Modern detection transformers (DETRs) use a set of object queries to predict a list of bounding boxes, sort them by their classification confidence scores, and select the top-ranked predictions as the final detection results for the given input image. A highly performant object detector requires accurate ranking for the bounding box predictions. For DETR-based detectors, the top-ranked bounding boxes suffer from less accurate localization quality due to the misalignment between classification scores and localization accuracy, thus impeding the construction of high-quality detectors. In this work, we introduce a simple and highly performant DETR-based object detector by proposing a series of rank-oriented designs, combinedly called Rank-DETR. Our key contributions include: (i) a rank-oriented architecture design that can prompt positive predictions and suppress the negative ones to ensure lower false positive rates, as well as (ii) a rank-oriented loss function and matching cost design that prioritizes predictions of more accurate localization accuracy during ranking to boost the AP under high IoU thresholds. We apply our method to improve the recent SOTA methods (e.g., H-DETR and DINO-DETR) and report strong COCO object detection results when using different backbones such as ResNet-$50$, Swin-T, and Swin-L, demonstrating the effectiveness of our approach. Code is available at \url{https://github.com/LeapLabTHU/Rank-DETR}.
The divergence of the Q-value estimation has been a prominent issue in offline RL, where the agent has no access to real dynamics. Traditional beliefs attribute this instability to querying out-of-distribution actions when bootstrapping value targets. Though this issue can be alleviated with policy constraints or conservative Q estimation, a theoretical understanding of the underlying mechanism causing the divergence has been absent. In this work, we aim to thoroughly comprehend this mechanism and attain an improved solution. We first identify a fundamental pattern, self-excitation, as the primary cause of Q-value estimation divergence in offline RL. Then, we propose a novel Self-Excite Eigenvalue Measure (SEEM) metric based on Neural Tangent Kernel (NTK) to measure the evolving property of Q-network at training, which provides an intriguing explanation of the emergence of divergence. For the first time, our theory can reliably decide whether the training will diverge at an early stage, and even predict the order of the growth for the estimated Q-value, the model's norm, and the crashing step when an SGD optimizer is used. The experiments demonstrate perfect alignment with this theoretic analysis. Building on our insights, we propose to resolve divergence from a novel perspective, namely improving the model's architecture for better extrapolating behavior. Through extensive empirical studies, we identify LayerNorm as a good solution to effectively avoid divergence without introducing detrimental bias, leading to superior performance. Experimental results prove that it can still work in some most challenging settings, i.e. using only 1 transitions of the dataset, where all previous methods fail. Moreover, it can be easily plugged into modern offline RL methods and achieve SOTA results on many challenging tasks. We also give unique insights into its effectiveness.
Recent breakthroughs in large language models (LLMs) have brought remarkable success in the field of LLM-as-Agent. Nevertheless, a prevalent assumption is that the information processed by LLMs is consistently honest, neglecting the pervasive deceptive or misleading information in human society and AI-generated content. This oversight makes LLMs susceptible to malicious manipulations, potentially resulting in detrimental outcomes. This study utilizes the intricate Avalon game as a testbed to explore LLMs' potential in deceptive environments. Avalon, full of misinformation and requiring sophisticated logic, manifests as a "Game-of-Thoughts". Inspired by the efficacy of humans' recursive thinking and perspective-taking in the Avalon game, we introduce a novel framework, Recursive Contemplation (ReCon), to enhance LLMs' ability to identify and counteract deceptive information. ReCon combines formulation and refinement contemplation processes; formulation contemplation produces initial thoughts and speech, while refinement contemplation further polishes them. Additionally, we incorporate first-order and second-order perspective transitions into these processes respectively. Specifically, the first-order allows an LLM agent to infer others' mental states, and the second-order involves understanding how others perceive the agent's mental state. After integrating ReCon with different LLMs, extensive experiment results from the Avalon game indicate its efficacy in aiding LLMs to discern and maneuver around deceptive information without extra fine-tuning and data. Finally, we offer a possible explanation for the efficacy of ReCon and explore the current limitations of LLMs in terms of safety, reasoning, speaking style, and format, potentially furnishing insights for subsequent research.
Activation functions are essential to introduce nonlinearity into neural networks, with the Rectified Linear Unit (ReLU) often favored for its simplicity and effectiveness. Motivated by the structural similarity between a shallow Feedforward Neural Network (FNN) and a single iteration of the Projected Gradient Descent (PGD) algorithm, a standard approach for solving constrained optimization problems, we consider ReLU as a projection from R onto the nonnegative half-line R+. Building on this interpretation, we extend ReLU by substituting it with a generalized projection operator onto a convex cone, such as the Second-Order Cone (SOC) projection, thereby naturally extending it to a Multivariate Projection Unit (MPU), an activation function with multiple inputs and multiple outputs. We further provide a mathematical proof establishing that FNNs activated by SOC projections outperform those utilizing ReLU in terms of expressive power. Experimental evaluations on widely-adopted architectures further corroborate MPU's effectiveness against a broader range of existing activation functions.
