Retrieval-based chatbot selects the appropriate response from candidates according to the context, which heavily depends on a response selection module. A response selection module is generally a scoring model to evaluate candidates and is usually trained on the annotated positive response and sampled negative responses. Sampling negative responses lead to two risks: a). The sampled negative instances, especially that from random sampling methods, are mostly irrelevant to the dialogue context and too easy to be fitted at the training stage while causing a weak model in the real scenario. b). The so-called negative instances may be positive, which is known as the fake negative problem. To address the above issue, we employ pre-trained language models, such as the DialoGPT to construct more challenging negative instances to enhance the model robustness. Specifically, we provide garbled context to the pre-trained model to generate responses and filter the fake negative ones. In this way, our negative instances are fluent, context-related, and more challenging for the model to learn, while can not be positive. Extensive experiments show that our method brings significant and stable improvements on the dialogue response selection capacity.
Recent work has proposed several efficient approaches for generating gradient-based adversarial perturbations on embeddings and proved that the model's performance and robustness can be improved when they are trained with these contaminated embeddings. While they paid little attention to how to help the model to learn these adversarial samples more efficiently. In this work, we focus on enhancing the model's ability to defend gradient-based adversarial attack during the model's training process and propose two novel adversarial training approaches: (1) CARL narrows the original sample and its adversarial sample in the representation space while enlarging their distance from different labeled samples. (2) RAR forces the model to reconstruct the original sample from its adversarial representation. Experiments show that the proposed two approaches outperform strong baselines on various text classification datasets. Analysis experiments find that when using our approaches, the semantic representation of the input sentence won't be significantly affected by adversarial perturbations, and the model's performance drops less under adversarial attack. That is to say, our approaches can effectively improve the robustness of the model. Besides, RAR can also be used to generate text-form adversarial samples.
Loading models pre-trained on the large-scale corpus in the general domain and fine-tuning them on specific downstream tasks is gradually becoming a paradigm in Natural Language Processing. Previous investigations prove that introducing a further pre-training phase between pre-training and fine-tuning phases to adapt the model on the domain-specific unlabeled data can bring positive effects. However, most of these further pre-training works just keep running the conventional pre-training task, e.g., masked language model, which can be regarded as the domain adaptation to bridge the data distribution gap. After observing diverse downstream tasks, we suggest that different tasks may also need a further pre-training phase with appropriate training tasks to bridge the task formulation gap. To investigate this, we carry out a study for improving multiple task-oriented dialogue downstream tasks through designing various tasks at the further pre-training phase. The experiment shows that different downstream tasks prefer different further pre-training tasks, which have intrinsic correlation and most further pre-training tasks significantly improve certain target tasks rather than all. Our investigation indicates that it is of great importance and effectiveness to design appropriate further pre-training tasks modeling specific information that benefit downstream tasks. Besides, we present multiple constructive empirical conclusions for enhancing task-oriented dialogues.
Automatically composing pop music with a satisfactory structure is an attractive but challenging topic. Although the musical structure is easy to be perceived by human, it is difficult to be described clearly and defined accurately. And it is still far from being solved that how we should model the structure in pop music generation. In this paper, we propose to leverage harmony-aware learning for structure-enhanced pop music generation. On the one hand, one of the participants of harmony, chord, represents the harmonic set of multiple notes, which is integrated closely with the spatial structure of music, texture. On the other hand, the other participant of harmony, chord progression, usually accompanies with the development of the music, which promotes the temporal structure of music, form. Besides, when chords evolve into chord progression, the texture and the form can be bridged by the harmony naturally, which contributes to the joint learning of the two structures. Furthermore, we propose the Harmony-Aware Hierarchical Music Transformer (HAT), which can exploit the structure adaptively from the music, and interact on the music tokens at multiple levels to enhance the signals of the structure in various musical elements. Results of subjective and objective evaluations demonstrate that HAT significantly improves the quality of generated music, especially in the structureness.
Currently, multilingual machine translation is receiving more and more attention since it brings better performance for low resource languages (LRLs) and saves more space. However, existing multilingual machine translation models face a severe challenge: imbalance. As a result, the translation performance of different languages in multilingual translation models are quite different. We argue that this imbalance problem stems from the different learning competencies of different languages. Therefore, we focus on balancing the learning competencies of different languages and propose Competence-based Curriculum Learning for Multilingual Machine Translation, named CCL-M. Specifically, we firstly define two competencies to help schedule the high resource languages (HRLs) and the low resource languages: 1) Self-evaluated Competence, evaluating how well the language itself has been learned; and 2) HRLs-evaluated Competence, evaluating whether an LRL is ready to be learned according to HRLs' Self-evaluated Competence. Based on the above competencies, we utilize the proposed CCL-M algorithm to gradually add new languages into the training set in a curriculum learning manner. Furthermore, we propose a novel competenceaware dynamic balancing sampling strategy for better selecting training samples in multilingual training. Experimental results show that our approach has achieved a steady and significant performance gain compared to the previous state-of-the-art approach on the TED talks dataset.
