Abstract:Video large language models (Video-LLMs) represent videos as dense sequences of visual tokens, whose length grows with the temporal and spatial extent of the input. These tokens often contain substantial redundancy arising from repeated visual patterns, leading to unnecessary computation in the subsequent language-model processing. Existing token compression methods, including pruning and merging, perform compression online during inference, repeatedly incurring additional computation for each input video and often relying on model-specific designs that limit their generality, we instead rethink this paradigm by shifting the costly compression process offline. We propose \textbf{ONCE}, a plug-in video token compression framework that introduces an offline-to-online paradigm: a frequency-aware global codebook is learned once in the visual feature space and reused for lightweight online compression through codebook lookup and aggregation, reducing repeated per-video computation and the need for model-specific compression designs. Extensive experiments across multiple video understanding benchmarks and against diverse compression baselines demonstrate that our approach achieves a strong accuracy-efficiency trade-off, maintaining competitive performance while achieving the lowest inference latency among compared methods.
Abstract:Robotic manipulation has seen rapid progress with vision-language-action (VLA) policies. However, visuo-tactile perception is critical for contact-rich manipulation, as tasks such as insertion are difficult to complete robustly using vision alone. At the same time, acquiring large-scale and reliable tactile data in the physical world remains costly and challenging, and the lack of a unified evaluation platform further limits policy learning and systematic analysis. To address these challenges, we propose UniVTAC, a simulation-based visuo-tactile data synthesis platform that supports three commonly used visuo-tactile sensors and enables scalable and controllable generation of informative contact interactions. Based on this platform, we introduce the UniVTAC Encoder, a visuo-tactile encoder trained on large-scale simulation-synthesized data with designed supervisory signals, providing tactile-centric visuo-tactile representations for downstream manipulation tasks. In addition, we present the UniVTAC Benchmark, which consists of eight representative visuo-tactile manipulation tasks for evaluating tactile-driven policies. Experimental results show that integrating the UniVTAC Encoder improves average success rates by 17.1% on the UniVTAC Benchmark, while real-world robotic experiments further demonstrate a 25% improvement in task success. Our webpage is available at https://univtac.github.io/.
Abstract:Articulated object manipulation requires precise object interaction, where the object's axis must be carefully considered. Previous research employed interactive perception for manipulating articulated objects, but typically, open-loop approaches often suffer from overlooking the interaction dynamics. To address this limitation, we present a closed-loop pipeline integrating interactive perception with online axis estimation from segmented 3D point clouds. Our method leverages any interactive perception technique as a foundation for interactive perception, inducing slight object movement to generate point cloud frames of the evolving dynamic scene. These point clouds are then segmented using Segment Anything Model 2 (SAM2), after which the moving part of the object is masked for accurate motion online axis estimation, guiding subsequent robotic actions. Our approach significantly enhances the precision and efficiency of manipulation tasks involving articulated objects. Experiments in simulated environments demonstrate that our method outperforms baseline approaches, especially in tasks that demand precise axis-based control. Project Page: https://hytidel.github.io/video-tracking-for-axis-estimation/.