Decision-making, a complicated task requiring various types of abilities, presents an excellent framework for assessing Large Language Models (LLMs). Our research investigates LLMs' decision-making capabilities through the lens of a well-established field, Game Theory. We focus specifically on games that support the participation of more than two agents simultaneously. Subsequently, we introduce our framework, GAMA-Bench, including eight classical multi-agent games. We design a scoring scheme to assess a model's performance in these games quantitatively. Through GAMA-Bench, we investigate LLMs' robustness, generalizability, and enhancement strategies. Results reveal that while GPT-3.5 shows satisfying robustness, its generalizability is relatively limited. However, its performance can be improved through approaches such as Chain-of-Thought. Additionally, we conduct evaluations across various LLMs and find that GPT-4 outperforms other models on GAMA-Bench, achieving a score of 72.5. Moreover, the increasingly higher scores across the three iterations of GPT-3.5 (0613, 1106, 0125) demonstrate marked advancements in the model's intelligence with each update. The code and experimental results are made publicly available via https://github.com/CUHK-ARISE/GAMABench.
Visual grounding (VG) aims at locating the foreground entities that match the given natural language expression. Previous datasets and methods for classic VG task mainly rely on the prior assumption that the given expression must literally refer to the target object, which greatly impedes the practical deployment of agents in real-world scenarios. Since users usually prefer to provide the intention-based expressions for the desired object instead of covering all the details, it is necessary for the agents to interpret the intention-driven instructions. Thus, in this work, we take a step further to the intention-driven visual-language (V-L) understanding. To promote classic VG towards human intention interpretation, we propose a new intention-driven visual grounding (IVG) task and build a largest-scale IVG dataset named IntentionVG with free-form intention expressions. Considering that practical agents need to move and find specific targets among various scenarios to realize the grounding task, our IVG task and IntentionVG dataset have taken the crucial properties of both multi-scenario perception and egocentric view into consideration. Besides, various types of models are set up as the baselines to realize our IVG task. Extensive experiments on our IntentionVG dataset and baselines demonstrate the necessity and efficacy of our method for the V-L field. To foster future research in this direction, our newly built dataset and baselines will be publicly available.
The significant breakthroughs of Medical Multi-Modal Large Language Models (Med-MLLMs) renovate modern healthcare with robust information synthesis and medical decision support. However, these models are often evaluated on benchmarks that are unsuitable for the Med-MLLMs due to the intricate nature of the real-world diagnostic frameworks, which encompass diverse medical specialties and involve complex clinical decisions. Moreover, these benchmarks are susceptible to data leakage, since Med-MLLMs are trained on large assemblies of publicly available data. Thus, an isolated and clinically representative benchmark is highly desirable for credible Med-MLLMs evaluation. To this end, we introduce Asclepius, a novel Med-MLLM benchmark that rigorously and comprehensively assesses model capability in terms of: distinct medical specialties (cardiovascular, gastroenterology, etc.) and different diagnostic capacities (perception, disease analysis, etc.). Grounded in 3 proposed core principles, Asclepius ensures a comprehensive evaluation by encompassing 15 medical specialties, stratifying into 3 main categories and 8 sub-categories of clinical tasks, and exempting from train-validate contamination. We further provide an in-depth analysis of 6 Med-MLLMs and compare them with 5 human specialists, providing insights into their competencies and limitations in various medical contexts. Our work not only advances the understanding of Med-MLLMs' capabilities but also sets a precedent for future evaluations and the safe deployment of these models in clinical environments. We launch and maintain a leaderboard for community assessment of Med-MLLM capabilities (https://asclepius-med.github.io/).
Image generation models can generate or edit images from a given text. Recent advancements in image generation technology, exemplified by DALL-E and Midjourney, have been groundbreaking. These advanced models, despite their impressive capabilities, are often trained on massive Internet datasets, making them susceptible to generating content that perpetuates social stereotypes and biases, which can lead to severe consequences. Prior research on assessing bias within image generation models suffers from several shortcomings, including limited accuracy, reliance on extensive human labor, and lack of comprehensive analysis. In this paper, we propose BiasPainter, a novel metamorphic testing framework that can accurately, automatically and comprehensively trigger social bias in image generation models. BiasPainter uses a diverse range of seed images of individuals and prompts the image generation models to edit these images using gender, race, and age-neutral queries. These queries span 62 professions, 39 activities, 57 types of objects, and 70 personality traits. The framework then compares the edited images to the original seed images, focusing on any changes related to gender, race, and age. BiasPainter adopts a testing oracle that these characteristics should not be modified when subjected to neutral prompts. Built upon this design, BiasPainter can trigger the social bias and evaluate the fairness of image generation models. To evaluate the effectiveness of BiasPainter, we use BiasPainter to test five widely-used commercial image generation software and models, such as stable diffusion and Midjourney. Experimental results show that 100\% of the generated test cases can successfully trigger social bias in image generation models.
