The ability to accurately predict feasible multimodal future trajectories of surrounding traffic participants is crucial for behavior planning in autonomous vehicles. The Motion Transformer (MTR), a state-of-the-art motion prediction method, alleviated mode collapse and instability during training and enhanced overall prediction performance by replacing conventional dense future endpoints with a small set of fixed prior motion intention points. However, the fixed prior intention points make the MTR multi-modal prediction distribution over-scattered and infeasible in many scenarios. In this paper, we propose the ControlMTR framework to tackle the aforementioned issues by generating scene-compliant intention points and additionally predicting driving control commands, which are then converted into trajectories by a simple kinematic model with soft constraints. These control-generated trajectories will guide the directly predicted trajectories by an auxiliary loss function. Together with our proposed scene-compliant intention points, they can effectively restrict the prediction distribution within the road boundaries and suppress infeasible off-road predictions while enhancing prediction performance. Remarkably, without resorting to additional model ensemble techniques, our method surpasses the baseline MTR model across all performance metrics, achieving notable improvements of 5.22% in SoftmAP and a 4.15% reduction in MissRate. Our approach notably results in a 41.85% reduction in the cross-boundary rate of the MTR, effectively ensuring that the prediction distribution is confined within the drivable area.
Realistic and diverse traffic scenarios in large quantities are crucial for the development and validation of autonomous driving systems. However, owing to numerous difficulties in the data collection process and the reliance on intensive annotations, real-world datasets lack sufficient quantity and diversity to support the increasing demand for data. This work introduces DriveSceneGen, a data-driven driving scenario generation method that learns from the real-world driving dataset and generates entire dynamic driving scenarios from scratch. DriveSceneGen is able to generate novel driving scenarios that align with real-world data distributions with high fidelity and diversity. Experimental results on 5k generated scenarios highlight the generation quality, diversity, and scalability compared to real-world datasets. To the best of our knowledge, DriveSceneGen is the first method that generates novel driving scenarios involving both static map elements and dynamic traffic participants from scratch.
The robustness of SLAM algorithms in challenging environmental conditions is crucial for autonomous driving, but the impact of these conditions are unknown while given the difficulty of arbitrarily changing the relevant environmental parameters of the same environment in the real world. Therefore, we propose CARLA-Loc, a synthetic dataset of challenging and dynamic environments built on CARLA simulator. We integrate multiple sensors into the dataset with strict calibration, synchronization and precise timestamping. 7 maps and 42 sequences are posed in our dataset with different dynamic levels and weather conditions. Objects in both stereo images and point clouds are well-segmented with their class labels. We evaluate 5 visual-based and 4 LiDAR-based approaches on varies sequences and analyze the effect of challenging environmental factors on the localization accuracy, showing the applicability of proposed dataset for validating SLAM algorithms.
Category-level object pose estimation involves estimating the 6D pose and the 3D metric size of objects from predetermined categories. While recent approaches take categorical shape prior information as reference to improve pose estimation accuracy, the single-stage network design and training manner lead to sub-optimal performance since there are two distinct tasks in the pipeline. In this paper, the advantage of two-stage pipeline over single-stage design is discussed. To this end, we propose a two-stage deformation-and registration pipeline called DR-Pose, which consists of completion-aided deformation stage and scaled registration stage. The first stage uses a point cloud completion method to generate unseen parts of target object, guiding subsequent deformation on the shape prior. In the second stage, a novel registration network is designed to extract pose-sensitive features and predict the representation of object partial point cloud in canonical space based on the deformation results from the first stage. DR-Pose produces superior results to the state-of-the-art shape prior-based methods on both CAMERA25 and REAL275 benchmarks. Codes are available at https://github.com/Zray26/DR-Pose.git.
Spatial convolutions are extensively used in numerous deep video models. It fundamentally assumes spatio-temporal invariance, i.e., using shared weights for every location in different frames. This work presents Temporally-Adaptive Convolutions (TAdaConv) for video understanding, which shows that adaptive weight calibration along the temporal dimension is an efficient way to facilitate modeling complex temporal dynamics in videos. Specifically, TAdaConv empowers spatial convolutions with temporal modeling abilities by calibrating the convolution weights for each frame according to its local and global temporal context. Compared to existing operations for temporal modeling, TAdaConv is more efficient as it operates over the convolution kernels instead of the features, whose dimension is an order of magnitude smaller than the spatial resolutions. Further, kernel calibration brings an increased model capacity. Based on this readily plug-in operation TAdaConv as well as its extension, i.e., TAdaConvV2, we construct TAdaBlocks to empower ConvNeXt and Vision Transformer to have strong temporal modeling capabilities. Empirical results show TAdaConvNeXtV2 and TAdaFormer perform competitively against state-of-the-art convolutional and Transformer-based models in various video understanding benchmarks. Our codes and models are released at: https://github.com/alibaba-mmai-research/TAdaConv.
