Abstract:Electromagnetic inverse scattering is a nonlinear and ill-posed problem, where accurate reconstruction is challenging due to measurement limitations, noise, and high computational costs, especially for 3-D imaging. Although physics-driven neural networks (PDNNs) reduce the dependence on labeled training data, existing accelerated PDNN frameworks often rely on preliminary reconstruction-based region selection, which may introduce instability when the selected region is inaccurate. In this paper, a coordinate-residual physics-driven neural network (CRPDNN) is proposed for 3-D electromagnetic inverse scattering. The proposed solver directly reconstructs the unknown contrast distribution using normalized spatial coordinates and a residual convolutional network, without requiring a preliminary reconstruction. For the reported noise-free 3-D synthetic cases, CRPDNN achieves an average relative error of 2.10\%, compared with 7.97\% for CSI and 3.99\% for $L_{2/3}$-FBE-WCIE, while providing approximately 5.5- and 12.1-fold speedups over the two baselines, respectively. Supplementary 2-D comparisons further confirm its stability and computational efficiency relative to existing PDNN frameworks. CRPDNN also maintains reliable reconstruction performance under noisy measurements, and the 3-D Fresnel experiments further indicate its potential for practical imaging applications. The related code is available at https://github.com/Physics-driven-methods.
Abstract:Reliable evaluation of tool routing is critical as Large Language Models increasingly operate as autonomous agents. Current benchmarks face three structural limitations: data distributions that follow a power law leave rare scenarios underrepresented; the absence of adversarial hard negatives obscures performance differences across models; and annotation pipelines depend on LLM judgments that have not been validated through execution. In this paper, we introduce PluginEval, a benchmark constructed through a two-stage framework that systematically mitigates these limitations. First, we formulate tool routing as a sequence of three decisions and separate generation from verification. LLMs propose candidate calls, while deterministic validation and real API execution provide reliable quality signals. Second, we decompose each plugin by capability, intent, and boundary to identify trigger and exclusion scenarios. We then generate queries at different difficulty levels to fill coverage gaps, including adversarial negatives targeting three failure modes, and return them to the first stage for annotation. This process creates a closed loop that iterates until coverage converges. For evaluation, we move beyond aggregate accuracy. An LLM judge anchored to gold annotations classifies failures as missed calls, spurious calls, or parameter errors, producing a detailed error profile for each model. We evaluate five model families, including proprietary models and models with open weights, analyze their performance across difficulty levels and error categories, and validate the judge through agreement with human annotations.
Abstract:Vision-language models excel at video captioning, yet typically generate descriptions that fail to capture individual viewers' attention. We propose VEGAS (Video caption Evaluation via GAze Score), a training-free metric that leverages test-time gaze to sample personalized, attention-aligned text. It is a cross-modal, information-theoretic metric that quantifies how well a candidate caption matches a viewer's focus. To evaluate VEGAS, we curate a dataset of egocentric activities and instructional slides paired with synchronized gaze and reference annotations. We then select captions based on VEGAS via rejection sampling without model retraining. Experiments show that VEGAS-selected captions align significantly better with human focus and improve downstream caption-to-video retrieval, demonstrating the practical utility of incorporating viewer attention during inference.
Abstract:Developing physically aware video generation models remains a significant challenge due to the difficulty in capturing diverse physical phenomena, such as thermal dynamics, mechanics, and optics. In this work, we introduce PhysRAG, a novel pipeline that enhances physical awareness in video generation through Retrieval-Augmented Generation (RAG). To address the issue of limited high-quality data, we design a two-stage data filtering pipeline based on the WISA-80K dataset, resulting in a curated set of 7K high-quality videos for training. Furthermore, we construct a physical video database and develop a mechanism to inject physical knowledge into a video diffusion model using learnable queries. Our method achieves state-of-the-art performance in both visual quality and physical rule compliance, surpassing existing models in benchmarks such as PhyGenBench and VBench. We conduct extensive ablation studies to validate the effectiveness of our key components, including the data filtering pipeline, RAG mechanism, and method for physical information extraction. To facilitate future research, our code, data, and models are prepared for release at https://github.com/sediment1024/PhysRAG.
Abstract:Recent Vision-Language Models (VLMs) struggle with grounded reasoning, temporal consistency, and context aware planning in videos. We introduce pause-and-think-T, a reasoning-centric training dataset that encourages models to pause, reason over visual evidence, and produce concise, actionable responses. The dataset promotes structured reasoning prior to answer generation, guiding models toward human-like, scene-grounded assistance. We fine-tune a compact 4B-parameter model and evaluate it on our pause-and-think-B benchmark targeting contextual understanding and goal planning tasks. The model achieves 58.0% accuracy at 59x fewer parameters than Qwen3-VL-235B (58.9%), matching GPT-5.2 on scene understanding and surpassing GPT-4o. Beyond our benchmark, it also shows strong out-of-distribution performance on EgoThink and TempCompass, with substantial gains in affordance, assistance, attribution recognition, situated reasoning, and temporal order, without benchmark-specific training. Our results indicate that targeted reasoning supervision enables compact models to deliver actionable, visually grounded guidance while generalizing beyond training data, without requiring large-scale model expansion.