Large Language Models (LLMs) like ChatGPT are foundational in various applications due to their extensive knowledge from pre-training and fine-tuning. Despite this, they are prone to generating factual and commonsense errors, raising concerns in critical areas like healthcare, journalism, and education to mislead users. Current methods for evaluating LLMs' veracity are limited by test data leakage or the need for extensive human labor, hindering efficient and accurate error detection. To tackle this problem, we introduce a novel, automatic testing framework, FactChecker, aimed at uncovering factual inaccuracies in LLMs. This framework involves three main steps: First, it constructs a factual knowledge graph by retrieving fact triplets from a large-scale knowledge database. Then, leveraging the knowledge graph, FactChecker employs a rule-based approach to generates three types of questions (Yes-No, Multiple-Choice, and WH questions) that involve single-hop and multi-hop relations, along with correct answers. Lastly, it assesses the LLMs' responses for accuracy using tailored matching strategies for each question type. Our extensive tests on six prominent LLMs, including text-davinci-002, text-davinci-003, ChatGPT~(gpt-3.5-turbo, gpt-4), Vicuna, and LLaMA-2, reveal that FactChecker can trigger factual errors in up to 45\% of questions in these models. Moreover, we demonstrate that FactChecker's test cases can improve LLMs' factual accuracy through in-context learning and fine-tuning (e.g., llama-2-13b-chat's accuracy increase from 35.3\% to 68.5\%). We are making all code, data, and results available for future research endeavors.
Recent advancements in large language models (LLMs) have propelled Artificial Intelligence (AI) to new heights, enabling breakthroughs in various tasks such as writing assistance, code generation, and machine translation. A significant distinction of advanced LLMs, such as ChatGPT, is their demonstrated ability to "reason." However, evaluating the reasoning ability of LLMs remains a challenge as most existing evaluations focus on their accuracy on the downstream tasks rather than directly assessing their reasoning processes. Efforts have been made to develop benchmarks and metrics to assess reasoning in LLMs, but they suffer from data leakage or limited scope. In this paper, we introduce LogicAsker, an automatic approach that comprehensively evaluates and improves the logical reasoning abilities of LLMs under a set of atomic reasoning skills based on propositional and predicate logic. The results provide insights into LLMs' reasoning abilities and reveal the logical rules the LLMs did not learn well. We evaluate LogicAsker on six widely deployed LLMs, including GPT-3, ChatGPT, GPT-4, Bard, Vicuna, and Guanaco. The results show that test cases from LogicAsker can find logical reasoning failures in different LLMs with a rate of 25\% - 94\%. In addition, the test cases of LogicAsker can be further used to design demonstration examples for in-context learning, which effectively improves the logical reasoning ability of LLMs, e.g., 10\% for GPT-4. As far as we know, our work is the first to create prompts based on testing results to improve LLMs' formal reasoning ability effectively. All the code, data, and results will be released for reproduction and future research.
