and Other Contributors
Abstract:The rapid advancement of large language models (LLMs) has significantly advanced the capabilities of artificial intelligence across various domains. However, their massive scale and high computational costs render them unsuitable for direct deployment in resource-constrained edge environments. This creates a critical need for high-performance small models that can operate efficiently at the edge. Yet, after pre-training alone, these smaller models often fail to meet the performance requirements of complex tasks. To bridge this gap, we introduce a systematic post-training pipeline that efficiently enhances small model accuracy. Our post training pipeline consists of curriculum-based supervised fine-tuning (SFT) and offline on-policy knowledge distillation. The resulting instruction-tuned model achieves state-of-the-art performance among billion-parameter models, demonstrating strong generalization under strict hardware constraints while maintaining competitive accuracy across a variety of tasks. This work provides a practical and efficient solution for developing high-performance language models on Ascend edge devices.
Abstract:Category discovery (CD) is an emerging open-world learning task, which aims at automatically categorizing unlabelled data containing instances from unseen classes, given some labelled data from seen classes. This task has attracted significant attention over the years and leads to a rich body of literature trying to address the problem from different perspectives. In this survey, we provide a comprehensive review of the literature, and offer detailed analysis and in-depth discussion on different methods. Firstly, we introduce a taxonomy for the literature by considering two base settings, namely novel category discovery (NCD) and generalized category discovery (GCD), and several derived settings that are designed to address the extra challenges in different real-world application scenarios, including continual category discovery, skewed data distribution, federated category discovery, etc. Secondly, for each setting, we offer a detailed analysis of the methods encompassing three fundamental components, representation learning, label assignment, and estimation of class number. Thirdly, we benchmark all the methods and distill key insights showing that large-scale pretrained backbones, hierarchical and auxiliary cues, and curriculum-style training are all beneficial for category discovery, while challenges remain in the design of label assignment, the estimation of class numbers, and scaling to complex multi-object scenarios.Finally, we discuss the key insights from the literature so far and point out promising future research directions. We compile a living survey of the category discovery literature at \href{https://github.com/Visual-AI/Category-Discovery}{https://github.com/Visual-AI/Category-Discovery}.
Abstract:Drag-based image editing has emerged as a powerful paradigm for intuitive image manipulation. However, existing approaches predominantly rely on manipulating the latent space of generative models, leading to limited precision, delayed feedback, and model-specific constraints. Accordingly, we present Inpaint4Drag, a novel framework that decomposes drag-based editing into pixel-space bidirectional warping and image inpainting. Inspired by elastic object deformation in the physical world, we treat image regions as deformable materials that maintain natural shape under user manipulation. Our method achieves real-time warping previews (0.01s) and efficient inpainting (0.3s) at 512x512 resolution, significantly improving the interaction experience compared to existing methods that require minutes per edit. By transforming drag inputs directly into standard inpainting formats, our approach serves as a universal adapter for any inpainting model without architecture modification, automatically inheriting all future improvements in inpainting technology. Extensive experiments demonstrate that our method achieves superior visual quality and precise control while maintaining real-time performance. Project page: https://visual-ai.github.io/inpaint4drag/
Abstract:Generating high-quality 4D content from monocular videos for applications such as digital humans and AR/VR poses challenges in ensuring temporal and spatial consistency, preserving intricate details, and incorporating user guidance effectively. To overcome these challenges, we introduce Splat4D, a novel framework enabling high-fidelity 4D content generation from a monocular video. Splat4D achieves superior performance while maintaining faithful spatial-temporal coherence by leveraging multi-view rendering, inconsistency identification, a video diffusion model, and an asymmetric U-Net for refinement. Through extensive evaluations on public benchmarks, Splat4D consistently demonstrates state-of-the-art performance across various metrics, underscoring the efficacy of our approach. Additionally, the versatility of Splat4D is validated in various applications such as text/image conditioned 4D generation, 4D human generation, and text-guided content editing, producing coherent outcomes following user instructions.
Abstract:The proliferation of generative video models has made detecting AI-generated and manipulated videos an urgent challenge. Existing detection approaches often fail to generalize across diverse manipulation types due to their reliance on isolated spatial, temporal, or spectral information, and typically require large models to perform well. This paper introduces SSTGNN, a lightweight Spatial-Spectral-Temporal Graph Neural Network framework that represents videos as structured graphs, enabling joint reasoning over spatial inconsistencies, temporal artifacts, and spectral distortions. SSTGNN incorporates learnable spectral filters and temporal differential modeling into a graph-based architecture, capturing subtle manipulation traces more effectively. Extensive experiments on diverse benchmark datasets demonstrate that SSTGNN not only achieves superior performance in both in-domain and cross-domain settings, but also offers strong robustness against unseen manipulations. Remarkably, SSTGNN accomplishes these results with up to 42.4$\times$ fewer parameters than state-of-the-art models, making it highly lightweight and scalable for real-world deployment.
Abstract:In this paper, we introduce OmniEval, a benchmark for evaluating omni-modality models like MiniCPM-O 2.6, which encompasses visual, auditory, and textual inputs. Compared with existing benchmarks, our OmniEval has several distinctive features: (i) Full-modal collaboration: We design evaluation tasks that highlight the strong coupling between audio and video, requiring models to effectively leverage the collaborative perception of all modalities; (ii) Diversity of videos: OmniEval includes 810 audio-visual synchronized videos, 285 Chinese videos and 525 English videos; (iii) Diversity and granularity of tasks: OmniEval contains 2617 question-answer pairs, comprising 1412 open-ended questions and 1205 multiple-choice questions. These questions are divided into 3 major task types and 12 sub-task types to achieve comprehensive evaluation. Among them, we introduce a more granular video localization task named Grounding. Then we conduct experiments on OmniEval with several omni-modality models. We hope that our OmniEval can provide a platform for evaluating the ability to construct and understand coherence from the context of all modalities. Codes and data could be found at https://omnieval.github.io/.