In this work, we present SynTable, a unified and flexible Python-based dataset generator built using NVIDIA's Isaac Sim Replicator Composer for generating high-quality synthetic datasets for unseen object amodal instance segmentation of cluttered tabletop scenes. Our dataset generation tool can render a complex 3D scene containing object meshes, materials, textures, lighting, and backgrounds. Metadata, such as modal and amodal instance segmentation masks, occlusion masks, depth maps, bounding boxes, and material properties, can be generated to automatically annotate the scene according to the users' requirements. Our tool eliminates the need for manual labeling in the dataset generation process while ensuring the quality and accuracy of the dataset. In this work, we discuss our design goals, framework architecture, and the performance of our tool. We demonstrate the use of a sample dataset generated using SynTable by ray tracing for training a state-of-the-art model, UOAIS-Net. The results show significantly improved performance in Sim-to-Real transfer when evaluated on the OSD-Amodal dataset. We offer this tool as an open-source, easy-to-use, photorealistic dataset generator for advancing research in deep learning and synthetic data generation.
Accurately predicting interactive road agents' future trajectories and planning a socially compliant and human-like trajectory accordingly are important for autonomous vehicles. In this paper, we propose a planning-centric prediction neural network, which takes surrounding agents' historical states and map context information as input, and outputs the joint multi-modal prediction trajectories for surrounding agents, as well as a sequence of control commands for the ego vehicle by imitation learning. An agent-agent interaction module along the time axis is proposed in our network architecture to better comprehend the relationship among all the other intelligent agents on the road. To incorporate the map's topological information, a Dynamic Graph Convolutional Neural Network (DGCNN) is employed to process the road network topology. Besides, the whole architecture can serve as a backbone for the Differentiable Integrated motion Prediction with Planning (DIPP) method by providing accurate prediction results and initial planning commands. Experiments are conducted on real-world datasets to demonstrate the improvements made by our proposed method in both planning and prediction accuracy compared to the previous state-of-the-art methods.
We present a neural point cloud rendering pipeline through a novel multi-frequency-aware patch adversarial learning framework. The proposed approach aims to improve the rendering realness by minimizing the spectrum discrepancy between real and synthesized images, especially on the high-frequency localized sharpness information which causes image blur visually. Specifically, a patch multi-discriminator scheme is proposed for the adversarial learning, which combines both spectral domain (Fourier Transform and Discrete Wavelet Transform) discriminators as well as the spatial (RGB) domain discriminator to force the generator to capture global and local spectral distributions of the real images. The proposed multi-discriminator scheme not only helps to improve rendering realness, but also enhance the convergence speed and stability of adversarial learning. Moreover, we introduce a noise-resistant voxelisation approach by utilizing both the appearance distance and spatial distance to exclude the spatial outlier points caused by depth noise. Our entire architecture is fully differentiable and can be learned in an end-to-end fashion. Extensive experiments show that our method produces state-of-the-art results for neural point cloud rendering by a significant margin. Our source code will be made public at a later date.
The learning and aggregation of multi-scale features are essential in empowering neural networks to capture the fine-grained geometric details in the point cloud upsampling task. Most existing approaches extract multi-scale features from a point cloud of a fixed resolution, hence obtain only a limited level of details. Though an existing approach aggregates a feature hierarchy of different resolutions from a cascade of upsampling sub-network, the training is complex with expensive computation. To address these issues, we construct a new point cloud upsampling pipeline called BIMS-PU that integrates the feature pyramid architecture with a bi-directional up and downsampling path. Specifically, we decompose the up/downsampling procedure into several up/downsampling sub-steps by breaking the target sampling factor into smaller factors. The multi-scale features are naturally produced in a parallel manner and aggregated using a fast feature fusion method. Supervision signal is simultaneously applied to all upsampled point clouds of different scales. Moreover, we formulate a residual block to ease the training of our model. Extensive quantitative and qualitative experiments on different datasets show that our method achieves superior results to state-of-the-art approaches. Last but not least, we demonstrate that point cloud upsampling can improve robot perception by ameliorating the 3D data quality.
Precision robotic manipulation tasks (insertion, screwing, precisely pick, precisely place) are required in many scenarios. Previous methods achieved good performance on such manipulation tasks. However, such methods typically require tedious calibration or expensive sensors. 3D/RGB-D cameras and torque/force sensors add to the cost of the robotic application and may not always be economical. In this work, we aim to solve these but using only weak-calibrated and low-cost webcams. We propose Binocular Alignment Learning (BAL), which could automatically learn the eye-hand coordination and points alignment capabilities to solve the four tasks. Our work focuses on working with unknown eye-hand coordination and proposes different ways of performing eye-in-hand camera calibration automatically. The algorithm was trained in simulation and used a practical pipeline to achieve sim2real and test it on the real robot. Our method achieves a competitively good result with minimal cost on the four tasks.