Abstract:Significant advances have been made in human-centric video generation, yet the joint video-depth generation problem remains underexplored. Most existing monocular depth estimation methods may not generalize well to synthesized images or videos, and multi-view-based methods have difficulty controlling the human appearance and motion. In this work, we present IDOL (unIfied Dual-mOdal Latent diffusion) for high-quality human-centric joint video-depth generation. Our IDOL consists of two novel designs. First, to enable dual-modal generation and maximize the information exchange between video and depth generation, we propose a unified dual-modal U-Net, a parameter-sharing framework for joint video and depth denoising, wherein a modality label guides the denoising target, and cross-modal attention enables the mutual information flow. Second, to ensure a precise video-depth spatial alignment, we propose a motion consistency loss that enforces consistency between the video and depth feature motion fields, leading to harmonized outputs. Additionally, a cross-attention map consistency loss is applied to align the cross-attention map of the video denoising with that of the depth denoising, further facilitating spatial alignment. Extensive experiments on the TikTok and NTU120 datasets show our superior performance, significantly surpassing existing methods in terms of video FVD and depth accuracy.
Abstract:We introduce a novel bottom-up approach for human body mesh reconstruction, specifically designed to address the challenges posed by partial visibility and occlusion in input images. Traditional top-down methods, relying on whole-body parametric models like SMPL, falter when only a small part of the human is visible, as they require visibility of most of the human body for accurate mesh reconstruction. To overcome this limitation, our method employs a "Divide and Fuse (D&F)" strategy, reconstructing human body parts independently before fusing them, thereby ensuring robustness against occlusions. We design Human Part Parametric Models (HPPM) that independently reconstruct the mesh from a few shape and global-location parameters, without inter-part dependency. A specially designed fusion module then seamlessly integrates the reconstructed parts, even when only a few are visible. We harness a large volume of ground-truth SMPL data to train our parametric mesh models. To facilitate the training and evaluation of our method, we have established benchmark datasets featuring images of partially visible humans with HPPM annotations. Our experiments, conducted on these benchmark datasets, demonstrate the effectiveness of our D&F method, particularly in scenarios with substantial invisibility, where traditional approaches struggle to maintain reconstruction quality.
Abstract:Image diffusion distillation achieves high-fidelity generation with very few sampling steps. However, applying these techniques directly to video diffusion often results in unsatisfactory frame quality due to the limited visual quality in public video datasets. This affects the performance of both teacher and student video diffusion models. Our study aims to improve video diffusion distillation while improving frame appearance using abundant high-quality image data. We propose motion consistency model (MCM), a single-stage video diffusion distillation method that disentangles motion and appearance learning. Specifically, MCM includes a video consistency model that distills motion from the video teacher model, and an image discriminator that enhances frame appearance to match high-quality image data. This combination presents two challenges: (1) conflicting frame learning objectives, as video distillation learns from low-quality video frames while the image discriminator targets high-quality images; and (2) training-inference discrepancies due to the differing quality of video samples used during training and inference. To address these challenges, we introduce disentangled motion distillation and mixed trajectory distillation. The former applies the distillation objective solely to the motion representation, while the latter mitigates training-inference discrepancies by mixing distillation trajectories from both the low- and high-quality video domains. Extensive experiments show that our MCM achieves the state-of-the-art video diffusion distillation performance. Additionally, our method can enhance frame quality in video diffusion models, producing frames with high aesthetic scores or specific styles without corresponding video data.
Abstract:Weakly-supervised temporal action localization (WTAL) aims to recognize and localize action instances with only video-level labels. Despite the significant progress, existing methods suffer from severe performance degradation when transferring to different distributions and thus may hardly adapt to real-world scenarios . To address this problem, we propose the Generalizable Temporal Action Localization task (GTAL), which focuses on improving the generalizability of action localization methods. We observed that the performance decline can be primarily attributed to the lack of generalizability to different action scales. To address this problem, we propose STAT (Self-supervised Temporal Adaptive Teacher), which leverages a teacher-student structure for iterative refinement. Our STAT features a refinement module and an alignment module. The former iteratively refines the model's output by leveraging contextual information and helps adapt to the target scale. The latter improves the refinement process by promoting a consensus between student and teacher models. We conduct extensive experiments on three datasets, THUMOS14, ActivityNet1.2, and HACS, and the results show that our method significantly improves the Baseline methods under the cross-distribution evaluation setting, even approaching the same-distribution evaluation performance.
