Abstract:If human experience is any guide, operating effectively in unstructured environments -- like homes and offices -- requires robots to sense the forces during physical interaction. Yet, the lack of a versatile, accessible, and easily customizable tactile sensor has led to fragmented, sensor-specific solutions in robotic manipulation -- and in many cases, to force-unaware, sensorless approaches. With eFlesh, we bridge this gap by introducing a magnetic tactile sensor that is low-cost, easy to fabricate, and highly customizable. Building an eFlesh sensor requires only four components: a hobbyist 3D printer, off-the-shelf magnets (<$5), a CAD model of the desired shape, and a magnetometer circuit board. The sensor is constructed from tiled, parameterized microstructures, which allow for tuning the sensor's geometry and its mechanical response. We provide an open-source design tool that converts convex OBJ/STL files into 3D-printable STLs for fabrication. This modular design framework enables users to create application-specific sensors, and to adjust sensitivity depending on the task. Our sensor characterization experiments demonstrate the capabilities of eFlesh: contact localization RMSE of 0.5 mm, and force prediction RMSE of 0.27 N for normal force and 0.12 N for shear force. We also present a learned slip detection model that generalizes to unseen objects with 95% accuracy, and visuotactile control policies that improve manipulation performance by 40% over vision-only baselines -- achieving 91% average success rate for four precise tasks that require sub-mm accuracy for successful completion. All design files, code and the CAD-to-eFlesh STL conversion tool are open-sourced and available on https://e-flesh.com.
Abstract:Despite recent progress in general purpose robotics, robot policies still lag far behind basic human capabilities in the real world. Humans interact constantly with the physical world, yet this rich data resource remains largely untapped in robot learning. We propose EgoZero, a minimal system that learns robust manipulation policies from human demonstrations captured with Project Aria smart glasses, $\textbf{and zero robot data}$. EgoZero enables: (1) extraction of complete, robot-executable actions from in-the-wild, egocentric, human demonstrations, (2) compression of human visual observations into morphology-agnostic state representations, and (3) closed-loop policy learning that generalizes morphologically, spatially, and semantically. We deploy EgoZero policies on a gripper Franka Panda robot and demonstrate zero-shot transfer with 70% success rate over 7 manipulation tasks and only 20 minutes of data collection per task. Our results suggest that in-the-wild human data can serve as a scalable foundation for real-world robot learning - paving the way toward a future of abundant, diverse, and naturalistic training data for robots. Code and videos are available at https://egozero-robot.github.io.
Abstract:Dexterous manipulation is a fundamental capability for robotic systems, yet progress has been limited by hardware trade-offs between precision, compactness, strength, and affordability. Existing control methods impose compromises on hand designs and applications. However, learning-based approaches present opportunities to rethink these trade-offs, particularly to address challenges with tendon-driven actuation and low-cost materials. This work presents RUKA, a tendon-driven humanoid hand that is compact, affordable, and capable. Made from 3D-printed parts and off-the-shelf components, RUKA has 5 fingers with 15 underactuated degrees of freedom enabling diverse human-like grasps. Its tendon-driven actuation allows powerful grasping in a compact, human-sized form factor. To address control challenges, we learn joint-to-actuator and fingertip-to-actuator models from motion-capture data collected by the MANUS glove, leveraging the hand's morphological accuracy. Extensive evaluations demonstrate RUKA's superior reachability, durability, and strength compared to other robotic hands. Teleoperation tasks further showcase RUKA's dexterous movements. The open-source design and assembly instructions of RUKA, code, and data are available at https://ruka-hand.github.io/.
Abstract:Building robotic agents capable of operating across diverse environments and object types remains a significant challenge, often requiring extensive data collection. This is particularly restrictive in robotics, where each data point must be physically executed in the real world. Consequently, there is a critical need for alternative data sources for robotics and frameworks that enable learning from such data. In this work, we present Point Policy, a new method for learning robot policies exclusively from offline human demonstration videos and without any teleoperation data. Point Policy leverages state-of-the-art vision models and policy architectures to translate human hand poses into robot poses while capturing object states through semantically meaningful key points. This approach yields a morphology-agnostic representation that facilitates effective policy learning. Our experiments on 8 real-world tasks demonstrate an overall 75% absolute improvement over prior works when evaluated in identical settings as training. Further, Point Policy exhibits a 74% gain across tasks for novel object instances and is robust to significant background clutter. Videos of the robot are best viewed at https://point-policy.github.io/.
Abstract:Developing generalizable robot policies that can robustly handle varied environmental conditions and object instances remains a fundamental challenge in robot learning. While considerable efforts have focused on collecting large robot datasets and developing policy architectures to learn from such data, naively learning from visual inputs often results in brittle policies that fail to transfer beyond the training data. This work presents Prescriptive Point Priors for Policies or P3-PO, a novel framework that constructs a unique state representation of the environment leveraging recent advances in computer vision and robot learning to achieve improved out-of-distribution generalization for robot manipulation. This representation is obtained through two steps. First, a human annotator prescribes a set of semantically meaningful points on a single demonstration frame. These points are then propagated through the dataset using off-the-shelf vision models. The derived points serve as an input to state-of-the-art policy architectures for policy learning. Our experiments across four real-world tasks demonstrate an overall 43% absolute improvement over prior methods when evaluated in identical settings as training. Further, P3-PO exhibits 58% and 80% gains across tasks for new object instances and more cluttered environments respectively. Videos illustrating the robot's performance are best viewed at point-priors.github.io.
