The most useful data mining primitives are distance measures. With an effective distance measure, it is possible to perform classification, clustering, anomaly detection, segmentation, etc. For single-event time series Euclidean Distance and Dynamic Time Warping distance are known to be extremely effective. However, for time series containing cyclical behaviors, the semantic meaningfulness of such comparisons is less clear. For example, on two separate days the telemetry from an athlete workout routine might be very similar. The second day may change the order in of performing push-ups and squats, adding repetitions of pull-ups, or completely omitting dumbbell curls. Any of these minor changes would defeat existing time series distance measures. Some bag-of-features methods have been proposed to address this problem, but we argue that in many cases, similarity is intimately tied to the shapes of subsequences within these longer time series. In such cases, summative features will lack discrimination ability. In this work we introduce PRCIS, which stands for Pattern Representation Comparison in Series. PRCIS is a distance measure for long time series, which exploits recent progress in our ability to summarize time series with dictionaries. We will demonstrate the utility of our ideas on diverse tasks and datasets.
Existing approaches for vision-and-language navigation (VLN) are mainly based on cross-modal reasoning over discrete views. However, this scheme may hamper an agent's spatial and numerical reasoning because of incomplete objects within a single view and duplicate observations across views. A potential solution is mapping discrete views into a unified birds's-eye view, which can aggregate partial and duplicate observations. Existing metric maps could achieve this goal, but they suffer from less expressive semantics (e.g. usually predefined labels) and limited map size, which weakens an agent's language grounding and long-term planning ability. Inspired by the robotics community, we introduce hybrid topo-metric maps into VLN, where a topological map is used for long-term planning and a metric map for short-term reasoning. Beyond mapping with more expressive deep features, we further design a pre-training framework via the hybrid map to learn language-informed map representations, which enhances cross-modal grounding and facilitates the final language-guided navigation goal. Extensive experiments demonstrate the effectiveness of the map-based route for VLN, and the proposed method sets the new state-of-the-art on three VLN benchmarks.
This paper presents E5, a family of state-of-the-art text embeddings that transfer well to a wide range of tasks. The model is trained in a contrastive manner with weak supervision signals from our curated large-scale text pair dataset (called CCPairs). E5 can be readily used as a general-purpose embedding model for any tasks requiring a single-vector representation of texts such as retrieval, clustering, and classification, achieving strong performance in both zero-shot and fine-tuned settings. We conduct extensive evaluations on 56 datasets from the BEIR and MTEB benchmarks. For zero-shot settings, E5 is the first model that outperforms the strong BM25 baseline on the BEIR retrieval benchmark without using any labeled data. When fine-tuned, E5 obtains the best results on the MTEB benchmark, beating existing embedding models with 40x more parameters.
Optimal Transport (OT) provides a useful geometric framework to estimate the permutation matrix under unsupervised cross-lingual word embedding (CLWE) models that pose the alignment task as a Wasserstein-Procrustes problem. However, linear programming algorithms and approximate OT solvers via Sinkhorn for computing the permutation matrix come with a significant computational burden since they scale cubically and quadratically, respectively, in the input size. This makes it slow and infeasible to compute OT distances exactly for a larger input size, resulting in a poor approximation quality of the permutation matrix and subsequently a less robust learned transfer function or mapper. This paper proposes an unsupervised projection-based CLWE model called quantized Wasserstein Procrustes (qWP). qWP relies on a quantization step of both the source and target monolingual embedding space to estimate the permutation matrix given a cheap sampling procedure. This approach substantially improves the approximation quality of empirical OT solvers given fixed computational cost. We demonstrate that qWP achieves state-of-the-art results on the Bilingual lexicon Induction (BLI) task.
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
In this paper, we present a novel training scheme, namely Teach-DETR, to learn better DETR-based detectors from versatile teacher detectors. We show that the predicted boxes from teacher detectors are effective medium to transfer knowledge of teacher detectors, which could be either RCNN-based or DETR-based detectors, to train a more accurate and robust DETR model. This new training scheme can easily incorporate the predicted boxes from multiple teacher detectors, each of which provides parallel supervisions to the student DETR. Our strategy introduces no additional parameters and adds negligible computational cost to the original detector during training. During inference, Teach-DETR brings zero additional overhead and maintains the merit of requiring no non-maximum suppression. Extensive experiments show that our method leads to consistent improvement for various DETR-based detectors. Specifically, we improve the state-of-the-art detector DINO with Swin-Large backbone, 4 scales of feature maps and 36-epoch training schedule, from 57.8% to 58.9% in terms of mean average precision on MSCOCO 2017 validation set. Code will be available at https://github.com/LeonHLJ/Teach-DETR.
