Abstract:Due to their expressive capacity, diffusion models have shown great promise in offline RL and imitation learning. Diffusion Actor-Critic with Entropy Regulator (DACER) extended this capability to online RL by using the reverse diffusion process as a policy approximator, trained end-to-end with policy gradient methods, achieving strong performance. However, this comes at the cost of requiring many diffusion steps, which significantly hampers training efficiency, while directly reducing the steps leads to noticeable performance degradation. Critically, the lack of inference efficiency becomes a significant bottleneck for applying diffusion policies in real-time online RL settings. To improve training and inference efficiency while maintaining or even enhancing performance, we propose a Q-gradient field objective as an auxiliary optimization target to guide the denoising process at each diffusion step. Nonetheless, we observe that the independence of the Q-gradient field from the diffusion time step negatively impacts the performance of the diffusion policy. To address this, we introduce a temporal weighting mechanism that enables the model to efficiently eliminate large-scale noise in the early stages and refine actions in the later stages. Experimental results on MuJoCo benchmarks and several multimodal tasks demonstrate that the DACER2 algorithm achieves state-of-the-art performance in most MuJoCo control tasks with only five diffusion steps, while also exhibiting stronger multimodality compared to DACER.
Abstract:Quadrupedal robots have demonstrated remarkable agility and robustness in traversing complex terrains. However, they remain limited in performing object interactions that require sustained contact. In this work, we present LocoTouch, a system that equips quadrupedal robots with tactile sensing to address a challenging task in this category: long-distance transport of unsecured cylindrical objects, which typically requires custom mounting mechanisms to maintain stability. For efficient large-area tactile sensing, we design a high-density distributed tactile sensor array that covers the entire back of the robot. To effectively leverage tactile feedback for locomotion control, we develop a simulation environment with high-fidelity tactile signals, and train tactile-aware transport policies using a two-stage learning pipeline. Furthermore, we design a novel reward function to promote stable, symmetric, and frequency-adaptive locomotion gaits. After training in simulation, LocoTouch transfers zero-shot to the real world, reliably balancing and transporting a wide range of unsecured, cylindrical everyday objects with broadly varying sizes and weights. Thanks to the responsiveness of the tactile sensor and the adaptive gait reward, LocoTouch can robustly balance objects with slippery surfaces over long distances, or even under severe external perturbations.
Abstract:The rise of customized diffusion models has spurred a boom in personalized visual content creation, but also poses risks of malicious misuse, severely threatening personal privacy and copyright protection. Some studies show that the aesthetic properties of images are highly positively correlated with human perception of image quality. Inspired by this, we approach the problem from a novel and intriguing aesthetic perspective to degrade the generation quality of maliciously customized models, thereby achieving better protection of facial identity. Specifically, we propose a Hierarchical Anti-Aesthetic (HAA) framework to fully explore aesthetic cues, which consists of two key branches: 1) Global Anti-Aesthetics: By establishing a global anti-aesthetic reward mechanism and a global anti-aesthetic loss, it can degrade the overall aesthetics of the generated content; 2) Local Anti-Aesthetics: A local anti-aesthetic reward mechanism and a local anti-aesthetic loss are designed to guide adversarial perturbations to disrupt local facial identity. By seamlessly integrating both branches, our HAA effectively achieves the goal of anti-aesthetics from a global to a local level during customized generation. Extensive experiments show that HAA outperforms existing SOTA methods largely in identity removal, providing a powerful tool for protecting facial privacy and copyright.
Abstract:When operating at their full capacity, quadrupedal robots can produce loud footstep noise, which can be disruptive in human-centered environments like homes, offices, and hospitals. As a result, balancing locomotion performance with noise constraints is crucial for the successful real-world deployment of quadrupedal robots. However, achieving adaptive noise control is challenging due to (a) the trade-off between agility and noise minimization, (b) the need for generalization across diverse deployment conditions, and (c) the difficulty of effectively adjusting policies based on noise requirements. We propose QuietPaw, a framework incorporating our Conditional Noise-Constrained Policy (CNCP), a constrained learning-based algorithm that enables flexible, noise-aware locomotion by conditioning policy behavior on noise-reduction levels. We leverage value representation decomposition in the critics, disentangling state representations from condition-dependent representations and this allows a single versatile policy to generalize across noise levels without retraining while improving the Pareto trade-off between agility and noise reduction. We validate our approach in simulation and the real world, demonstrating that CNCP can effectively balance locomotion performance and noise constraints, achieving continuously adjustable noise reduction.
Abstract:Recently, quadrupedal locomotion has achieved significant success, but their manipulation capabilities, particularly in handling large objects, remain limited, restricting their usefulness in demanding real-world applications such as search and rescue, construction, industrial automation, and room organization. This paper tackles the task of obstacle-aware, long-horizon pushing by multiple quadrupedal robots. We propose a hierarchical multi-agent reinforcement learning framework with three levels of control. The high-level controller integrates an RRT planner and a centralized adaptive policy to generate subgoals, while the mid-level controller uses a decentralized goal-conditioned policy to guide the robots toward these sub-goals. A pre-trained low-level locomotion policy executes the movement commands. We evaluate our method against several baselines in simulation, demonstrating significant improvements over baseline approaches, with 36.0% higher success rates and 24.5% reduction in completion time than the best baseline. Our framework successfully enables long-horizon, obstacle-aware manipulation tasks like Push-Cuboid and Push-T on Go1 robots in the real world.
