Abstract:Coding agents powered by large language models are increasingly expected to perform realistic software maintenance tasks beyond isolated issue resolution. Existing benchmarks have shifted toward realistic software evolution, but they rarely capture continuous maintenance at the granularity of package releases, where changes are bundled, shipped, and inherited by subsequent versions. We present SWE-Chain, a benchmark for evaluating agents on chained release-level package upgrades, where each transition builds on the agent's prior codebase. To produce upgrade specifications, we design a divide-and-conquer synthesis pipeline that aligns release notes with code diffs for each version transition, ensuring the requirements are grounded in actual code changes, informative to agents, and feasible to implement. SWE-Chain contains 12 upgrade chains across 9 real Python packages, with 155 version transitions and 1,660 grounded upgrade requirements. Across nine frontier agent-model configurations, agents achieve an average of 44.8% resolving, 65.4% precision, and 50.2% F1 under the Build+Fix regime, with Claude-Opus-4.7 (Claude Code) leading at 60.8% resolving, 80.6% precision, and 68.5% F1. These results show that SWE-Chain is both feasible and discriminative, and reveal that current agents still struggle to make correct upgrades across chained package releases without breaking existing functionality.
Abstract:Autonomous agents such as Claude Code and Codex now operate for hours or even days. Understanding their runtime behavior has become critical for downstream tasks such as diagnosing inefficiencies, fixing bugs, and ensuring better oversight. A primary way to gain this understanding is analyzing the reasoning trajectories and execution traces these agents generate. Yet such data remains in unstructured natural-language form, making it difficult for humans to interpret at scale. We introduce ACT*ONOMY (a combination of Action and Taxonomy), a taxonomy for describing and analyzing agent behavior at runtime. ACT*ONOMY has two components: (1) the taxonomy itself, developed through Grounded Theory and structured as a three-level hierarchy of 10 actions, 46 subactions, and 120 leaf categories; and (2) an open repository that hosts the living taxonomy, provides an automated analysis pipeline that applies it to agent trajectories analysis, and defines an extension protocol for customization and growth. Our experiments show that ACTONOMY can compare behavioral profiles across agents and characterize a single agent's behavior across diverse trajectories, surfacing patterns indicative of failure modes. By providing a shared vocabulary, ACT*ONOMY helps researchers, agent designers, and end users interpret agent behavior more consistently, enabling better oversight and control.
Abstract:Applications based on large language models (LLMs), such as multi-agent simulations, require population diversity among agents. We identify a pervasive failure mode we term \emph{Persona Collapse}: agents each assigned a distinct profile nonetheless converge into a narrow behavioral mode, producing a homogeneous simulated population. To quantify persona collapse, we propose a framework that measures how much of the persona space a population occupies (Coverage), how evenly agents spread across it (Uniformity), and how rich the resulting behavioral patterns are (Complexity). Evaluating ten LLMs on personality simulation (BFI-44), moral reasoning, and self-introduction, we observe persona collapse along two axes: (1) Dimensions: a model can appear diverse on one axis yet structurally degenerate on another, and (2) Domains: the same model may collapse the most in personality yet be the most diverse in moral reasoning. Furthermore, item-level diagnostics reveal that behavioral variation tracks coarse demographic stereotypes rather than the fine-grained individual differences specified in each persona. Counter-intuitively, \textbf{the models achieving the highest per-persona fidelity consistently produce the most stereotyped populations}. We release our toolkit and data to support population-level evaluation of LLMs.
Abstract:Large language models (LLMs) can perform remarkably complex tasks, yet the fine-grained details of how these capabilities emerge during pretraining remain poorly understood. Scaling laws on validation loss tell us how much a model improves with additional compute, but not what skills it acquires in which order. To remedy this, we propose the Implicit Curriculum Hypothesis: pretraining follows a compositional and predictable curriculum across models and data mixtures. We test this by designing a suite of simple, composable tasks spanning retrieval, morphological transformations, coreference, logical reasoning, and mathematics. Using these tasks, we track emergence points across four model families spanning sizes from 410M-13B parameters. We find that emergence orderings of when models reach fixed accuracy thresholds are strikingly consistent ($ρ= .81$ across 45 model pairs), and that composite tasks most often emerge after their component tasks. Furthermore, we find that this structure is encoded in model representations: tasks with similar function vector representations also tend to follow similar trajectories in training. By using the space of representations derived from our task set, we can effectively predict the training trajectories of simple held-out compositional tasks throughout the course of pretraining ($R^2 = .68$-$.84$ across models) without previously evaluating them. Together, these results suggest that pretraining is more structured than loss curves reveal: skills emerge in a compositional order that is consistent across models and readable from their internals.
Abstract:Large Language Models (LLMs) have demonstrated remarkable capabilities in reasoning and generation, serving as the foundation for advanced persona simulation and Role-Playing Language Agents (RPLAs). However, achieving authentic alignment with human cognitive and behavioral patterns remains a critical challenge for these agents. We present HUMANLLM, a framework treating psychological patterns as interacting causal forces. We construct 244 patterns from ~12,000 academic papers and synthesize 11,359 scenarios where 2-5 patterns reinforce, conflict, or modulate each other, with multi-turn conversations expressing inner thoughts, actions, and dialogue. Our dual-level checklists evaluate both individual pattern fidelity and emergent multi-pattern dynamics, achieving strong human alignment (r=0.91) while revealing that holistic metrics conflate simulation accuracy with social desirability. HUMANLLM-8B outperforms Qwen3-32B on multi-pattern dynamics despite 4x fewer parameters, demonstrating that authentic anthropomorphism requires cognitive modeling--simulating not just what humans do, but the psychological processes generating those behaviors.