Referring expression segmentation (RES) aims at segmenting the foreground masks of the entities that match the descriptive natural language expression. Previous datasets and methods for classic RES task heavily rely on the prior assumption that one expression must refer to object-level targets. In this paper, we take a step further to finer-grained part-level RES task. To promote the object-level RES task towards finer-grained vision-language understanding, we put forward a new multi-granularity referring expression segmentation (MRES) task and construct an evaluation benchmark called RefCOCOm by manual annotations. By employing our automatic model-assisted data engine, we build the largest visual grounding dataset namely MRES-32M, which comprises over 32.2M high-quality masks and captions on the provided 1M images. Besides, a simple yet strong model named UniRES is designed to accomplish the unified object-level and part-level grounding task. Extensive experiments on our RefCOCOm for MRES and three datasets (i.e., RefCOCO(+/g) for classic RES task demonstrate the superiority of our method over previous state-of-the-art methods. To foster future research into fine-grained visual grounding, our benchmark RefCOCOm, the MRES-32M dataset and model UniRES will be publicly available at https://github.com/Rubics-Xuan/MRES
As a dedicated quantum device, Ising machines could solve large-scale binary optimization problems in milliseconds. There is emerging interest in utilizing Ising machines to train feedforward neural networks due to the prosperity of generative artificial intelligence. However, existing methods can only train single-layer feedforward networks because of the complex nonlinear network topology. This paper proposes an Ising learning algorithm to train quantized neural network (QNN), by incorporating two essential techinques, namely binary representation of topological network and order reduction of loss function. As far as we know, this is the first algorithm to train multi-layer feedforward networks on Ising machines, providing an alternative to gradient-based backpropagation. Firstly, training QNN is formulated as a quadratic constrained binary optimization (QCBO) problem by representing neuron connection and activation function as equality constraints. All quantized variables are encoded by binary bits based on binary encoding protocol. Secondly, QCBO is converted to a quadratic unconstrained binary optimization (QUBO) problem, that can be efficiently solved on Ising machines. The conversion leverages both penalty function and Rosenberg order reduction, who together eliminate equality constraints and reduce high-order loss function into a quadratic one. With some assumptions, theoretical analysis shows the space complexity of our algorithm is $\mathcal{O}(H^2L + HLN\log H)$, quantifying the required number of Ising spins. Finally, the algorithm effectiveness is validated with a simulated Ising machine on MNIST dataset. After annealing 700 ms, the classification accuracy achieves 98.3%. Among 100 runs, the success probability of finding the optimal solution is 72%. Along with the increasing number of spins on Ising machine, our algorithm has the potential to train deeper neural networks.
The automatic evaluation of LLM-based agent intelligence is critical in developing advanced LLM-based agents. Although considerable effort has been devoted to developing human-annotated evaluation datasets, such as AlpacaEval, existing techniques are costly, time-consuming, and lack adaptability. In this paper, inspired by the popular language game ``Who is Spy'', we propose to use the word guessing game to assess the intelligence performance of LLMs. Given a word, the LLM is asked to describe the word and determine its identity (spy or not) based on its and other players' descriptions. Ideally, an advanced agent should possess the ability to accurately describe a given word using an aggressive description while concurrently maximizing confusion in the conservative description, enhancing its participation in the game. To this end, we first develop DEEP to evaluate LLMs' expression and disguising abilities. DEEP requires LLM to describe a word in aggressive and conservative modes. We then introduce SpyGame, an interactive multi-agent framework designed to assess LLMs' intelligence through participation in a competitive language-based board game. Incorporating multi-agent interaction, SpyGame requires the target LLM to possess linguistic skills and strategic thinking, providing a more comprehensive evaluation of LLMs' human-like cognitive abilities and adaptability in complex communication situations. The proposed evaluation framework is very easy to implement. We collected words from multiple sources, domains, and languages and used the proposed evaluation framework to conduct experiments. Extensive experiments demonstrate that the proposed DEEP and SpyGame effectively evaluate the capabilities of various LLMs, capturing their ability to adapt to novel situations and engage in strategic communication.
Deep neural networks are susceptible to adversarial attacks, which pose a significant threat to their security and reliability in real-world applications. The most notable adversarial attacks are transfer-based attacks, where an adversary crafts an adversarial example to fool one model, which can also fool other models. While previous research has made progress in improving the transferability of untargeted adversarial examples, the generation of targeted adversarial examples that can transfer between models remains a challenging task. In this work, we present a novel approach to generate transferable targeted adversarial examples by exploiting the vulnerability of deep neural networks to perturbations on high-frequency components of images. We observe that replacing the high-frequency component of an image with that of another image can mislead deep models, motivating us to craft perturbations containing high-frequency information to achieve targeted attacks. To this end, we propose a method called Low-Frequency Adversarial Attack (\name), which trains a conditional generator to generate targeted adversarial perturbations that are then added to the low-frequency component of the image. Extensive experiments on ImageNet demonstrate that our proposed approach significantly outperforms state-of-the-art methods, improving targeted attack success rates by a margin from 3.2\% to 15.5\%.