, reassess its trajectory, and explore strategies to enhance the scalability of RL toward Artificial SuperIntelligence (ASI). In particular, we examine research applying RL to LLMs and LRMs for reasoning abilities, especially since the release of DeepSeek-R1, including foundational components, core problems, training resources, and downstream applications, to identify future opportunities and directions for this rapidly evolving area. We hope this review will promote future research on RL for broader reasoning models. Github: https://github.com/TsinghuaC3I/Awesome-RL-for-LRMs
Abstract:Recently, the rectified flow (RF) has emerged as the new state-of-the-art among flow-based diffusion models due to its high efficiency advantage in straight path sampling, especially with the amazing images generated by a series of RF models such as Flux 1.0 and SD 3.0. Although a straight-line connection between the noisy and natural data distributions is intuitive, fast, and easy to optimize, it still inevitably leads to: 1) Diversity concerns, which arise since straight-line paths only cover a fairly restricted sampling space. 2) Multi-scale noise modeling concerns, since the straight line flow only needs to optimize the constant velocity field $\bm v$ between the two distributions $\bm\pi_0$ and $\bm\pi_1$. In this work, we present Discretized-RF, a new family of rectified flow (also called momentum flow models since they refer to the previous velocity component and the random velocity component in each diffusion step), which discretizes the straight path into a series of variable velocity field sub-paths (namely ``momentum fields'') to expand the search space, especially when close to the distribution $p_\text{noise}$. Different from the previous case where noise is directly superimposed on $\bm x$, we introduce noise on the velocity $\bm v$ of the sub-path to change its direction in order to improve the diversity and multi-scale noise modeling abilities. Experimental results on several representative datasets demonstrate that learning momentum flow matching by sampling random velocity fields will produce trajectories that are both diverse and efficient, and can consistently generate high-quality and diverse results. Code is available at https://github.com/liuruixun/momentum-fm.
Abstract:Recent advances in audio-driven talking head generation have achieved impressive results in lip synchronization and emotional expression. However, they largely overlook the crucial task of facial attribute editing. This capability is crucial for achieving deep personalization and expanding the range of practical applications, including user-tailored digital avatars, engaging online education content, and brand-specific digital customer service. In these key domains, the flexible adjustment of visual attributes-such as hairstyle, accessories, and subtle facial features is essential for aligning with user preferences, reflecting diverse brand identities, and adapting to varying contextual demands. In this paper, we present FaceEditTalker, a unified framework that enables controllable facial attribute manipulation while generating high-quality, audio-synchronized talking head videos. Our method consists of two key components: an image feature space editing module, which extracts semantic and detail features and allows flexible control over attributes like expression, hairstyle, and accessories; and an audio-driven video generation module, which fuses these edited features with audio-guided facial landmarks to drive a diffusion-based generator. This design ensures temporal coherence, visual fidelity, and identity preservation across frames. Extensive experiments on public datasets demonstrate that our method outperforms state-of-the-art approaches in lip-sync accuracy, video quality, and attribute controllability. Project page: https://peterfanfan.github.io/FaceEditTalker/




Abstract:Diffusion models have recently demonstrated exceptional performance in image generation task. However, existing image generation methods still significantly suffer from the dilemma of image reasoning, especially in logic-centered image generation tasks. Inspired by the success of Chain of Thought (CoT) and Reinforcement Learning (RL) in LLMs, we propose SRRL, a self-reflective RL algorithm for diffusion models to achieve reasoning generation of logical images by performing reflection and iteration across generation trajectories. The intermediate samples in the denoising process carry noise, making accurate reward evaluation difficult. To address this challenge, SRRL treats the entire denoising trajectory as a CoT step with multi-round reflective denoising process and introduces condition guided forward process, which allows for reflective iteration between CoT steps. Through SRRL-based iterative diffusion training, we introduce image reasoning through CoT into generation tasks adhering to physical laws and unconventional physical phenomena for the first time. Notably, experimental results of case study exhibit that the superior performance of our SRRL algorithm even compared with GPT-4o. The project page is https://jadenpan0.github.io/srrl.github.io/.
Abstract:Code Sensitivity refers to the ability of Code LLMs to recognize and respond to details changes in problem descriptions. While current code benchmarks and instruction data focus on difficulty and diversity, sensitivity is overlooked. We first introduce the CTF-Code benchmark, constructed using counterfactual perturbations, minimizing input changes while maximizing output changes. The evaluation shows that many LLMs have a more than 10\% performance drop compared to the original problems. To fully utilize sensitivity, CTF-Instruct, an incremental instruction fine-tuning framework, extends on existing data and uses a selection mechanism to meet the three dimensions of difficulty, diversity, and sensitivity. Experiments show that LLMs fine-tuned with CTF-Instruct data achieve over a 2\% improvement on CTF-Code, and more than a 10\% performance boost on LiveCodeBench, validating the feasibility of enhancing LLMs' sensitivity to improve performance.
Abstract:Autoregressive transformers have recently shown impressive image generation quality and efficiency on par with state-of-the-art diffusion models. Unlike diffusion architectures, autoregressive models can naturally incorporate arbitrary modalities into a single, unified token sequence--offering a concise solution for multi-conditional image generation tasks. In this work, we propose $\textbf{ContextAR}$, a flexible and effective framework for multi-conditional image generation. ContextAR embeds diverse conditions (e.g., canny edges, depth maps, poses) directly into the token sequence, preserving modality-specific semantics. To maintain spatial alignment while enhancing discrimination among different condition types, we introduce hybrid positional encodings that fuse Rotary Position Embedding with Learnable Positional Embedding. We design Conditional Context-aware Attention to reduces computational complexity while preserving effective intra-condition perception. Without any fine-tuning, ContextAR supports arbitrary combinations of conditions during inference time. Experimental results demonstrate the powerful controllability and versatility of our approach, and show that the competitive perpormance than diffusion-based multi-conditional control approaches the existing autoregressive baseline across diverse multi-condition driven scenarios. Project page: $\href{https://context-ar.github.io/}{https://context-ar.github.io/.}$




Abstract:It is highly desirable to obtain a model that can generate high-quality 3D meshes from text prompts in just seconds. While recent attempts have adapted pre-trained text-to-image diffusion models, such as Stable Diffusion (SD), into generators of 3D representations (e.g., Triplane), they often suffer from poor quality due to the lack of sufficient high-quality 3D training data. Aiming at overcoming the data shortage, we propose a novel training scheme, termed as Progressive Rendering Distillation (PRD), eliminating the need for 3D ground-truths by distilling multi-view diffusion models and adapting SD into a native 3D generator. In each iteration of training, PRD uses the U-Net to progressively denoise the latent from random noise for a few steps, and in each step it decodes the denoised latent into 3D output. Multi-view diffusion models, including MVDream and RichDreamer, are used in joint with SD to distill text-consistent textures and geometries into the 3D outputs through score distillation. Since PRD supports training without 3D ground-truths, we can easily scale up the training data and improve generation quality for challenging text prompts with creative concepts. Meanwhile, PRD can accelerate the inference speed of the generation model in just a few steps. With PRD, we train a Triplane generator, namely TriplaneTurbo, which adds only $2.5\%$ trainable parameters to adapt SD for Triplane generation. TriplaneTurbo outperforms previous text-to-3D generators in both efficiency and quality. Specifically, it can produce high-quality 3D meshes in 1.2 seconds and generalize well for challenging text input. The code is available at https://github.com/theEricMa/TriplaneTurbo.