Considering the importance of building a good Visual Dialog (VD) Questioner, many researchers study the topic under a Q-Bot-A-Bot image-guessing game setting, where the Questioner needs to raise a series of questions to collect information of an undisclosed image. Despite progress has been made in Supervised Learning (SL) and Reinforcement Learning (RL), issues still exist. Firstly, previous methods do not provide explicit and effective guidance for Questioner to generate visually related and informative questions. Secondly, the effect of RL is hampered by an incompetent component, i.e., the Guesser, who makes image predictions based on the generated dialogs and assigns rewards accordingly. To enhance VD Questioner: 1) we propose a Related entity enhanced Questioner (ReeQ) that generates questions under the guidance of related entities and learns entity-based questioning strategy from human dialogs; 2) we propose an Augmented Guesser (AugG) that is strong and is optimized for the VD setting especially. Experimental results on the VisDial v1.0 dataset show that our approach achieves state-of-theart performance on both image-guessing task and question diversity. Human study further proves that our model generates more visually related, informative and coherent questions.
In this paper, we investigate the problem of facial kinship verification by learning hierarchical reasoning graph networks. Conventional methods usually focus on learning discriminative features for each facial image of a paired sample and neglect how to fuse the obtained two facial image features and reason about the relations between them. To address this, we propose a Star-shaped Reasoning Graph Network (S-RGN). Our S-RGN first constructs a star-shaped graph where each surrounding node encodes the information of comparisons in a feature dimension and the central node is employed as the bridge for the interaction of surrounding nodes. Then we perform relational reasoning on this star graph with iterative message passing. The proposed S-RGN uses only one central node to analyze and process information from all surrounding nodes, which limits its reasoning capacity. We further develop a Hierarchical Reasoning Graph Network (H-RGN) to exploit more powerful and flexible capacity. More specifically, our H-RGN introduces a set of latent reasoning nodes and constructs a hierarchical graph with them. Then bottom-up comparative information abstraction and top-down comprehensive signal propagation are iteratively performed on the hierarchical graph to update the node features. Extensive experimental results on four widely used kinship databases show that the proposed methods achieve very competitive results.
As a kind of new expression elements, Internet memes are popular and extensively used in online chatting scenarios since they manage to make dialogues vivid, moving, and interesting. However, most current dialogue researches focus on text-only dialogue tasks. In this paper, we propose a new task named as \textbf{M}eme incorporated \textbf{O}pen-domain \textbf{D}ialogue (MOD). Compared to previous dialogue tasks, MOD is much more challenging since it requires the model to understand the multimodal elements as well as the emotions behind them. To facilitate the MOD research, we construct a large-scale open-domain multimodal dialogue dataset incorporating abundant Internet memes into utterances. The dataset consists of $\sim$45K Chinese conversations with $\sim$606K utterances. Each conversation contains about $13$ utterances with about $4$ Internet memes on average and each utterance equipped with an Internet meme is annotated with the corresponding emotion. In addition, we present a simple and effective method, which utilizes a unified generation network to solve the MOD task. Experimental results demonstrate that our method trained on the proposed corpus is able to achieve expressive communication including texts and memes. The corpus and models have been publicly available at https://github.com/lizekang/DSTC10-MOD.
In this work, we present a new multi-view depth estimation method that utilizes both conventional SfM reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based optimization method that relies on estimated correspondences, our method directly optimizes over implicit volumes, eliminating the challenging step of matching pixels in indoor scenes. The key to our approach is to utilize the learning-based priors to guide the optimization process of NeRF. Our system firstly adapts a monocular depth network over the target scene by finetuning on its sparse SfM reconstruction. Then, we show that the shape-radiance ambiguity of NeRF still exists in indoor environments and propose to address the issue by employing the adapted depth priors to monitor the sampling process of volume rendering. Finally, a per-pixel confidence map acquired by error computation on the rendered image can be used to further improve the depth quality. Experiments show that our proposed framework significantly outperforms state-of-the-art methods on indoor scenes, with surprising findings presented on the effectiveness of correspondence-based optimization and NeRF-based optimization over the adapted depth priors. In addition, we show that the guided optimization scheme does not sacrifice the original synthesis capability of neural radiance fields, improving the rendering quality on both seen and novel views. Code is available at https://github.com/weiyithu/NerfingMVS.
Neural Chat Translation (NCT) aims to translate conversational text between speakers of different languages. Despite the promising performance of sentence-level and context-aware neural machine translation models, there still remain limitations in current NCT models because the inherent dialogue characteristics of chat, such as dialogue coherence and speaker personality, are neglected. In this paper, we propose to promote the chat translation by introducing the modeling of dialogue characteristics into the NCT model. To this end, we design four auxiliary tasks including monolingual response generation, cross-lingual response generation, next utterance discrimination, and speaker identification. Together with the main chat translation task, we optimize the NCT model through the training objectives of all these tasks. By this means, the NCT model can be enhanced by capturing the inherent dialogue characteristics, thus generating more coherent and speaker-relevant translations. Comprehensive experiments on four language directions (English-German and English-Chinese) verify the effectiveness and superiority of the proposed approach.