Abstract:This paper integrates end-to-end Visual-Language-Action (VLA) models with agentic tool-use to propose Agentic Robot with Tool-use (ART). ART is a tool-injection framework that tunes any VLA model to leverage off-the-shelf tool modules for low-level vision, high-level affordance, and embodiment enhancement. Compared to vanilla VLA models with a whole continuous action solution space, ART reduces the complexity of the action solution space through tool-use, which not only improves generalizability across different tasks but also reduces data dependency. To demonstrate the advantages (high generalizability and low data dependency) of this framework, we first built a dataset of 30K tool-use trajectories and action demonstrations, which is much smaller than those used by baseline methods. We then designed a training regimen for long-trajectory tool-use reasoning in challenging environments. Experiments show that ART achieves a 20% higher success rate than mainstream baselines on simulation and real-world tasks, such as pick-and-place in the dark at novel viewpoints. Empirical results highlight the benefits of an agent-based approach: modular tool utilization enables more efficient training, lightweight deployment, and scalable integration of new tools. This design fosters robustness, adaptability, and extensibility, paving the way for the practical deployment of VLA systems in complex real-world scenarios.
Abstract:Geometry-aware video object scaling aims to anisotropically resize the object along object-centric axes while preserving geometric plausibility, temporal coherence, and background consistency. Existing text-guided methods mainly operate in the 2D image plane, while depth-guided approaches provide coarse control and mesh-based methods require costly 3D reconstruction. We present a progressive two-stage training framework that decouples geometry-aware foreground transformation from background preservation and realistic video composition, without mesh-pixel alignment and explicit 3D reconstruction at inference. In both stages, geometrically perturbed pseudo-sources are constructed from real videos, while the original complete videos are retained as reconstruction targets. The first stage uses planar transformations to learn robust foreground-background composition, whereas the second introduces object-centric 3D deformation guidance for geometry-aware scaling. This pseudo-source reconstruction formulation enables real-video synthesis without paired real-world scaling targets. We construct complementary paired-geometry and real-background benchmarks and further evaluate on in-the-wild videos. Extensive experiments demonstrate superior geometric consistency, foreground fidelity, and background preservation, together with faster and more practical inference than methods requiring explicit 3D reconstruction.
Abstract:Generalized Category Discovery (GCD) aims to identify both known and unknown categories, with only partial labels given for the known categories, posing a challenging open-set recognition problem. State-of-the-art approaches for GCD task are usually built on multi-modality representation learning, which is heavily dependent upon inter-modality alignment. However, few of them cast a proper intra-modality alignment to generate a desired underlying structure of representation distributions. In this paper, we propose a novel and effective multi-modal representation learning framework for GCD via Semi-Supervised Rate Reduction, called SSR$^2$-GCD, to learn cross-modality representations with desired structural properties based on emphasizing to properly align intra-modality relationships. Moreover, to boost knowledge transfer, we integrate prompt candidates by leveraging the inter-modal alignment offered by Vision Language Models. We conduct extensive experiments on generic and fine-grained benchmark datasets demonstrating superior performance of our approach.
Abstract:Object-level manipulation, relocating or reorienting objects in images or videos while preserving scene realism, is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core goals: background preservation, geometric consistency under viewpoint shifts, and user-controllable transformations. Geometry-based approaches offer precise control but require explicit 3D reconstruction and generalize poorly; diffusion-based methods generalize better but lack fine-grained geometric control. We present Ctrl&Shift, an end-to-end diffusion framework to achieve geometry-consistent object manipulation without explicit 3D representations. Our key insight is to decompose manipulation into two stages, object removal and reference-guided inpainting under explicit camera pose control, and encode both within a unified diffusion process. To enable precise, disentangled control, we design a multi-task, multi-stage training strategy that separates background, identity, and pose signals across tasks. To improve generalization, we introduce a scalable real-world dataset construction pipeline that generates paired image and video samples with estimated relative camera poses. Extensive experiments demonstrate that Ctrl&Shift achieves state-of-the-art results in fidelity, viewpoint consistency, and controllability. To our knowledge, this is the first framework to unify fine-grained geometric control and real-world generalization for object manipulation, without relying on any explicit 3D modeling.
Abstract:Open-Vocabulary Aerial Detection (OVAD) and Remote Sensing Visual Grounding (RSVG) have emerged as two key paradigms for aerial scene understanding. However, each paradigm suffers from inherent limitations when operating in isolation: OVAD is restricted to coarse category-level semantics, while RSVG is structurally limited to single-target localization. These limitations prevent existing methods from simultaneously supporting rich semantic understanding and multi-target detection. To address this, we propose OTA-Det, the first unified framework that bridges both paradigms into a cohesive architecture. Specifically, we introduce a task reformulation strategy that unifies task objectives and supervision mechanisms, enabling joint training across datasets from both paradigms with dense supervision signals. Furthermore, we propose a dense semantic alignment strategy that establishes explicit correspondence at multiple granularities, from holistic expressions to individual attributes, enabling fine-grained semantic understanding. To ensure real-time efficiency, OTA-Det builds upon the RT-DETR architecture, extending it from closed-set detection to open-text detection by introducing several high efficient modules, achieving state-of-the-art performance on six benchmarks spanning both OVAD and RSVG tasks while maintaining real-time inference at 34 FPS.
