Abstract:World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30\% to 98.40\% and from 98.00\% to 98.90\%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36\% to 63.44\% and from 69.16\% to 75.47\%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4\% across unseen changes in lighting, background, and object layout, compared with 55.6\% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.
Abstract:World Action Models (WAMs) improve robot manipulation by learning how the environment evolves beyond the current observation. However, existing approaches face a fundamental dilemma: Joint-WAMs preserve future-aware representations during inference but incur prohibitive computation costs, while efficient alternatives remove future modeling at inference time and may lose the robustness benefits of temporal reasoning. In this work, we revisit the role of future representations in WAMs and show that inference-time future conditioning is critical for generalization under distribution shifts. This observation motivates Faster-WAM, an efficient future-conditioning WAM that preserves future representations while avoiding expensive video-action interaction. Faster-WAM introduces a sparse future-conditioning framework that computes future representations once and selectively reuses them throughout action denoising. Specifically, we propose SparseMoT to replace ubiquitous layer-wise fusion with selective video-action interaction at a compact subset of network stages, and Interval KV-Fusion to aggregate multi-depth future representations without increasing attention complexity. Experiments demonstrate that Faster-WAM achieves a substantially better performance-efficiency trade-off than existing WAMs. On the out-of-distribution LIBERO-Plus benchmark, Faster-WAM improves success rate from 49.14% to 73.57% compared with Fast-WAM, while running 2.21$\times$ faster than Joint-WAM. It further achieves state-of-the-art performance on LIBERO and RoboTwin 2.0, while demonstrating strong robustness in real-world manipulation.
Abstract:Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.
Abstract:Vision-Language Model (VLM) agents have advanced zero-shot object-goal navigation, yet single-frame reasoning leaves them without the cross-step behavioral awareness an embodied navigator requires, producing recurring failures such as dead-end stalls, in-room loops, and circuitous approaches to detected targets. Prompt-based remedies inflate token budgets across multi-submodule episodes and still struggle to encode inherently spatial signals such as angles, map cells, and viewpoint coordinates. In this paper, we propose SkillNav, an extensible behavioral skill framework for VLM-based navigation that treats the curiosity value map already maintained by modern VLM navigators as a writable substrate on which composable skills inscribe behavioral memory at zero token cost. Skills are stratified into three tiers by their level of behavioral authority, namely soft scaling for proportional reweighting, lower-bound boost for region-level guarantees, and hard override for threshold-triggered forced actions, and cooperate across tiers under a fixed composition order that establishes a predictable, declared priority among skills. This design turns capability improvement into skill registration: new behaviors plug in without retraining the VLM or disturbing existing skills, opening a path for continual refinement. A minimal prompt channel complements the score-level skills with category-level semantic hints, yielding a dual-representation design in which spatial memory lives on the map and semantic memory in short prompts. Training-free, SkillNav establishes new state-of-the-art SPL across MP3D (25.5), HM3D v0.1 (39.3), and HM3D v0.2 (43.2), improving SPL by up to 6.0 absolute over the strongest prior method, and achieves the highest Success Rate on HM3D v0.1 (69.7) and v0.2 (75.9).
Abstract:Vision-Language-Action (VLA) models are deployed through pipelines that end users cannot audit, and a poisoned VLA can behave normally on clean observations while a small visual trigger redirects a long-horizon robot policy before any failure becomes observable. Existing vision or language defenses rarely explain what a triggered VLA representation looks like or how to recover behavior without retraining. We study this gap through two independently proposed VLA attacks from groups with distinct injection strategies, BadVLA and INFUSE; the latter persists after downstream clean adaptation. Across the evaluated poisoned models, we identify a recurring internal mechanism: a \emph{compact causal footprint}, namely a small visual support that is attention-seeded, spatially compact, and \emph{causal} in a precise sense -- masking it returns a clean-calibrated evidence-evolution score to the normal operating region. This footprint motivates TrustVLA, a mechanism-guided inference-time defense that adapts the Dirichlet evidence framework from trusted classification to monitor per-token, per-layer epistemic uncertainty in VLA policies. With only a small clean calibration set, TrustVLA (i)~detects abnormal evidence evolution, (ii)~localizes the compact support by counterfactual mechanism-score drop, and (iii)~recovers the observation by localized inpainting. Across OpenVLA/LIBERO and $π_{0.5}$ transfer evaluations, TrustVLA reduces attack success while preserving clean-task performance, providing a retraining-free, mechanism-guided defense for visual-triggered VLA backdoors.
Abstract:We present X-lens, a compact feed-forward model for metric depth estimation from a variable number of calibrated fisheye and pinhole views. To support real-time downstream perception, X-lens is built around a geometry-aware heterogeneous camera formulation with two key components. Learnable calibration tokens provide a coarse alignment between fisheye and pinhole projective spaces, while a Jacobian-parameterized distortion bias injected into cross-attention models local projection changes and promotes cross-camera consistency, enabling robust generalization with only 0.04B parameters and up to 41 FPS. The model predicts dense depth together with a global metric scale, avoiding auxiliary reconstruction targets that increase computation and optimization complexity. To learn such cross-camera generalization at scale and depth, X-lens is trained on multiple public datasets and OmniScene, our newly released large-scale synthetic dataset containing approximately 266K synchronized six-view frames, 1.7M individual images, and 103 indoor and outdoor scenes. Extensive experiments on both real-world and synthetic indoor and outdoor datasets demonstrate superior heterogeneous-camera metric depth accuracy, reducing AbsRel by 25.4\% on OmniScene-Full over the strongest baseline while using 88.9\% fewer parameters, with competitive performance on conventional fisheye-only and pinhole-only settings.