Advanced recommender systems usually involve multiple domains (scenarios or categories) for various marketing strategies, and users interact with them to satisfy their diverse demands. The goal of multi-domain recommendation is to improve the recommendation performance of all domains simultaneously. Conventional graph neural network based methods usually deal with each domain separately, or train a shared model for serving all domains. The former fails to leverage users' cross-domain behaviors, making the behavior sparseness issue a great obstacle. The latter learns shared user representation with respect to all domains, which neglects users' domain-specific preferences. These shortcomings greatly limit their performance in multi-domain recommendation. To tackle the limitations, an appropriate way is to learn from multi-domain user feedbacks and obtain separate user representations to characterize their domain-specific preferences. In this paper we propose $\mathsf{H^3Trans}$, a hierarchical hypergraph network based correlative preference transfer framework for multi-domain recommendation. $\mathsf{H^3Trans}$ represents multi-domain feedbacks into a unified graph to help preference transfer via taking full advantage of users' multi-domain behaviors. We incorporate two hyperedge-based modules, namely dynamic item transfer module (Hyper-I) and adaptive user aggregation module (Hyper-U). Hyper-I extracts correlative information from multi-domain user-item feedbacks for eliminating domain discrepancy of item representations. Hyper-U aggregates users' scattered preferences in multiple domains and further exploits the high-order (not only pair-wise) connections among them to learn user representations. Experimental results on both public datasets and large-scale production datasets verify the superiority of $\mathsf{H^3Trans}$ for multi-domain recommendation.
Kinetic approaches are generally accurate in dealing with microscale plasma physics problems but are computationally expensive for large-scale or multiscale systems. One of the long-standing problems in plasma physics is the integration of kinetic physics into fluid models, which is often achieved through sophisticated analytical closure terms. In this study, we successfully construct a multi-moment fluid model with an implicit fluid closure included in the neural network using machine learning. The multi-moment fluid model is trained with a small fraction of sparsely sampled data from kinetic simulations of Landau damping, using the physics-informed neural network (PINN) and the gradient-enhanced physics-informed neural network (gPINN). The multi-moment fluid model constructed using either PINN or gPINN reproduces the time evolution of the electric field energy, including its damping rate, and the plasma dynamics from the kinetic simulations. For the first time, we introduce a new variant of the gPINN architecture, namely, gPINN$p$ to capture the Landau damping process. Instead of including the gradients of all the equation residuals, gPINN$p$ only adds the gradient of the pressure equation residual as one additional constraint. Among the three approaches, the gPINN$p$-constructed multi-moment fluid model offers the most accurate results. This work sheds new light on the accurate and efficient modeling of large-scale systems, which can be extended to complex multiscale laboratory, space, and astrophysical plasma physics problems.
Gait recognition aims to identify individuals by recognizing their walking patterns. However, an observation is made that most of the previous gait recognition methods degenerate significantly due to two memorization effects, namely appearance memorization and label noise memorization. To address the problem, for the first time noisy gait recognition is studied, and a cyclic noise-tolerant network (CNTN) is proposed with a cyclic training algorithm, which equips the two parallel networks with explicitly different abilities, namely one forgetting network and one memorizing network. The overall model will not memorize the pattern unless the two different networks both memorize it. Further, a more refined co-teaching constraint is imposed to help the model learn intrinsic patterns which are less influenced by memorization. Also, to address label noise memorization, an adaptive noise detection module is proposed to rule out the samples with high possibility to be noisy from updating the model. Experiments are conducted on the three most popular benchmarks and CNTN achieves state-of-the-art performances. We also reconstruct two noisy gait recognition datasets, and CNTN gains significant improvements (especially 6% improvements on CL setting). CNTN is also compatible with any off-the-shelf backbones and improves them consistently.
Gait recognition is a unique biometric technique that can be performed at a long distance non-cooperatively and has broad applications in public safety and intelligent traffic systems. Previous gait works focus more on minimizing the intra-class variance while ignoring the significance in constraining inter-class variance. To this end, we propose a generalized inter-class loss which resolves the inter-class variance from both sample-level feature distribution and class-level feature distribution. Instead of equal penalty strength on pair scores, the proposed loss optimizes sample-level inter-class feature distribution by dynamically adjusting the pairwise weight. Further, in class-level distribution, generalized inter-class loss adds a constraint on the uniformity of inter-class feature distribution, which forces the feature representations to approximate a hypersphere and keep maximal inter-class variance. In addition, the proposed method automatically adjusts the margin between classes which enables the inter-class feature distribution to be more flexible. The proposed method can be generalized to different gait recognition networks and achieves significant improvements. We conduct a series of experiments on CASIA-B and OUMVLP, and the experimental results show that the proposed loss can significantly improve the performance and achieves the state-of-the-art performances.