Abstract:Large Language Models (LLMs) have demonstrated remarkable human-like capabilities, yet their ability to replicate a specific individual remains under-explored. This paper presents a case study to investigate LLM-based individual simulation with a volunteer-contributed archive of private messaging history spanning over ten years. Based on the messaging data, we propose the "Individual Turing Test" to evaluate whether acquaintances of the volunteer can correctly identify which response in a multi-candidate pool most plausibly comes from the volunteer. We investigate prevalent LLM-based individual simulation approaches including: fine-tuning, retrieval-augmented generation (RAG), memory-based approach, and hybrid methods that integrate fine-tuning and RAG or memory. Empirical results show that current LLM-based simulation methods do not pass the Individual Turing Test, but they perform substantially better when the same test is conducted on strangers to the target individual. Additionally, while fine-tuning improves the simulation in daily chats representing the language style of the individual, retrieval-augmented and memory-based approaches demonstrate stronger performance on questions involving personal opinions and preferences. These findings reveal a fundamental trade-off between parametric and non-parametric approaches to individual simulation with LLMs when given a longitudinal context.
Abstract:Neural simulators promise efficient surrogates for physics simulation, but scaling them is bottlenecked by the prohibitive cost of generating high-fidelity training data. Pre-training on abundant off-the-shelf geometries offers a natural alternative, yet faces a fundamental gap: supervision on static geometry alone ignores dynamics and can lead to negative transfer on physics tasks. We present GeoPT, a unified pre-trained model for general physics simulation based on lifted geometric pre-training. The core idea is to augment geometry with synthetic dynamics, enabling dynamics-aware self-supervision without physics labels. Pre-trained on over one million samples, GeoPT consistently improves industrial-fidelity benchmarks spanning fluid mechanics for cars, aircraft, and ships, and solid mechanics in crash simulation, reducing labeled data requirements by 20-60% and accelerating convergence by 2$\times$. These results show that lifting with synthetic dynamics bridges the geometry-physics gap, unlocking a scalable path for neural simulation and potentially beyond. Code is available at https://github.com/Physics-Scaling/GeoPT.
Abstract:Automatically generating interactive 3D environments is crucial for scaling up robotic data collection in simulation. While prior work has primarily focused on 3D asset placement, it often overlooks the physical relationships between objects (e.g., contact, support, balance, and containment), which are essential for creating complex and realistic manipulation scenarios such as tabletop arrangements, shelf organization, or box packing. Compared to classical 3D layout generation, producing complex physical scenes introduces additional challenges: (a) higher object density and complexity (e.g., a small shelf may hold dozens of books), (b) richer supporting relationships and compact spatial layouts, and (c) the need to accurately model both spatial placement and physical properties. To address these challenges, we propose PhyScensis, an LLM agent-based framework powered by a physics engine, to produce physically plausible scene configurations with high complexity. Specifically, our framework consists of three main components: an LLM agent iteratively proposes assets with spatial and physical predicates; a solver, equipped with a physics engine, realizes these predicates into a 3D scene; and feedback from the solver informs the agent to refine and enrich the configuration. Moreover, our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters (e.g., relative positions, scene stability), enabled through probabilistic programming for stability and a complementary heuristic that jointly regulates stability and spatial relations. Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy, offering a unified pipeline for generating complex physical scene layouts for robotic manipulation.
Abstract:Retrieval-Augmented Generation (RAG) has become a core paradigm for grounding large language models with external knowledge. Despite extensive efforts exploring diverse retrieval strategies, existing studies predominantly focus on query-side complexity or isolated method improvements, lacking a systematic understanding of how RAG paradigms behave across different query-corpus contexts and effectiveness-efficiency trade-offs. In this work, we introduce RAGRouter-Bench, the first dataset and benchmark designed for adaptive RAG routing. RAGRouter-Bench revisits retrieval from a query-corpus compatibility perspective and standardizes five representative RAG paradigms for systematic evaluation across 7,727 queries and 21,460 documents spanning diverse domains. The benchmark incorporates three canonical query types together with fine-grained semantic and structural corpus metrics, as well as a unified evaluation for both generation quality and resource consumption. Experiments with DeepSeek-V3 and LLaMA-3.1-8B demonstrate that no single RAG paradigm is universally optimal, that paradigm applicability is strongly shaped by query-corpus interactions, and that increased advanced mechanism does not necessarily yield better effectiveness-efficiency trade-offs. These findings underscore the necessity of routing-aware evaluation and establish a foundation for adaptive, interpretable, and generalizable next-generation RAG systems.




Abstract:Most existing Vision-Language-Action (VLA) models rely primarily on RGB information, while ignoring geometric cues crucial for spatial reasoning and manipulation. In this work, we introduce GLaD, a geometry-aware VLA framework that incorporates 3D geometric priors during pretraining through knowledge distillation. Rather than distilling geometric features solely into the vision encoder, we align the LLM's hidden states corresponding to visual tokens with features from a frozen geometry-aware vision transformer (VGGT), ensuring that geometric understanding is deeply integrated into the multimodal representations that drive action prediction. Pretrained on the Bridge dataset with this geometry distillation mechanism, GLaD achieves 94.1% average success rate across four LIBERO task suites, outperforming UniVLA (92.5%) which uses identical pretraining data. These results validate that geometry-aware pretraining enhances spatial reasoning and policy generalization without requiring explicit depth sensors or 3D annotations.
