Studying how people interact with large language models (LLMs) in real-world scenarios is increasingly important due to their widespread use in various applications. In this paper, we introduce LMSYS-Chat-1M, a large-scale dataset containing one million real-world conversations with 25 state-of-the-art LLMs. This dataset is collected from 210K unique IP addresses in the wild on our Vicuna demo and Chatbot Arena website. We offer an overview of the dataset's content, including its curation process, basic statistics, and topic distribution, highlighting its diversity, originality, and scale. We demonstrate its versatility through four use cases: developing content moderation models that perform similarly to GPT-4, building a safety benchmark, training instruction-following models that perform similarly to Vicuna, and creating challenging benchmark questions. We believe that this dataset will serve as a valuable resource for understanding and advancing LLM capabilities. The dataset is publicly available at https://huggingface.co/datasets/lmsys/lmsys-chat-1m.
High throughput serving of large language models (LLMs) requires batching sufficiently many requests at a time. However, existing systems struggle because the key-value cache (KV cache) memory for each request is huge and grows and shrinks dynamically. When managed inefficiently, this memory can be significantly wasted by fragmentation and redundant duplication, limiting the batch size. To address this problem, we propose PagedAttention, an attention algorithm inspired by the classical virtual memory and paging techniques in operating systems. On top of it, we build vLLM, an LLM serving system that achieves (1) near-zero waste in KV cache memory and (2) flexible sharing of KV cache within and across requests to further reduce memory usage. Our evaluations show that vLLM improves the throughput of popular LLMs by 2-4$\times$ with the same level of latency compared to the state-of-the-art systems, such as FasterTransformer and Orca. The improvement is more pronounced with longer sequences, larger models, and more complex decoding algorithms. vLLM's source code is publicly available at https://github.com/vllm-project/vllm
The safety of autonomous vehicles (AVs) depends on their ability to perform complex computations on high-volume sensor data in a timely manner. Their ability to run these computations with state-of-the-art models is limited by the processing power and slow update cycles of their onboard hardware. In contrast, cloud computing offers the ability to burst computation to vast amounts of the latest generation of hardware. However, accessing these cloud resources requires traversing wireless networks that are often considered to be too unreliable for real-time AV driving applications. Our work seeks to harness this unreliable cloud to enhance the accuracy of an AV's decisions, while ensuring that it can always fall back to its on-board computational capabilities. We identify three mechanisms that can be used by AVs to safely leverage the cloud for accuracy enhancements, and elaborate why current execution systems fail to enable these mechanisms. To address these limitations, we provide a system design based on the speculative execution of an AV's pipeline in the cloud, and show the efficacy of this approach in simulations of complex real-world scenarios that apply these mechanisms.
Evaluating large language model (LLM) based chat assistants is challenging due to their broad capabilities and the inadequacy of existing benchmarks in measuring human preferences. To address this, we explore using strong LLMs as judges to evaluate these models on more open-ended questions. We examine the usage and limitations of LLM-as-a-judge, such as position and verbosity biases and limited reasoning ability, and propose solutions to migrate some of them. We then verify the agreement between LLM judges and human preferences by introducing two benchmarks: MT-bench, a multi-turn question set; and Chatbot Arena, a crowdsourced battle platform. Our results reveal that strong LLM judges like GPT-4 can match both controlled and crowdsourced human preferences well, achieving over 80\% agreement, the same level of agreement between humans. Hence, LLM-as-a-judge is a scalable and explainable way to approximate human preferences, which are otherwise very expensive to obtain. Additionally, we show our benchmark and traditional benchmarks complement each other by evaluating several variants of LLaMA/Vicuna. We will publicly release 80 MT-bench questions, 3K expert votes, and 30K conversations with human preferences from Chatbot Arena.
