Contact-rich manipulation tasks in unstructured environments often require both haptic and visual feedback. However, it is non-trivial to manually design a robot controller that combines modalities with very different characteristics. While deep reinforcement learning has shown success in learning control policies for high-dimensional inputs, these algorithms are generally intractable to deploy on real robots due to sample complexity. We use self-supervision to learn a compact and multimodal representation of our sensory inputs, which can then be used to improve the sample efficiency of our policy learning. We evaluate our method on a peg insertion task, generalizing over different geometry, configurations, and clearances, while being robust to external perturbations. Results for simulated and real robot experiments are presented.
Humans can routinely follow a trajectory defined by a list of images/landmarks. However, traditional robot navigation methods require accurate mapping of the environment, localization, and planning. Moreover, these methods are sensitive to subtle changes in the environment. In this paper, we propose a Deep Visual MPC-policy learning method that can perform visual navigation while avoiding collisions with unseen objects on the navigation path. Our model PoliNet takes in as input a visual trajectory and the image of the robot's current view and outputs velocity commands for a planning horizon of $N$ steps that optimally balance between trajectory following and obstacle avoidance. PoliNet is trained using a strong image predictive model and traversability estimation model in a MPC setup, with minimal human supervision. Different from prior work, PoliNet can be applied to new scenes without retraining. We show experimentally that the robot can follow a visual trajectory when varying start position and in the presence of previously unseen obstacles. We validated our algorithm with tests both in a realistic simulation environment and in the real world. We also show that we can generate visual trajectories in simulation and execute the corresponding path in the real environment. Our approach outperforms classical approaches as well as previous learning-based baselines in success rate of goal reaching, sub-goal coverage rate, and computational load.
Our goal is to generate a policy to complete an unseen task given just a single video demonstration of the task in a given domain. We hypothesize that to successfully generalize to unseen complex tasks from a single video demonstration, it is necessary to explicitly incorporate the compositional structure of the tasks into the model. To this end, we propose Neural Task Graph (NTG) Networks, which use conjugate task graph as the intermediate representation to modularize both the video demonstration and the derived policy. We empirically show NTG achieves inter-task generalization on two complex tasks: Block Stacking in BulletPhysics and Object Collection in AI2-THOR. NTG improves data efficiency with visual input as well as achieve strong generalization without the need for dense hierarchical supervision. We further show that similar performance trends hold when applied to real-world data. We show that NTG can effectively predict task structure on the JIGSAWS surgical dataset and generalize to unseen tasks.
When operating in unstructured environments such as warehouses, homes, and retail centers, robots are frequently required to interactively search for and retrieve specific objects from cluttered bins, shelves, or tables. Mechanical Search describes the class of tasks where the goal is to locate and extract a known target object. In this paper, we formalize Mechanical Search and study a version where distractor objects are heaped over the target object in a bin. The robot uses an RGBD perception system and control policies to iteratively select, parameterize, and perform one of 3 actions -- push, suction, grasp -- until the target object is extracted, or either a time limit is exceeded, or no high confidence push or grasp is available. We present a study of 5 algorithmic policies for mechanical search, with 15,000 simulated trials and 300 physical trials for heaps ranging from 10 to 20 objects. Results suggest that success can be achieved in this long-horizon task with algorithmic policies in over 95% of instances and that the number of actions required scales approximately linearly with the size of the heap. Code and supplementary material can be found at http://ai.stanford.edu/mech-search .
Inspired by research in psychology, we introduce a behavioral approach for visual navigation using topological maps. Our goal is to enable a robot to navigate from one location to another, relying only on its visual input and the topological map of the environment. We propose using graph neural networks for localizing the agent in the map, and decompose the action space into primitive behaviors implemented as convolutional or recurrent neural networks. Using the Gibson simulator, we verify that our approach outperforms relevant baselines and is able to navigate in both seen and unseen environments.
A key technical challenge in performing 6D object pose estimation from RGB-D image is to fully leverage the two complementary data sources. Prior works either extract information from the RGB image and depth separately or use costly post-processing steps, limiting their performances in highly cluttered scenes and real-time applications. In this work, we present DenseFusion, a generic framework for estimating 6D pose of a set of known objects from RGB-D images. DenseFusion is a heterogeneous architecture that processes the two data sources individually and uses a novel dense fusion network to extract pixel-wise dense feature embedding, from which the pose is estimated. Furthermore, we integrate an end-to-end iterative pose refinement procedure that further improves the pose estimation while achieving near real-time inference. Our experiments show that our method outperforms state-of-the-art approaches in two datasets, YCB-Video and LineMOD. We also deploy our proposed method to a real robot to grasp and manipulate objects based on the estimated pose.
