With the emergence of large-scale models trained on diverse datasets, in-context learning has emerged as a promising paradigm for multitasking, notably in natural language processing and image processing. However, its application in 3D point cloud tasks remains largely unexplored. In this work, we introduce Point-In-Context (PIC), a novel framework for 3D point cloud understanding via in-context learning. We address the technical challenge of effectively extending masked point modeling to 3D point clouds by introducing a Joint Sampling module and proposing a vanilla version of PIC called Point-In-Context-Generalist (PIC-G). PIC-G is designed as a generalist model for various 3D point cloud tasks, with inputs and outputs modeled as coordinates. In this paradigm, the challenging segmentation task is achieved by assigning label points with XYZ coordinates for each category; the final prediction is then chosen based on the label point closest to the predictions. To break the limitation by the fixed label-coordinate assignment, which has poor generalization upon novel classes, we propose two novel training strategies, In-Context Labeling and In-Context Enhancing, forming an extended version of PIC named Point-In-Context-Segmenter (PIC-S), targeting improving dynamic context labeling and model training. By utilizing dynamic in-context labels and extra in-context pairs, PIC-S achieves enhanced performance and generalization capability in and across part segmentation datasets. PIC is a general framework so that other tasks or datasets can be seamlessly introduced into our PIC through a unified data format. We conduct extensive experiments to validate the versatility and adaptability of our proposed methods in handling a wide range of tasks and segmenting multi-datasets. Our PIC-S is capable of generalizing unseen datasets and performing novel part segmentation by customizing prompts.
Understanding the real world through point cloud video is a crucial aspect of robotics and autonomous driving systems. However, prevailing methods for 4D point cloud recognition have limitations due to sensor resolution, which leads to a lack of detailed information. Recent advances have shown that Vision-Language Models (VLM) pre-trained on web-scale text-image datasets can learn fine-grained visual concepts that can be transferred to various downstream tasks. However, effectively integrating VLM into the domain of 4D point clouds remains an unresolved problem. In this work, we propose the Vision-Language Models Goes 4D (VG4D) framework to transfer VLM knowledge from visual-text pre-trained models to a 4D point cloud network. Our approach involves aligning the 4D encoder's representation with a VLM to learn a shared visual and text space from training on large-scale image-text pairs. By transferring the knowledge of the VLM to the 4D encoder and combining the VLM, our VG4D achieves improved recognition performance. To enhance the 4D encoder, we modernize the classic dynamic point cloud backbone and propose an improved version of PSTNet, im-PSTNet, which can efficiently model point cloud videos. Experiments demonstrate that our method achieves state-of-the-art performance for action recognition on both the NTU RGB+D 60 dataset and the NTU RGB+D 120 dataset. Code is available at \url{https://github.com/Shark0-0/VG4D}.
Cloth-Changing Person Re-Identification (CC-ReID) aims to accurately identify the target person in more realistic surveillance scenarios, where pedestrians usually change their clothing. Despite great progress, limited cloth-changing training samples in existing CC-ReID datasets still prevent the model from adequately learning cloth-irrelevant features. In addition, due to the absence of explicit supervision to keep the model constantly focused on cloth-irrelevant areas, existing methods are still hampered by the disruption of clothing variations. To solve the above issues, we propose an Identity-aware Dual-constraint Network (IDNet) for the CC-ReID task. Specifically, to help the model extract cloth-irrelevant clues, we propose a Clothes Diversity Augmentation (CDA), which generates more realistic cloth-changing samples by enriching the clothing color while preserving the texture. In addition, a Multi-scale Constraint Block (MCB) is designed, which extracts fine-grained identity-related features and effectively transfers cloth-irrelevant knowledge. Moreover, a Counterfactual-guided Attention Module (CAM) is presented, which learns cloth-irrelevant features from channel and space dimensions and utilizes the counterfactual intervention for supervising the attention map to highlight identity-related regions. Finally, a Semantic Alignment Constraint (SAC) is designed to facilitate high-level semantic feature interaction. Comprehensive experiments on four CC-ReID datasets indicate that our method outperforms prior state-of-the-art approaches.
While it is crucial to capture global information for effective image restoration (IR), integrating such cues into transformer-based methods becomes computationally expensive, especially with high input resolution. Furthermore, the self-attention mechanism in transformers is prone to considering unnecessary global cues from unrelated objects or regions, introducing computational inefficiencies. In response to these challenges, we introduce the Key-Graph Transformer (KGT) in this paper. Specifically, KGT views patch features as graph nodes. The proposed Key-Graph Constructor efficiently forms a sparse yet representative Key-Graph by selectively connecting essential nodes instead of all the nodes. Then the proposed Key-Graph Attention is conducted under the guidance of the Key-Graph only among selected nodes with linear computational complexity within each window. Extensive experiments across 6 IR tasks confirm the proposed KGT's state-of-the-art performance, showcasing advancements both quantitatively and qualitatively.
