Abstract:We present Qwen-Image-2.0, an omni-capable image generation foundation model that unifies high-fidelity generation and precise image editing within a single framework. Despite recent progress, existing models still struggle with ultra-long text rendering, multilingual typography, high-resolution photorealism, robust instruction following, and efficient deployment, especially in text-rich and compositionally complex scenarios. Qwen-Image-2.0 addresses these challenges by coupling Qwen3-VL as the condition encoder with a Multimodal Diffusion Transformer for joint condition-target modeling, supported by large-scale data curation and a customized multi-stage training pipeline. This enables strong multimodal understanding while preserving flexible generation and editing capabilities. The model supports instructions of up to 1K tokens for generating text-rich content such as slides, posters, infographics, and comics, while significantly improving multilingual text fidelity and typography. It also enhances photorealistic generation with richer details, more realistic textures, and coherent lighting, and follows complex prompts more reliably across diverse styles. Extensive human evaluations show that Qwen-Image-2.0 substantially outperforms previous Qwen-Image models in both generation and editing, marking a step toward more general, reliable, and practical image generation foundation models.
Abstract:Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible. Existing public benchmarks offer useful metrics such as trajectory error, aesthetic scores, and VLM-based judgments, but none supplies the standardized test conditions -- identical scenes, identical action sequences, and a unified control interface -- needed to make those metrics comparable across models with heterogeneous inputs. We introduce WorldMark, the first benchmark that provides such a common playing field for interactive Image-to-Video world models. WorldMark contributes: (1) a unified action-mapping layer that translates a shared WASD-style action vocabulary into each model's native control format, enabling apples-to-apples comparison across six major models on identical scenes and trajectories; (2) a hierarchical test suite of 500 evaluation cases covering first- and third-person viewpoints, photorealistic and stylized scenes, and three difficulty tiers from Easy to Hard spanning 20-60s; and (3) a modular evaluation toolkit for Visual Quality, Control Alignment, and World Consistency, designed so that researchers can reuse our standardized inputs while plugging in their own metrics as the field evolves. We will release all data, evaluation code, and model outputs to facilitate future research. Beyond offline metrics, we launch World Model Arena (warena.ai), an online platform where anyone can pit leading world models against each other in side-by-side battles and watch the live leaderboard.
Abstract:Multimodal sentiment analysis (MSA) integrates heterogeneous text, audio, and visual signals to infer human emotions. While recent approaches leverage cross-modal complementarity, they often struggle to fully utilize weaker modalities. In practice, dominant modalities tend to overshadow non-verbal ones, inducing modality competition and limiting overall contributions. This imbalance degrades fusion performance and robustness under noisy or missing modalities. To address this, we propose a novel model, Enhance-then-Balance Modality Collaboration framework (EBMC). EBMC improves representation quality via semantic disentanglement and cross-modal enhancement, strengthening weaker modalities. To prevent dominant modalities from overwhelming others, an Energy-guided Modality Coordination mechanism achieves implicit gradient rebalancing via a differentiable equilibrium objective. Furthermore, Instance-aware Modality Trust Distillation estimates sample-level reliability to adaptively modulate fusion weights, ensuring robustness. Extensive experiments demonstrate that EBMC achieves state-of-the-art or competitive results and maintains strong performance under missing-modality settings.
Abstract:Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we present Kling-MotionControl, a unified DiT-based framework engineered specifically for robust, precise, and expressive holistic character animation. Leveraging a divide-and-conquer strategy within a cohesive system, the model orchestrates heterogeneous motion representations tailored to the distinct characteristics of body, face, and hands, effectively reconciling large-scale structural stability with fine-grained articulatory expressiveness. To ensure robust cross-identity generalization, we incorporate adaptive identity-agnostic learning, facilitating natural motion retargeting for diverse characters ranging from realistic humans to stylized cartoons. Simultaneously, we guarantee faithful appearance preservation through meticulous identity injection and fusion designs, further supported by a subject library mechanism that leverages comprehensive reference contexts. To ensure practical utility, we implement an advanced acceleration framework utilizing multi-stage distillation, boosting inference speed by over 10x. Kling-MotionControl distinguishes itself through intelligent semantic motion understanding and precise text responsiveness, allowing for flexible control beyond visual inputs. Human preference evaluations demonstrate that Kling-MotionControl delivers superior performance compared to leading commercial and open-source solutions, achieving exceptional fidelity in holistic motion control, open domain generalization, and visual quality and coherence. These results establish Kling-MotionControl as a robust solution for high-quality, controllable, and lifelike character animation.