Abstract:Mixture of Experts (MoE) Large Language Models (LLMs) achieve strong performance at scale. However, reinforcement learning (RL) on MoE-based LLMs often suffers from training instability. A root cause is router drift, i.e., expert activations can change drastically across model updates and differ between disaggregated rollout and training phases, causing large rollout--training mismatch and unstable importance sampling weights in PPO-style RL algorithms. Routing replay mitigates this issue by freezing the replay route within each reasoning trajectory, but it ignores how the router evolves under off-policy updates and thus causes router staleness. To address this limitation, we propose Predictive Routing Replay (PR2), which augments each router with a lightweight evolution predictor that learns to anticipate short-horizon router evolution. During the rollout phase, we use the predictive routing distribution to apply top-$k$ routing, enabling gradients to reach experts that are likely to become active after updates. During the training phase, we replay the resulting predicted route to retain consistency for stable importance estimation. Theoretical analysis and experiments support that PR2 reduces routing-induced mismatch, improves RL stability, and yields stronger performance across various reasoning benchmarks.
Abstract:Large language models (LLMs) achieve strong reasoning performance by allocating substantial computation at inference time, often generating long and verbose reasoning traces. While recent work on efficient reasoning reduces this overhead through length-based rewards or pruning, many approaches are post-trained under a much shorter context window than base-model training, a factor whose effect has not been systematically isolated. We first show that short-context post-training alone, using standard GRPO without any length-aware objective, already induces substantial reasoning compression-but at the cost of increasingly unstable training dynamics and accuracy degradation. To address this, we propose Step-level Advantage Selection (SAS), which operates at the reasoning-step level and assigns a zero advantage to low-confidence steps in correct rollouts and to high-confidence steps in verifier-failed rollouts, where failures often arise from truncation or verifier issues rather than incorrect reasoning. Across diverse mathematical and general reasoning benchmarks, SAS improves average Pass@1 accuracy by 0.86 points over the strongest length-aware baseline while reducing average reasoning length by 16.3%, yielding a better accuracy-efficiency trade-off.
Abstract:Social group detection, or the identification of humans involved in reciprocal interpersonal interactions (e.g., family members, friends, and customers and merchants), is a crucial component of social intelligence needed for agents transacting in the world. The few existing benchmarks for social group detection are limited by low scene diversity and reliance on third-person camera sources (e.g., surveillance footage). Consequently, these benchmarks generally lack real-world evaluation on how groups form and evolve in diverse cultural contexts and unconstrained settings. To address this gap, we introduce EgoGroups, a first-person view dataset that captures social dynamics in cities around the world. EgoGroups spans 65 countries covering low, medium, and high-crowd settings under four weather/time-of-day conditions. We include dense human annotations for person and social groups, along with rich geographic and scene metadata. Using this dataset, we performed an extensive evaluation of state-of-the-art VLM/LLMs and supervised models on their group detection capabilities. We found several interesting findings, including VLMs and LLMs can outperform supervised baselines in a zero-shot setting, while crowd density and cultural regions clearly influence model performance.
Abstract:Video agentic models have advanced challenging video-language tasks. However, most agentic approaches still heavily rely on greedy parsing over densely sampled video frames, resulting in high computational cost. We present VideoSeek, a long-horizon video agent that leverages video logic flow to actively seek answer-critical evidence instead of exhaustively parsing the full video. This insight allows the model to use far fewer frames while maintaining, or even improving, its video understanding capability. VideoSeek operates in a think-act-observe loop with a well-designed toolkit for collecting multi-granular video observations. This design enables query-aware exploration over accumulated observations and supports practical video understanding and reasoning. Experiments on four challenging video understanding and reasoning benchmarks demonstrate that VideoSeek achieves strong accuracy while using far fewer frames than prior video agents and standalone LMMs. Notably, VideoSeek achieves a 10.2 absolute points improvement on LVBench over its base model, GPT-5, while using 93% fewer frames. Further analysis highlights the significance of leveraging video logic flow, strong reasoning capability, and the complementary roles of toolkit design.
Abstract:This paper focuses on enhancing the grasping precision and generalization of manipulation policies learned via imitation learning. Diffusion-based policy learning methods have recently become the mainstream approach for robotic manipulation tasks. As grasping is a critical subtask in manipulation, the ability of imitation-learned policies to execute precise and generalizable grasps merits particular attention. Existing imitation learning techniques for grasping often suffer from imprecise grasp executions, limited spatial generalization, and poor object generalization. To address these challenges, we incorporate grasp prior knowledge into the diffusion policy framework. In particular, we employ a latent diffusion policy to guide action chunk decoding with grasp pose prior, ensuring that generated motion trajectories adhere closely to feasible grasp configurations. Furthermore, we introduce a self-supervised reconstruction objective during diffusion to embed the graspness prior: at each reverse diffusion step, we reconstruct wrist-camera images back-projected the graspness from the intermediate representations. Both simulation and real robot experiments demonstrate that our approach significantly outperforms baseline methods and exhibits strong dynamic grasping capabilities.