The black-box nature of deep reinforcement learning (RL) hinders them from real-world applications. Therefore, interpreting and explaining RL agents have been active research topics in recent years. Existing methods for post-hoc explanations usually adopt the action matching principle to enable an easy understanding of vision-based RL agents. In this paper, it is argued that the commonly used action matching principle is more like an explanation of deep neural networks (DNNs) than the interpretation of RL agents. It may lead to irrelevant or misplaced feature attribution when different DNNs' outputs lead to the same rewards or different rewards result from the same outputs. Therefore, we propose to consider rewards, the essential objective of RL agents, as the essential objective of interpreting RL agents as well. To ensure reward consistency during interpretable feature discovery, a novel framework (RL interpreting RL, denoted as RL-in-RL) is proposed to solve the gradient disconnection from actions to rewards. We verify and evaluate our method on the Atari 2600 games as well as Duckietown, a challenging self-driving car simulator environment. The results show that our method manages to keep reward (or return) consistency and achieves high-quality feature attribution. Further, a series of analytical experiments validate our assumption of the action matching principle's limitations.
Offline reinforcement learning (RL) optimizes the policy on a previously collected dataset without any interactions with the environment, yet usually suffers from the distributional shift problem. To mitigate this issue, a typical solution is to impose a policy constraint on a policy improvement objective. However, existing methods generally adopt a ``one-size-fits-all'' practice, i.e., keeping only a single improvement-constraint balance for all the samples in a mini-batch or even the entire offline dataset. In this work, we argue that different samples should be treated with different policy constraint intensities. Based on this idea, a novel plug-in approach named Guided Offline RL (GORL) is proposed. GORL employs a guiding network, along with only a few expert demonstrations, to adaptively determine the relative importance of the policy improvement and policy constraint for every sample. We theoretically prove that the guidance provided by our method is rational and near-optimal. Extensive experiments on various environments suggest that GORL can be easily installed on most offline RL algorithms with statistically significant performance improvements.
Transformers have shown superior performance on various vision tasks. Their large receptive field endows Transformer models with higher representation power than their CNN counterparts. Nevertheless, simply enlarging the receptive field also raises several concerns. On the one hand, using dense attention in ViT leads to excessive memory and computational cost, and features can be influenced by irrelevant parts that are beyond the region of interests. On the other hand, the handcrafted attention adopted in PVT or Swin Transformer is data agnostic and may limit the ability to model long-range relations. To solve this dilemma, we propose a novel deformable multi-head attention module, where the positions of key and value pairs in self-attention are adaptively allocated in a data-dependent way. This flexible scheme enables the proposed deformable attention to dynamically focus on relevant regions while maintains the representation power of global attention. On this basis, we present Deformable Attention Transformer (DAT), a general vision backbone efficient and effective for visual recognition. We further build an enhanced version DAT++. Extensive experiments show that our DAT++ achieves state-of-the-art results on various visual recognition benchmarks, with 85.9% ImageNet accuracy, 54.5 and 47.0 MS-COCO instance segmentation mAP, and 51.5 ADE20K semantic segmentation mIoU.
Dynamic computation has emerged as a promising avenue to enhance the inference efficiency of deep networks. It allows selective activation of computational units, leading to a reduction in unnecessary computations for each input sample. However, the actual efficiency of these dynamic models can deviate from theoretical predictions. This mismatch arises from: 1) the lack of a unified approach due to fragmented research; 2) the focus on algorithm design over critical scheduling strategies, especially in CUDA-enabled GPU contexts; and 3) challenges in measuring practical latency, given that most libraries cater to static operations. Addressing these issues, we unveil the Latency-Aware Unified Dynamic Networks (LAUDNet), a framework that integrates three primary dynamic paradigms-spatially adaptive computation, dynamic layer skipping, and dynamic channel skipping. To bridge the theoretical and practical efficiency gap, LAUDNet merges algorithmic design with scheduling optimization, guided by a latency predictor that accurately gauges dynamic operator latency. We've tested LAUDNet across multiple vision tasks, demonstrating its capacity to notably reduce the latency of models like ResNet-101 by over 50% on platforms such as V100, RTX3090, and TX2 GPUs. Notably, LAUDNet stands out in balancing accuracy and efficiency. Code is available at: https://www.github.com/LeapLabTHU/LAUDNet.
Fine-grained image recognition is a longstanding computer vision challenge that focuses on differentiating objects belonging to multiple subordinate categories within the same meta-category. Since images belonging to the same meta-category usually share similar visual appearances, mining discriminative visual cues is the key to distinguishing fine-grained categories. Although commonly used image-level data augmentation techniques have achieved great success in generic image classification problems, they are rarely applied in fine-grained scenarios, because their random editing-region behavior is prone to destroy the discriminative visual cues residing in the subtle regions. In this paper, we propose diversifying the training data at the feature-level to alleviate the discriminative region loss problem. Specifically, we produce diversified augmented samples by translating image features along semantically meaningful directions. The semantic directions are estimated with a covariance prediction network, which predicts a sample-wise covariance matrix to adapt to the large intra-class variation inherent in fine-grained images. Furthermore, the covariance prediction network is jointly optimized with the classification network in a meta-learning manner to alleviate the degenerate solution problem. Experiments on four competitive fine-grained recognition benchmarks (CUB-200-2011, Stanford Cars, FGVC Aircrafts, NABirds) demonstrate that our method significantly improves the generalization performance on several popular classification networks (e.g., ResNets, DenseNets, EfficientNets, RegNets and ViT). Combined with a recently proposed method, our semantic data augmentation approach achieves state-of-the-art performance on the CUB-200-2011 dataset. The source code will be released.