Modern machine learning (ML) models have grown to a scale where training them on a single machine becomes impractical. As a result, there is a growing trend to leverage federated learning (FL) techniques to train large ML models in a distributed and collaborative manner. These models, however, when deployed on new devices, might struggle to generalize well due to domain shifts. In this context, federated domain adaptation (FDA) emerges as a powerful approach to address this challenge. Most existing FDA approaches typically focus on aligning the distributions between source and target domains by minimizing their (e.g., MMD) distance. Such strategies, however, inevitably introduce high communication overheads and can be highly sensitive to network reliability. In this paper, we introduce RF-TCA, an enhancement to the standard Transfer Component Analysis approach that significantly accelerates computation without compromising theoretical and empirical performance. Leveraging the computational advantage of RF-TCA, we further extend it to FDA setting with FedRF-TCA. The proposed FedRF-TCA protocol boasts communication complexity that is \emph{independent} of the sample size, while maintaining performance that is either comparable to or even surpasses state-of-the-art FDA methods. We present extensive experiments to showcase the superior performance and robustness (to network condition) of FedRF-TCA.
Autonomous driving has traditionally relied heavily on costly and labor-intensive High Definition (HD) maps, hindering scalability. In contrast, Standard Definition (SD) maps are more affordable and have worldwide coverage, offering a scalable alternative. In this work, we systematically explore the effect of SD maps for real-time lane-topology understanding. We propose a novel framework to integrate SD maps into online map prediction and propose a Transformer-based encoder, SD Map Encoder Representations from transFormers, to leverage priors in SD maps for the lane-topology prediction task. This enhancement consistently and significantly boosts (by up to 60%) lane detection and topology prediction on current state-of-the-art online map prediction methods without bells and whistles and can be immediately incorporated into any Transformer-based lane-topology method. Code is available at https://github.com/NVlabs/SMERF.
In recent times, significant advancements have been made in delving into the optimization landscape of policy gradient methods for achieving optimal control in linear time-invariant (LTI) systems. Compared with state-feedback control, output-feedback control is more prevalent since the underlying state of the system may not be fully observed in many practical settings. This paper analyzes the optimization landscape inherent to policy gradient methods when applied to static output feedback (SOF) control in discrete-time LTI systems subject to quadratic cost. We begin by establishing crucial properties of the SOF cost, encompassing coercivity, L-smoothness, and M-Lipschitz continuous Hessian. Despite the absence of convexity, we leverage these properties to derive novel findings regarding convergence (and nearly dimension-free rate) to stationary points for three policy gradient methods, including the vanilla policy gradient method, the natural policy gradient method, and the Gauss-Newton method. Moreover, we provide proof that the vanilla policy gradient method exhibits linear convergence towards local minima when initialized near such minima. The paper concludes by presenting numerical examples that validate our theoretical findings. These results not only characterize the performance of gradient descent for optimizing the SOF problem but also provide insights into the effectiveness of general policy gradient methods within the realm of reinforcement learning.
Regularization is one of the most important techniques in reinforcement learning algorithms. The well-known soft actor-critic algorithm is a special case of regularized policy iteration where the regularizer is chosen as Shannon entropy. Despite some empirical success of regularized policy iteration, its theoretical underpinnings remain unclear. This paper proves that regularized policy iteration is strictly equivalent to the standard Newton-Raphson method in the condition of smoothing out Bellman equation with strongly convex functions. This equivalence lays the foundation of a unified analysis for both global and local convergence behaviors of regularized policy iteration. We prove that regularized policy iteration has global linear convergence with the rate being $\gamma$ (discount factor). Furthermore, this algorithm converges quadratically once it enters a local region around the optimal value. We also show that a modified version of regularized policy iteration, i.e., with finite-step policy evaluation, is equivalent to inexact Newton method where the Newton iteration formula is solved with truncated iterations. We prove that the associated algorithm achieves an asymptotic linear convergence rate of $\gamma^M$ in which $M$ denotes the number of steps carried out in policy evaluation. Our results take a solid step towards a better understanding of the convergence properties of regularized policy iteration algorithms.
Among creative professionals, Generative Artificial Intelligence (GenAI) has sparked excitement over its capabilities and fear over unanticipated consequences. How does GenAI impact User Experience Design (UXD) practice, and are fears warranted? We interviewed 20 UX Designers, with diverse experience and across companies (startups to large enterprises). We probed them to characterize their practices, and sample their attitudes, concerns, and expectations. We found that experienced designers are confident in their originality, creativity, and empathic skills, and find GenAI's role as assistive. They emphasized the unique human factors of "enjoyment" and "agency", where humans remain the arbiters of "AI alignment". However, skill degradation, job replacement, and creativity exhaustion can adversely impact junior designers. We discuss implications for human-GenAI collaboration, specifically copyright and ownership, human creativity and agency, and AI literacy and access. Through the lens of responsible and participatory AI, we contribute a deeper understanding of GenAI fears and opportunities for UXD.