Abstract:The Muon optimizer has recently attracted considerable attention for its strong empirical performance and use of orthogonalized updates on matrix-shaped parameters, yet its underlying mechanisms and relationship to adaptive optimizers such as Adam remain insufficiently understood. In this work, we aim to address these questions through a unified spectral perspective. Specifically, we view Muon as the p = 0 endpoint of a family of spectral transformations of the form U \boldsymbolΣ^{p} V' , and consider additional variants with p = 1/2 , p = 1/4 , and p = 1 . These transformations are applied to both first-moment updates, as in momentum SGD, and to root-mean-square (RMS) normalized gradient updates as in Adam. To enable efficient computation, we develop a coupled Newton iteration that avoids explicit singular value decomposition. Across controlled experiments, we find that RMS-normalized updates yield more stable optimization than first-moment updates. Moreover, while spectral compression provides strong stabilization benefits under first-moment updates, the Muon update (p = 0) does not consistently outperform Adam. These results suggest that Muon is best understood as an effective form of spectral normalization, but not a universally superior optimization method. Our source code will be released at https://github.com/Ocram7/BeyondMuon.
Abstract:In this work, we revisit Transformer optimization through the lens of second-order geometry and establish a direct connection between architectural design, activation scale, the Hessian matrix, and the maximum tolerable learning rate. We introduce a simple normalization strategy, termed SimpleNorm, which stabilizes intermediate activation scales by construction. Then, by analyzing the Hessian of the loss with respect to network activations, we theoretically show that SimpleNorm significantly reduces the spectral norm of the Hessian, thereby permitting larger stable learning rates. We validate our theoretical findings through extensive experiments on large GPT models at parameter scales 1B, 1.4B, 7B and 8B. Empirically, SimpleGPT, our SimpleNorm-based network, tolerates learning rates 3$\times$-10$\times$ larger than standard convention, consistently demonstrates strong optimization stability, and achieves substantially better performance than well-established baselines. Specifically, when training 7B-scale models for 60K steps, SimpleGPT achieves a training loss that is 0.08 lower than that of LLaMA2 with QKNorm, reducing the loss from 2.290 to 2.208. Our source code will be released at https://github.com/Ocram7/SimpleGPT.
Abstract:Visual anomaly inspection is critical in manufacturing, yet hampered by the scarcity of real anomaly samples for training robust detectors. Synthetic data generation presents a viable strategy for data augmentation; however, current methods remain constrained by two principal limitations: 1) the generation of anomalies that are structurally inconsistent with the normal background, and 2) the presence of undesirable feature entanglement between synthesized images and their corresponding annotation masks, which undermines the perceptual realism of the output. This paper introduces Double Helix Diffusion (DH-Diff), a novel cross-domain generative framework designed to simultaneously synthesize high-fidelity anomaly images and their pixel-level annotation masks, explicitly addressing these challenges. DH-Diff employs a unique architecture inspired by a double helix, cycling through distinct modules for feature separation, connection, and merging. Specifically, a domain-decoupled attention mechanism mitigates feature entanglement by enhancing image and annotation features independently, and meanwhile a semantic score map alignment module ensures structural authenticity by coherently integrating anomaly foregrounds. DH-Diff offers flexible control via text prompts and optional graphical guidance. Extensive experiments demonstrate that DH-Diff significantly outperforms state-of-the-art methods in diversity and authenticity, leading to significant improvements in downstream anomaly detection performance.
Abstract:Transformers have become the de facto backbone of modern deep learning, yet their training typically demands an advanced optimizer with adaptive learning rate like AdamW, rather than a momentum SGDW (mSGDW). Previous works show that it is mainly due to a heavy-tailed distribution of the gradients. In this paper, we introduce a Deeply Normalized Transformer (DNT), which is meticulously engineered to overcome this limitation enabling seamless training with vanilla mSGDW while yielding comparable performance to the Transformers trained via AdamW. To be specific, in DNT, we strategically integrate normalization techniques at proper positions in the Transformers to effectively modulate the Jacobian matrices of each layer, balance the influence of weights, activations, and their interactions, and thus enable the distributions of gradients concentrated. We provide both theoretical justifications of the normalization technique used in our DNT and extensive empirical evaluation on two popular Transformer architectures to validate that: a) DNT outperforms its counterparts (\ie, ViT and GPT), and b) DNT can be effectively trained with vanilla mSGDW.
Abstract:Recent advances in video diffusion models have driven rapid progress in video editing techniques. However, video object removal, a critical subtask of video editing, remains challenging due to issues such as hallucinated objects and visual artifacts. Furthermore, existing methods often rely on computationally expensive sampling procedures and classifier-free guidance (CFG), resulting in slow inference. To address these limitations, we propose MiniMax-Remover, a novel two-stage video object removal approach. Motivated by the observation that text condition is not best suited for this task, we simplify the pretrained video generation model by removing textual input and cross-attention layers, resulting in a more lightweight and efficient model architecture in the first stage. In the second stage, we distilled our remover on successful videos produced by the stage-1 model and curated by human annotators, using a minimax optimization strategy to further improve editing quality and inference speed. Specifically, the inner maximization identifies adversarial input noise ("bad noise") that makes failure removals, while the outer minimization step trains the model to generate high-quality removal results even under such challenging conditions. As a result, our method achieves a state-of-the-art video object removal results with as few as 6 sampling steps and doesn't rely on CFG, significantly improving inference efficiency. Extensive experiments demonstrate the effectiveness and superiority of MiniMax-Remover compared to existing methods. Codes and Videos are available at: https://minimax-remover.github.io.