Abstract:Sim-to-real transfer remains a significant challenge in robotics due to the discrepancies between simulated and real-world dynamics. Traditional methods like Domain Randomization often fail to capture fine-grained dynamics, limiting their effectiveness for precise control tasks. In this work, we propose a novel approach that dynamically adjusts simulation environment parameters online using in-context learning. By leveraging past interaction histories as context, our method adapts the simulation environment dynamics to real-world dynamics without requiring gradient updates, resulting in faster and more accurate alignment between simulated and real-world performance. We validate our approach across two tasks: object scooping and table air hockey. In the sim-to-sim evaluations, our method significantly outperforms the baselines on environment parameter estimation by 80% and 42% in the object scooping and table air hockey setups, respectively. Furthermore, our method achieves at least 70% success rate in sim-to-real transfer on object scooping across three different objects. By incorporating historical interaction data, our approach delivers efficient and smooth system identification, advancing the deployment of robots in dynamic real-world scenarios. Demos are available on our project page: https://sim2real-capture.github.io/
Abstract:With the advancement of computer vision and natural language processing, text-to-video generation, enabled by text-to-video diffusion models, has become more prevalent. These models are trained using a large amount of data from the internet. However, the training data often contain copyrighted content, including cartoon character icons and artist styles, private portraits, and unsafe videos. Since filtering the data and retraining the model is challenging, methods for unlearning specific concepts from text-to-video diffusion models have been investigated. However, due to the high computational complexity and relative large optimization scale, there is little work on unlearning methods for text-to-video diffusion models. We propose a novel concept-unlearning method by transferring the unlearning capability of the text encoder of text-to-image diffusion models to text-to-video diffusion models. Specifically, the method optimizes the text encoder using few-shot unlearning, where several generated images are used. We then use the optimized text encoder in text-to-video diffusion models to generate videos. Our method costs low computation resources and has small optimization scale. We discuss the generated videos after unlearning a concept. The experiments demonstrates that our method can unlearn copyrighted cartoon characters, artist styles, objects and people's facial characteristics. Our method can unlearn a concept within about 100 seconds on an RTX 3070. Since there was no concept unlearning method for text-to-video diffusion models before, we make concept unlearning feasible and more accessible in the text-to-video domain.
Abstract:Offline safe reinforcement learning (RL) aims to train a policy that satisfies constraints using a pre-collected dataset. Most current methods struggle with the mismatch between imperfect demonstrations and the desired safe and rewarding performance. In this paper, we introduce OASIS (cOnditionAl diStributIon Shaping), a new paradigm in offline safe RL designed to overcome these critical limitations. OASIS utilizes a conditional diffusion model to synthesize offline datasets, thus shaping the data distribution toward a beneficial target domain. Our approach makes compliance with safety constraints through effective data utilization and regularization techniques to benefit offline safe RL training. Comprehensive evaluations on public benchmarks and varying datasets showcase OASIS's superiority in benefiting offline safe RL agents to achieve high-reward behavior while satisfying the safety constraints, outperforming established baselines. Furthermore, OASIS exhibits high data efficiency and robustness, making it suitable for real-world applications, particularly in tasks where safety is imperative and high-quality demonstrations are scarce.
Abstract:In the world of stochastic control, especially in economics and engineering, Markov Decision Processes (MDPs) can effectively model various stochastic decision processes, from asset management to transportation optimization. These underlying MDPs, upon closer examination, often reveal a specifically constrained causal structure concerning the transition and reward dynamics. By exploiting this structure, we can obtain a reduction in the causal representation of the problem setting, allowing us to solve of the optimal value function more efficiently. This work defines an MDP framework, the \texttt{SD-MDP}, where we disentangle the causal structure of MDPs' transition and reward dynamics, providing distinct partitions on the temporal causal graph. With this stochastic reduction, the \texttt{SD-MDP} reflects a general class of resource allocation problems. This disentanglement further enables us to derive theoretical guarantees on the estimation error of the value function under an optimal policy by allowing independent value estimation from Monte Carlo sampling. Subsequently, by integrating this estimator into well-known Monte Carlo planning algorithms, such as Monte Carlo Tree Search (MCTS), we derive bounds on the simple regret of the algorithm. Finally, we quantify the policy improvement of MCTS under the \texttt{SD-MDP} framework by demonstrating that the MCTS planning algorithm achieves higher expected reward (lower costs) under a constant simulation budget, on a tangible economic example based on maritime refuelling.
Abstract:Various machine learning approaches have gained significant popularity for the automated classification of educational text to identify indicators of learning engagement -- i.e. learning engagement classification (LEC). LEC can offer comprehensive insights into human learning processes, attracting significant interest from diverse research communities, including Natural Language Processing (NLP), Learning Analytics, and Educational Data Mining. Recently, Large Language Models (LLMs), such as ChatGPT, have demonstrated remarkable performance in various NLP tasks. However, their comprehensive evaluation and improvement approaches in LEC tasks have not been thoroughly investigated. In this study, we propose the Annotation Guidelines-based Knowledge Augmentation (AGKA) approach to improve LLMs. AGKA employs GPT 4.0 to retrieve label definition knowledge from annotation guidelines, and then applies the random under-sampler to select a few typical examples. Subsequently, we conduct a systematic evaluation benchmark of LEC, which includes six LEC datasets covering behavior classification (question and urgency level), emotion classification (binary and epistemic emotion), and cognition classification (opinion and cognitive presence). The study results demonstrate that AGKA can enhance non-fine-tuned LLMs, particularly GPT 4.0 and Llama 3 70B. GPT 4.0 with AGKA few-shot outperforms full-shot fine-tuned models such as BERT and RoBERTa on simple binary classification datasets. However, GPT 4.0 lags in multi-class tasks that require a deep understanding of complex semantic information. Notably, Llama 3 70B with AGKA is a promising combination based on open-source LLM, because its performance is on par with closed-source GPT 4.0 with AGKA. In addition, LLMs struggle to distinguish between labels with similar names in multi-class classification.