Abstract:In this paper, we explore the visual representations produced from a pre-trained text-to-video (T2V) diffusion model for video understanding tasks. We hypothesize that the latent representation learned from a pretrained generative T2V model encapsulates rich semantics and coherent temporal correspondences, thereby naturally facilitating video understanding. Our hypothesis is validated through the classic referring video object segmentation (R-VOS) task. We introduce a novel framework, termed ``VD-IT'', tailored with dedicatedly designed components built upon a fixed pretrained T2V model. Specifically, VD-IT uses textual information as a conditional input, ensuring semantic consistency across time for precise temporal instance matching. It further incorporates image tokens as supplementary textual inputs, enriching the feature set to generate detailed and nuanced masks.Besides, instead of using the standard Gaussian noise, we propose to predict the video-specific noise with an extra noise prediction module, which can help preserve the feature fidelity and elevates segmentation quality. Through extensive experiments, we surprisingly observe that fixed generative T2V diffusion models, unlike commonly used video backbones (e.g., Video Swin Transformer) pretrained with discriminative image/video pre-tasks, exhibit better potential to maintain semantic alignment and temporal consistency. On existing standard benchmarks, our VD-IT achieves highly competitive results, surpassing many existing state-of-the-art methods. The code will be available at \url{https://github.com/buxiangzhiren/VD-IT}
Abstract:While previous studies have demonstrated successful 3D object shape completion with a sufficient number of points, they often fail in scenarios when a few points, e.g. tens of points, are observed. Surprisingly, via entropy analysis, we find that even a few points, e.g. 64 points, could retain substantial information to help recover the 3D shape of the object. To address the challenge of shape completion with very sparse point clouds, we then propose Few-point Shape Completion (FSC) model, which contains a novel dual-branch feature extractor for handling extremely sparse inputs, coupled with an extensive branch for maximal point utilization with a saliency branch for dynamic importance assignment. This model is further bolstered by a two-stage revision network that refines both the extracted features and the decoder output, enhancing the detail and authenticity of the completed point cloud. Our experiments demonstrate the feasibility of recovering 3D shapes from a few points. The proposed Few-point Shape Completion (FSC) model outperforms previous methods on both few-point inputs and many-point inputs, and shows good generalizability to different object categories.
Abstract:Existing 3D mesh shape evaluation metrics mainly focus on the overall shape but are usually less sensitive to local details. This makes them inconsistent with human evaluation, as human perception cares about both overall and detailed shape. In this paper, we propose an analytic metric named Spectrum Area Under the Curve Difference (SAUCD) that demonstrates better consistency with human evaluation. To compare the difference between two shapes, we first transform the 3D mesh to the spectrum domain using the discrete Laplace-Beltrami operator and Fourier transform. Then, we calculate the Area Under the Curve (AUC) difference between the two spectrums, so that each frequency band that captures either the overall or detailed shape is equitably considered. Taking human sensitivity across frequency bands into account, we further extend our metric by learning suitable weights for each frequency band which better aligns with human perception. To measure the performance of SAUCD, we build a 3D mesh evaluation dataset called Shape Grading, along with manual annotations from more than 800 subjects. By measuring the correlation between our metric and human evaluation, we demonstrate that SAUCD is well aligned with human evaluation, and outperforms previous 3D mesh metrics.
Abstract:Analyzing individual emotions during group conversation is crucial in developing intelligent agents capable of natural human-machine interaction. While reliable emotion recognition techniques depend on different modalities (text, audio, video), the inherent heterogeneity between these modalities and the dynamic cross-modal interactions influenced by an individual's unique behavioral patterns make the task of emotion recognition very challenging. This difficulty is compounded in group settings, where the emotion and its temporal evolution are not only influenced by the individual but also by external contexts like audience reaction and context of the ongoing conversation. To meet this challenge, we propose a Multimodal Attention Network that captures cross-modal interactions at various levels of spatial abstraction by jointly learning its interactive bunch of mode-specific Peripheral and Central networks. The proposed MAN injects cross-modal attention via its Peripheral key-value pairs within each layer of a mode-specific Central query network. The resulting cross-attended mode-specific descriptors are then combined using an Adaptive Fusion technique that enables the model to integrate the discriminative and complementary mode-specific data patterns within an instance-specific multimodal descriptor. Given a dialogue represented by a sequence of utterances, the proposed AMuSE model condenses both spatial and temporal features into two dense descriptors: speaker-level and utterance-level. This helps not only in delivering better classification performance (3-5% improvement in Weighted-F1 and 5-7% improvement in Accuracy) in large-scale public datasets but also helps the users in understanding the reasoning behind each emotion prediction made by the model via its Multimodal Explainability Visualization module.
Abstract:The advancement of text-driven 3D content editing has been blessed by the progress from 2D generative diffusion models. However, a major obstacle hindering the widespread adoption of 3D content editing is its time-intensive processing. This challenge arises from the iterative and refining steps required to achieve consistent 3D outputs from 2D image-based generative models. Recent state-of-the-art methods typically require optimization time ranging from tens of minutes to several hours to edit a 3D scene using a single GPU. In this work, we propose that by incorporating correspondence regularization into diffusion models, the process of 3D editing can be significantly accelerated. This approach is inspired by the notion that the estimated samples during diffusion should be multiview-consistent during the diffusion generation process. By leveraging this multiview consistency, we can edit 3D content at a much faster speed. In most scenarios, our proposed technique brings a 10$\times$ speed-up compared to the baseline method and completes the editing of a 3D scene in 2 minutes with comparable quality.
Abstract:In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF. Following the recent neural 4D light field network (NeuLF), Relit-NeuLF first leverages a two-plane light field representation to parameterize each ray in a 4D coordinate system, enabling efficient learning and inference. Then, we recover the spatially-varying bidirectional reflectance distribution function (SVBRDF) of a 3D scene in a self-supervised manner. A DecomposeNet learns to map each ray to its SVBRDF components: albedo, normal, and roughness. Based on the decomposed BRDF components and conditioning light directions, a RenderNet learns to synthesize the color of the ray. To self-supervise the SVBRDF decomposition, we encourage the predicted ray color to be close to the physically-based rendering result using the microfacet model. Comprehensive experiments demonstrate that the proposed method is efficient and effective on both synthetic data and real-world human face data, and outperforms the state-of-the-art results. We publicly released our code on GitHub. You can find it here: https://github.com/oppo-us-research/RelitNeuLF