The high computational and memory requirements of large language model (LLM) inference traditionally make it feasible only with multiple high-end accelerators. Motivated by the emerging demand for latency-insensitive tasks with batched processing, this paper initiates the study of high-throughput LLM inference using limited resources, such as a single commodity GPU. We present FlexGen, a high-throughput generation engine for running LLMs with limited GPU memory. FlexGen can be flexibly configured under various hardware resource constraints by aggregating memory and computation from the GPU, CPU, and disk. Through a linear programming optimizer, it searches for efficient patterns to store and access tensors. FlexGen further compresses these weights and the attention cache to 4 bits with negligible accuracy loss. These techniques enable FlexGen to have a larger space of batch size choices and thus significantly increase maximum throughput. As a result, when running OPT-175B on a single 16GB GPU, FlexGen achieves significantly higher throughput compared to state-of-the-art offloading systems, reaching a generation throughput of 1 token/s for the first time with an effective batch size of 144. On the HELM benchmark, FlexGen can benchmark a 30B model with a 16GB GPU on 7 representative sub-scenarios in 21 hours. The code is available at https://github.com/FMInference/FlexGen
Model parallelism is conventionally viewed as a method to scale a single large deep learning model beyond the memory limits of a single device. In this paper, we demonstrate that model parallelism can be additionally used for the statistical multiplexing of multiple devices when serving multiple models, even when a single model can fit into a single device. Our work reveals a fundamental trade-off between the overhead introduced by model parallelism and the opportunity to exploit statistical multiplexing to reduce serving latency in the presence of bursty workloads. We explore the new trade-off space and present a novel serving system, AlpaServe, that determines an efficient strategy for placing and parallelizing collections of large deep learning models across a distributed cluster. Evaluation results on production workloads show that AlpaServe can process requests at up to 10x higher rates or 6x more burstiness while staying within latency constraints for more than 99% of requests.
Recent advances in instruction-following large language models (LLMs) have led to dramatic improvements in a range of NLP tasks. Unfortunately, we find that the same improved capabilities amplify the dual-use risks for malicious purposes of these models. Dual-use is difficult to prevent as instruction-following capabilities now enable standard attacks from computer security. The capabilities of these instruction-following LLMs provide strong economic incentives for dual-use by malicious actors. In particular, we show that instruction-following LLMs can produce targeted malicious content, including hate speech and scams, bypassing in-the-wild defenses implemented by LLM API vendors. Our analysis shows that this content can be generated economically and at cost likely lower than with human effort alone. Together, our findings suggest that LLMs will increasingly attract more sophisticated adversaries and attacks, and addressing these attacks may require new approaches to mitigations.
We study a novel and important communication pattern in large-scale model-parallel deep learning (DL), which we call cross-mesh resharding. This pattern emerges when the two paradigms of model parallelism - intra-operator and inter-operator parallelism - are combined to support large models on large clusters. In cross-mesh resharding, a sharded tensor needs to be sent from a source device mesh to a destination device mesh, on which the tensor may be distributed with the same or different layouts. We formalize this as a many-to-many multicast communication problem, and show that existing approaches either are sub-optimal or do not generalize to different network topologies or tensor layouts, which result from different model architectures and parallelism strategies. We then propose two contributions to address cross-mesh resharding: an efficient broadcast-based communication system, and an "overlapping-friendly" pipeline schedule. On microbenchmarks, our overall system outperforms existing ones by up to 10x across various tensor and mesh layouts. On end-to-end training of two large models, GPT-3 and U-Transformer, we improve throughput by 10% and 50%, respectively.
Reinforcement Learning (RL) algorithms are often known for sample inefficiency and difficult generalization. Recently, Unsupervised Environment Design (UED) emerged as a new paradigm for zero-shot generalization by simultaneously learning a task distribution and agent policies on the sampled tasks. This is a non-stationary process where the task distribution evolves along with agent policies, creating an instability over time. While past works demonstrated the potential of such approaches, sampling effectively from the task space remains an open challenge, bottlenecking these approaches. To this end, we introduce CLUTR: a novel curriculum learning algorithm that decouples task representation and curriculum learning into a two-stage optimization. It first trains a recurrent variational autoencoder on randomly generated tasks to learn a latent task manifold. Next, a teacher agent creates a curriculum by maximizing a minimax REGRET-based objective on a set of latent tasks sampled from this manifold. By keeping the task manifold fixed, we show that CLUTR successfully overcomes the non-stationarity problem and improves stability. Our experimental results show CLUTR outperforms PAIRED, a principled and popular UED method, in terms of generalization and sample efficiency in the challenging CarRacing and navigation environments: showing an 18x improvement on the F1 CarRacing benchmark. CLUTR also performs comparably to the non-UED state-of-the-art for CarRacing, outperforming it in nine of the 20 tracks. CLUTR also achieves a 33% higher solved rate than PAIRED on a set of 18 out-of-distribution navigation tasks.