Abstract:Value alignment is central to the development of safe and socially compatible artificial intelligence. However, how Large Language Models (LLMs) represent and enact human values in real-world decision contexts remains under-explored. We present ValAct-15k, a dataset of 3,000 advice-seeking scenarios derived from Reddit, designed to elicit ten values defined by Schwartz Theory of Basic Human Values. Using both the scenario-based questions and the traditional value questionnaire, we evaluate ten frontier LLMs (five from U.S. companies, five from Chinese ones) and human participants ($n = 55$). We find near-perfect cross-model consistency in scenario-based decisions (Pearson $r \approx 1.0$), contrasting sharply with the broad variability observed among humans ($r \in [-0.79, 0.98]$). Yet, both humans and LLMs show weak correspondence between self-reported and enacted values ($r = 0.4, 0.3$), revealing a systematic knowledge-action gap. When instructed to "hold" a specific value, LLMs' performance declines up to $6.6%$ compared to merely selecting the value, indicating a role-play aversion. These findings suggest that while alignment training yields normative value convergence, it does not eliminate the human-like incoherence between knowing and acting upon values.
Abstract:Short-video platforms have become major channels for misinformation, where deceptive claims frequently leverage visual experiments and social cues. While Multimodal Large Language Models (MLLMs) have demonstrated impressive reasoning capabilities, their robustness against misinformation entangled with cognitive biases remains under-explored. In this paper, we introduce a comprehensive evaluation framework using a high-quality, manually annotated dataset of 200 short videos spanning four health domains. This dataset provides fine-grained annotations for three deceptive patterns, experimental errors, logical fallacies, and fabricated claims, each verified by evidence such as national standards and academic literature. We evaluate eight frontier MLLMs across five modality settings. Experimental results demonstrate that Gemini-2.5-Pro achieves the highest performance in the multimodal setting with a belief score of 71.5/100, while o3 performs the worst at 35.2. Furthermore, we investigate social cues that induce false beliefs in videos and find that models are susceptible to biases like authoritative channel IDs.
Abstract:Large language models for mathematical reasoning are typically trained with outcome-based rewards, which credit only the final answer. In our experiments, we observe that this paradigm is highly susceptible to reward hacking, leading to a substantial overestimation of a model's reasoning ability. This is evidenced by a high incidence of false positives - solutions that reach the correct final answer through an unsound reasoning process. Through a systematic analysis with human verification, we establish a taxonomy of these failure modes, identifying patterns like Miracle Steps - abrupt jumps to a correct output without a valid preceding derivation. Probing experiments suggest a strong association between these Miracle Steps and memorization, where the model appears to recall the answer directly rather than deriving it. To mitigate this systemic issue, we introduce the Rubric Reward Model (RRM), a process-oriented reward function that evaluates the entire reasoning trajectory against problem-specific rubrics. The generative RRM provides fine-grained, calibrated rewards (0-1) that explicitly penalize logical flaws and encourage rigorous deduction. When integrated into a reinforcement learning pipeline, RRM-based training consistently outperforms outcome-only supervision across four math benchmarks. Notably, it boosts Verified Pass@1024 on AIME2024 from 26.7% to 62.6% and reduces the incidence of Miracle Steps by 71%. Our work demonstrates that rewarding the solution process is crucial for building models that are not only more accurate but also more reliable.
Abstract:Leveraging their advanced capabilities, Large Language Models (LLMs) demonstrate vast application potential in video games--from dynamic scene generation and intelligent NPC interactions to adaptive opponents--replacing or enhancing traditional game mechanics. However, LLMs' trustworthiness in this application has not been sufficiently explored. In this paper, we reveal that the models' inherent social biases can directly damage game balance in real-world gaming environments. To this end, we present FairGamer, the first bias evaluation Benchmark for LLMs in video game scenarios, featuring six tasks and a novel metrics ${D_lstd}$. It covers three key scenarios in games where LLMs' social biases are particularly likely to manifest: Serving as Non-Player Characters, Interacting as Competitive Opponents, and Generating Game Scenes. FairGamer utilizes both reality-grounded and fully fictional game content, covering a variety of video game genres. Experiments reveal: (1) Decision biases directly cause game balance degradation, with Grok-3 (average ${D_lstd}$ score=0.431) exhibiting the most severe degradation; (2) LLMs demonstrate isomorphic social/cultural biases toward both real and virtual world content, suggesting their biases nature may stem from inherent model characteristics. These findings expose critical reliability gaps in LLMs' gaming applications. Our code and data are available at anonymous GitHub https://github.com/Anonymous999-xxx/FairGamer .
Abstract:Human safety awareness gaps often prevent the timely recognition of everyday risks. In solving this problem, a proactive safety artificial intelligence (AI) system would work better than a reactive one. Instead of just reacting to users' questions, it would actively watch people's behavior and their environment to detect potential dangers in advance. Our Proactive Safety Bench (PaSBench) evaluates this capability through 416 multimodal scenarios (128 image sequences, 288 text logs) spanning 5 safety-critical domains. Evaluation of 36 advanced models reveals fundamental limitations: Top performers like Gemini-2.5-pro achieve 71% image and 64% text accuracy, but miss 45-55% risks in repeated trials. Through failure analysis, we identify unstable proactive reasoning rather than knowledge deficits as the primary limitation. This work establishes (1) a proactive safety benchmark, (2) systematic evidence of model limitations, and (3) critical directions for developing reliable protective AI. We believe our dataset and findings can promote the development of safer AI assistants that actively prevent harm rather than merely respond to requests. Our dataset can be found at https://huggingface.co/datasets/Youliang/PaSBench.