Abstract:Large Language Models (LLMs) and Vision Language Models (VLMs) possess extensive knowledge and exhibit promising reasoning abilities; however, they still struggle to perform well in complex, dynamic environments. Real-world tasks require handling intricate interactions, advanced spatial reasoning, long-term planning, and continuous exploration of new strategies-areas in which we lack effective methodologies for comprehensively evaluating these capabilities. To address this gap, we introduce BALROG, a novel benchmark designed to assess the agentic capabilities of LLMs and VLMs through a diverse set of challenging games. Our benchmark incorporates a range of existing reinforcement learning environments with varying levels of difficulty, including tasks that are solvable by non-expert humans in seconds to extremely challenging ones that may take years to master (e.g., the NetHack Learning Environment). We devise fine-grained metrics to measure performance and conduct an extensive evaluation of several popular open-source and closed-source LLMs and VLMs. Our findings indicate that while current models achieve partial success in the easier games, they struggle significantly with more challenging tasks. Notably, we observe severe deficiencies in vision-based decision-making, as models perform worse when visual representations of the environments are provided. We release BALROG as an open and user-friendly benchmark to facilitate future research and development in the agentic community.
Abstract:Significant progress has been made in open-vocabulary mobile manipulation, where the goal is for a robot to perform tasks in any environment given a natural language description. However, most current systems assume a static environment, which limits the system's applicability in real-world scenarios where environments frequently change due to human intervention or the robot's own actions. In this work, we present DynaMem, a new approach to open-world mobile manipulation that uses a dynamic spatio-semantic memory to represent a robot's environment. DynaMem constructs a 3D data structure to maintain a dynamic memory of point clouds, and answers open-vocabulary object localization queries using multimodal LLMs or open-vocabulary features generated by state-of-the-art vision-language models. Powered by DynaMem, our robots can explore novel environments, search for objects not found in memory, and continuously update the memory as objects move, appear, or disappear in the scene. We run extensive experiments on the Stretch SE3 robots in three real and nine offline scenes, and achieve an average pick-and-drop success rate of 70% on non-stationary objects, which is more than a 2x improvement over state-of-the-art static systems. Our code as well as our experiment and deployment videos are open sourced and can be found on our project website: https://dynamem.github.io/
Abstract:The ability to predict future outcomes given control actions is fundamental for physical reasoning. However, such predictive models, often called world models, have proven challenging to learn and are typically developed for task-specific solutions with online policy learning. We argue that the true potential of world models lies in their ability to reason and plan across diverse problems using only passive data. Concretely, we require world models to have the following three properties: 1) be trainable on offline, pre-collected trajectories, 2) support test-time behavior optimization, and 3) facilitate task-agnostic reasoning. To realize this, we present DINO World Model (DINO-WM), a new method to model visual dynamics without reconstructing the visual world. DINO-WM leverages spatial patch features pre-trained with DINOv2, enabling it to learn from offline behavioral trajectories by predicting future patch features. This design allows DINO-WM to achieve observational goals through action sequence optimization, facilitating task-agnostic behavior planning by treating desired goal patch features as prediction targets. We evaluate DINO-WM across various domains, including maze navigation, tabletop pushing, and particle manipulation. Our experiments demonstrate that DINO-WM can generate zero-shot behavioral solutions at test time without relying on expert demonstrations, reward modeling, or pre-learned inverse models. Notably, DINO-WM exhibits strong generalization capabilities compared to prior state-of-the-art work, adapting to diverse task families such as arbitrarily configured mazes, push manipulation with varied object shapes, and multi-particle scenarios.
Abstract:Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks for multi-fingered robot hands in this way remains challenging. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand due to morphology differences. In this work, we present HuDOR, a technique that enables online fine-tuning of policies by directly computing rewards from human videos. Importantly, this reward function is built using object-oriented trajectories derived from off-the-shelf point trackers, providing meaningful learning signals despite the morphology gap and visual differences between human and robot hands. Given a single video of a human solving a task, such as gently opening a music box, HuDOR enables our four-fingered Allegro hand to learn the task with just an hour of online interaction. Our experiments across four tasks show that HuDOR achieves a 4x improvement over baselines. Code and videos are available on our website, https://object-rewards.github.io.
Abstract:While visuomotor policy learning has advanced robotic manipulation, precisely executing contact-rich tasks remains challenging due to the limitations of vision in reasoning about physical interactions. To address this, recent work has sought to integrate tactile sensing into policy learning. However, many existing approaches rely on optical tactile sensors that are either restricted to recognition tasks or require complex dimensionality reduction steps for policy learning. In this work, we explore learning policies with magnetic skin sensors, which are inherently low-dimensional, highly sensitive, and inexpensive to integrate with robotic platforms. To leverage these sensors effectively, we present the Visuo-Skin (ViSk) framework, a simple approach that uses a transformer-based policy and treats skin sensor data as additional tokens alongside visual information. Evaluated on four complex real-world tasks involving credit card swiping, plug insertion, USB insertion, and bookshelf retrieval, ViSk significantly outperforms both vision-only and optical tactile sensing based policies. Further analysis reveals that combining tactile and visual modalities enhances policy performance and spatial generalization, achieving an average improvement of 27.5% across tasks. https://visuoskin.github.io/