Abstract:Large language models (LLMs) exhibit strong performance on self-contained programming tasks. However, they still struggle with repository-level software engineering (SWE), which demands (1) deep codebase navigation with effective context management for accurate localization, and (2) systematic approaches for iterative, test-driven code modification to resolve issues. To address these challenges, we propose SWE-Adept, an LLM-based two-agent framework where a localization agent identifies issue-relevant code locations and a resolution agent implements the corresponding fixes. For issue localization, we introduce agent-directed depth-first search that selectively traverses code dependencies. This minimizes issue-irrelevant content in the agent's context window and improves localization accuracy. For issue resolution, we employ adaptive planning and structured problem solving. We equip the agent with specialized tools for progress tracking and Git-based version control. These tools interface with a shared working memory that stores code-state checkpoints indexed by execution steps, facilitating precise checkpoint retrieval. This design enables reliable agent-driven version-control operations for systematic issue resolution, including branching to explore alternative solutions and reverting failed edits. Experiments on SWE-Bench Lite and SWE-Bench Pro demonstrate that SWE-Adept consistently outperforms prior approaches in both issue localization and resolution, improving the end-to-end resolve rate by up to 4.7%.




Abstract:We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.
Abstract:Avatar video generation models have achieved remarkable progress in recent years. However, prior work exhibits limited efficiency in generating long-duration high-resolution videos, suffering from temporal drifting, quality degradation, and weak prompt following as video length increases. To address these challenges, we propose KlingAvatar 2.0, a spatio-temporal cascade framework that performs upscaling in both spatial resolution and temporal dimension. The framework first generates low-resolution blueprint video keyframes that capture global semantics and motion, and then refines them into high-resolution, temporally coherent sub-clips using a first-last frame strategy, while retaining smooth temporal transitions in long-form videos. To enhance cross-modal instruction fusion and alignment in extended videos, we introduce a Co-Reasoning Director composed of three modality-specific large language model (LLM) experts. These experts reason about modality priorities and infer underlying user intent, converting inputs into detailed storylines through multi-turn dialogue. A Negative Director further refines negative prompts to improve instruction alignment. Building on these components, we extend the framework to support ID-specific multi-character control. Extensive experiments demonstrate that our model effectively addresses the challenges of efficient, multimodally aligned long-form high-resolution video generation, delivering enhanced visual clarity, realistic lip-teeth rendering with accurate lip synchronization, strong identity preservation, and coherent multimodal instruction following.




Abstract:Large language models (LLMs) have achieved remarkable multi-step reasoning capabilities across various domains. However, LLMs still face distinct challenges in complex logical reasoning, as (1) proof-finding requires systematic exploration and the maintenance of logical coherence and (2) searching the right combination of premises at each reasoning step is inherently challenging in tasks with large premise space. To address this, we propose LogicTree, an inference-time modular framework employing algorithm-guided search to automate structured proof exploration and ensure logical coherence. Advancing beyond tree-of-thought (ToT), we incorporate caching mechanism into LogicTree to enable effective utilization of historical knowledge, preventing reasoning stagnation and minimizing redundancy. Furthermore, we address the combinatorial complexity of premise search by decomposing it into a linear process. The refined premise selection restricts subsequent inference to at most one derivation per step, enhancing reasoning granularity and enforcing strict step-by-step reasoning. Additionally, we introduce two LLM-free heuristics for premise prioritization, enabling strategic proof search. Experimental results on five datasets demonstrate that LogicTree optimally scales inference-time computation to achieve higher proof accuracy, surpassing chain-of-thought (CoT) and ToT with average gains of 23.6% and 12.5%, respectively, on GPT-4o. Moreover, within LogicTree, GPT-4o outperforms o3-mini by 7.6% on average.
Abstract:Prompt learning is susceptible to intrinsic bias present in pre-trained language models (LMs), resulting in sub-optimal performance of prompt-based zero/few-shot learning. In this work, we propose a null-input prompting method to calibrate intrinsic bias encoded in pre-trained LMs. Different from prior efforts that address intrinsic bias primarily for social fairness and often involve excessive computational cost, our objective is to explore enhancing LMs' performance in downstream zero/few-shot learning while emphasizing the efficiency of intrinsic bias calibration. Specifically, we leverage a diverse set of auto-selected null-meaning inputs generated from GPT-4 to prompt pre-trained LMs for intrinsic bias probing. Utilizing the bias-reflected probability distribution, we formulate a distribution disparity loss for bias calibration, where we exclusively update bias parameters ($0.1\%$ of total parameters) of LMs towards equal probability distribution. Experimental results show that the calibration promotes an equitable starting point for LMs while preserving language modeling abilities. Across a wide range of datasets, including sentiment analysis and topic classification, our method significantly improves zero/few-shot learning performance of LMs for both in-context learning and prompt-based fine-tuning (on average $9\%$ and $2\%$, respectively).