Recognizing interactive actions, including hand-to-hand interaction and human-to-human interaction, has attracted increasing attention for various applications in the field of video analysis and human-robot interaction. Considering the success of graph convolution in modeling topology-aware features from skeleton data, recent methods commonly operate graph convolution on separate entities and use late fusion for interactive action recognition, which can barely model the mutual semantic relationships between pairwise entities. To this end, we propose a mutual excitation graph convolutional network (me-GCN) by stacking mutual excitation graph convolution (me-GC) layers. Specifically, me-GC uses a mutual topology excitation module to firstly extract adjacency matrices from individual entities and then adaptively model the mutual constraints between them. Moreover, me-GC extends the above idea and further uses a mutual feature excitation module to extract and merge deep features from pairwise entities. Compared with graph convolution, our proposed me-GC gradually learns mutual information in each layer and each stage of graph convolution operations. Extensive experiments on a challenging hand-to-hand interaction dataset, i.e., the Assembely101 dataset, and two large-scale human-to-human interaction datasets, i.e., NTU60-Interaction and NTU120-Interaction consistently verify the superiority of our proposed method, which outperforms the state-of-the-art GCN-based and Transformer-based methods.
Although data-driven methods have achieved success in 3D human pose estimation, they often suffer from domain gaps and exhibit limited generalization. In contrast, optimization-based methods excel in fine-tuning for specific cases but are generally inferior to data-driven methods in overall performance. We observe that previous optimization-based methods commonly rely on projection constraint, which only ensures alignment in 2D space, potentially leading to the overfitting problem. To address this, we propose an Uncertainty-Aware testing-time Optimization (UAO) framework, which keeps the prior information of pre-trained model and alleviates the overfitting problem using the uncertainty of joints. Specifically, during the training phase, we design an effective 2D-to-3D network for estimating the corresponding 3D pose while quantifying the uncertainty of each 3D joint. For optimization during testing, the proposed optimization framework freezes the pre-trained model and optimizes only a latent state. Projection loss is then employed to ensure the generated poses are well aligned in 2D space for high-quality optimization. Furthermore, we utilize the uncertainty of each joint to determine how much each joint is allowed for optimization. The effectiveness and superiority of the proposed framework are validated through extensive experiments on two challenging datasets: Human3.6M and MPI-INF-3DHP. Notably, our approach outperforms the previous best result by a large margin of 4.5% on Human3.6M. Our source code will be open-sourced.
Recent advances in single-image 3D face reconstruction have shown remarkable progress in various applications. Nevertheless, prevailing techniques tend to prioritize the global facial contour and expression, often neglecting the nuanced dynamics of the eye region. In response, we introduce an Eye Landmark Adjustment Module, complemented by a Local Dynamic Loss, designed to capture the dynamic features of the eyes area. Our module allows for flexible adjustment of landmarks, resulting in accurate recreation of various eye states. In this paper, we present a comprehensive evaluation of our approach, conducting extensive experiments on two datasets. The results underscore the superior performance of our approach, highlighting its significant contributions in addressing this particular challenge.
Recently, 3D point cloud classification has made significant progress with the help of many datasets. However, these datasets do not reflect the incomplete nature of real-world point clouds caused by occlusion, which limits the practical application of current methods. To bridge this gap, we propose ModelNet-O, a large-scale synthetic dataset of 123,041 samples that emulate real-world point clouds with self-occlusion caused by scanning from monocular cameras. ModelNet-O is 10 times larger than existing datasets and offers more challenging cases to evaluate the robustness of existing methods. Our observation on ModelNet-O reveals that well-designed sparse structures can preserve structural information of point clouds under occlusion, motivating us to propose a robust point cloud processing method that leverages a critical point sampling (CPS) strategy in a multi-level manner. We term our method PointMLS. Through extensive experiments, we demonstrate that our PointMLS achieves state-of-the-art results on ModelNet-O and competitive results on regular datasets, and it is robust and effective. More experiments also demonstrate the robustness and effectiveness of PointMLS.
Previous probabilistic models for 3D Human Pose Estimation (3DHPE) aimed to enhance pose accuracy by generating multiple hypotheses. However, most of the hypotheses generated deviate substantially from the true pose. Compared to deterministic models, the excessive uncertainty in probabilistic models leads to weaker performance in single-hypothesis prediction. To address these two challenges, we propose a diffusion-based refinement framework called DRPose, which refines the output of deterministic models by reverse diffusion and achieves more suitable multi-hypothesis prediction for the current pose benchmark by multi-step refinement with multiple noises. To this end, we propose a Scalable Graph Convolution Transformer (SGCT) and a Pose Refinement Module (PRM) for denoising and refining. Extensive experiments on Human3.6M and MPI-INF-3DHP datasets demonstrate that our method achieves state-of-the-art performance on both single and multi-hypothesis 3DHPE. Code is available at https://github.com/KHB1698/DRPose.
The introduction of ChatGPT has led to a significant increase in the utilization of Large Language Models (LLMs) for addressing downstream tasks. There's an increasing focus on cost-efficient training and deployment within this context. Low-cost training and deployment of LLMs represent the future development trend. This paper reviews the evolution of large language model training techniques and inference deployment technologies aligned with this emerging trend. The discussion on training includes various aspects, including data preprocessing, training architecture, pre-training tasks, parallel training, and relevant content related to model fine-tuning. On the inference side, the paper covers topics such as model compression, parallel computation, memory scheduling, and structural optimization. It also explores LLMs' utilization and provides insights into their future development.