Abstract:Contemporary deep learning models have achieved impressive performance in image classification by primarily leveraging statistical regularities within large datasets, but they rarely incorporate structured insights drawn directly from perceptual psychology. To explore the potential of perceptually motivated inductive biases, we propose integrating classic geometric visual illusions well-studied phenomena from human perception into standard image-classification training pipelines. Specifically, we introduce a synthetic, parametric geometric-illusion dataset and evaluate three multi-source learning strategies that combine illusion recognition tasks with ImageNet classification objectives. Our experiments reveal two key conceptual insights: (i) incorporating geometric illusions as auxiliary supervision systematically improves generalization, especially in visually challenging cases involving intricate contours and fine textures; and (ii) perceptually driven inductive biases, even when derived from synthetic stimuli traditionally considered unrelated to natural image recognition, can enhance the structural sensitivity of both CNN and transformer-based architectures. These results demonstrate a novel integration of perceptual science and machine learning and suggest new directions for embedding perceptual priors into vision model design.
Abstract:Large Language Models (LLMs) excel at many reasoning tasks but struggle with knowledge-intensive queries due to their inability to dynamically access up-to-date or domain-specific information. Retrieval-Augmented Generation (RAG) has emerged as a promising solution, enabling LLMs to ground their responses in external sources. However, existing RAG methods lack fine-grained control over both the query and source sides, often resulting in noisy retrieval and shallow reasoning. In this work, we introduce DeepSieve, an agentic RAG framework that incorporates information sieving via LLM-as-a-knowledge-router. DeepSieve decomposes complex queries into structured sub-questions and recursively routes each to the most suitable knowledge source, filtering irrelevant information through a multi-stage distillation process. Our design emphasizes modularity, transparency, and adaptability, leveraging recent advances in agentic system design. Experiments on multi-hop QA tasks across heterogeneous sources demonstrate improved reasoning depth, retrieval precision, and interpretability over conventional RAG approaches. Our codes are available at https://github.com/MinghoKwok/DeepSieve.




Abstract:Endowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings, such as 3D scenes and reward functions, they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation. To address these limitations, we propose RobotSmith, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance. We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in terms of both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4%) and tool retrieval (11.1%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach.
Abstract:Web 2.0 social platforms are inherently centralized, with user data and algorithmic decisions controlled by the platform. However, users can only passively receive social predictions without being able to choose the underlying algorithm, which limits personalization. Fortunately, with the emergence of blockchain, users are allowed to choose algorithms that are tailored to their local situation, improving prediction results in a personalized way. In a blockchain environment, each user possesses its own model to perform the social prediction, capturing different perspectives on social interactions. In our work, we propose DeSocial, a decentralized social network learning framework deployed on an Ethereum (ETH) local development chain that integrates distributed data storage, node-level consensus, and user-driven model selection through Ganache. In the first stage, each user leverages DeSocial to evaluate multiple backbone models on their local subgraph. DeSocial coordinates the execution and returns model-wise prediction results, enabling the user to select the most suitable backbone for personalized social prediction. Then, DeSocial uniformly selects several validation nodes that possess the algorithm specified by each user, and aggregates the prediction results by majority voting, to prevent errors caused by any single model's misjudgment. Extensive experiments show that DeSocial has an evident improvement compared to the five classical centralized social network learning models, promoting user empowerment in blockchain-based decentralized social networks, showing the importance of multi-node validation and personalized algorithm selection based on blockchain. Our implementation is available at: https://github.com/agiresearch/DeSocial.
Abstract:Attention mechanism has emerged as a foundation module of modern deep learning models and has also empowered many milestones in various domains. Moreover, FlashAttention with IO-aware speedup resolves the efficiency issue of standard attention, further promoting its practicality. Beyond canonical attention, attention with bias also widely exists, such as relative position bias in vision and language models and pair representation bias in AlphaFold. In these works, prior knowledge is introduced as an additive bias term of attention weights to guide the learning process, which has been proven essential for model performance. Surprisingly, despite the common usage of attention with bias, its targeted efficiency optimization is still absent, which seriously hinders its wide applications in complex tasks. Diving into the computation of FlashAttention, we prove that its optimal efficiency is determined by the rank of the attention weight matrix. Inspired by this theoretical result, this paper presents FlashBias based on the low-rank compressed sensing theory, which can provide fast-exact computation for many widely used attention biases and a fast-accurate approximation for biases in general formalization. FlashBias can fully take advantage of the extremely optimized matrix multiplication operation in modern GPUs, achieving 1.5$\times$ speedup for AlphaFold, and over 2$\times$ speedup for attention with bias in vision and language models without loss of accuracy.