Instead of making behavioral decisions directly from the exponentially expanding joint observational-action space, subtask-based multi-agent reinforcement learning (MARL) methods enable agents to learn how to tackle different subtasks. Most existing subtask-based MARL methods are based on hierarchical reinforcement learning (HRL). However, these approaches often limit the number of subtasks, perform subtask recognition periodically, and can only identify and execute a specific subtask within the predefined fixed time period, which makes them inflexible and not suitable for diverse and dynamic scenarios with constantly changing subtasks. To break through above restrictions, a \textbf{S}liding \textbf{M}ultidimensional t\textbf{A}sk window based m\textbf{U}ti-agent reinforcement learnin\textbf{G} framework (SMAUG) is proposed for adaptive real-time subtask recognition. It leverages a sliding multidimensional task window to extract essential information of subtasks from trajectory segments concatenated based on observed and predicted trajectories in varying lengths. An inference network is designed to iteratively predict future trajectories with the subtask-oriented policy network. Furthermore, intrinsic motivation rewards are defined to promote subtask exploration and behavior diversity. SMAUG can be integrated with any Q-learning-based approach. Experiments on StarCraft II show that SMAUG not only demonstrates performance superiority in comparison with all baselines but also presents a more prominent and swift rise in rewards during the initial training stage.
Web-scale search systems typically tackle the scalability challenge with a two-step paradigm: retrieval and ranking. The retrieval step, also known as candidate selection, often involves extracting standardized entities, creating an inverted index, and performing term matching for retrieval. Such traditional methods require manual and time-consuming development of query models. In this paper, we discuss applying learning-to-retrieve technology to enhance LinkedIns job search and recommendation systems. In the realm of promoted jobs, the key objective is to improve the quality of applicants, thereby delivering value to recruiter customers. To achieve this, we leverage confirmed hire data to construct a graph that evaluates a seeker's qualification for a job, and utilize learned links for retrieval. Our learned model is easy to explain, debug, and adjust. On the other hand, the focus for organic jobs is to optimize seeker engagement. We accomplished this by training embeddings for personalized retrieval, fortified by a set of rules derived from the categorization of member feedback. In addition to a solution based on a conventional inverted index, we developed an on-GPU solution capable of supporting both KNN and term matching efficiently.
We present LinkSAGE, an innovative framework that integrates Graph Neural Networks (GNNs) into large-scale personalized job matching systems, designed to address the complex dynamics of LinkedIns extensive professional network. Our approach capitalizes on a novel job marketplace graph, the largest and most intricate of its kind in industry, with billions of nodes and edges. This graph is not merely extensive but also richly detailed, encompassing member and job nodes along with key attributes, thus creating an expansive and interwoven network. A key innovation in LinkSAGE is its training and serving methodology, which effectively combines inductive graph learning on a heterogeneous, evolving graph with an encoder-decoder GNN model. This methodology decouples the training of the GNN model from that of existing Deep Neural Nets (DNN) models, eliminating the need for frequent GNN retraining while maintaining up-to-date graph signals in near realtime, allowing for the effective integration of GNN insights through transfer learning. The subsequent nearline inference system serves the GNN encoder within a real-world setting, significantly reducing online latency and obviating the need for costly real-time GNN infrastructure. Validated across multiple online A/B tests in diverse product scenarios, LinkSAGE demonstrates marked improvements in member engagement, relevance matching, and member retention, confirming its generalizability and practical impact.
In this paper, a semantic communication framework for image transmission is developed. In the investigated framework, a set of servers cooperatively transmit images to a set of users utilizing semantic communication techniques. To evaluate the performance of studied semantic communication system, a multimodal metric is proposed to measure the correlation between the extracted semantic information and the original image. To meet the ISS requirement of each user, each server must jointly determine the semantic information to be transmitted and the resource blocks (RBs) used for semantic information transmission. We formulate this problem as an optimization problem aiming to minimize each server's transmission latency while reaching the ISS requirement. To solve this problem, a value decomposition based entropy-maximized multi-agent reinforcement learning (RL) is proposed, which enables servers to coordinate for training and execute RB allocation in a distributed manner to approach to a globally optimal performance with less training iterations. Compared to traditional multi-agent RL, the proposed RL improves the valuable action exploration of servers and the probability of finding a globally optimal RB allocation policy based on local observation. Simulation results show that the proposed algorithm can reduce the transmission delay by up to 16.1% compared to traditional multi-agent RL.
This paper proposes a new method that fuses acoustic measurements in the reverberation field and low-accuracy inertial measurement unit (IMU) motion reports for simultaneous localization and mapping (SLAM). Different from existing studies that only use acoustic data for direction-of-arrival (DoA) estimates, the source's distance from sensors is calculated with the direct-to-reverberant energy ratio (DRR) and applied as a new constraint to eliminate the nonlinear noise from motion reports. A particle filter is applied to estimate the critical distance, which is key for associating the source's distance with the DRR. A keyframe method is used to eliminate the deviation of the source position estimation toward the robot. The proposed DoA-DRR acoustic SLAM (D-D SLAM) is designed for three-dimensional motion and is suitable for most robots. The method is the first acoustic SLAM algorithm that has been validated on a real-world indoor scene dataset that contains only acoustic data and IMU measurements. Compared with previous methods, D-D SLAM has acceptable performance in locating the robot and building a source map from a real-world indoor dataset. The average location accuracy is 0.48 m, while the source position error converges to less than 0.25 m within 2.8 s. These results prove the effectiveness of D-D SLAM in real-world indoor scenes, which may be especially useful in search and rescue missions after disasters where the environment is foggy, i.e., unsuitable for light or laser irradiation.
Recent contrastive based 3D action representation learning has made great progress. However, the strict positive/negative constraint is yet to be relaxed and the use of non-self positive is yet to be explored. In this paper, a Contrastive Positive Mining (CPM) framework is proposed for unsupervised skeleton 3D action representation learning. The CPM identifies non-self positives in a contextual queue to boost learning. Specifically, the siamese encoders are adopted and trained to match the similarity distributions of the augmented instances in reference to all instances in the contextual queue. By identifying the non-self positive instances in the queue, a positive-enhanced learning strategy is proposed to leverage the knowledge of mined positives to boost the robustness of the learned latent space against intra-class and inter-class diversity. Experimental results have shown that the proposed CPM is effective and outperforms the existing state-of-the-art unsupervised methods on the challenging NTU and PKU-MMD datasets.
With the advances of artificial intelligence (AI) technology, many studies and work have been carried out on how robots could replace human labor. In this paper, we present a ROS based intelligence hotel robot, which simplifies the check-in process. We use pioneer 3dx robot and considered different environment settings. The robot combined with Hokuyo Lidar and Kinect Xbox camera, can plan the routes accurately and reach rooms in different floors. In addition, we added an intelligent voice system which provides an assistant for the customers.
This paper reviews the CVPR 2019 challenge on Autonomous Driving. Baidu's Robotics and Autonomous Driving Lab (RAL) providing 150 minutes labeled Trajectory and 3D Perception dataset including about 80k lidar point cloud and 1000km trajectories for urban traffic. The challenge has two tasks in (1) Trajectory Prediction and (2) 3D Lidar Object Detection. There are more than 200 teams submitted results on Leaderboard and more than 1000 participants attended the workshop.