Abstract:Imitation learning for robotic manipulation relies on large sets of human demonstration trajectories, which are often noisy and temporally irregular due to variable operator speed, intermittent pauses, and inconsistent action density. A common preprocessing strategy is time-uniform downsampling to shorten sequences, but it cannot effectively remove speed-induced non-uniformity or redundant pauses. This mismatch degrades data quality and hinders policy learning. To address this issue, we propose Information-Standardized Trajectory Resampling (ISR), an offline preprocessing method for effective imitation learning. ISR resamples each trajectory by enforcing approximately equal information distance between adjacent points. Specifically, we map trajectories onto an information-modulated Riemannian manifold and perform geodesic-equidistant parameterization. We construct an information-intensity field from velocity and acceleration norms: the velocity term removes small-motion redundancy, while the acceleration term preserves high-curvature and fine-manipulation phases. We evaluate ISR on three real-world manipulation tasks with mainstream imitation learning policies. Compared with the baseline time-uniform 3x downsampling, ISR improves task success rates by about 25%, remains robust across datasets collected from different operators, and reduces both dataset size and training cost. The code and videos are publicly available at https://d-robotics-ai-lab.github.io/isr.page.
Abstract:Occupancy prediction at voxel-level granularity is essential for safe robotic navigation and interaction in complex environments. Existing occupancy datasets, however, are predominantly designed for autonomous driving with vehicle-centric biases -- forward-facing cameras, far-field geometry, and static road priors -- limiting their applicability to embodied humanoid perception. We present Humanoid-OmniOcc, a large-scale panoramic stereo-based occupancy dataset tailored for humanoid robots. The dataset encompasses 15 diverse simulated indoor scenes and 5 real-world environments, yielding over 155K samples with broad scene and style diversity. Importantly, the dataset is designed around a Real2Sim2Real closed-loop paradigm: real sensor specifications drive physically accurate simulation, simulation produces large-scale annotated training data, and models trained in simulation are directly evaluated on real-world captures -- enabling iterative refinement of the sim-to-real pipeline. We further propose \textbf{H}umanoid \textbf{S}urround \textbf{S}tereo-guided \textbf{Occ}upancy model (Humanoid-OmniOcc) that exploits robust depth priors for accurate 2D-to-3D lifting. Extensive experiments show that Humanoid-OmniOcc consistently outperforms monocular baselines and generalizes well to both unseen simulated test scenes and real-world environments, validating the effectiveness of the Real2Sim2Real design. Code and data will be available upon acceptance at https://d-robotics-ai-lab.github.io/humanoid-omniocc.
Abstract:LLM agents follow a practical execution loop in digital environments: they reason over structured states, invoke tools, inspect feedback, and revise actions. Extending this loop to physical robots is difficult because physical execution is continuous, embodiment-dependent, uncertain, and constrained by safety. Existing embodied-AI systems have advanced manipulation, spatial understanding, navigation, and humanoid control, but these capabilities often remain specialized modules or loosely coupled decision loops. In this work, we introduce HoloAgent-0, a unified embodied agent framework for real-world robot deployment. Embodied AgentOS converts language instructions into executable skill graphs, schedules robot resources, monitors execution, and triggers clarification or re-planning from runtime feedback. HoloAgent-0 organizes heterogeneous robot models and controllers through three coupled layers: Embodied AgentOS for closed-loop execution, 3D spatial memory for physical world grounding, and embodied skills for robot action. We deploy HoloAgent-0 on real hardware and evaluate its spatial memory, long-horizon navigation, and closed-loop execution across motion generation, object search, cross-robot coordination, and mobile manipulation.
Abstract:Vision-Language-Action (VLA) models have established a powerful paradigm for generalist robotic manipulation by grounding control into the semantic reasoning of VLMs. Prevailing architectures typically model actions continuously via diffusion or flow processes, or discretely through either autoregressive generation or parallel decoding. Recently, Discrete Diffusion VLAs (dVLAs) have emerged as a distinct alternative, unifying vision, language, and action into a single discrete token space via masked generative modeling. While combining iterative refinement with unified representations, its training has thus far been restricted to Supervised Fine-Tuning (SFT), leaving the potential of Reinforcement Learning (RL) for further policy refinement largely unexplored. A fundamental challenge in RL for dVLAs is that the marginal probability of the final action generated by dVLAs remains intractable. To solve this problem, we propose \textbf{dVLA-RL}, shifting the learning objective from the marginal action probability to the joint probability of the sampled generation path. Specifically, by modeling the denoising process as a Markov Decision Process (MDP), we mathematically formulate this path probability as a product of step-wise transitions. This trajectory-level objective provides a unified formulation that natively accommodates variable denoising steps. Leveraging this intrinsic fexibility, we introduce a unified step scheduling approach for complex multi-task learning, tailoring denoising steps to specific task complexities to maximize both success rates and computational effciency. Extensive evaluations demonstrate that our approach achieves a success rate of \textbf{99.7\%} on LIBERO. Furthermore, it establishes strong VLA-based results on RoboTwin 2.0 by delivering a \textbf{30.6\%} improvement over the SFT baseline, remaining competitive with strong World-Action Model baselines.