The remarkable efficacy of text-to-image diffusion models has motivated extensive exploration of their potential application in video domains. Zero-shot methods seek to extend image diffusion models to videos without necessitating model training. Recent methods mainly focus on incorporating inter-frame correspondence into attention mechanisms. However, the soft constraint imposed on determining where to attend to valid features can sometimes be insufficient, resulting in temporal inconsistency. In this paper, we introduce FRESCO, intra-frame correspondence alongside inter-frame correspondence to establish a more robust spatial-temporal constraint. This enhancement ensures a more consistent transformation of semantically similar content across frames. Beyond mere attention guidance, our approach involves an explicit update of features to achieve high spatial-temporal consistency with the input video, significantly improving the visual coherence of the resulting translated videos. Extensive experiments demonstrate the effectiveness of our proposed framework in producing high-quality, coherent videos, marking a notable improvement over existing zero-shot methods.
The field of neural rendering has witnessed significant progress with advancements in generative models and differentiable rendering techniques. Though 2D diffusion has achieved success, a unified 3D diffusion pipeline remains unsettled. This paper introduces a novel framework called LN3Diff to address this gap and enable fast, high-quality, and generic conditional 3D generation. Our approach harnesses a 3D-aware architecture and variational autoencoder (VAE) to encode the input image into a structured, compact, and 3D latent space. The latent is decoded by a transformer-based decoder into a high-capacity 3D neural field. Through training a diffusion model on this 3D-aware latent space, our method achieves state-of-the-art performance on ShapeNet for 3D generation and demonstrates superior performance in monocular 3D reconstruction and conditional 3D generation across various datasets. Moreover, it surpasses existing 3D diffusion methods in terms of inference speed, requiring no per-instance optimization. Our proposed LN3Diff presents a significant advancement in 3D generative modeling and holds promise for various applications in 3D vision and graphics tasks.
Graph neural networks (GNNs) have achieved remarkable success across a wide range of applications, such as recommendation, drug discovery, and question answering. Behind the success of GNNs lies the backpropagation (BP) algorithm, which is the de facto standard for training deep neural networks (NNs). However, despite its effectiveness, BP imposes several constraints, which are not only biologically implausible, but also limit the scalability, parallelism, and flexibility in learning NNs. Examples of such constraints include storage of neural activities computed in the forward pass for use in the subsequent backward pass, and the dependence of parameter updates on non-local signals. To address these limitations, the forward-forward algorithm (FF) was recently proposed as an alternative to BP in the image classification domain, which trains NNs by performing two forward passes over positive and negative data. Inspired by this advance, we propose ForwardGNN in this work, a new forward learning procedure for GNNs, which avoids the constraints imposed by BP via an effective layer-wise local forward training. ForwardGNN extends the original FF to deal with graph data and GNNs, and makes it possible to operate without generating negative inputs (hence no longer forward-forward). Further, ForwardGNN enables each layer to learn from both the bottom-up and top-down signals without relying on the backpropagation of errors. Extensive experiments on real-world datasets show the effectiveness and generality of the proposed forward graph learning framework. We release our code at https://github.com/facebookresearch/forwardgnn.
Multi-label feature selection serves as an effective mean for dealing with high-dimensional multi-label data. To achieve satisfactory performance, existing methods for multi-label feature selection often require the centralization of substantial data from multiple sources. However, in Federated setting, centralizing data from all sources and merging them into a single dataset is not feasible. To tackle this issue, in this paper, we study a challenging problem of causal multi-label feature selection in federated setting and propose a Federated Causal Multi-label Feature Selection (FedCMFS) algorithm with three novel subroutines. Specifically, FedCMFS first uses the FedCFL subroutine that considers the correlations among label-label, label-feature, and feature-feature to learn the relevant features (candidate parents and children) of each class label while preserving data privacy without centralizing data. Second, FedCMFS employs the FedCFR subroutine to selectively recover the missed true relevant features. Finally, FedCMFS utilizes the FedCFC subroutine to remove false relevant features. The extensive experiments on 8 datasets have shown that FedCMFS is effect for causal multi-label feature selection in federated setting.
With the development of generative models, the quality of generated content keeps increasing. Recently, open-source models have made it surprisingly easy to manipulate and edit photos and videos, with just a few simple prompts. While these cutting-edge technologies have gained popularity, they have also given rise to concerns regarding the privacy and portrait rights of individuals. Malicious users can exploit these tools for deceptive or illegal purposes. Although some previous works focus on protecting photos against generative models, we find there are still gaps between protecting videos and images in the aspects of efficiency and effectiveness. Therefore, we introduce our protection method, PRIME, to significantly reduce the time cost and improve the protection performance. Moreover, to evaluate our proposed protection method, we consider both objective metrics and human subjective metrics. Our evaluation results indicate that PRIME only costs 8.3% GPU hours of the cost of the previous state-of-the-art method and achieves better protection results on both human evaluation and objective metrics. Code can be found in https://github.com/GuanlinLee/prime.