We present VUNet, a novel view(VU) synthesis method for mobile robots in dynamic environments, and its application to the estimation of future traversability. Our method predicts future images for given virtual robot velocity commands using only RGB images at previous and current time steps. The future images result from applying two types of image changes to the previous and current images: 1) changes caused by different camera pose, and 2) changes due to the motion of the dynamic obstacles. We learn to predict these two types of changes disjointly using two novel network architectures, SNet and DNet. We combine SNet and DNet to synthesize future images that we pass to our previously presented method GONet to estimate the traversable areas around the robot. Our quantitative and qualitative evaluation indicate that our approach for view synthesis predicts accurate future images in both static and dynamic environments. We also show that these virtual images can be used to estimate future traversability correctly. We apply our view synthesis-based traversability estimation method to two applications for assisted teleoperation.
One of the ultimate promises of computer vision is to help robotic agents perform active tasks, like delivering packages or doing household chores. However, the conventional approach to solving "vision" is to define a set of offline recognition problems (e.g. object detection) and solve those first. This approach faces a challenge from the recent rise of Deep Reinforcement Learning frameworks that learn active tasks from scratch using images as input. This poses a set of fundamental questions: what is the role of computer vision if everything can be learned from scratch? Could intermediate vision tasks actually be useful for performing arbitrary downstream active tasks? We show that proper use of mid-level perception confers significant advantages over training from scratch. We implement a perception module as a set of mid-level visual representations and demonstrate that learning active tasks with mid-level features is significantly more sample-efficient than scratch and able to generalize in situations where the from-scratch approach fails. However, we show that realizing these gains requires careful selection of the particular mid-level features for each downstream task. Finally, we put forth a simple and efficient perception module based on the results of our study, which can be adopted as a rather generic perception module for active frameworks.
Many semantic video analysis tasks can benefit from multiple, heterogenous signals. For example, in addition to the original RGB input sequences, sequences of optical flow are usually used to boost the performance of human action recognition in videos. To learn from these heterogenous input sources, existing methods reply on two-stream architectural designs that contain independent, parallel streams of Recurrent Neural Networks (RNNs). However, two-stream RNNs do not fully exploit the reciprocal information contained in the multiple signals, let alone exploit it in a recurrent manner. To this end, we propose in this paper a novel recurrent architecture, termed Coupled Recurrent Network (CRN), to deal with multiple input sources. In CRN, the parallel streams of RNNs are coupled together. Key design of CRN is a Recurrent Interpretation Block (RIB) that supports learning of reciprocal feature representations from multiple signals in a recurrent manner. Different from RNNs which stack the training loss at each time step or the last time step, we propose an effective and efficient training strategy for CRN. Experiments show the efficacy of the proposed CRN. In particular, we achieve the new state of the art on the benchmark datasets of human action recognition and multi-person pose estimation.
Imitation Learning has empowered recent advances in learning robotic manipulation tasks by addressing shortcomings of Reinforcement Learning such as exploration and reward specification. However, research in this area has been limited to modest-sized datasets due to the difficulty of collecting large quantities of task demonstrations through existing mechanisms. This work introduces RoboTurk to address this challenge. RoboTurk is a crowdsourcing platform for high quality 6-DoF trajectory based teleoperation through the use of widely available mobile devices (e.g. iPhone). We evaluate RoboTurk on three manipulation tasks of varying timescales (15-120s) and observe that our user interface is statistically similar to special purpose hardware such as virtual reality controllers in terms of task completion times. Furthermore, we observe that poor network conditions, such as low bandwidth and high delay links, do not substantially affect the remote users' ability to perform task demonstrations successfully on RoboTurk. Lastly, we demonstrate the efficacy of RoboTurk through the collection of a pilot dataset; using RoboTurk, we collected 137.5 hours of manipulation data from remote workers, amounting to over 2200 successful task demonstrations in 22 hours of total system usage. We show that the data obtained through RoboTurk enables policy learning on multi-step manipulation tasks with sparse rewards and that using larger quantities of demonstrations during policy learning provides benefits in terms of both learning consistency and final performance. For additional results, videos, and to download our pilot dataset, visit $\href{http://roboturk.stanford.edu/}{\texttt{roboturk.stanford.edu}}$