Abstract:Mixture-of-Experts (MoE) models have emerged as a cornerstone of large-scale deep learning by efficiently distributing computation and enhancing performance. However, their unique architecture-characterized by sparse expert activation and dynamic routing mechanisms-introduces inherent complexities that challenge conventional quantization techniques. Existing post-training quantization (PTQ) methods struggle to address activation outliers, router consistency and sparse expert calibration, leading to significant performance degradation. To bridge this gap, we propose EAQuant, a novel PTQ framework tailored for MoE architectures. Our method systematically tackles these challenges through three key innovations: (1) expert-aware smoothing aggregation to suppress activation outliers and stabilize quantization, (2) router logits distribution alignment to preserve expert selection consistency post-quantization, and (3) expert-level calibration data balance to optimize sparsely activated experts. Extensive experiments across W4A4 and extreme W3A4 quantization configurations demonstrate that EAQuant significantly outperforms existing methods, achieving average score improvements of 1.15 - 2.28% across three diverse MoE architectures, with particularly pronounced gains in reasoning tasks and robust performance retention under aggressive quantization. By integrating these innovations, EAQuant establishes a new state-of-the-art for high-precision, efficient MoE model compression. Our code is available at https://github.com/darren-fzq/EAQuant.
Abstract:This paper addresses the problem of Generalized Category Discovery (GCD) under a long-tailed distribution, which involves discovering novel categories in an unlabelled dataset using knowledge from a set of labelled categories. Existing works assume a uniform distribution for both datasets, but real-world data often exhibits a long-tailed distribution, where a few categories contain most examples, while others have only a few. While the long-tailed distribution is well-studied in supervised and semi-supervised settings, it remains unexplored in the GCD context. We identify two challenges in this setting - balancing classifier learning and estimating category numbers - and propose a framework based on confident sample selection and density-based clustering to tackle them. Our experiments on both long-tailed and conventional GCD datasets demonstrate the effectiveness of our method.
Abstract:This work presents Pangu Embedded, an efficient Large Language Model (LLM) reasoner developed on Ascend Neural Processing Units (NPUs), featuring flexible fast and slow thinking capabilities. Pangu Embedded addresses the significant computational costs and inference latency challenges prevalent in existing reasoning-optimized LLMs. We propose a two-stage training framework for its construction. In Stage 1, the model is finetuned via an iterative distillation process, incorporating inter-iteration model merging to effectively aggregate complementary knowledge. This is followed by reinforcement learning on Ascend clusters, optimized by a latency-tolerant scheduler that combines stale synchronous parallelism with prioritized data queues. The RL process is guided by a Multi-source Adaptive Reward System (MARS), which generates dynamic, task-specific reward signals using deterministic metrics and lightweight LLM evaluators for mathematics, coding, and general problem-solving tasks. Stage 2 introduces a dual-system framework, endowing Pangu Embedded with a "fast" mode for routine queries and a deeper "slow" mode for complex inference. This framework offers both manual mode switching for user control and an automatic, complexity-aware mode selection mechanism that dynamically allocates computational resources to balance latency and reasoning depth. Experimental results on benchmarks including AIME 2024, GPQA, and LiveCodeBench demonstrate that Pangu Embedded with 7B parameters, outperforms similar-size models like Qwen3-8B and GLM4-9B. It delivers rapid responses and state-of-the-art reasoning quality within a single, unified model architecture, highlighting a promising direction for developing powerful yet practically deployable LLM reasoners.
Abstract:The surgence of Mixture of Experts (MoE) in Large Language Models promises a small price of execution cost for a much larger model parameter count and learning capacity, because only a small fraction of parameters are activated for each input token. However, it is commonly observed that some experts are activated far more often than others, leading to system inefficiency when running the experts on different devices in parallel. Therefore, we introduce Mixture of Grouped Experts (MoGE), which groups the experts during selection and balances the expert workload better than MoE in nature. It constrains tokens to activate an equal number of experts within each predefined expert group. When a model execution is distributed on multiple devices, this architectural design ensures a balanced computational load across devices, significantly enhancing throughput, particularly for the inference phase. Further, we build Pangu Pro MoE on Ascend NPUs, a sparse model based on MoGE with 72 billion total parameters, 16 billion of which are activated for each token. The configuration of Pangu Pro MoE is optimized for Ascend 300I Duo and 800I A2 through extensive system simulation studies. Our experiments indicate that MoGE indeed leads to better expert load balancing and more efficient execution for both model training and inference on Ascend NPUs. The inference performance of Pangu Pro MoE achieves 1148 tokens/s per card and can be further improved to 1528 tokens/s per card by speculative acceleration, outperforming comparable 32B and 72B Dense models. Furthermore, we achieve an excellent cost-to-performance ratio for model inference on Ascend 300I Duo. Our studies show that Ascend NPUs are capable of training Pangu Pro MoE with massive parallelization to make it a leading model within the sub-100B total parameter class, outperforming prominent open-source models like GLM-Z1-32B and Qwen3-32B.