Roof plane segmentation from airborne LiDAR point clouds is an important technology for 3D building model reconstruction. One of the key issues of plane segmentation is how to design powerful features that can exactly distinguish adjacent planar patches. The quality of point feature directly determines the accuracy of roof plane segmentation. Most of existing approaches use handcrafted features to extract roof planes. However, the abilities of these features are relatively low, especially in boundary area. To solve this problem, we propose a boundary-aware point clustering approach in Euclidean and embedding spaces constructed by a multi-task deep network for roof plane segmentation. We design a three-branch network to predict semantic labels, point offsets and extract deep embedding features. In the first branch, we classify the input data as non-roof, boundary and plane points. In the second branch, we predict point offsets for shifting each point toward its respective instance center. In the third branch, we constrain that points of the same plane instance should have the similar embeddings. We aim to ensure that points of the same plane instance are close as much as possible in both Euclidean and embedding spaces. However, although deep network has strong feature representative ability, it is still hard to accurately distinguish points near plane instance boundary. Therefore, we first group plane points into many clusters in the two spaces, and then we assign the rest boundary points to their closest clusters to generate final complete roof planes. In this way, we can effectively reduce the influence of unreliable boundary points. In addition, we construct a synthetic dataset and a real dataset to train and evaluate our approach. The experiments results show that the proposed approach significantly outperforms the existing state-of-the-art approaches.
Denoising diffusion models have shown outstanding performance in image editing. Existing works tend to use either image-guided methods, which provide a visual reference but lack control over semantic coherence, or text-guided methods, which ensure faithfulness to text guidance but lack visual quality. To address the problem, we propose the Zero-shot Inversion Process (ZIP), a framework that injects a fusion of generated visual reference and text guidance into the semantic latent space of a \textit{frozen} pre-trained diffusion model. Only using a tiny neural network, the proposed ZIP produces diverse content and attributes under the intuitive control of the text prompt. Moreover, ZIP shows remarkable robustness for both in-domain and out-of-domain attribute manipulation on real images. We perform detailed experiments on various benchmark datasets. Compared to state-of-the-art methods, ZIP produces images of equivalent quality while providing a realistic editing effect.
Summarizing knowledge from animals and human beings inspires robotic innovations. In this work, we propose a framework for driving legged robots act like real animals with lifelike agility and strategy in complex environments. Inspired by large pre-trained models witnessed with impressive performance in language and image understanding, we introduce the power of advanced deep generative models to produce motor control signals stimulating legged robots to act like real animals. Unlike conventional controllers and end-to-end RL methods that are task-specific, we propose to pre-train generative models over animal motion datasets to preserve expressive knowledge of animal behavior. The pre-trained model holds sufficient primitive-level knowledge yet is environment-agnostic. It is then reused for a successive stage of learning to align with the environments by traversing a number of challenging obstacles that are rarely considered in previous approaches, including creeping through narrow spaces, jumping over hurdles, freerunning over scattered blocks, etc. Finally, a task-specific controller is trained to solve complex downstream tasks by reusing the knowledge from previous stages. Enriching the knowledge regarding each stage does not affect the usage of other levels of knowledge. This flexible framework offers the possibility of continual knowledge accumulation at different levels. We successfully apply the trained multi-level controllers to the MAX robot, a quadrupedal robot developed in-house, to mimic animals, traverse complex obstacles, and play in a designed challenging multi-agent Chase Tag Game, where lifelike agility and strategy emerge on the robots. The present research pushes the frontier of robot control with new insights on reusing multi-level pre-trained knowledge and solving highly complex downstream tasks in the real world.
The task of Human-Object Interaction (HOI) detection is to detect humans and their interactions with surrounding objects, where transformer-based methods show dominant advances currently. However, these methods ignore the relationship among humans, objects, and interactions: 1) human features are more contributive than object ones to interaction prediction; 2) interactive information disturbs the detection of objects but helps human detection. In this paper, we propose a Human and Object Disentangling Network (HODN) to model the HOI relationships explicitly, where humans and objects are first detected by two disentangling decoders independently and then processed by an interaction decoder. Considering that human features are more contributive to interaction, we propose a Human-Guide Linking method to make sure the interaction decoder focuses on the human-centric regions with human features as the positional embeddings. To handle the opposite influences of interactions on humans and objects, we propose a Stop-Gradient Mechanism to stop interaction gradients from optimizing the object detection but to allow them to optimize the human detection. Our proposed method achieves competitive performance on both the V-COCO and the HICO-Det datasets. It can be combined with existing methods easily for state-of-the-art results.
This technical report describes ChinaTelecom system for Track 1 (closed) of the VoxCeleb2023 Speaker Recognition Challenge (VoxSRC 2023). Our system consists of several ResNet variants trained only on VoxCeleb2, which were fused for better performance later. Score calibration was also applied for each variant and the fused system. The final submission achieved minDCF of 0.1066 and EER of 1.980%.