In the e-commerce advertising scenario, estimating the true probabilities (known as a calibrated estimate) on CTR and CVR is critical and can directly affect the benefits of the buyer, seller and platform. Previous research has introduced numerous solutions for addressing the calibration problem. These methods typically involve the training of calibrators using a validation set and subsequently applying these calibrators to correct the original estimated values during online inference. However, what sets e-commerce advertising scenarios is the challenge of multi-field calibration. Multi-field calibration can be subdivided into two distinct sub-problems: value calibration and shape calibration. Value calibration is defined as no over- or under-estimation for each value under concerned fields. Shape calibration is defined as no over- or under-estimation for each subset of the pCTR within the specified range under condition of concerned fields. In order to achieve shape calibration and value calibration, it is necessary to have a strong data utilization ability.Because the quantity of pCTR specified range for single field-value sample is relative small, which makes the calibrator more difficult to train. However the existing methods cannot simultaneously fulfill both value calibration and shape calibration. To solve these problems, we propose a new method named Deep Ensemble Shape Calibration (DESC). We introduce innovative basis calibration functions, which enhance both function expression capabilities and data utilization by combining these basis calibration functions. A significant advancement lies in the development of an allocator capable of allocating the most suitable shape calibrators to different estimation error distributions within diverse fields and values.
In online advertising scenario, sellers often create multiple creatives to provide comprehensive demonstrations, making it essential to present the most appealing design to maximize the Click-Through Rate (CTR). However, sellers generally struggle to consider users preferences for creative design, leading to the relatively lower aesthetics and quantities compared to Artificial Intelligence (AI)-based approaches. Traditional AI-based approaches still face the same problem of not considering user information while having limited aesthetic knowledge from designers. In fact that fusing the user information, the generated creatives can be more attractive because different users may have different preferences. To optimize the results, the generated creatives in traditional methods are then ranked by another module named creative ranking model. The ranking model can predict the CTR score for each creative considering user features. However, the two above stages are regarded as two different tasks and are optimized separately. In this paper, we proposed a new automated Creative Generation pipeline for Click-Through Rate (CG4CTR) with the goal of improving CTR during the creative generation stage. Our contributions have 4 parts: 1) The inpainting mode in stable diffusion is firstly applied to creative generation task in online advertising scene. A self-cyclic generation pipeline is proposed to ensure the convergence of training. 2) Prompt model is designed to generate individualized creatives for different user groups, which can further improve the diversity and quality. 3) Reward model comprehensively considers the multimodal features of image and text to improve the effectiveness of creative ranking task, and it is also critical in self-cyclic pipeline. 4) The significant benefits obtained in online and offline experiments verify the significance of our proposed method.
Huge embedding tables in modern Deep Learning Recommender Models (DLRM) require prohibitively large memory during training and inference. Aiming to reduce the memory footprint of training, this paper proposes FIne-grained In-Training Embedding Dimension optimization (FIITED). Given the observation that embedding vectors are not equally important, FIITED adjusts the dimension of each individual embedding vector continuously during training, assigning longer dimensions to more important embeddings while adapting to dynamic changes in data. A novel embedding storage system based on virtually-hashed physically-indexed hash tables is designed to efficiently implement the embedding dimension adjustment and effectively enable memory saving. Experiments on two industry models show that FIITED is able to reduce the size of embeddings by more than 65% while maintaining the trained model's quality, saving significantly more memory than a state-of-the-art in-training embedding pruning method. On public click-through rate prediction datasets, FIITED is able to prune up to 93.75%-99.75% embeddings without significant accuracy loss.
3D content creation from a single image is a long-standing yet highly desirable task. Recent advances introduce 2D diffusion priors, yielding reasonable results. However, existing methods are not hyper-realistic enough for post-generation usage, as users cannot view, render and edit the resulting 3D content from a full range. To address these challenges, we introduce HyperDreamer with several key designs and appealing properties: 1) Viewable: 360 degree mesh modeling with high-resolution textures enables the creation of visually compelling 3D models from a full range of observation points. 2) Renderable: Fine-grained semantic segmentation and data-driven priors are incorporated as guidance to learn reasonable albedo, roughness, and specular properties of the materials, enabling semantic-aware arbitrary material estimation. 3) Editable: For a generated model or their own data, users can interactively select any region via a few clicks and efficiently edit the texture with text-based guidance. Extensive experiments demonstrate the effectiveness of HyperDreamer in modeling region-aware materials with high-resolution textures and enabling user-friendly editing. We believe that HyperDreamer holds promise for advancing 3D content creation and finding applications in various domains.
Text-driven video generation witnesses rapid progress. However, merely using text prompts is not enough to depict the desired subject appearance that accurately aligns with users' intents, especially for customized content creation. In this paper, we study the task of video generation with image prompts, which provide more accurate and direct content control beyond the text prompts. Specifically, we propose a feed-forward framework VideoBooth, with two dedicated designs: 1) We propose to embed image prompts in a coarse-to-fine manner. Coarse visual embeddings from image encoder provide high-level encodings of image prompts, while fine visual embeddings from the proposed attention injection module provide multi-scale and detailed encoding of image prompts. These two complementary embeddings can faithfully capture the desired appearance. 2) In the attention injection module at fine level, multi-scale image prompts are fed into different cross-frame attention layers as additional keys and values. This extra spatial information refines the details in the first frame and then it is propagated to the remaining frames, which maintains temporal consistency. Extensive experiments demonstrate that VideoBooth achieves state-of-the-art performance in generating customized high-quality videos with subjects specified in image prompts. Notably, VideoBooth is a generalizable framework where a single model works for a wide range of image prompts with feed-forward pass.